TheRoyalOwl
TheRoyalOwl
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- TheRoyalOwl
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Yeah like @twistedmonkey said, having static maps would just make people memorize the maps so they know who to run them when needed.
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Usually listen to YouTube or music. That or i'm on this forum.
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A bit of a stretch, but I think WFLF needs someother way to get stacks than Bodyblocking and unhooks.
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Also the demo hasn't even be actually released yet, so just be patient.
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@MathiaStef said:
https://forum.deadbydaylight.com/en/discussion/comment/673799#Comment_673799
How not? The only real thing I get out of it is a movement speed increase what's even better is using Noed on infinite tier 3
I don't laugh when i see Noed on a tier myers, cause there is nothing funny about it on my end. Like someone using No mither and SC. All I get out of that is "oh cool" or K
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Not mention that the Stranger Things Chapter will most likely bring in a lot of people.
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Odd I almost never play against people with OoO.
Anyway Its not the perks fault its SWF, but removing SWF is a horrible idea.
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@MathiaStef said:
https://forum.deadbydaylight.com/en/discussion/85968/instadown-killers-with-noed
I will slap it on Billy even I mostly do it as a joke
But its not funny?
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Pretty sure that's just a bug that you couldn't heal him, that or it was SC getting in the way.
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Just think about it, if you show the mori they are more likely to DC during the loading. IF you don't show the mori than there is a 2/4 ( yellow mori and the survivor spawn thing ) chance that it is isn't gonna break the game.
Also a mori is definitely game breaking, as eliminating a player very early one screws the balance of the game.
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Yes as rank 20, I agree with all these points. He is just too powerful, ALMOST freddy before reword op.
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@Slaughterhouse3 said:
https://forum.deadbydaylight.com/en/discussion/comment/673607#Comment_673607
Ghostface just did not do it for me :/ I dont wanna say he is low tier because I can just be playing him wrong. But just did not enjoy it too much.
Nor me, I dislike playing against him, as his power can be quite buggy. I think it was just he game in-general as i'm actually good at it, which makes the game 10x funner.
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Yeah a lot of people overlook wraith, but he can be quite nasty with certain builds.
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Same, I'm not sure what the draw was but I'm playing a lot more than i was.
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Lary's isn't a bad for Myers, the problem is, is that if you play right it becomes incredibly hard for Myers to get out of tier 1. That goes for any indoor map. So its not bad for him just a challenge to get out tier 1.
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Yeah trapper's and wraith's mori are pretty boring just slashing at the survivors back. I'd put Myers in B and spirit's in C as Myers can do it in the middle of a chase ( tombstone ), and spirit is just a combination of Freddy's and wraith's mori. Otherwise i pretty much agree with your tier list.
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Tbh i think a double bps event is a bad thing to have on the release date. It sounds good, but most people are gonna sweat to get all the bp they need.
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Both sides of the reveal is broken.
As survivor sometimes I cant reveal him when I look straight at him while he is stalking me in the open, and other times you can reveal him from like half way across the map.
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BB as survivor rarely happens. It is annoying when it does happen, but I only deal with it like 3 times a month.
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yes
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@chieftaco said:
...just curious.. you guys are aware that killer tiers refer to map presence & applying pressure, not crazy OPness, right?
billy is top tier because he can quickly get from one side of the map to the other. he is still very loopable and easy to force him to have to m1. with fast enough charge & cooldown, he's more likely to get a chainsaw somewhere because you messed up and ended up in the wrong spot, but without addons it's fairly easy for him to be looped into oblivion. just avoid places that give him multiple seconds to charge his saw.. if you're worried about "curving", try running around something a little smaller.
similarly with nurse, she may feel op, and she may be, if she can blink. if you don't want her to be op, take her somewhere where she can't blink, like under the piers at the swamp for example, or under the big house at the swamp.. tight areas with lots of stuff in the way easily nerf a nurse into oblivion, forcing her to "walk" and her walking speed is less than your running speed. in other words, as long as nurse has to walk, she can't catch you unless you're hiding.
Crazy Opness ----> Pressure
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@Kikki said:
https://forum.deadbydaylight.com/en/discussion/comment/668915#Comment_668915
I do 2 and 3 but learning number 1 so... I try to do all 3 but yeah... I had a Clown last match and my Perk was Oob to became his number 1 to be killed but he constantly ignored me 😂😅
Yeah i was really bad at looping, but it sorta just clicked one day and I've been able to do it pretty well. Not sure what Oob is but i think you mean OoO, which seems to always have the opposite effect to most killer's as they see it as "Come over here so I can loop you for 3 gens." I wouldn't force 1, just try to make your chases last as long as possible.
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I'd say three big things you can do to help a struggling team.
- try to keep the killer's attention
- Find and Cleanse Ruin
- Do Gens when ever you can
Keeping the Killer's attention by looping him and such is a great way to buy time for your team.
Ruin can slow down game progression by a lot, learn totem spawns and killer habits ( like how killers like to go to their hex totems early in the game ).
The last one is self-explanatory
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/667321#Comment_667321
Except that the requirement is the rescuer is inside the killer's TR. "After unhooking a Survivor within the Killer's Terror Radius..." which means that it shouldn't work.
https://forum.deadbydaylight.com/en/discussion/comment/667353#Comment_667353
Because if you are asleep and making a save BT won't work, even if Freddy is standing right next to you. That's kind of a big deal.
It's called DS, so still not that big of a deal. Also I've have yet to come across a camping freddy.
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I don't get why BT makes such a big difference in this.
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I mean duh. If you watch the same horror movie 5 times in one night will it scare you on the 6th? The more you play the less scary it is.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/667281#Comment_667281
I love Freddy but this is a HUGE mistake because it gives him an insane buff no other killer gets. If you are asleep, BT won't work. That's seriously stupid. Freddy is already in a good spot, he doesn't need these buffs.
It's not that big of a deal, it's just pointless that its a thing in the first place.
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Pretty sure that the lullaby is the TR when asleep but ok.
Anyway it would be the other way around, the entity would have control so it would be a normal TR when awake, but in the Dream World Freddy is in control so he uses his lullaby. Thats the way I see it.
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Yeah I got the same thing happening, and i'm on Xbox.
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@Th3Nightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/666919#Comment_666919
It clearly makes sense because of Freddy's mechanics and losing the radius of terror and its red light, may be a very high benefit ...
Yes, that's why its not necessary, he is doing quite well, but no red stain would make him pretty broken.
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I played Nurse a lot in my early weeks, but stopped playing her after a while because she got really boring to play.
Next i started playing spirit, and I think i have the most hours on her than any other killer, but recently I started to hate playing against spirit so i didn't play her myself.
Now it's like half and half between Legion and Billy, Legion is fun to play in general, but Billy is fun to destroy survivors with.
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I only use BPS when i'm the killer, as killers will almost always still get 20k points and I have more control over the game. Though when i use them I play normal I just don't kill the survivors just two hook them.
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I wouldn't say the crane's pallet is a God pallet, but yeah Blood Lodge is hot garbage.
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@Kilmeran said:
@csandman1977 My issue with dumping BP into Hag for the Hex perks is the totem cleansing. Then again, being an occasional player, I never exceed Rank 12 before a reset, and often times I barely pip out of Rank 15. For example, I haven't played in a few months and am currently rank reset and sitting at Rank 19. I likely won't make it past 15 before the next reset in less than two weeks. I just don't play that often.
So, given my general rank, do the Totems even get cleansed early in a match very often?
Judging by your rank, likely no, most people who stay in those ranks probably don't know most totem locations. Unless they get lucky it should be up long enough for you to benefit from using it.
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In my opinion I don't like the idea of the hatch in the first place as it just prolongs the game more than it needs to be. If they do change this it won't make much a difference for me as I don't rely on hatch much.
Also I know its hard to understand it, but commenting stuff like "What?" is pretty rude, as learning different languages is hard, and English so happens to be one of the hardest.
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@bubbascal said:
https://forum.deadbydaylight.com/en/discussion/comment/665381#Comment_665381
Here's a question: What perks do you use?
If you use Ruin, then that explains why you're doing so well.
I personally use his ability to try and spread damage and land the first hit. And that's it.
I then try to chase down the closest Survivor, preferably whoever is injured.
WARNING: Wordwall, I get passionate when it comes to Legion. Who was one of my favorite Killers. First CHARACTER I P3'd (for the trophies) because of how I loved playing them.
Legion is bad at anything above green ranks (and is still typically bad at green ranks) because Legion gets genrushed into oblivion. Their power is only good for landing that first hit. Old Legion could run around really fast. New Legion can't.
Their power cannot be used for map travel as it doesn't move around as fast anymore.
Someone did the math on the DBD GameFAQs board. You only gain around 10 extra meters if you do a Frenzy sprint instead of a normal walk. And the stun makes you lose all of that extra distance.
And in Frenzy, you can't see scratch marks or bloodstains. Meaning that you can't see Survivors sprinting around, running from gens or not healing.
You have a power that provides you no benefit in map traversal, and actively disadvantages you by not letting you track Survivors without Killer Instinct. Which is easy to escape detection from because...
… Legion's power has always had the same easy, OP counterplay: Split up. Legion's power requires people get into groups. And the moment Survivors see you, they are gonna scram. I had even said in the past concerning old Legion that their power could be beaten by running in a straight line.
This is still true.
The poor speed also makes it hard to catch up to Survivors and hit them to keep the chain going, or start it, and Sprint Burst lets Survivors easily outrun Legion.
Deep Wound also never downs Survivors. In fact, I've heard of Survivors deliberately going down in corners of the map with the purpose of drawing Legion to them.
Not only that, but someone on GameFAQs told them how they deal with Deep Wounds. They get hit by Legion, and if Legion switches targets, they mend to 99% and then hop on a gen.
They can get 1/3rd of that gen done before they can complete the mend. Because they're still in DW, they can't show up on Frenzy. The only way for Legion to catch them is to go back to the gen. But by that point, they can just crawl away.
I tried it, and it is VERY strong. It's the perfect example of how DW is laughable and doesn't stop anything whatsoever.
If DW is going to get so much counterplay and weaknesses because it CAN down Survivors, then they need to change the DW effect for something else. Preferably something that stops gens from being rushed.
The Frenzy movement and vaulting speeds needs to be reverted, even if Legion got a Frenzy duration buff to compensate (for some stupid reason) and the devs need to stop listening to rank 20s. And stop listening to themselves. (The devs are rank 20s as well.) They need to listen to the playerbase instead. But that will never happen.
Yes i do use Ruin, but I think Ruin being needed for most killers is another topic that will probably never be solved.
The part on how "legion doesn't slow down the game naturally" is true, but please don't use stuff like if you mend to 99% and do gens, because in reality most people don't do that. Same thing with don't cleanse against Plague, people use that to say Plague is bad, but 90% of games I play against Plague people do cleanse, so does it really matter?
I'd argue that flashlights can destroy legion at pallets, because if you blind him while he vaults he goes out of FF. Problem is, is that rarely anyone does that, so its not an issue.
Thanks for sharing at least, as I actually get why you want him changed.
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I don't really have any survivors that i like killing, but I sometimes feel bad when chasing jake. He sounds so sad when injured.
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I don't know about Iron Will, I usually find that when i use the perk it never does much for me as I just run bond and look for teammates when i have the time. Its good against spirit, but I don't like running perks just to counter one killer. I also play on console so Nurse players are few and far between, and usually fall for some of the most basic jukes.
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Some questions for you guys as i don't understand why you guys find him so awful, I usually do pretty well with him in purple ranks.
What rank do play at?
When do you use his ability?
What do you do after you use his ability ( hitting someone in FF )?
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Jesus you people are so mean. I play solo and get a lot of potatoes at red ranks, but its so unnecessary to let your teammates die on the hook because they aren't as good as you. I mean i got to rank 4 as survivor and barely knew how to loop, if i had you guys as teammates I would probably never learn, as you wouldn't give a chance.
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I'd say Myers, save the best for last is good for a lot of killers. Dying light is good if you are ok with tunneling.
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On xbox you can go to achievements, click on dbd and go to stats on the right. Shows how many days/hours/Minutes you have played. Not sure if PS4 has that though.
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If they are lag switching your game will basically freeze for 4-5 seconds and the killer will be free to move in that amount of time. That also happens to everyone in the game at the same time.
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No, as you aren't actually healing over time you are just waiting for an insta-heal.
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The problem is is that you have to make the ability so small that it makes no sense for it be in the game, or big enough that it does something. ( Ex: Ace is mainly based on luck, but 1-5% is trash but 6+ could be broken ).
Also just because your not gonna use other characters based on their "ability" doesn't mean others will too.
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No i can't
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/648269#Comment_648269
This
Instead of making that awful battle pass garbage the cosmetics from that could be used as rank rewards. But all the devs care about is $$$ even if it means using predatory, exploitative business tactics that no reasonable player can ever find positive
When have the devs ever used tactics like that? All the dlc characters perks will come up in the shrine sooner or later and most the really good killers aren't dlc. The skins are fairly overpriced, but they don't change anything about the game so it doesn't matter.
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They likely are only safety piping because they are camping, or are just killing survivors way to early. I doubt thats the case its likely cause people leave and come back and they end up in higher ranks.
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For inner strength i think you are missing the point. You should cleanse the totems in advance, so you can use it when you need to. Id also like to mention if you bring quick and quiet you might be able to sneak a heal in the middle of a chase as you only need to fool the killer for 10-8 seconds.
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Doubt