The_Second_Coming
The_Second_Coming
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/951256#Comment_951256
I replied multiple times to similar comments. Scroll up the thread. Not going to type it again.
You didn't reply. You provided no retorts. What you have done amounts to nothing but "nuh uh! not my fault!".
You refuse to take constructive feedback. THAT definitely sounds like a personal issue. So I'll say it again - get better. You had every opportunity and advantage to win that game and still failed.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/951251#Comment_951251
Yes, personal to every player who has Life and will not dedicate hundreds of hours to Git Gud. And that "personal" problem is solved by a working matchmaking. Guess what, if people stop playing because the game is broken, this "personal" problem will become your "personal" problem.
It's a game vs other human players. If you don't want to get good, go play another game against AI. I know that sounds mean, but that's just the honest truth.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/951211#Comment_951211
You are still not making any sense to me. Rank 12 Nurse has no chance against rank 3 survivors, no matter what the perks are. Rank 19 survivors have no chance against rank 12 Nurse, no matter what the perks are. And that's precisely why this MM is not fun for anyone. It's as simple as that.
Also, while concentrating on RUIN, you completely ignored 3 (THREE!) Small Game. How long do you think RUIN lasts with 3 survivors equipped with perk made for finding totems? 15 seconds. Also, rank 19 DCed when carried to last hook. Because just like myself, he realized that it's not fun.
"A rank 12 nurse has no chance against rank 3 survivors". Perhaps it's just you who has no chance against them.
I play in red ranks. Do you know how often I see green and purple rank killers (even clowns) ######### on my whole team of OTHER red rank survivors and I'm forced to get hatch or just beg to be hooked? I get that the ranking system is bad, but you had a disconnect (an uneven game), and were facing survivors, regardless of their rank, with awful perks, while you on the other hand had all the standard crutch perks. If you think rank directly translates to skill, you are delusional. It's an indication of experience, not skill. Most of my team mates (I play solo only) at red ranks, who are red ranks, are urban evading immersed turds. Saying rank = skill in anything beyond rank 12 is like saying devotion = skill. No. Both are purely experience.
So no, it's *you* who makes no sense to me. You're just making up excuses. You're complaining about things where the only issue is you needing to get better. But hey, whatever you need to tell yourself to justify your loss.
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@Skirch said:
https://forum.deadbydaylight.com/en/discussion/comment/951075#Comment_951075
What are you on about, reverse image searches are a thing and are very easy to do. It's extremely easy to verify whether these pictures come from him or not.
Imagine not knowing how reverse image searches work. With visible signature, and names blocked out, reverse image searches *will not work*.
Try again, boyo.
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@Waffleyumboy said:
Sounds good can't wait for dbd 2
Ugh. After the money they've siphoned out of the community for cosmetics and DLC, they better have some big things in store for us in terms of free DLC and rewards/compensation if they ever do make DBD2.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/951187#Comment_951187
I can't make any sense of what you are saying. Are you saying that ranks don't matter and you can win as long as you have good meta perks? That's obviously false.
Also, I'm not asking that anyone feels bad for me. I feel bad for everyone in matches like that. It's absolutely not fun to anyone.
I never once said ranks didn't matter. He had a disconnect. It was 3v1, with none of the survivors using incredible meta perks that would help them against a Nurse in any way. This Nurse had full meta perks (including ruin, which...OOF, running ruin on Nurse). It's not so much about ranks not mattering, but more about this guy had every advantage at his disposal and still failed.
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I would feel bad for you, if you weren't a Nurse, with ruin, and other extremely meta perks (noteably, ruin, on Nurse. OOF), and the survivors had perks that were actually game changing. They didn't.
Basically, if you lost to them, as a Nurse, with ruin, BBQ and Nurses Calling...I don't think it's the games fault, no matter the rank. You had a significant advantage.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/951121#Comment_951121
Did you read the second half?
I did, but it seems overcomplicated. It changes DBD for the worse. Taking away the permadeath in a match effectively makes it not DBD anymore.
It will never happen. When it does, that's when the game dies.
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All of this is an awful idea. Survivors have enough second chances without blatantly needing to be brought back to life. Hell with that.
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Susie.
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@TheChinCollector said:
https://forum.deadbydaylight.com/en/discussion/comment/951087#Comment_951087
I mean, yes. That’s basically what I was going for.
Yeah, it's a good idea and it's been suggested. Everyone seems to think it's impossible despite the fact that other games have done it. I think it's just a matter of it being impossible for BHVR. I don't actually think they know how. Either that or it's a lot of work and they simply don't want to.
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So basically, skill based matchmaking.
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@Nutty_Professor said:
https://forum.deadbydaylight.com/en/discussion/comment/951036#Comment_951036
really want me to show the other end game results screen, surely if my match making is putting me against red rank survivors then I'm going to be playing against red rank survivors in the majority of my matches.
I can't help which survivors matchmaking puts me against.
Is it putting you against red rank survivors? You did a really good job of hiding your name. I'm not calling you a liar, but you are going out of your way to dodge the point I am clearly making, which is curious.
It's really easy to say you are, and show us a picture of 4 survivors in a post game lobby. Anyone could do that with anyone else's screenshot. Now if you show us a legitimate screenshot without your own name conveniently cropped out without continuing to bob and weave your way out of doing it, then I'll gladly give you props. But you clearly had that image in photoshop at some point. The white border screams it.
Again - not saying you're lying. But you're being quite disingenuous telling us "I did this", providing a screenshot, but hiding your own name for no reason, and then proceeding to dodge the question when confronted about it. Stop deflecting, dude. Or maybe, you're just buying yourself time so you can create a more elaborate shop job. We'll see.
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@Nutty_Professor said:
https://forum.deadbydaylight.com/en/discussion/comment/951009#Comment_951009
They were a four stack SWF they brought their low rank friend into the game. I found out that they were a group of four post game.
Nice dodge. Expertly done. Like a Blendette on Rotten Fields.
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@yadielrodriguez said:
https://forum.deadbydaylight.com/en/discussion/comment/950959#Comment_950959
It easy for real.
Well jeez, as long as you say so.
/s
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@gizmo said:
https://forum.deadbydaylight.com/en/discussion/comment/951009#Comment_951009
People who actually think red ranks mean something in this game astound me. Literal Pepega
Ranks don't mean everything, you're correct. But there is a difference between how games go at red ranks vs how games go at green ranks, on both sides. So there is some merit to it beyond what certain ignorant streamers will tell you.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/951009#Comment_951009
It doesn't have to be him but otherwise good point.
In this case, it does have to be him, though. Since he did claim it was him doing it. :) Thanks though. Glad we agree on something.
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I will say - 3 red ranks and a yellow rank is different than a full team of red ranks. Even looking at the difference in BP gains alone shows this person was an EXTREMELY weak link. May as well have been a 3v1.
Though, I do find it curious why you crop out even your own name. 🙄 It feels disingenuous. Not accusing you, but some might think you're going out of your way to hide key details, for some reason.
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@Nutty_Professor said:
https://forum.deadbydaylight.com/en/discussion/comment/950839#Comment_950839
I am a survivor main but I play killer at high ranks as well. Today I was taking screen shots of how many gens were left after I hooked the last survivor, to show my friend "how I was getting gen rushed by red rank survivors without ruin".
In these images my games were against red rank survivors.
https://us.v-cdn.net/6030815/uploads/602/CBWS5XP1YMKK.png
https://us.v-cdn.net/6030815/uploads/093/PYOR66L0P2RP.png
https://us.v-cdn.net/6030815/uploads/855/FODB07RJS5QT.png
EDIT: I have more as most of my games ended with four gens left, but I'm too lazy to edit out the survivor names.
Do we have any verification of them being "red rank survivors" other than you simply saying so? No offense, but it's really easy to say it and conveniently have screenshots of everything but the key detail.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/950791#Comment_950791
https://us.v-cdn.net/6030815/uploads/280/W5B45UYUH45X.jpg
AFKing certainly is reportable.
OOF. Imagine being shut down that hard.
Legit though, I don't advocate deranking for any reason, but just go out there, hook everyone, down them repeatedly, then let them escape if you must. At least you walk away with a healthy amount of bloodpoints.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/950959#Comment_950959
Ok be back soon I guess
Don't forget to be at red ranks.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/950956#Comment_950956
Prove what wrong?
Go record some games bud. Apply pressure, without ruin. If you think it's so easy, g'head, bro. You made the claim. "Try applying pressure". So, go try to apply some pressure. But first, get to red ranks. Get that rank 1 achievement. If you don't want to walk the talk, calmly exit from the argument. kthx :)
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/950947#Comment_950947
Okay so you can't prove me wrong. I didn't expect any better from a biased forums user.
You're the one who made the original claim. The burden of proof is on you. Not the other way around. So, prove me wrong, bud. :)
yawn
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/950938#Comment_950938
Are you going to try to prove me wrong? There are enough campers as is, no need to make them stronger.
I don't have to. You did so when you copped out of the debate.
Thanks, bud! :)
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/950942#Comment_950942
Moris will still be very powerful.
No, they won't. There would be no reason to use a mori. Why use a mori when you could hook them for sacrifice points? Now, if you make the mori count as a full on sacrifice, then you might be on to something. Otherwise, no, they would be worthless.
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@Auron471 said:
Cypress Mori: Basekit because if there is only one survivor and they are dying, the killer won already let em see the nice animation.
Ivory Mori: kill one person if they are on death hook
Ebony: kill all survivors if they are on death hook
Key Rework:
Can no longer open the hatch.
Dull key can now be channeled for 20s, up from 5s.
All keys now reveal your aura to other survivors within a 40m radius when channeling.
Milky Glass: Reveals the location of the hatch of you are within a 24m radius of it, at great expense to the key’s power.
So basically, remove them, as they will be worthless.
At that point, you may as well make them common rarity items.
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My god, who built that wall?
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/950895#Comment_950895
Gen speeds are as slow as possible.
That's when I know you have no actual retort. When you needlessly repeat. Easy win.
Run along now.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/950879#Comment_950879
I know gens are fast but they are as slow as possible. Gen speeds are not the problem.
They are not as slow as possible. If they were as slow as possible, ruin and corrupt intervention wouldn't exist.
Gens combined with the lack of real ability certain killers have to apply pressure is the issue. Freddy was formerly the worst in that regard, now he's one of the best. They need to rework killers and do something to remedy gen speeds, or something to remedy/eliminate safe loops.
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@DeathReaper said:
https://forum.deadbydaylight.com/en/discussion/comment/950883#Comment_950883
That doesn't matter to me if she is tied to him or not we need a survivor from his movies like Laurie, Quentin, and Detective Tapp came with their movies we need a survivor from the Scream movies
Eh, licenses are complicated.
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Ghostface is his own thing. Sydney is not tied to him, she's tied to Scream.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/950859#Comment_950859
Thanks for making assumptions.
Easy assumption to make based on your ignorance of the killer side.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/950846#Comment_950846
Gen times are fine. Lots of bias on this thread.
Survivor main here, boys. This guy has never made it past rank 15 killer.
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Yes, generators go too fast. Anyone who says otherwise has no clue what balance is, and is a troll. "Try applying pressure" is a good cop out, sure, but it's not a matter of simply "applying pressure".
And you shouldn't need a perk to counter it.
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Literally, I find and cleanse (or see its already been cleansed) every single totem in a game. I want the blood points. Literally haven't been hit by noed in forever.
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I read the first post. I haven't read anything after. I assume everyone here with a brain between their ears agrees with me when I say you can not, under any circumstances, punish people for playing with their friends. Ever. Limiting, penalizing, punishing SWF players, or anything even remotely close to that nature is the incorrect approach.
The only correct balance approach is to bring solos up to the SWF level of intel, and buff killers accordingly around that.
@Doing_gens_wbu said:
https://forum.deadbydaylight.com/en/discussion/comment/950430#Comment_950430
Punishing people to play with your friends is no fun. Like I said add in game voicechat with the ability for the killer to overhear. These are absurd nerfs to just SWF.
Also a terrible idea. The last thing the killer wants is to hear survivors. It would be a ######### show.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/950704#Comment_950704
One literally tells you to hook everyone in the basement. Soon as you get close to doing that, as difficult as it can be to do at all anyways- someone will just DC because they know you want that challenge done.
You could argue that this is the player's fault not the devs, but everyone told them this was bad the second they saw it; it doesn't take much forsight to realize a lot of them were not thought through at all; probably just rushed out the door to meet the holiday deadlines.
Perhaps you're confusing what toxic actually means in terms of video games. It's not toxic. Objectives, items or other things in the game etc are not toxic. Players and people are toxic.
You can not like them, sure; but that doesn't make them "toxic".
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Haddonfield.
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How are they toxic?
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Nah. This would be unnecessary. All you need to do is if someone DC's, the game no longer counts towards pips, but all bloodpoint gains stay.
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@gizmo said:
https://forum.deadbydaylight.com/en/discussion/comment/949404#Comment_949404
Saying fun is objective then turning around and criticizing what I find fun in the same sentence. Epic.
I didn't criticize what you find fun. I criticize you for taking the game so painfully seriously that you want to suck the fun out of it.
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@ActualPotatoBtw said:
https://forum.deadbydaylight.com/en/discussion/comment/949879#Comment_949879
How many months has it been since the dedicated servers came out? Since PTB people were pointing out how bad they were, and what do we have now? Nothing has changed, all the problems stayed.
The issue is, these things can never be fully fixed. Improved? Maybe, but with centralized dedicated servers, desync (which causes the pallet and window hits etc) will always exist. No way around it.
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@AThiccOni said:
https://forum.deadbydaylight.com/en/discussion/comment/949402#Comment_949402
Did I call you any names? I'm pretty sure I didn't lol you're trying to dictate to me what's okay and what's not okay in the game dude like I understand if you disagree but my opinion is my opinion and I'm entitled to it, like I said it's just an opinion not a rule
I am not dictating anything. The devs do. They dictate that camping and tunneling is okay. That's the end of it.
Clearly I'm arguing with a troll.
@MrVecetti said:
Its ok, The_Second_Coming got camped without being hooked and he also DCd and tries to justify it. You guys are more alike than you think 😂
Camping someone on the hook and body blocking them in a corner (a bannable offense) are two different things. Your trolling is a failure.
@AThiccOni said:
https://forum.deadbydaylight.com/en/discussion/comment/949421#Comment_949421
Wanna know what's funny, I was defending him moments ago and I just realized it lmaooo now I'm glad he got camped without being hooked. Anyways it's just a game not a big deal
Case and point. You actually don't know the difference between camping, and being taken hostage.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/949980#Comment_949980
thatd just make it so wed definitely need more bp? because then youd have to p3 every killer to get all the perks...
How would loadouts require more BP?
You wouldn't need to P3 everyone to get all the perks. Loadouts are savable loadouts for each killer/survivor. Independant of perks themselves. What they would allow you to do is switch entire loadouts of perks/items/addons etc without having to manually choose. Has nothing to do with earning perks.
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The bloodpoints and rarity are fine as is. What they should really do is make each prestige level unlock a loadout slot for each killer/survivor.
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I mean, the bloodpoints is the reason I use it. Bro, when you can walk away from a game, without a blood hunt active, and no streamer addons, with 150k, because of BBQ, that's a good haul.
I should also add, because I know someone is going to say "yeah lol you don't use it for tracking LUL"...the only time BBQ tracking is remotely useful is when you slug and want to find the last survivor on the ground across the map (kind of like a make-shift deerstalker). Other than that, it's way too easy to juke and counter. I use whisper for tracking anyway xD
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@gizmo said:
It might be a hard concept, but people don't like playing against mori's cause they're not fun. MINDBLOWING I know.
Fun is subjective. I find mori's fun as both killer and survivor. Then again, unlike you, I don't live through DBD and realize it's just a game and pips/ranks mean nothing.
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That was rather uncalled for - but hey, if you have to resort to personal attacks, that's on you. Camping is only penalized if survivors counter it. By doing gens. If they get more than 1 kill, they were not penalized.
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@MrVecetti said:
I'm a David main, unlike you however. I think about my team. and while ghost face is taking me hostage. my team can progress. I never felt the need to disconnect because ill depip anyway and leave my team hanging.
But hey maybe thats just me 😄
See, you would be right - if it was a matter of being camped. No, this was griefed. Body blocked in a corner. That's where the disconnect in your shallow, and narrow irrational opinion is.
If I'm being camped on the hook, I stay. Sure. If I'm being griefed and my team aren't doing generators, I dip.
Now stop. There is no version of this where you win, or look like anything other than an apologist for griefing killers. shoo