Thrax
Thrax
About
- Username
- Thrax
- Joined
- Visits
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Comments
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I'd still like to be able to interact on the easiest forum too access in game.
I suggested a means to leave when there was no chance due to slugs, was banned for encouraging D/Cing (which I wasn't), then I quit for a while because I don't like seeing an unfair ban notice when I reflexively try to chat with my peers.
The given reason wasn't accurate AND they did what I suggested, it is entirely unjust
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Just something to do during a longer wait, really it's fair to reverse it as the idea I expressed became a thing
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must be patient, color blind options took half a decade and current mmr took a year
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Teamwork between strangers can defeat a camping bubba. That right there is excitement.
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mmr is pointless when people can just cheese it by only going for two hooks or choosing to not escape
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@Aven_Fallen said:
And another day where the DBD-Community shows their hate against streamers.
I dont even know why you have to mention that this person was a TTV. There are Survivors out there who manage to get their team killed all the time.
They certainly made a little show of it, If they didn't I could chalk it up to being awful at the game.
Complimented their cosmetics got told to shut up in pregame lobby. Instantly(before the bubble shrunk) unhooked the other person they weren't tooling around with and ignored the other. Refused to heal, both tbagging through my 1st hook stage from above on eyrie, then came down to stand at the hook and both nodding then not moving when huntress got there. the last seconds of the last stage they started to unhook and didn't complete it about a dozen times.
it was intentional so you can just sit down.
NEVER do I see that crap from people without ttv
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@UpdatedCake said:
https://forum.deadbydaylight.com/en/discussion/comment/3283300#Comment_3283300
Then let me ask, why do they let streamers and fog whisperers to use it as they wish?
Probably say that to cover it being used as some hairbrained excuse for getting a ban
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just be less serious and have fun with it
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I may when I think I'm alone fast vault for lithe at the start. Make a noise and get far away.
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@BougieBlackChick said:
I play on a laptop and the amount of time I’ve spent clicking and holding down each time for each item to be purchased, I fear, is wearing out my laptops internal mouse.
it’s becoming harder and harder to left click/hold and has gotten to the point where I have to try several times to get it to go through. At the point now where I’m having to switch to attaching a regular mouse before I completely mess up the internal one.
Two things I’d like to see as a QOL change is:
- Change it to be the way you guys changed the challenge tomes where we only have to one click now, as many others have suggested.
- Give us a one-click button AT LEAST for bloodweb levels 1-9. Having to go through and individually click/hold every item is stupid because we HAVE to take every item until the entity shows up in level 10 anyway.
i'm laughing so hard at the idea of someone gaming with a trackpad
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trap the ever loving crap out of the areas around the basement and push them towards the trapped spots. If you want to be aggressive bring the brown addon to stop from getting caught in your traps and you don't need to leave a way out for yourself.
Despite the jokes with bubba or others, that basement belongs to trapper. Trapper is the best boy.
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the zed menace is at best an annoyance.
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i just can't get it to recognize my steam account has no issues outside the game where it appears offline.
to save the helpful some time:
yes i verified and i repaired the eac install from the steam dbd dir and made sure everything was updated and reported the technical issue with my log attached .
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I love Scooby-Doo.
My niece is going to get a full Scooby-Doo education when she's old enough to understand it.
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Spooky Space Kook!
I love that laugh.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/3238391#Comment_3238391
But what if the Entity takes one of the nodes on the way? Or what if there are multiple paths available?
That's not to say I wouldn't be in favour of a click-and-done bloodweb purchase, I'm just curious.
then it takes you until there is a choice or it stops when a node is claimed. it'd still speed it up a lot.
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Sometimes they earn the dc but they'll never admit it
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@AnchorTea said:
First chapter to have two killers maybe? Jason and Pamela? Would be strenuous on BHVR unfortunately.
You should change your name to Anchor Tease
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jason, tommy, and the cops daughter from jason lives.
it'll be a female character as the second if there was one. survivor Men were outnumbered before the last pair of women
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Learn where the bones are and bring shattered hope to watch CoH users cry.
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i miss it too
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i was until yesterday when the game decided my steam status is offline despite all evidence to the contrary.
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I forgot to play Mikey! Might have to think up a sneaky speed build with a mirror
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he could've used a bit of work but it felt like freddy. I used to scare the ever loving daylights out of people.
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BORK!
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@JacobiusWick said:
https://forum.deadbydaylight.com/en/discussion/comment/3192331#Comment_3192331
I'm not so sure we can continue to accuse them of "increasing the grind."
100 prestige levels for every survivor and killer.. you have to be joking.
what use are P10-P100? its just epeen
game economy is fine
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buff it by 30% of it's current values
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@[Deleted User] said:
SoloQ should defo start with a "handicap" (lower mmr) than SWFs, and i also think that SWFs shoud be pushed up in MMR for each extra player in the group.
I tend to only play survivor with 1 friend. All that gets me is slightly better odds I'll get unhooked. no voice chat. When I'm hooked and say leave me it's a trap they don't and we both tend to suffer for it. not all swf are equal
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@EvieSimpsForCrowLady said:
https://forum.deadbydaylight.com/en/discussion/comment/3188990#Comment_3188990
maybe just maybe read the comment above?
eventually it gets to a point that your continued efforts in the face of continued failure make you irresponsible for trying due to the amount of other peoples time wasted.
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you have to make her want to risk it to hook you
be a stereotypical annoying survivor
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be happy for others instead of jealous
it was worth it at the time and what you got didn't change. life isn't a museum.
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The thing is you don't start with a 24 hour ban, so you have exposed yourself as a prolific serial quitter.
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and the hatch is a pity mechanic
time for endgame base cosmetic trapper who keeps getting confused. Have a feeling I'm only going to set two traps.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3160685#Comment_3160685
So was broken but devs decided to let it that way I love it
nooooo they failed to notice for a year
@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3160685#Comment_3160685
If that's the case, it was broken in a way that allowed it to be usable as a fun meme perk, if not an actually strong one, and the fixed state is so terrible nobody would ever use it.
Leaving Blast Mine in its current state would be a terrible idea.
I agree, i'm only here now to check notes to see if it was restored in the update
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Every new killer is the least fun to go against. You'll adjust.
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That usually happens. Helps to not get caught. I'm happy you've become aware of that risk.
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I've heard word that it wasn't a nerf. It was just broken, for an entire year, and they didn't know until the wesker perk caused problems.
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They made something new that conflicts with it and we just get to deal with it now bordering on useless.
I can't really use my favorite build anymore. I came up with it to be a distraction while still working objectives because the person I play with gets motion sick I like to draw some attention early. Get the attention early and go on a couple fun runs and the killer mostly ignores when he botches a gen skill check. He runs away sooner so I can take a hit and be hard to resist following because I wasted their time a bit before.
When that didn't work I at least sometimes got to chuckle as I'm not being saved when the gen got kicked.
Thanks so much bhvr. Now you've got one person who worked for the group who doesn't want to bother most of the time without their buddy(who refuses to communicate or take advice despite 1200 hours more playtime) who wont be able to play as much. a rube and a team player who'd die for the rube are playing less now.
@Archive512 said:
https://forum.deadbydaylight.com/en/discussion/comment/3159652#Comment_3159652
regression perks can get value from them no matter what, even if it is only a small amount (survivors succeeding at overcharge or finding ruin for example). with blast mine not only was it a slight delay before you could put regression on a generator, or cut off a part of its progress (pop goes), or make a survivor one hit with it (dragons grip), but you could SEE IT on the generator. it is physically on the top of the generator so the killer knows you are running blast mine and to not stomp it for what, 10-15 seconds? with killer regression perks, survivors dont know you have it until you got value from it. the only thing survivors had to deal with that is now one of the weakest perks.
The killer couldn't see the flashbang on top, only the survivors can.
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I want to be able to grab the hook for support and run in place to tell them to come get me.
If being camped from nearby I can grab the hook and while keeping my feet together spin them around in a circle as if on a pommel horse doing tricks.
If I'm being face camped I should be able to grab the hook and kick the killer. Kicking the killer forces them to see everyone teabagging when they stand idle. Being kicked a second time makes them hear phantom flashlight clicking while a third adds grunts of pain. Fourth and fifth add random scratch marks and loud noise notifications respectively. 6 times ends the game removing the killer from the players roster permanently.
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I'd rather hear this now and then over the numbers complaints that showing it would lead to
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The entity doesn't have to evenly apply the perks to all characters.
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if a full squad brings it the entity spawns 4 Bubbas
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@Man_of_triangles said:
If it's solo queue and you're up against a killer like trapper you should just stay away from the basement even if it means you go down faster, and never attempt a save there. Even if it looks like he's leaving, he's really not and he WILL tunnel even through Off The Record. Do the gens and get out. Fortunately nobody plays Trapper anymore. And yeah, Kindred should have been made basekit years ago.
i play basement trap without tunneling thank you very much.
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i'm a quentin main and even i don't care. let it go man.
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Basekit Mirror that grows with tier. Make mirror addons a buff to the range. Buff Stalking base speed. Since T1 is so slow and there's reduced lunge, a hit by T1 should inflict Deep Wounds. You had to be right up in their business and have some element of surprise so you could plan the hit. T3 reduces pallet stun times to about half because then it'd actually be scary
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That doesn't show as much as you think because only you saw the whole game.
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I run away from the camped slug that wants to chase me while trying to stay hidden.
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It's just the killers turn now. I'm not even going to clean the rust from my traps.