Todgeweiht
Todgeweiht
About
- Username
- Todgeweiht
- Joined
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Comments
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Wow, a rank 15 killer with unrelentless got genrushed by people pretending to tryhard, I am so surprised, this clearly proves the game is unbalanced
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@OperationMintyHippo said:
https://forum.deadbydaylight.com/en/discussion/comment/1166540#Comment_1166540
Oh I plan to. Thanks for the permission dad.
Dont forget to do your chores!
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Keys and moris, both are equally bullshit.
FOR THE LOVE OF GOD, I HATE WHEN SOME IDIOTS DECIDE TO BRING A KEY AND SCREW ME OVER
AND THAT KILLER THAT CAMPS AND MORIS ME CAN GO TO HELL TOO.
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@OperationMintyHippo said:
https://forum.deadbydaylight.com/en/discussion/comment/1166356#Comment_1166356
Unfortunately you'll always get the trolls that just say "bye" because they are too blind to realize why we react to dbd this way now. We make a post or a video about it to express a love for this game but also a frustration because the people in charge of it don't seem to love it at all.
Or respect their community. We have told them for years about map issues and certain things that need improved or fixed. What do we get? Breakable walls. That's laughable. Instead of using the time to just fix busted window loops, they want to waste time adding breakable walls..
It's a shame to see dbd go down to this. I wish the devs cared more.
Look man, I respect the decision to leave this game, but seeing these kind of threads every day gets really tiresome. Yeah, I get it, you arent enjoying the game, its bug ridden and the devs dont matter etc etc. If you wanna leave, just leave.
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In the last month, I only got frustrated to the point of wanting to break my controller in half 1 time, and that was because I got bullshitted by a key yesterday and 3 men escaped despite there being one gen left and all of them being injured and on death hook.
Oh, and yeah, if you wanna leave the game, just do it, nothing is stopping you besides your crippling addiction to this game, in which case you should seek help.
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@SpaceCoconut said:
I'm surprised as well.
But maybe the data the devs have suggests otherwise and all of us who have a problem with the way the game is handled are wrong.
Either way, it's a business and there's no way they'll admit to any mishandlings of any kind.
What's important is how YOU feel about playing the game. I you don't enjoy it you should move on.
I'll be transitioning to a new game as well since I have no confidence in the devs to fix longstanding issues in addition to new ones like how breakable walls are being implemented and judging my the majority of comments on a video I made, we're not alone in feeling this way.
Well then, bye, enough shilling your videos here.
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Oni has plenty of counterplay, but crying to the devs is easier than learning how to play against him, isnt it?
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Deathslinger must be the most divisive killer to date, he is either too strong or too weak lmao
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Please stop teabagging at the door, its so annoying and unnecessary.
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Good, when are you leaving?
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Its some goddamn awful latency.
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@Kwikwitted said:
"I did minimal effort, give me stuff"
Basically what killer and survivor mains come to ask here every time they have a ######### game.
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I personally would love a crusader, a roman legionnare or a WWI soldier added into the game, so much you can do with those concepts.
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I personally love this game, I have yet to have that feel of being forced to play and I hope I never have to experience it.
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Yeah, you also dont lose PWYF stacks when shooting, which is pretty cool!
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/1163909#Comment_1163909
absolutely, I physically had to search online and that's the main outcome.
for whatever reason they didn't give any information about, they seemingly forgot about it, probably because the results would probably lead to a big survivor nerf, which isn't really healthy for this game? idk
You got any link? I cant seem to find anything online.
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@YaiPa said:
they did an experiment called "vanilla" where nobody used any perks. The outcome was pretty obvious, killer got ass-kicked, except for few (pre-nerf) nurses.
Did they publish the results of the experiment anywhere?
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You do you man, I mean, I disagree with a lot of the points you make on your post, but if you are not feeling comfortable with playing this game anymore its great you arent playing it anymore, I know some of people that simply cant quit this game and would rather complain all day about it. Sunk cost fallacy hitting them hard, I guess.
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PWYF is a must
The rest should consist of slowdown perks, ruin works specially well here because you can keep survivor off the gens just by stalking them
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@NullEXE said:
I don't know if it's an issue with taking in statistics that are too broad, but the statistics they revealed to the public was a comparison of a 4man swf or solo. Like as if 2 man and 3 man swf didn't exist, which common sense would say that when playing normally you are playing survivor with friends, unless you are a survivor main that tries to farm BP off solo survivor. Which at that point anyone with common sense would play Killer knowing that they would have a better solo experience and gain more bp from it even if they lose.
Honestly I don't know why they refuse to balance the game around swf, or at least add a voice chat to the game like League, Overwatch, or many other games have.
inb4 the "I don't want to listen to 12 year olds yelling at me" or "I don't want to hear people blaring music" comments - like as if you couldn't mute them.
"No one will use it anyways" - Then that is your choice not to use the tools provided to you, the majority play with at least 1 other person.
"I wouldn't use it" - That is also your choice.
But I dont have a mic :(
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@NullEXE said:
This thread is really telling us who the entitled survivors are if they think Killer has any second chance perks.
Wow! People have different opinions than you! What a surprise!
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1160966#Comment_1160966
I flew over the post and went right to replying to the thread question as I'm posting while searching and loading into matches at this moment so I apologize if my comment(s) make little sense context-wise.
As for not explaining how exactly he's not fun to play (in my opinion) I was referring to exciting gameplay moments. To name a sample: I've been a Bubba main since his release. I rarely ever play any other killer (even at red ranks) and most certainly didn't play Freddy optimally (which wasn't necessary against the potatoes I faced and thus got bored of his gameplay quickly) because I'm a fan of the original Texas Chainsaw Massacre and I enjoy having a legit instadown with no stupid power bar at all times with 100% movement control. Using speed addons sometimes allows me to anti-loop, multi-instadown and mindgame survivors to the point where I'll smash them right through the pallet (as demonstrated in the 2nd clip below) granting me an instadown AND a pallet at the same time.
Samples:
Anti-loop AND multi-instadown:
To explain the aspect "excitement" further:
Right at the start of the first clip I knew it's "either a hook or a (possibly) lost chase" depending on whether I managed to successfully maneuver around the table or not due to Bubba's famous tantrum. That's -in my opinion- exciting gameplay.
As Freddy I would have placed a snare left and right and gotten a hit either way with little to no excitement. And when I found both of them healing at the gate I had to successfully block that Claudette while already "aiming" for the other survivor at the same time otherwise I wouldn't have gotten the double-instadown.
As Freddy it would have been a plain down and one injured survivor running back into the map.
Now that I think about it basically that's why most killers are boring to me. Most of them are -ultimately- boring M1 killers... Even the strongest ones. So basically my opinion isn't really Freddy specific.
Why do you hide your perks and add-ons?
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@SirCracken said:
https://forum.deadbydaylight.com/en/discussion/comment/1160904#Comment_1160904
Can you explain how he is too easy?
I mean, his power feels brainless for the most part
Gen teleport is an extremely efficient tool of map pressure that allows easy travel around the map, yes, it has a cooldown, but by the time you have finished downing a survivor its already back
Snares give you great chase potential and help shorten loops, with almost no drawbacks, I mean, the fact that you can place them at (almost) full speed is ridiculous.
He also has stall already built in into his power, survivors can waste a lot of time waking up.
Lets compare him to other killers
- Clown can only get use of his bottles during a chase, and it requires you to know exactly when to throw your bottles, plus it slows you down a ton.
- Freddy can place it at any loop even before a chase has started, and it slows him down just by a bit.
- Billy and nurse require you to know the tiles on certain maps to move to gens, otherwise they get stuck or stunned
- Freddy just requires you to press one button to move to a gen immedeatly. Ez pressure with a cooldown, plus you can use it to bait.
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I could say that for both sides, this community in generals likes to cry, I bet they spend more time creating posts about why the other side bad than playing the game.
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Im not asking for nerfs or anything, I just dont like his play style, he feels too easy.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1160859#Comment_1160859
At Red Ranks, he's very strong. You either hardcore gen rush him or lose. Because he's an amazing duelist and good at ending chases fast. His only real weakness is his lack of mobility so he can't patrol generators very efficiently
Unless you are exposed, I dont think he can end chases that fast. Huntress has better chase potential than him.
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WWI trenches
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The idiot that goes self care at the corner of the map while you are dying on the hook.
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I also really like surge, but I wish it didnt have a cooldown or that it lets you activate it with your second power, but well.
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Sounds to me like another case of someone who needs to git gud.
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@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1159632#Comment_1159632
Literally nothing. Just make it injure. Deep Wound on him is completely, utterly pointless. If he struggles to apply map pressure, give him longer range, or 112.5% movement speed instead of 110%, or literally anything that complements his power instead of contradicts it.
I seriously dont get it, whats the problem of him applying deep wounds? Why does it contradict his power? What I get from your post is that his power cant apply deep wounds fast, therefore, its pointless, but the way I see it, deep wounds helps stall the game even if just by a bit, I dont think its detrimental in any way, shape or form.
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@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1159621#Comment_1159621
Except it's not going to do that because Deathslinger sucks at applying the status effect to multiple Survivors at once. In 99% of scenarios, the Deep Wound does absolutely jack squat nada. It clashes so viciously with Deathslinger's kit that if you actually do manage to apply it to multiple Survivors at once, then either they're clowning around or you're just straight up playing Deathslinger wrong. It's utterly pointless and I don't know why they added it.
Well, what do you suggest we should have instead of the deep wounds?
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Duh, its an assymetrical game.
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Because people try to prove their point by appealing to authority.
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Fix the bugs and she should be back on track.
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/1158009#Comment_1158009
Autodidact, lol. Another trash perk, btw.
"If I dont know how to use it, its a trash perk"
Ok bud
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I mean, I personally dont have a problem with this because i just quick shot. But I think the game should allow you to have completely free sensitivity when aiming, its something basic on FPS.
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I dont get it neither, perks like discordance and surveillance did its job better even before it was nerfed.
With the skill checks nerf it was enough, why reduce the timer?
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Anything historic
- Legionnaire outfit for legion
- Soviet army outfit for Huntress
- Civil war outfit for deathslinger
- Japanese soldier outfit for spirit
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I just love playing as and against him so much, he has IMO the best theme in DBD.
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CCCCCCCCCCC
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Nurse on console.
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I personally dislike him because he is dull to play as, i mean, he is good and all, but he is super boring, all you do is place snares and teleport and the rest is GG. He just doesnt feel like he has any skill involved
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@theArashi said:
https://forum.deadbydaylight.com/en/discussion/comment/1156820#Comment_1156820
Huntress will chuck two hatchets in 7 seconds. If you have LOS survivor will go down and any other survivor is in danger of getting downed as well.
Meanwhile this guy has to shoot, hit survivor which is already hard if they don't have perfect connection, reel them in for 5-6 seconds and that's just a first hit. Then they run away and you reload for extra 2 seconds. Survivor is already out of your range.
Where is this pressure assuming that survivors aren't playing really dumb by just staying in 10m radius from you at all times?
You are forgetting the part where he can deny loops.
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@BigTimeGamer said:
He has no pressure at all
You'd think the Devs would realize this design flaw by now
Huntress neither. You are supposed to apply pressure ending chases fast.
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/1155918#Comment_1155918
I can slug and get a 4k every game but that doesn't mean you got to enjoy the match. Hell as a survivor I can do nothing all match and get a hatch escape, doesn't mean I deserved it or enjoyed the match.
While I don't understand the OPs complaint about DC penalties (as that person will get a stacking match timeout leading to a ban) I do get the frustration of not getting a pip due to the match ending too quickly to fill your emblem requirements.
Not enjoying your match is one thing, the other one is blaming everyone but you for not doing good. His attitude is really poor.
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@madsweeney84 said:
https://forum.deadbydaylight.com/en/discussion/comment/1155918#Comment_1155918
Of course that's what someone who probably mains survivors has read. The gen rush is real, despite how many "nerfs" they accordingly hand out. Which we know isnt the case, that recent buff to the tool box is ridiculous.
But hey, I dont play anymore, I used to be one of the ones that wait for each new chapter drop, each new skin, I wasted money on this game just for survivor mains to reap the benefits of almost every chapter. Because "1v4 iS tOo OP" or "KiLLeR Op". This a survivor leaning game , when they are making the each aspect of the game more viable towards survivor players.
"You are a survivor main xD"
Pathetic.
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@Peanits Any plans on nerfing deathslinger?

