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The_Second_Coming

The_Second_Coming

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The_Second_Coming
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  • @ASAPTurtle said:

    Can killers please stop ruining survivor matches?

    Elaborate?

  • @ThisLadyRightHere said:

    https://forum.deadbydaylight.com/en/discussion/comment/937555#Comment_937555

    But where is this victory sign? Who said that if you don’t kill anyone you lost? Who said if you kill everyone you win? Who said if you died you lost? Who said if you escape you win? Again where is the “VICTORY” sign at? You’re making this a competitive when it’s really not. Just because it’s a PVP doesn’t mean there’s always a “VICTORY” at the end. I say it a good game when everyone made 28k Bloodpoints without farming.

    It's not a competitive game. It's a PVP game. In PVP, there are winners, and there are losers. Casual games can have winners and losers. Everyones idea of victory in DBD is different.

    BHVR considers victory "2 kills". Except, even their idea is fundamentally flawed because you can't level up with 2 kills. I consider victory at least 3 kills. Others consider victory a pip; whatever the case, if someone kills all 4 survivors, there's no doubting they won that game.

  • @Nobsyde said:

    once survivors will swap BT with Spine Chills I think stealth killers meta will come to a brisk halt.

    Until spine chill is nerfed when killer is in undetectable status; which will come eventually. As it absolutely should, IMO. Undetectable means undetectable. Not "kind of detectable". Spine Chill should not effect killers like EW1 Myers, Ghostface in his ability, Wraith cloaked, or anyone with insidious..

  • @Atrushan88 said:

    Pretty much every spirit I've faced does this. There may have been like 1 that wasn't a hardcore tunneler. She doesn't HAVE to do that. Spirit is fun to play and strong. People are just bad killers so they resort to the dirty tactics.

    I mean, I don't make a habit of tunneling because I want my BBQ stacks; but how does it make a killer bad if they are using a strategy that results in a kill? Isn't that the goal?

    Or is this according to the magical, invisible killer rule book written by survivors?

  • @ThisLadyRightHere said:

    https://forum.deadbydaylight.com/en/discussion/comment/937479#Comment_937479

    I don’t know. I think it’s both a devs and players problem. Players are what makes a game well a gaming experience. The Devs are here to give us a good game, with interesting content, bugs fixes every now and later, and balances certain areas of the game that seem overwhelming.

    They have a problem with either over buff, over nerf or sometimes change something that never need a change. BUT even with all these problems and issues with the game and it unbalanced areas it’s up to us as players on how you use said tools. We choice to make them “META” which causes the game to become annoying, not fun, repetitive, and unbalanced rather than try something new. The only thing we can’t change is MAP RNG if no one brings map offering. There are really bad maps for both killer and survivors.

    Example: I brutally hate ColdWind Farm as Killer especially as Ghostface as I can’t stalk through the corn or see properly which 99% of the time screw me over when I could’ve had that survivor marked and down already to move on to the next person. Imagine if ColdWind was a “Meta” map and If every survivor used a coldwind map offering every single game as Killer depending on who you MAIN this map will become annoying and eventually not fun and sometimes we’ll feel like we need to change our killer to fit this new coldwind trend. Now that every player is playing the exact same perks or killers you have survivors and killers who start complaining “THE KILLER IS OP, SURVIVOR SIDED, AND UNFAIR, NOT FUN” because they are getting the same thing over and over again. It was us as players that made it that way because we keep picking tools that weren’t meant to be over used it was just there as an option. If people tried something new every now and then I feel there would be some differences in gameplay.

    I read literally the first line. "I think it's both a devs and players problem". No, it's devs, and only devs. It's unreasonable to tell players not to use the most effective strategy to ensure victory in a game where the goal is to win by killing/surviving. Period.

  • @humanbeing1704 said:

    https://forum.deadbydaylight.com/en/discussion/comment/937136#Comment_937136

    pretty sure that pallet still exists rarely or was it removed?

    If it does, I haven't seen it in forever.

  • So basically - make the perk useless enough where nobody uses it. Giving BT the Mettle of Man treatment.

  • I have been mostly playing killer lately...and you didn't specify for it to only be on the survivor side.

    There used to be one in Lery's that literally blocked off the hallway. It couldn't be mind gamed and you were forced to break the pallet or break chase. Basically, it would have been like having a pallet blocking off the Haddonfield fence pathway.

  • @kate_main said:

    https://forum.deadbydaylight.com/en/discussion/comment/936030#Comment_936030

    They like to not provide feedback.

    In a forum...

    To discuss, I wanted to say that you can get those challanges done ONLY if you find bad players.

    Luckly,there are many at red ranks because MatchMaking and the ranking system dont work really well....

    But I agree,these challanges are impossible against competent players.

    Speak for yourself.

  • @ThisLadyRightHere said:

    https://forum.deadbydaylight.com/en/discussion/comment/935627#Comment_935627

    Sure, people can play how they like. If you feel like you need to play cheap,scummy, sweaty, or ridiculous overkill perks, add ons, and offering all the time just to “win” don’t go complaining when survivors DC against you because you had it coming. Same for survivors if you feel the need to be a complete jerk or “bully” a killer teabagging, flashlight blind at every single pallet, interrupt chase that has nothing to do with you especially when the killer isn’t tunneling just to feel good about yourself and they were play casually. You have no right to complain when you eventually get tunneled.

    I don’t camp or tunnel survivors. It’s unhealthy and cause frustration on both sides. I know the feeling of frustration from that. I feel bad when I completely destroy a team or killer with mins of the game it’s not fun. I’ll literally sacrifice myself for the killer during endgame because they tried their best and played in a non scummy way or I’ll have 3 man on a hook I’ll will literally walk away far as possible so the last guy remaining can unhook them because I don’t wanna to die so early. We haven’t had a chance to earn points or play the game still 5/4 gens left. I can say that’s their fault for being bad at chases or too altruistic instead I hope they’ll understand the generosity that I given them and let them actually play the game make it longer it benefits both sides. I never really received hate messages I’ve always received nice messages from survivors and I have plenty of them. (Thank you, I had a fun time, that game was amazing, thank for being less sweaty) I have a lot of lovely messages from survivors even when I killed them. Very rare I get hate messages, but it’s usually from the #1 A- hole survivor of the game being a douche bag. Usually telling me to kill myself 🙄

    I mainly play SWF when I play survivor, but we all play killer equally. Granted we play different and have arguments on how to play I can definitely say I’m the less sweaty of them all lol. BUT what we do know is not fun going against sweaty, try-hard survivors gens rushing the killers. There are other things to do. You don’t have to strictly just do generators. To us gens are like a second objective depending on the killer (Tunnelers and Camper we just leave or “Gen rush” it not worth our time.) as for casual chilled killers just playing normally we’ll pop 2 or 3, but we’ll do other things afterwards. Search chest, do totem, chase down the killer to do my favorite thing the cha cha slide in the basement 🤗 . Generator doesn’t necessarily have to be your number one priority there are so many things and perk builds to do and try if you put your mind to it. I’m not saying don’t do generators, but every now and then it’s okay to take a break and relax from holding M1or R1. Same for killer it’s okay to not get kills every game. I’m not saying you can’t kill, but you can take a break and not care if everyone escapes. Again try different builds, meme around a little, set fun challenges for yourself if it works you might enjoy it.

    I’m not really complaining about me be tunneling it’s the fact the killer feels the need to just tunnels period to “win” or feel good about themselves.

    I’m always the first survivor found due to OoO which is my favorite perk to running . I don’t understand why killers think it’s “TOXIC” it’s just an aura perk and I like to see what killer you are and where you are. It’s not a “promote you to tunnel me perk.” Which a tunneling killer literally told me. It’s just uncalled for and it completely unnecessary if a certain silly perk bothers you that much. If both sides can stop tic for tac will each other we would have a better community.

    I spent all yesterday being tunneled down into the ground while my other friends were doing generator and got out then killer complains they got “gen rush” and they couldn’t find anyone else even though two other people are literally near by me, never been hook, but you choice the injured person who just got off hook who can run? It got a point were I got the same killer twice they brought an ivory mori to take me out as early as possible and I’m simply just trying to relax and play casual game with my friends.

    Absolutely TL;DR. My goodness.

    Condense that down.

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/936152#Comment_936152

    This actually happens more than you think, keys are surprisingly not that hard to get for what they can do and with no sort of channel for the keys its pretty annoying to be doing well and lose to a key

    I'm at rank 1, as a Wraith main. There is no "what I think". It's what I know.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/936066#Comment_936066

    Survivors have plenty of tools to communicate and be efficient without comms. That's facts.

    Not on the level of comms. Stop trying to create rationale where it doesn't exist. You can't.

  • Yeah...cause this happens every single game like you make it sound like it does for dramatic effect.

  • He won't be boring. Just less annoying.

    I actually like the whole "getting rid of passive madness" thing, to be honest. No more skill-free tracking, and no more being found when you haven't been seen. It's nice not to be punished for simply "existing".

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/936057#Comment_936057

    He means a coordinated swf is barely more powerful than a coordinated solo Q

    Except that is both fundamentally AND rationally incorrect, especially against certain killers. You can not say a coordinated solo queue is "barely" more powerful than a coordinated SWF, just based on comms alone. Period.

  • @badster said:

    https://forum.deadbydaylight.com/en/discussion/comment/935848#Comment_935848

    Two people are on a generator together. Must be a coordinated swf!

    That's what I thought. You have absolutely nothing constructive to come back to what I said. You know you're wrong, and that's okay. Keep living in denial, chief. Enjoy eating your foot.

  • @PhantomMask20763 said:

    https://forum.deadbydaylight.com/en/discussion/comment/932889#Comment_932889

    It's not even really an event though. It's just a lobby background with music and lights on lockers, hooks and barrels on the maps. How could they break something by adding a few simple things that dont interfere with gameplay. Game wasnt really bugged last year and the year before that when they added it

    Imagine thinking a Christmas event, that like you said, is literally a background, hooks etc etc, and nothing more than a giant cosmetic...is more important than fixing game issues.

    The sweaters are great. They don't owe you anything in terms of events.

  • @deadbyhitbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/931765#Comment_931765

    Darn, guess people should be punished for the game being broken!

    Don't pay mind to him. It's a joke thread with a joke account. Nobody with a rational mind would punish innocent people just to serve their delicate entitled sensibilities.


  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/935848#Comment_935848

    The game is going to be balanced around swf someday soon you can stop complaining.

    It wasn't a complaint. it was a direct response; but okay. Let's assume that's true.

  • Or, I just play killer at red ranks. This isn't a tru3 specific thing, and I actually disagree with most of his points. Nice strawman though. Shows me you have absolutely nothing to say, as I assumed you wouldn't.

    What now?

  • @starkiller1286 said:

    https://forum.deadbydaylight.com/en/discussion/comment/935639#Comment_935639

    They dont like splinter killers being perkless so they would rather tge killers have their respective teachables.

    Then something about adding survivor splinters with their respective teachables.

    Oh, okay. Thanks for clarifying lol

  • @PalletOrWhat said:

    I just heal myself in a corner with self care. It just takes forever.

    Self care in 2019. That's the true meme.

  • @FabV said:

    Sorry but the mistake you make is that it IS a competitive game

    Imagine actually believing that DBD is remotely competitive. Imagine thinking it's anything other than casual.

    Spoiler: You're wrong. DBD is about as casual as it gets. It's the salty people who play it who take it too seriously that are competitive.

    As far as this goes...

    Can I please get a game were I’m or somebody is not being tunneled to death?

    Can I please have a causal game where everyone make points over 10k?

    Can we please not “gen rush” a killer to make them feel like they have to tunnel?

    If you really think tunneling is a strategy you really need to re-evaluate how you play this game. This is not a competitive game so please stop treating it like one.

    Both Survivors and Killers

    It’s not a playstyle it’s unhealthy gameplay.

    1. People will play how they want. If they want to tunnel, that's up to them. If they want to camp, that's up to them.
    2. Play better, and you can make that happen.
    3. What would you like survivors to do instead of literally their only objective? Have an orgy in the killer shack? Gen rushing isn't a thing. It won't be a thing as long as it's the only objective required to open doors.
    4. Tunneling is a legitimate strategy. If you know one person (I'm guessing since you are complaining, it's probably you most of the time) is easy to down and hook, theoretically it would be better to go after that person to ensure an early kill. Myself, I'd rather chase everyone for my BBQ stacks, but some don't care. That doesn't make it less legitimate of a strategy.
    5. It is absolutely a play style. You can dislike it, but it's absolutely a play style.
  • I mean, this is no different than killers running scratched coins to cuck chests searches.

  • To the OP - if you haven't noticed, the killer and survivor challenges are pretty much in direct opposition of each other. Even then, this is a two way street. Do you know how many survivors are running things like flip flop, unbreakable, and any other wiggle perks just to not be hooked in the basement?

    This isn't killer specific.

  • Clown does not disable loops.

    Clown is probably the easiest loopable killer in the game, next to maybe Bubba.

  • @Atrushan88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/935378#Comment_935378

    Here's the thing. The definition relies on the term unintended OR intended ways. Not only unintended. I think this is where our ideas differ.

    See, now you're making no sense. Our "ideas" don't differ. This isn't a matter of "ideas" or "opinions". This is you being wrong, and me being right. The devs decide what is and isn't griefing in a game. Not you, not me, nobody but the devs. Camping is considered a legitimate strategy to them, and they have perks in the game to facilitate it. In order for it to be griefing, it has to be the abuse of an unintended way of doing something in the game. Camping is intended. Stop dragging it on.

  • @Atrushan88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/934854#Comment_934854

    How does it make it not griefing when the devs did not create the definition of griefing? It being intended does not change the definition.

    The definition of griefing is relative to the specific game being discussed, and the devs define what it and isn't griefing *in their game*. Minecraft has it's own things that are considered griefing on a server to server basis, Fortnite has it's own things that their rules consider griefing, PUBG, etc etc, and the same is true to DBD.

    Griefer. A griefer or bad faith player is a player in a multiplayer video game who deliberately irritates and harasses other players within the game (trolling), using aspects of the game in unintended ways.

    The keyword - unintended. Camping is not unintended. It's actually intended to be a legitimate tactic in the game. Not only is there a perk made specifically to do it, but the original DBD "How to play killer" videos that were in the game BEFORE the actual playable tutorial was in the game literally showed off camping as the "intended way" to secure your hooked survivor.

    Now stop. You have no ammunition. If I had a mic, I would literally drop it, because I literally just rendered your entire rhetoric obsolete.

  • @Xerge said:

    It's still camping, but it's a legit strategy; there's no other place for you to go to, you are not stupid, but some survivors for some reason expect the killer to play like an idiot.

    Strictly speaking, camping is always a legit strategy. It doesn't always work, but the fact that it does at times makes it every bit as legit as anything.

  • Call me crazy, but I did it with Wraith, on Ormond. Which ONLY worked because the basement, when in the big middle building, is reachable from pretty much anywhere on the map when you have Iron Grasp and Agitation.

    It did involve proxying and some tunneling, but I mean, I made it work.

  • I mean, yeah. I don't know why it matters though. They are legitimate play styles. Whether the gens/gates are done or not.

  • @KeepDCPenalties said:

    https://forum.deadbydaylight.com/en/discussion/comment/935155#Comment_935155

    Innocent people = People who crash once in a blue moon.

    Inferences is what I mean. Anyone with half a brain can see that you are infering that it is in and of itself shameful to use what you call "OP" addons.

    The whole point of me making lots and lots and lots and lots of screenshots is to prove the scale of disconnects. These are not all from bugs in the slightest.

    The amount of time it takes to upload a video for each disconnect which nearly happens 1 out of every 3 games, would be quite dumb. I would show a screenshot of the end-game screen where it shows my name along with everyone elses, but I'm afraid I'm not allowed to show ANY name, even if it is my own. If someone would like to get a staff member to give me the okay to show my own name, and I'd be more than glad to go through and get the end-game stat screenshot for all the screenshots I've taken so far.

    Imagine being so green to the game, or so lucky, that you experience these known, dev acknowledged, fairly frequent issues "once in a blue moon". We could all be so lucky. Knock it off, you're wrong, you will never be right, and you're literally just baiting for attention with your poor attempt at a troll thread. The devs confirmed people were experiencing these things. That alone kills your entire trolly argument.

    Literally not worth the conversation, cause you keep denying the request for video with poor excuses. Welcome to 2019, where internet is fast and video cards have capture tech built into them.

  • @KeepDCPenalties said:

    https://forum.deadbydaylight.com/en/discussion/comment/935101#Comment_935101

    Observe, the survivor main mentality. Telling me what addons I can't use, and accusing me of doing it for the sole purpose of people disconnecting.

    That is the hidden mentality behind everyone that says "we should be allowed to DC". They don't think about anyone else but themselves. Just because YOU are not having fun does not give you the right to ######### over anyone else who is, whether it is the killer, or teammates of yours. If you really dislike the game, the killer, the person behind the screen of the killer, just die on hook. Buy some time for your teammates by allowing me to drag you to the hook rather than DCing as soon as I hit you, for the good of everyone.

    https://us.v-cdn.net/6030815/uploads/898/Z87HDNUVGMKJ.png

    Also, here you go. If you call those addons "OP", you may be suffering from survivor main mentality.

    But don't worry, all these people DCing just happened to have the same bug as the last guy! And the next guy too! No one DCs for any other reason than bugs as you can see! /s

    Observe - the toxic condescending attitude of someone would put innocent people at risk to suit their own sensibilities.

    I didn't say what items you could and couldn't use, and I'm not a survivor main. Again, show us video. Those screenshots could be from anywhere. We didn't see them disconnect. We didn't hear the disconnect sound. Show us, on video. Otherwise, your pictures mean less than nothing. :D

  • Imagine making a thread where the screenshots you post are of you using the most unbalanced and OP addons for killers (and I'm saying this as a killer main who uses them from time to time) in almost every screenshot, with the sole purpose of making people disconnect, and you're surprised they disconnected? There's no context with these screenshots and they are completely meaningless. Post videos, chief. Show us how you're playing.

    Also - innocent people experiencing penalties are a priority. They are more important.

    This thread is more or less you talking to yourself, and patting yourself on the back.

  • Wraith.

    Daddy Ding Dong is my boi.

  • Pretty much what others are saying. Equip bond. Also, if you have a map offering for The Game, it's arguable the smallest map in terms of end to end surface area, and makes it easier to use Bond.

  • @horsegod386 said:

    why is leatherface in this game? I bought him on a whim because he was on sale, and holy ######### this killer is literally the worst one in the game. I now understand why every leatherface ever facecamps, because that's all this ######### killer has for him.

    He still gets looped like an m1 killer, and his ability might be more useless than legions, yea sure its an instadown, but good luck actually getting it off. Leatherface at his base is literally an m1 killer with an instadown you will never hit. and you're so slow with his chainsaw, from revving it up to executing it, this entire process feels like getting your teeth pulled out. and not only that but its useless to do unless the survivor is walking in a straight line with no corners or walls in sight. and any good survivor will never have themselves be in those types of situations. and also he is so easily juked, sure you can turn pretty fast with it but it's too late, if you've been juked you are already losing in that chase. please for the love of god get rid of leatherface or buff him hes so ######### bad.

    He's there for camping.

    :)

    Also, Clown is the worst killer. Not Leatherface.

  • @Atrushan88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/934081#Comment_934081

    It's not the losing that's not the fun part of it, and your example is not accurate. I'm fine with losing to someone who actually skillfully wins a game. Removing 2/3rds of the game for someone even if it's not me is a game not worth playing. I don't want to wait in a lobby for 10-15 minutes only to be chased for 2 minutes and then once I'm downed they say "K no more game for you, have fun in your next 10-15 minutes". Also no, griefing is not dictated by what's "in the rules". They can decide what THEY call griefing by the game's RULES, but they cannot decide what is or is not griefing, as they did not coin the term, no game company did. Them deciding what is or isn't griefing by their own rules it just a "Here's what we allow". Griefing is playing in a way to deliberately irritate the player, therefore it IS griefing. Companies only decide what to do about griefing because it drives people away from their game.

    The part of camping that is not fun, is not being allowed to play the game. You're given 3 lives for a reason. The killer takes 2 of those and shoves them in the trash just because they want to circumvent the general rules of the game for an easy kill and they like to be an #########. As I said, it's the exact same feeling as being shot in the head 20 times while you're spawning in the same spot over and over, and it's the exact same "playstyle" as well. You're being a bad faith player by doing this, which is what the term griefing was coined for.

    "Delicate sensibilities" have nothing to do with it. I ignore camping by just getting the game over with. Killer camps someone else? I let him hook me, then kill myself on the hook. Killer camps me? One hook myself. Less BP for him, I get into a game where I can actually play. Doesn't make it not griefing just because BHVR thinks it's fine.

    Unfortunately, as I said, it's okay not to like it. Nobody likes it, but when the devs say it's intended and a legitimate strategy, it absolutely makes it not griefing. It really doesn't matter what you say. Is it a scummy way to play? I mean, of course. Griefing? No. It just happens to be something you don't like.

  • @Atrushan88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/934060#Comment_934060

    Except they don't. Greifing has it's own definition. The devs decide if they punish that type of griefing, not if IS griefing.

    Ever played GTA Online? Can you legit say that people who blow up your product while you're completely defenseless and selling it on their oppressor 2s are NOT griefers? I mean you can but the VAST majority(if not whole playerbase) would disagree. Yet Rockstar doesn't punish for this, in fact they encourage it. Doesn't change the meaning. Plain and simple.

    The devs dictate the rules. Therefore, they dictate what is and isn't griefing. You may not LIKE being camped - that's a different story all together; but that doesn't make it griefing. That would be like you saying "Oh my god, he hit me through a pallet. What a toxic griefer"

    I'm sorry, but you're wrong. There's no amount of justification that will make you right. Yes, when camping happens to you, it sucks. Been on the receiving end of it many times. That does not make it griefing. It simply means it's not fun. Generally, losing isn't fun anyway.

    And yes - in GTA online, Rockstar designed it in a way where people are supposed to attack you. That's the entire point. You're in a living world in GTA online, and you became an objective for them. It's not griefing just because it's annoying to you. Your delicate sensibilities don't hold that much clout, man.

  • Actually calling camping griefing.

    The developers decide what griefing is, not you; and the devs state that camping is a legitimate strategy. It's not up to killers to make sure survivors have a good time. Their objective is to kill them any way they see fit.

    Plain and simple.

  • Paragraphs. This literally hurts to read.

  • Shouldn't you wait and see him in action first? People said the same thing about reworked Freddy, and he's disgusting with certain builds.

  • @Perelie said:

    Unsuprisngly, much like every other aspect of the game, it's rigged so map offerings favor any burned by survivor, while ignoring those used by killer.

    Sounds like a Ghostface or Scratched Mirror Myers called in Lery's and got Haddonfield.

  • That's some true words, man. So many times I see killers give the hatch, and while that's cool I suppose, it always goes to the nerd who just camped in a corner and self cared all game. Didn't actually do more than half of a generator.

  • @MarsAttacks said:

    https://forum.deadbydaylight.com/en/discussion/comment/933468#Comment_933468

    Irrelevant to the discussion I actually agree with that she is still the strongest. But this isn't about how strong a specific killer is. It's about the state of balance OVERALL I'm far less concerned about a killer that requires skill to play being insanely strong but if you're not very good you're literal bully fodder.

    Vs a mechanic that literally negates a HUGE chunk of options for perks and strategy in the killer spectrum. And killer viability as well I should add

    It wasn't irrelevant. It was a direct reply to someone who mentioned the Nurse.

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