TotemSeeker91
TotemSeeker91
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- TotemSeeker91
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Comments
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3560050#Comment_3560050
It takes time to find totems. Pentimento is very common. And if all four survivors ran Inner Strength it still wouldn’t be more efficient than using Selfcare, which allows for unlimited healing at around the same cost investment.
Pair it with small game, it's just a more efficient SC + BN build, 5 free heals cause let's face it, no one tries to find totems except for me, hence my name, lol
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@totallynotamegmain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3560050#Comment_3560050
What’s that? I know about the perk Inner strength but I’ve never heard of this so called “Inner Healing”
Wow, sooooo funny
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@Aurelle said:
It's the only self heal perk solo survivors have left, so that's probably why. You can't rely on your teammates to help so you gotta bring something to help yourself.
Inner healing
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3559689#Comment_3559689
WoO was never a bad perk. It just wasn't something most people needed or wanted to give up one of their other perks for. If you asked people back then, why they didn't use it, most would have told you something among the lines of: "I know maps, so I don't need it."
That qualifies it to me as being a 'pretty bad perk'. It's the same reason why Visionary is considered F-tier. All it provides is intel, and the intel is something you already have if you're sufficiently familiar with the game.
But now WoO has a different use.
It can't have a different use because it gained no different functionality. It didn't get a new synergy, it didn't get a new function, it didn't get changed in any way to how it can be used.
What happened is that its competition died a violent death and WoO was just left over in the aftermath.
Well gens had BIG lights to follow....most of the time, pallets and windows, not so much
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@Kaitsja said:
As a Enduring Spirit Fury user, I eat every third pallet.
Well, you technically also eat the third cause you still suffer the stun
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@FreddyVoorhees said:
Which do you think is better and how does it fare for different killers ? Sometimes I feel I lose too much time looping on a single pallet and wish I just made them drop it and broke it right away. Is it efficient to just break them at every opportunity and not bother with mind game at all ?
I guess mindgame? I play Doc, and no where near good, so I'm probably low to mid low with him, but I'm still surprised how many people don't know about his 2.5 second incapacitated for dropping pallets, and it's always funny to get it off
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@EmmaFrostyEyes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3558899#Comment_3558899
Like that clown main that threw a tantrum after his 300 game win streak was broken by a tie lol
Well those are just people we don't consider for anything
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@Nun_So_Vile said:
No, not with the number of close games that have been lost because it snowballed into the killer's favor after someone "stopped doing gens". Literally, you stop doing gens and that's almost a guarantee that no one will make it out alive. There isn't time to be goofing off in a trial. If you aren't doing gens, or running the killer then what are you doing that's a useful contribution to the team?
Totems for my inner healing
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@xEa said:
I agree that killer can be much more stressful then playing survivor.
Everything else you wrote i dont think is true at all. Killer have it relatively easy compared to the past, genrush is not nearly such a big deal as it used to be. Sure, a strong coordinated team will wipe the floor with your chill Michael Myers game from time to time, but faceing the reality, most games you are playing is no big deal. And if it is, dont worry, MMR will help you out.
I still remember insta complete BNP... whoever thought of that was just.....why? Lol
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/393584/can-anything-be-done-about-the-generators
Blame the survivors themselves. Anytime anything comes out the requires them to NOT work on generators in order to win, it gets complained about.
See:
- Ruin+undying being viable
- Pentimento
- Wesker
- Sadako
- Wraith
- Pinhead
- Skull Merchant
- Etc.
Sataco's gen slowdown is so garbage anyways that survivors just stay on gens half the time
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@DyingWish92 said:
But to camp as killer once all the gens are done and I hate. If 2 or more survivors are alive camping really is the only option. You know the second you leave the hook a survivor is gonna crawl from behind a rock and get the rescue to the exit gate.
As killer I wish there was something else you can do other then leaving the hook and securing a loss or face camping to secure the kill.
No, that was just my idiot friend in a pink Visconti suit that tried to save me, lol
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@Tsulan said:
How about a valid killer that doesn´t get nerfed after the first week?
They only have so many game testers, better to get it out to the public and let them try to break it when the testers find as much as they can
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@mecca said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553495#Comment_3553495
Survivors don't have anything overpowered and nullify killers. How about when survivors have perfect mindgames but killers get a little reaching hand from nowhere that says "I am sorry poor killer you seem to be having a hard time since the survivor is so much better than you, here's a little speed boost (bloodlust) to nullify survivor skill and get rewarded with a down"
I'm sure you have nothing to say about that.
Bruh, killer is supposed to get kills, kinda hard to do if you're a baby trapper who got paired with a top 500 player because matchmaking, bloodlust helps the baby trapper actually stay interested in the game
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553257#Comment_3553257
My fav will always be OoO nerf. They refused to nerf this perk for long years because obviously OoO user was dying most times.
I wonder why.
That's one of my favorites of denying perk change, lol
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@NerfDHalready said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3555412#Comment_3555412
that's not the point i'm pretty sure :)
Well... whatever, it's their time they're wasting, not mine
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@drsoontm said:
That's all you'll get for playing with a handicap. Some players will just take that as a signal to be rude.
Play to win or at least to have fun.
Don't bother going anywhere close to the gates when you know you've lost. Instead look up, go take a drink and come back after the EGC has collapsed and the fools have waited all that time for nothing.
Or push them out, takes 10 seconds rather than waiting what? 3 mins? 5 mins?
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@[Deleted User] said:
In December 2020, the developers even provided statistics on teabag. You can take a look. At that time, more than half of the survivors made a living from this. Now I think it’s no better
That's amazing 😂😂
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@Hanuka5 said:
Im learning Onryo lately, so im pretty bad at it (whats okey). Im just trying her mechanics out i dont tunnel, i dont camp or do anything that could be remotly considered toxic.
Why do survivors still teabag and flashlight me at the end? Why do they still let the 2min cooldown run out if i dont come and see how they teabag me?
Im really starting to be confused, why are people doing it?
Because they beat you
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@[Deleted User] said:
I hope it has a fun mechanic to it like the snowmen during the winter event.
Oh yeah, snowman was sooooo fun 😒
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@Tsulan said:
I mean... just look at Hex perks. They probably scrapped the whole concept for future chapters and just keep what we already have.
Didn't even realize this until you said it, lol
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@Dogma_loki said:
TLDR: As long as things are broken and OP in killers favor, "Its fine".
Just another day of the killer echo chamber that is the forums.
It's all an echo chamber ok? Everyone is guilty about complaining about something
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@Spare_Them_Mori_Me said:
I hope they dont remove it. I like hunting for those rare Blights and such. Always good fun, especially when their tech simply turns to dust. D/c'ing Blight is just the best feeling lol
It's been a while, what's hug-tech again?
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@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554493#Comment_3554493
Yes. Every time a perk gets made basekit, it takes away from perk variety and more calcifies the meta. May main hot take always was "if you deem a perk good and desirable enough that you want it basekit, why not just equip it?". It worked for me. In the days following the medkit nerf the game was basically flooded with Adrenalin; its still a very common perk, but for a while there were three Adrenalins in every single game. During that time I just equipped Terminus and it worked; thats how a living meta works: something becomes strong due to a buff or some player calls out a strong interaction and now everybody uses it. In response the other side expects you using that perk, so they already arange a counter pick in their loadout. Eventually the effectiveness of the first option wanes, because people expect to have to counter it and peeps again vary their builds, until the next new meta perk arises, etc. etc.
But for most of DBDs lifetime, the survivor meta is moving at a glacial pace, and all this basekit additions aren't helping one bit.
There is only ONE thing that I would add to basekit: mini BBQ. After hooking a survivor show the killer the aura of a singel survivor x meter away. Killers of the past had BBQ equipped for the BP bonus, but the perk showed them opportunities that were worthwile and peeled them away from hook. Another good addition might be to bring back the old +25% more BP part as basekit, but only increase the counter if all 4 survivors are still in the game; ie if the killer tunnels the first survivor out their bonus will stop at 25%, but if they hook each seperate survivor before going in for a kill, this nets them +100% bonus BP. Its simple and elegant and would help a lot to incentivice killers to spread hooks and leave hooks to go hunting.
Tbf, I feel like that mini bbq would just be regular bbq, how often do you see all 4 survivors in the same direction? You can only chase one anyways
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@okaayletsgoo said:
Definitely a watered down version but slugging is at an all time high in my games as survivor. Personally I don't get to appeal killer side as it's not fun for me either nor is it rewarding at all yet whe. I hope on survive it's almost every other game.
Game should not end because the killer refuses to play, slugs and watches the team bleed out before first hook or forces one or 2 to bleed out while the other to sit on gens bored to death.
...no? Cause it'd be broken???
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@caipt said:
New perk: Judgment. While in a chase with the killer, crouching twice in a row will give you 90% hinder for 5 seconds and you will INSTANTLY die upon being hit 😈
the counterplay is just to not teabag... so people will stop teabagging👾😈👹
Or just y'know... don't care about tbagging???? I mean, if you want to waste a perk slot, you do you
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@Mushwin said:
I know there has been talk of a DBD film, but if you could have anyone, any actor/actress playing any character, who would it be and why?
Toy Story:
Killer:Zurg
Survivor: Buzz and Woody
And this isn't a "horror" game, it's just a party game, and it would be so cool to see this implemented
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@PotatoPotahto said:
The strongest part of playing a 4 man SWF is that you can secure you have 4 competent survivors in one lobby.
If you don't play 4 man swf, there's a chance that matchmaking will screw you by throwing to you someone who will sewer slide on first hook or do 5 totems for his archive.
That's why 50% killrate means the game is survivor-sided. It means that SWFs and decent players when they are lucky to get together are winning way more than 50%.
Hey now, you r insulting my name, and inner healing is honestly really good atm imo
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@mecca said:
Slightly? *rolls eyes*
Play both sides and I think you'll know the real thing. Watch Twitch too. Killers are winning all the time and it is painfully boring to watch.
Play killer: Wins like 99% of the time.
Plays survivor: Win like 1 out 10.
Someone says the stats show a killrate is like 60%. Did you know they are not accurate? People DC, people ragequit, people kobe. They don't count these and people usually do these things when the killer is like noob-stomping which is most of the time. The killrate is probably like 80-90%.
People please. The game is so killer sided it is not even a question any more.
Well I mean, if people DC and all that other stuff... it's their fault that you lose the game and shouldn't even care about the game at that point
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@KaTo1337 said:
Without the current Meta-Combos like For the people + Buckle Up / Made for this + Hope, it is.
However, the biggest issues are the differences on the killers itself.
Wait...buckle up has some use now??? Wow, goes to show how long it's been since I played, lol
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@Chocolate_Cosmos said:
It's not Killer sided.
It's who ever wants to win sided and brings the most powerfull (and overpowered) things in the match.
And if they all bring the most broken and strong things...then yeah, I'd say it's killer sided
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@Kaitsja said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3549410#Comment_3549410
That doesn't make any sense. If you've hooked Dwight, you know to target him as soon as he's unhooked.
After 12 or so seconds, I can't exactly remember
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3549283#Comment_3549283
The gen tracker and hook circle for killer are identical. They give a general understanding of the 'game score' but give no indication of which objective you should focus on to play optimally.
Giving the killer an indicator that specifically said 'go for this person next' is equivalent to survivors having an aura for 'do this gen next', which is clearly absurd.
But in both cases if you're paying attention, you can figure it out for yourself with game sense as the match plays out.
...dejavu exists
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@AmpersandUnderscore said:
Because if you aren't keeping track of your own objective it can bite you, and the game shouldn't default to telling the player 'do this next and you'll probably win'.
It's the same reason survivors don't know every gen location by default. Sure, losing track of your objective and focusing on the wrong one can 3 gen your team and throw the game, but the match doesn't have a UI element or even any feedback at all to tell you that's happening. It's up to game sense of the player(s) to avoid that situation.
There's no reason to replace the game sense element of 'which objective is optimal for me to pursue next' for either side. That includes the killer.
That "gamesense" is only for killers who wanna try, so they are obviously going to keep track, but for those who want to just 2 hook everyone, I cannot see the problems if they just wanna chill
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@Marc_go_solo said:
I wouldn't feel any changes are needed for seeing hook stages, since there is already a counter for overall hook stages and I presume most people playing will have a memory and the rudimentary knowledge of mathematics to keep track regardless.
It feels unnecessary to me, because all it would do at most is encourage a small handful of killers to target survivors. It doesn't really add anything more beneficial.
Basically, there are more pressing matters for BHVR to be pushing ahead with than something which will really do nothing overall.
We are hoomans, we make mistakes or get sidetracked sometimes
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@Xernoton said:
Question is in the title.
Honestly, I see no reason why the killer shouldn't be allowed to see the hook stages. It wouldn't really make tunneling easier but it might help killers, who want to go for as many hooks as possible.
I personally don't have a lot of trouble counting hook stages but I did experiment with it before and made a point out of not counting and the results were an average of 5.4 hooks for the first kill. This is what happens when I do not count hooks and simply go for whoever I can find / down quickly. Now, I don't know about you, but I'd rather play against a killer, who gets their first kill at 9 hooks than at 5.
Now consider what a killer needs to do in order to tunnel as opposed to what they need to do in order to play as 'fair' as possible. Tunneling requires a killer to count to 3. Going for as many hooks as possible on the other hand requires them to count to 2 on 4 different survivors. So it's actually easier to tunnel. Is that really what we want?
What do you think about it?
Yes, absolutely changes nothing, as you can probably tell, been wanting this forever, lol
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@HexHerbz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3550868#Comment_3550868
I play a variety of killers. I would love to have a killer main, but I don't fancy pumping hours into 1 killer if they are gonna get nerfed lol. Because sadly the players skill level never comes into consideration when a killer becomes flavour of the month.
Play Doc, can't remember when he was touched, and he is pretty balanced, I'd say one of the few M1 killers that don't exactly need gen slowdown
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@HexHerbz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3550314#Comment_3550314
Completely agree. Apparently it's down to MMR. I wish BHVR would force everyone to play both sides. It would put an end to this one sided mentality people have
Well...to an extent, if they are very ignorant and lose their first match as like say Nurss, they are just going to say Nurse is garbage F tier
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@Rovend said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3550231#Comment_3550231
Both self heal and altruistic were initially supposed to take 24 sec, not any longer. Only altruistic healing was set back because of the requirement of two survivors in it.
The big hit in the healing nerfs was to the medkits with all addons nerfed and all made to 24 charges and to COH, the strongest healing perk at that time. None of them were reverted.
Said that, asking for an even longer healing times will lead to survivors not healing at all. Considering that Sloppy is one of the most used killer perks, which makes self heals already take 30sec, any longer than this will lead to like 40-45sec for a single heal. Would you choose to heal once with these times or do half a gen?
And then, we'll go back to "Resilience is op, pls nerf", " I see Resilience every game" type of posts.
Well, resilience is at least balanced in the sense that you r one hit away from being downed
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Kate
... she's hot
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@SpiritsHusk said:
Ever since his release day when I have seen 2-3, I have not seen them since then. I've seen more twins than him and I thought it would change with the buffs from the 7.0.1 patch but he is still yet to be seen. Is this just me or is nobody using him? I mean I've seen way more twins when their chapter came out than I have the singularity which is quite shocking.
There's too many things to do with all these recent killers, too much to keep track of, that's why I personally like doc, just zap, and blast
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@bunnyfengenthusiast said:
I think even old Ruin Undying was nowhere near as bad. Every past OP perk I can think of on either side had some form of counterplay. Original Ruin needed you to hit all skill checks. Old Ruin could be cleansed.
Eruption has no counterplay whatsoever. It triples as a slowdown, regression, and info perk. It's a stronger slowdown perk than dedicated slowdown perks. It's a stronger regression perk than dedicated regression perks. It's a very good info perk on the level of other meta info perks.
Survivors want to do gens. An efficient survivor will spend every second not in chase on a gen. Any gen kicked by Eruption becomes a trap for survivors. Any survivor working on it will reveal their exact location to a killer on a down (which is less predictable than a pick up, like Thrilling). They're also made useless for a whole 25 seconds (which is stronger than Deadlock, which only locks one gen for 30 seconds for 4 times in a match, allowing a survivor to heal, bless totems, or cleanse). On top of this, any generator kicked will lose 10% progress instantly (which is only 5% less than Pain Resonance, which requires finding one of 4 hooks on the map and only affects a single generator).
I think it's very telling that Nightlight had Pain Res as the top killer perk last week but currently has COB and Eruption sitting at the top and still climbing. It's also very telling that the top 5 most used killer builds include COB and Eruption. This perk is absurdly strong. I understand it was necessary to give it a small buff to give it some viability (I'd argue there are other perks more deserving, like Oppression), but Eruption needs to be nerfed into the ground. It is unacceptable for this perk to continue to exist in the game in its current form.
COH
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@Nirgendwohin said:
one hit on the hook is the killer paying respect. multiple hits or nodding is just bad manners. most of the times its a killer playing on console or from a specific country which is known to everyone (on EU servers).
thats why i think there should be minus BP for hitting the survivor on the hook. first one is free as sign of respect.
You're that sensitive to BM that you made your own seperate rule about it?
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@faithfulknight said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298122#Comment_3298122
You're comparing Nurse with Knight? Are you having a laugh?
I mean, I'm comparing the laughable stats of the nurse to knight, I'm just saying stats are garbage to rely on
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@Rudjohns said:
I need more evidence, of course, but I just had a game where I unhooked myself and 2 others as well (with no Up the Ante and Luck offerings) and I had another game where I unhooked myself first try.
Artificial luck for the win, lol
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Ah yes, stats, so reliable...so I guess we're buffing nurse as well since her avg is something stupid like 45%?
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@BillsHere101 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3297432#Comment_3297432
No, that's not true. Going to another gen = incapacitation is already gone. It solves everything.
How far away do you think gens are? Have you heard of 3 genning? There are gens that are literally like 2 feet away from each other
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@BillsHere101 said:
When you're incapacitated, you could always run to another gen or do something else until the timer runs out. Survivors could also improve their chasing a lot more than getting downed by the killer in 1 second.
This perk also has a cooldown of 30 seconds and the killer must kick the generator or it won't work. It's easily to deal with it not much like Dead Hard.
Uh... you can't do ANYTHING incapacitated, you can run, and crouch, and walk...tada
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@GentlemanFridge said:
https://twitter.com/DeadByBHVR/status/1603766911971594244?s=20&t=O1zSzIhCZMoxm9cpe2eZqw
No code this time, just log in and you should see it!
I don't NEED these BP that I now have to dedicate an entire hour to spending
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@yobuddd said:
Did they make a mistake? Was it intentional? Not sure, but my killer had Enduring and Bamboozle……
I get it it though, Bamboozle and Spirit Fury look mighty similar!
Lol
What's wrong with that, bamboozle is just vault speed, and enduring is if you get hit by pallets, am I missing something?
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@bunnyfengenthusiast said:
Both are pretty solid killers. If anyone needs a buff, it's Trapper, Myers, and Freddy.
Cries in twins, lol