Thrax
Thrax
About
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- Thrax
- Joined
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Comments
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severe gastric distress
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@Customapple0 said:
Can’t wait till it gets enabled, I got a healthy stack of RPD badges to burn
it's on live i've played it a few times. I've gotten one badge.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2368183#Comment_2368183
Freddy is funny on movies? And we all know he has highest kill rates on DbD.
OG Fred yes but we didn't get Roberts Freddy we got Jackies.
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I have everything that I feel I'll use aside from two recent killer perks but I don't know what I'd take out for them. I can already cover my weaknesses well enough for my matches and frankly I live for that calm when they realize I have devour at 3 or 4 charges. I kind of feel bad when I find a couple of injured people and get it to 5 and they don't know till I straight off a dude and they are visibly demoralized. Sometimes I'll let one go if they keep tryin. I like to run it because it gives them an oh crap I gotta buy new underwear moment and I think that kind of tension is why a lot of us play this game
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You think the code in this game would be able to handle that? LMAO.
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The person I most resemble is the survivor from the licensed IP that forced me into this mess.
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I've had plenty of so called fair games that ended in a 4k. I've been told on a 4k I played perfectly although I saw many mistakes.
It's easier to be a slime ball that'll camp 1stHook5Gens because someone will reward it. You camp first hook without losing a gen you will not be hooking me. 2 people 4 gens I'm still tryin but why waste my time as bait while they camp or look around? Give the other person a chance to find the hatch first since the killer doesn't care about giving people a chance to have fun why help them.
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Woah.
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Oni who refused to hit anyone or check gens with 3 event cakes
5 gen left camping nurse and face unhooking console players who didn't try to prolong second phase
an okay but new dorito face out of his depth from a rankings perspective. A Jill took a hit and dropped a pallet pushing him to the same side right by the hook and then unhooked in his face. She hit the ground before I did. She wasn't saving herself or helping the team she only gave the killer more points. I guess that's what I get for offering my 1st hook to save one of the two others from their 3rd. At least he had to work for it and I got to blind him twice before it was over.
trickster in Lery's. That poor guy didn't seem to understand his power yet
I used to be ranked higher when I cared to play solo but the person that tends to drag me back in is also the hide until the killer has checked everything else and comes to check the hook again. I'm talking a few hundred hours in the game and I hear a "you know you can heal yourself with a medkit?" I said "huh?" and got a response of "You can heal yourself with an anniv. medkit." They generally refuse to mend vs legion and heal others first. So bad it makes me want to use comms and I hate the idea of it.
Then I said to myself 4/4 crap games that's all for me today.
Usually it's a teammate being hasty or stupid that gets me killed.
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Maybe play with more caution so you are in a better place when you need to run and learn the map. My largest obstacle with the map has been body blocking teammates when I'm being chased. Leave me the choice of vaulting at the killer or dropping because a meg won't move from the pallet .
Other survivors are a bigger threat to escape than anything the entity can do.
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@Fnatic47 said:
Its amazing how people love to complain about RPD map... I mean i heared everything like the map huge, the map is garbage, the map is this and that etc etc.. Those people are such a crying babys honestly. People the map is great, i played RE 2 and 3 Remake so the map is not confused to me or for those who is actually are a fan of Resident Evil games/movies. If you guys don t like the map just don t play it got dammit... People who are not fan or even if you didn t played RE Remakes or the old ones, you guys don t even have the Audacity to complain about the map because you guys didn t played or atleast didn t tryed to explore the map a little bit.. Sorry if i was a little rude but this kind of people just pissed me of...
You like it because it's familiar.
Don't like it then don't play it? Hard to hand pick EVERY map EVERY game.
If you didn't play the game its from you have no right to complain? BS You like it just because you played it in RE so you don't get to sit on the high horse. You say it's great then go right into you having played it before with no arguments for it.
This is pure fanboyism and wrong.
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2365086#Comment_2365086
Don't think of the event. That's a temporary solution.
How many characters do you have leveled up?
I know the event is temporary but you might get more favorable replies afterward.
1200 hours worth and i'm not launching the game to look.
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@Gwinty said:
https://forum.deadbydaylight.com/en/discussion/comment/2362316#Comment_2362316
Adept Nurses or people who were annoyed with Iron Will.
I also do not get the complain that Deathslinger takes no skill. Quickscoping and ranged shots are pretty difficult to hit on moving targets. Even if you consider him a hitscan and not a projectile hero you should know this from other shoter games that playing hitscan can be quiet hard.
Also there is counterplay to him. Stealth is quiet viable and makes a 110 killer wast tons of time.
Not that I do not agree that a different buff to trickster would have been nice. A slight buff to his chase was also needed. Trickster takes less skill than Slinger or huntress, sure. However he can still be outplayed and you should wait for the final version when he comes off the PTB.
quite
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Don't try to cancel bubba
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no dc penalty, no name and shame, every match is "random" and a depip at best just makes the next game easier or at worst takes one trial to reverse. No consequence, no shame, no real drawback for being selfish. We can either pass it along and deny the last couple of gens by quitting or just take it and convince ourselves we like it. One will cause nothing to change and the other could become a big enough issue they try something else IF they fix the console connection issues.
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How can it be "getting" really really bad "again"? It expands regularly by 6 to 9 perks. You get everyone on a character you can pick and choose what pops up on the blood web by when you unlock it. It's getting easier.
I'm not sure with the cakes flying around like they are is the best time to file a complaint about the grind. I don't think it should be as tough but they seem to have other concerns.
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@Thund3rstruck57 said:
@TAG Ya but 3 of those perks would be weaker 1 point perks... The kind of perks that aren't game-changing and have really minor effects.
@ThiccBudhha You still can run the 3 most popular perks under this system. That'll take up 3/6 slots and 9/12 available perk points. Nobody would have to change their current build. It would just reward players for using less popular/powerful perks by giving them more of them.
@Thrax Even though Kindred is pretty good, the devs could assign it a perk value of 1 to help reduce the gap between solo and SWF. I doubt they'll make it base kit.
@Exerlin I completely agree.
@stvnhthr The devs will never give some players more perk slots than others so it's not even worth discussing. I'm not trying to completely solve the SWF issue with this system, just make the game more interesting.
@Starshadw Under my system, there would still be no more than 4 hex perks in a game since they would get a 3 point value by default.
Combine it with WGLF to compare to BBQ better
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like everything else popularity killed the fun
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Solo queue should get kindred base kit at the very least.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2327315#Comment_2327315
I haven't seen that one. You can make a thing about that in the bug reports section.
next time it happens im closing the game right away and following procedures. I don't play nearly as much as I used to and I do my best to not get chased to avoid the frustration of knowing i was screwed and it usually leaves me last to get first hooked. still soloing a couple gens and making a few saves so I guess aside from points it's a push but I'm sure the others would like a little less heat. Don't feel like the risk to performance to record so I can't try to figure out if it's a certain angle or just some kind of delay.
Not gonna taint my games trying to help when I don't think it'll change anyway so it'll be a while. I got something else to play that I overlooked and I've met my goals in dbd for awhile so maybe someone else will in the meantime.
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@RenRen said:
I want to play old freddy. He looked fun.
OG Freddy was a riot. You could run around putting them to sleep at a distance not even totally sure they were there. They might panic and run right at you. Aside from a bit of slowdown and great tracking he didn't have much else. It made so much sense. If you were in the dream world he was going to find you because it was HIS slice of the realm. Mid Fred was good but people whined. Now he has snausages on a shrimp fork instead of knives. Yeah they can get the job done but where'd the fun go?
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survivors need to learn to punish the camper by blitzing gens and the person being camped needs to hang in there for the cause of punishing the turd doing the camping.
hook trading because of camping, which i've see a ton of helps the killer and hurts the team.
my fellow survivors are every euphemism for stupid that has been uttered
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the survivors are stupid for not punishing this unfun gameplay
hook trades and not learning from the first time in the match the killer shows they have no brain
Yes it feels bad to leave a person on the hook but we should punish asinine behavior
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@Ivaldi said:
As a former Freddy main, I had to put him down. He's no longer a viable killer and I can count on 1 hand the amount of Freddy's i've gone up against since his nerf.
here here
Freddy's dead and they killed him
They'll use the excuse it's a living game to explain the constantly shifting balance problems but it's an excuse. If it was a reason it would be planned and done much better.
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bt and ds should be base kit these days
DS should be a press to use when you want so you can let the killer waste their time carrying you a little ways if they want to play like a chump
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The Porcupine man from Fringe. It looks unsettling and is a product of genetic tinkering so they could reasonably do a lot of things with it.
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it's gone downhill for sure. I get hook trading morons, cowards that crouch doing nothing on the other side of the map as the killer, body blocking simps and killers that think they are a yoyo tied to their last hook because the survivors are generally dumb.
If survivors played smarter we could force them to play different but the fact is most people who play aren't just a couple of bricks shy of a full load.
The last person I tried to friend and play with after an alright game went afk after being the first hooked. Got them down they didn't move it seemed safe I healed them they stayed there. A couple minutes later they go down and then back up on the same hook.
the game was better when less people played
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My least favorite bug prevents vaults and pallet drops in a chase. Don't matter who I am or the perks I have nor the map. I can try slow or rushed and they don't happen. prompt is on screen and I hit the button followed by nothing. I try pre-dropping now to give extra time. This hasn't happened in a while and now it has returned. Hard to care to try when the game screws you. Frustrating to try to recreate when you are being tunneled.
Why can't it work?
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i spent about 650k on and got 10 on a base 50 survivor my P3 survivor was less lucky
@Boosted_Dwight said:
It's pretty strange. My Dwight will get 2-3 event items/offerings per web but my Jake only gets 1 every two webs. Maybe it has something to do with Prestige level?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2326082#Comment_2326082
Well, I apologize for not being clear.
Evolve was a AAA attempt at this genre. It failed because of corporate greed. Is that what you want for DbD?
feels like that's what's going on. bug ridden mess after mess and more outfits for sales. take the artists and make em playtest on different hardware if they are really just not seeing these bugs until live. boast about hiring more people and release broken crap 4 times a year. over time patience will wear down. Don't matter though got the money for dress up and suckered more in with the dlc.
I would like this game to be around for many more years but this consistent lack of stability is far from conducive to that.
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if they earn it play dirty
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The absurd amount of options and powers everyone collectively has in this game leads to a steep curve. It does somewhat get better.
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stealth, breaking line of sight and being unpredictable work decently for me but I don't see her as often as I used to.
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i'm sure im jaded but I have worse luck when I bring things into a match so I tend to only bring things when it helps with the archive or daily
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it's the old be careful what you wish for
@Kees_T said:
https://forum.deadbydaylight.com/en/discussion/comment/2324175#Comment_2324175
It's not tunneling my friend. If a Survivor with borrowed effect tries to bodyblock, and the Killer is smart to wait for it or can follow up after hitting, then they should do it. It's a smart move.
You're really a Survivor main aren't you? You say it like the Killer should always plays nice, but then the other way around isn't the same, which is Survivor rushing gens and not caring about the Killer fun.
It's funny I can the same thing as a Killer main: "There's no reason to genrush any Killer. As a Survivor, you have 3rd person view, you can crouch, you can vault windows and drop pallets, perks like dead hard, adrenaline, decisive. All of those trumps anything a Killer could do. Sorry, I know that's a popular opinion on here, but it's the facts"
i still don't believe in gen rush. Gotta make them care about totems. There's nothing else for them to do without being made to. Sometimes RNG is bad.
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I played him once and it was tonight. He's pretty good considering i haven't put a single BP into him yet. I don't think whatever perk is was I used did any good and I didn't use showstopper but I could've easily gotten 2 of them on haddonfield. no camp tunnel or slug and im a survivor main. I let the meat sacks have their crowns
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it's like last years. the fun is in the new cakes and the cosmetics if you're into that. I'm a Quentin main so it's been interesting playing others that haven't unlocked all the perks. Evidently I don't have Kindred on Dwight.
The Goblin RULES!
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You're going to need a flux capacitor and a DeLorean among other things.
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just spend them. im petty and pedantic and i got no beef with it
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just the once and I enjoyed the look. The ghosty let us explore some which I was grateful for. I like being a bit lost. It ran fine for me. Offerings still off though but I got to see it naturally. I don't think exploring it in a custom would have helped. Gonna be interesting with more aggressive killers
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no thank you
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Maybe they're like NYC rats and don't care who we are or what we're doing. Maybe it's the biproduct of experimentation. Entity(Nea) is Twisted
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/comment/2323713#Comment_2323713
pot meet kettle. This entire forum is a killer main support group. Who are you kidding?
untrue
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I finally got the map and I think it looks really cool. It played better than Badham tends to play. I like it's a confusing maze because it adds a little tension being unsure where you'll wind up at least for the time being. I'm interested in playing more of it with other killers now that I've seen it. The Ghosty we played with was nice enough to let us roam around so I refused escape and looked for another exit which I didn't find yet.
Thank you.
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To borrow a phrase "The cake is a lie."
Portal had the best writers
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it's feeling like they can't do anything but the opposite of what they'll say unless it's skins. I hear we have the map live. I'm going to see if it's like drilling your own teeth as that seems to be the consensus.
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Targeting either the lowest hours because they suck and want it easy with less players or targeting the higher hours to torment the less capable later on. I have 4.5 times the playtime as the person I play with and we've seen it both ways. I've removed my showcases and my profile is a husk now. Since they won't give you the choice to disable spying on people my profile looks like an empty garbage can.
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I thought this was going to be around the needed DS/BT because of the trash killers most of the time.
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everything is censored to hell and you can close it.
i'd rather it stay so when matchmaking puts you up against a noob that plays like a human being you can be decent to them.
"gg. it gets better with perks. Sometimes you gotta know when to drop a chase. OMG i was so worried idk how i got away" kind of stuff
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What matters is you suffer so the entity gets its kicks and how you suffer doesn't matter.