Todgeweiht
Todgeweiht
About
- Username
- Todgeweiht
- Joined
- Visits
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Comments
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Cages are NOT meant to be time savers, they are meant to counter meta perks that would otherwise make you lose a lot of time. I do however think you should not be able to see the auras of cages.
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I can still do that perfectly fine, you just need to time the hit perfectly
By the way, it happens WAAAAAY too often, are some survivors this dumb?
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Survivors! Thats not to say that there is not a fair share of toxic killers, but you see toxic survivor waaaaay more.
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The endurance effect is there forever, the ability to pick you up only lasts if you are cursed or affected by a hex.
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@SailedSavage said:
https://forum.deadbydaylight.com/en/discussion/comment/1371061#Comment_1371061
Was using a medkit with self-care on a other survivor. Ran up halfway through her being healed by someone else, got her to 99 and it went back to empty and wouldn't let us heal her. She took one hit and went down. Second time it's happened to me. Super rare though.
Did you record it? It would be nice, just to show it in bug reports
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@LordVoidron said:
https://forum.deadbydaylight.com/en/discussion/comment/1372106#Comment_1372106
A difference between a good icon and a bad icon. There is also so bad its good, like with Scream.
Why is it bad?
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Well, I think FNAF has gathered enough following for it to be considered an icon of horror.
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I personally enjoy going against her, one of the best feels in this game is pulling a mind game against a spirit.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1371962#Comment_1371962
Hooray! :D
Can I still keep complaining about the poor optimization?
Yeah
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@[Deleted User] said:
Can I still keep complaining about the bugs?
Yeah.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1371798#Comment_1371798
It's simple because it ignores facts. Reality is quite complicated once you scratch the surface. For example, General Relativity as opposed to Newtonian Physics. GPS wouldn't work with the latter, despite it being simpler.
@dhealy646 said:
https://forum.deadbydaylight.com/en/discussion/comment/1371803#Comment_1371803
OK I'm going to say this.
Our brains are hardwired by default as a man to feel like a man to act like a man and to be attracted to women.
the same goes for women.
Any other ways of thinking are simply and I don't mean to be offensive, neurological disorders. And that's fine because it annoys me when people like Christians say being gay is a choice because it isn't.
When these people have these feelings it's nothing more than a mental irregularity.
In conclusion although these conditions exist in the end there is know way that a guy born with a sausage without any physical deformities can become a real woman.
And it's sad because these people have a high suicide rate especially after transitioning so I'm not trying to put anyone down.
Also I meant the norm for sexual preference as being straight is how we are naturally supposed to be.
Yikes, this is a video game forum. What a way to derail a conversation about a youtuber
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@dhealy646 said:
https://forum.deadbydaylight.com/en/discussion/comment/1370622#Comment_1370622
Monto did nothing wrong. Even if he said trans women aren't women he wouldn't be wrong. You can't change your gender no matter what. Facts don't care about your feelings
Ok Ben Sharpie
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Ok, let me explain it to you.
base deep wound timer is 30 seconds
Franks mixtape reduces it by 7.5 seconds each hit
Stab wounds study reduces it by 5 seconds
So in order for you to be able to down a single survivor you would need to hit them at least 5 times, and considering feral frenzy takes 20 seconds to charge and has a 4 second stun, you would need at least 96 seconds to down a single survivor which is terrible.
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We know balance more than you
Ok?
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As observable facts, I can see that the map has a lot of unsafe pallets and gens are pretty hard to find
On the other hand, I will admit that traversing the map as a killer can be difficult, and the amount of breakable walls is quite overwhelming.
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@SloppyKnockout said:
This thread has to be bait.
Not every opinion different from yours is bait.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1371366#Comment_1371366
There was a specific antagonist, it just didn't become obvious until later on.
Azazel?
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I am not a supernatural fan, but I used to watch it with my cousin each now and then. As far as I remember there was no specific antagonist for the most part, it was just random demons. Sam and Dean would make for some neato survivors though, I have an idea of what their perks could. be.
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But this is not a toxic build, like, at all. You fail even at what you intend to do the most, which is pretty sad if you ask me.
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Because that ability slows you down to 92% for 1 second and when you fail it you get stunned for 3 seconds.
And stop crying about not being able to use DS and BT, please. New strategies for new killers people.
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@choffox013 said:
After 2 years playing like this game was all the good on ps4 platform i have to admit the devs are doing all for do this awesome game a trash :(
Bruh. Its literally the same every patch.
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Yeah this is pretty sad. Even puppers has provided video evidence and they have not given him any response. I hope one day those cursed veterans get their deserved cosmetics again.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1370853#Comment_1370853
IMO, Shattered Memories had the single greatest horror game mechanic of all time. Essentially, the game kept a psychological profile about you (the player), based on a questionnaire you answered at the start, the way you played, and even what you spent time looking at (admiring). Then it used that to change the enemies' appearance and tactics, to become suited to your particular psychological profile. If that had been well-developed and placed in other horror games, it would've been incredible.
The only game that even comes close to this, as far as I know, is a very old FPS game called SiN, wherein enemies adapted to your play style and forced you to change strategies. If you liked to blow up explosive barrels/tanks, they would avoid them. If you went for headshots, they wore helmets. If you went for body shots, they wore armor.
Nice, I like games that analyze the player.
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I personally have not experienced that many bugs besides the sound ones. Oh and that weird bug where the survivors seem to be having a stroke when unhooking someone.
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Its literally the same every single patch, you new to this community or something?
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Damn I seriously need to play silent hill in some point during my lifetime. it seems like a really interesting game.
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Easy to play, difficult to master.
His ranged attack requires robot like aim in some cases
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Same is happening with pyramid head, people unhook in front of me completely unaware my ranged attack can hit them both.
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Reducing this game to simple math is stupid.
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What do you mean? Bubba is an SSSS+ tier killer with no counterplay.
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Not the map, the sound bugs.
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Hey, thats an interesting idea, maybe not all gens, but 3 at random, that way survivors will have to guess which one the killer kicked
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I really really want a WWI soldier with a bayonet charge.
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I think he is speaking from a visual perspective. Although I personally enjoy the gameplay on it as well, my only issue is that I feel there are way too many breakable walls.
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Hey, we lack DBD podcasts, if you are a good content creator I would not mind listening to you
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Censor the name, we are not your personal army.
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My tier list but based on who is the coolest killer
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I am not sure about the stun, but from what I observed they made his ranged attack thinner but larger.
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No, leave the penalty as is.
t. person who has a 30 minute ban because of the disconnected from host error.
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What?
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I enjoy both but I prefer killer
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I don't get it, the recent killers do require a lot of skill, its not just "do the thing"
Demo requires you to know when and where to shred, and you need to know where exactly to place your portals
Oni is, eh, hard? He has no early game pressure, and his power is really difficult to use on most loops
Deathslinger requires a lot of muscle memory to play properly on some tiles
PHs ranged attack is difficult to use and any new players that don't want to learn how to properly use it will be punished by that long ass cooldown
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after the Silent Hill update my queues have become shorter.
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Shameless self bump because devs seem to be active right now and I really need them to see this.
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I dont know what you mean, sometimes I run chest builds on Ace and plunderers almost 100% of the time guarantees me a key every game.
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as much as I love Carl the Cashier AKA literal god amongst men I don't want to pay 1480 auric cells for him
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@johnmwarner said:
So there may be various reason, like maybe some people wanna play him but don’t have perks yet. But I’ve noticed even just a few days after release I’m only facingPH 1 out of every 4-5 games I play as survivor.
Is he unfun, weak, what is it
Similar to demo, people think he is easy and powerful on paper but when they realize he is not the switch to their mains again.
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My tier list but based on how good their moris are
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@Meg_Survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/1366793#Comment_1366793
wow lol dont really make sense to play a game you dont enjoy? and i enjoy it as well
Oh, also, a great part of the community sucks ass, get ready to get a lot of hate mail from pricks that cant take a loss
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@Meg_Survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/1366793#Comment_1366793
wow lol dont really make sense to play a game you dont enjoy? and i enjoy it as well
You see, the people behind this game are not the best at managing bugs, and they are very, very slow at implementing balance changes. Most of the time its about having patience with them.

