Thrax
Thrax
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- Thrax
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Comments
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Wouldn't make much sense to give them before the game
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Try being sneaky.
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It's on epic and EAC. They've got two versions of it and it's a nightmare to switch over. I used to know more about the specific problem around Deck launch but the takeaway from what I gathered was that this is on Epic more than bhvr. Wish this came up more often so I'd have had reason to not forget.
Oh yeah.
CONGRATS DUDE!!!!
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Mind games give you distance. Get the killer to a spot where they want to try to be clever and be clever first. They are trying to double back or moonwalk to where they think you're going but you went the other way. Make them think they get a shortcut and when the red stain bites you change direction. Teach them they should respect pallets around you and then see how long you get them to stand there.
Usually before I've run out of tricks, assuming I pull them off, the killer doesn't want to bother with me right now. If you really run them around one set of tiles and don't need to drop a pallet then have a plan to go back there. If the killer pays attention they'll drop chase early.
Doing that may get you camped later but let's be honest and admit there were decent odds of it anyway and at least you were a pain in the butt.
It's simply break line of sight and/or make them guess wrong. Sometimes you will and sometimes you'll mind game your face right into a machete.
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I'm going to sleep well tonight
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@Gary_Coleman said:
I never see Quentin Smith and I rarely see Ash anymore.
Lately I, Quentin main since purchase/dlc release, have been seeing more of my twin around recently. Never more than a pair of us. Had a match with two Bloody Quentin's and we escaped.
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He seems bothered by something. Almost agitated.
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whatever suits me that match. At least now I can have a backup loadout ready so if I join with people that'd suggest we'd be at odds I can change. I usually don't bother either way and just do the bones I see.
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We have freddie but I want Freddy.
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Careful bud they'll add a perk to the next dlc to fix the issue.
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whichever is easier
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it's a snipe hunt
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Respect the 4%!
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Peter Bishop and Olivia Dunham with The Porcupine Man from Fringe.
We could have the labs at Massive Dynamic for a map.
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IMO as an isolated incident you shouldn't worry about it.
They tried to set you up for an awful time and because you didn't get miserable they are miserable.
Consider their garbage words a trophy. Thwarted a ToxSquad with as little effort as possible.
You have my congratulations and respect.
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I screw up as survivor and I feel like I still have several chances if I'm unhooked in the first stage. I screw up as killer and I'll probably have to play in a manner which survivors tell me is unfun to get a sacrifice.
I would love to hook everyone once before going for round two but if you at all try to force it the games design says you lose.
As killer we generally do not have the time to offer kindness. I try to not camp and tunnel but I am sure not going to give freebies.
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@Bran said:
Who thinks that maps should've been focused more than the perks?
yoink half the pallets when im killer then quadruple them as survivor plz
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How about when 1 offs themselves and then two of the three left do NOTHING.
You should lose points for excessive hiding.
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Never. It's fun to get a nurse to commit to a blink and make her whiff. Get them angry so they slip up and you can smack them with a pallet then pull a vanishing act.
Just break line of sight and do something suboptimal and you'll annoy nurse ratchet quicker than a dwight can hop in a locker.
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it'll only ever get just so good with 5 people in a match. The random nature of the game and players can only do so much. It can't account for a big change of perks or a bad game.
The biggest trouble to having a good game is the other survivors. You don't know who just wants one escape today and who only plays to torment others.
You want consistency you need squads or private games.
Embrace the chaos my friend!
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3018364#Comment_3018364
I know about mandy talk mentioning this, and I did not say we need a cosmetic. But I thought of something that somehow balanced out the lost progress by a small bit. I dont demand a full refund but maybe atleast 50 000 BP for each prestige for example.
each prestige takes a level off the web you need before you can prestige again. Get them all covered and you master the character and earn a discount on future bloodweb purchases. You also get something that doesn't offend the stuffy suits keeping cosmetics away.
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@Remedicist said:
The way I like to think about it is a survivor doing clicky clickies and trying to get your attention is not doing gens so you can ignore them and still create pressure.
You have to massage them, but yes!
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Lightborne is great stuff
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@Hero_awesome said:
https://forum.deadbydaylight.com/en/discussion/comment/3017326#Comment_3017326
Again it's a step in the right direction. I still believe kindred being base kit is wayy too strong for killers. It literally removes the mystery and just shows what everyone is doing.
basekit kindred just shows survivors. perk kindred shows killer as well?
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It is very unlikely they will ever. Can't even have 4 unique Quentin's 😟
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It makes me feel like freddy should be able to teleport to finished gens free of charge and cooldown
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"I'm not hacking the game but, I certainly hacked you to bits!"
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don't like it then you can go private. mines private for other reasons but it worked out well
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@steezo_de said:
https://forum.deadbydaylight.com/en/discussion/comment/2995306#Comment_2995306
It has been addressed to a degree. BHVR has been pretty transparent in how they want the game balanced, and it's for the 2k/2e AVERAGE, and this includes solos with SWF lobbies.
Your 5 minute matches are not the average. It happens, sure-- that's DBD for you --but it doesn't happen 5 out of 10 games unless you let it happen.
The problem with that desire is implementation. There's a small space in the spectrum of skill where that happens and on either side it's generally one way or the other. So it will balance but it doesn't feel like that to most of the players.
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hopefully it gets dumped into a spreadsheet that can sort based on our unique ID
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SWF with comms beats the killer and the killer beats solo.
Been like this for ages.
Killer should be renamed annoyance.
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Freddy has worse addons than nemesis.
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You can't play the same way against all killers and expect to do well. He's still new so doing poorly is kind of expected at first. experiment and figure out what works that you're good at.
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we have a system where an act of pity by the survivors can make your next match as killer tougher and you think they can manage to do that?
I want the drugs you're on.
PLEASE?!?!?
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noed should be basekit for all to remove the 40 meters of space around the exit survivors can be obnoxious in without fear.
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The dead hard THROUGH THE DAMN KILLER is a major problem. Make it single use like the unbreakable recovery and remove the ability to phase through the killer.
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there is no drawback to pre dropping pallets and there's so many pallets that if gens are actually being done they can safely traverse the whole map while you break pallets.
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noed is already weak to anyone with brains enough to do bones.
The problem with endgame is the boost they get when you hit them gives them such a large area near they gate they feel godly. On most maps if you can see them and the gate and the gate is open it isn't worth it to bother trying.
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1596.1 hrs since Freddy released
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You sucked and people want to be nice and off themselves? Too bad it raises your mmr number so you suck worse the next game! Kind of glad it doesn't appear to work at all.
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I think that the person whose perk it is should have a Master tier to incentivize playing more like the character.
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TTV in my experience means it is safer to assume they're awful people and while exceptions to pop up it is rare. Now I can have a preset for them!
QoL improvements make a difference!
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@tippy2k2 said:
I'm currently mad at Holly because she was SUPPOSED to go to the vet this morning so I could get her shots and finally ask a vet the questions I really want to ask (since Holly is my first time kitty, I have questions about diet and what weight she should be at and what is best to feed her, etc etc etc). She wouldn't go into her crate, bolted, and hid under my bed and I had to cancel the appointment because even her super treat didn't coax her out again.
But I am contractually obligated to provide a Holly pic when codes are posted so here's a picture of her but the least adorable I could make her look
https://us.v-cdn.net/6030815/uploads/4SZMHYMOF1QE/pxl-20220610-144857171.jpg
Yeah, I'm talking about you! You lil #########...
You failed because that's an adorable cat.
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@Darkest_Night said:
https://forum.deadbydaylight.com/en/discussion/comment/2992341#Comment_2992341
So how would you interpret sandbaggin a teammates at a pallet and then teabagging 20 times at said pallet? Like really. If that isn't toxic. What is?
I'd consider them the actions of a person who wants to be tunneled out of them game and I'd follow that up by taking mercy on those who remain.
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Get a daily for someone I shrined the perks for so I don't waste BP on a killer I won't play and I get a ttv flashlight squad within a minute. Went afk in a corner instead of watching them dance on the other side of a pallet after the third gen of chasing and being chased. They stuck around for 20 minutes while I watched youtube. I should've just quit the match because I didn't care to play another after that.
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You allow the actions to be toxic by how you interpret them.
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take the time to learn the new guy!
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Bro relax some, we've not had the new killer long.
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/2988970#Comment_2988970
Yea, it looks like a tipped over can (or silo?) of grain.
I assume it's a can of cracked corn old turkey neck would enjoy eating.
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- always assume saw
- i dont know
- it is a pity mechanic and they still needs the pity. people dislike change a lot of the time. there are achievements people would be upset about not being able to get. keys have other uses. hatch is also bandaid for gates too close.
- don't want to fragment player base
- don't want to fragment player base and too much work just for people to complain