ThePolice
ThePolice
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@Elcopollo said:
They are both loud, yes. So is Jane.
But I don't see any problem with that. Survivors are already the same thing gameplay-wise, they should differ at least in looks and sounds.
Ace has basically a built in iron will, sure they should have different sounds but the volume of the sounds should be different
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I think it should be doubled, 50,000 = 50 iridescent shards
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Id rather pablo or kelly, even brandy
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@piggypablo said:
I'm new to reading up on the lore and saw this the other day "What am to become of me? Have the killers started out at this campfire too? I bid this journal adieu. I must focus on staying alive." That got me thinking, what if the survivors become corrupted over time by the entity and turned into killers? Would love to be hooked by a half mutated/darker version of baby dweet.
Thats what happened to the blight (talbot grimes)
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/195709/nurse-and-spirit-without-addon
I think spirit is incredibly fun and I happen to be very skilled with her too.
Nurse I used to be really good at but I have barely played her lately so idk.
The nurses only weaknesses would be here base movement speed being 5% slower than survivors (just about) and her recharge time (kinda).
The spirit's weakness is her 110% movement speed. I would say the sound for her is very hard to get used to especially against survivors with iron will. But this is not a weakness; rather an obstacle to learn to play around.
The only tips I have for nurse is to remember your ABB (From Bricky the youtuber) "always be blinking" to refine your skills with her blink, and never really use addons until you completely understand her power. The second tip is to use one blink to close distance on the survivors and the second to secure a hit (very effective).
Base stats: 95% movement speed (most likely; confirm this for yourself)
Base max range with first blink: 20 meters + 8 meters per chain blink (the chain blink is not that great anymore)
Base fatigue: + .5 seconds of fatigue every chain blink used (not really important to know anymore)
For spirit I know quite a few things, unless you are about to down a survivor NEVER use the full duration of your power. This way you can constantly be phasing keeping the survivors confused. Learn the little speed boost from your post-phase you retain for half a second (.5) seconds at default after you stop phasing. During the post-phase speed burst, your lunge is increased a little bit. The addons that increase the duration of your post-phase speed boost (but more importantly the lunge) include the "Wakizashi Saya" and "Katana Tsuba".
Wakizashi Saya - .3 second increase in post-phase reappearance time (the speed boost duration after coming out of phase)
Katana Tsuba - .2 second increase in post-phase reappearance time
Playstyle tips:
- Like I said before, never use the full duration of your power unless you are sure you can down someone with it. This will make sure you always have your power ready.
- Learn how far 24 meters is, that will always be how long the woosh sound radius is. This cannot be changed no matter the current state of your terror radius.
- If a survivor is in your terror radius, they can't hear the whoosh sound when you phase. This can get you some grabs off of gens if you get them on the edge of your terror radius, it is a beautiful sight to see.
- If you see a survivor hiding, look away and then start the phase channel up. Afterwards, go over to the hiding spot of the survivor and make them soil their pants by hitting them. (if they are in your terror radius)
- For movement (such as after your hook a survivor), use half of your phase power duration for movement at most. It helps you be even more unpredictable and helps against object of obsession users.
- Try to never start your phase looking in the direction you are facing. This makes you more unpredictable, which is what spirit is about at least for now.
- To close distance on a short loop, stand in the middle of the pallet so when you use your phase your husk blocks the survivor from dropping the pallet. Use the post-phase lunge (longer lunge) and speed burst to hit the survivor, keep in mind good survivors will probably start to walk away.
- Duration over recovery. For some reason, duration addons on spirit also make her recovery faster too.
That is about it. A good addon setup (and my personal favorite) is the Wakizashi Saya bloody hair brooch. Shorter channel time is GREAT and so is the lunge from the burst addon. It is insanely good on her.
Build for the spirit:
Corrupt intervention, BBQ and chili, sloppy butcher, and PGTW are fantastic on her. (Yes, stridor would be great. However it is very confusing and I personally don't use it at all and do just fine.)
I believe the strongest addon combo is my personal favorite, the wakizashi saya and bloody hair brooch. With the shorter channel time and longer burst out of phasing, you can use your power constantly for mobility by using only half to be very sporadic.
Try it out and tell me what you think. I hope this helps.
I’d say th mother daughter ring and the amulet are her best addons (don’t use the amulet without the ring)
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To play: Blight and spirit
against: Blight and myers
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1656656#Comment_1656656
Weird. If you can see it you should be able to hover over it and click it and the EDIT option should pop up, obviously you can only do this for your own individual posts.
Yeah I remember thinking that a long time ago as well, he has some clearly stylized white going on in his hair. Then I thought, at the same time, the difference may be noticeable IRL, but in DBD the change would be extremely minute so as to possibly not even be noticeable, and therefore not worth the time / effort. Also it'd be a massive ripoff to pay the equivalent of multiple dollars for just a streak of white on the right side of his hair. It'd have to be mega cheap to actually be worth it to the consumer.
I mean like update the cosmetic so its like that default
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1656617#Comment_1656617
https://forum.deadbydaylight.com/en/discussion/comment/1656623#Comment_1656623
Who knows, it could be that the Jackets actually come individually, similar to how Cheryl from Silent Hill has different Shirts she can wear but the skirt is what they haven't changed (yet). In which case they could even be of an uncommon (yellow) rarity.
Also in the top right corner of your posts there's a little "Settings Gear" and from there you can click it to edit your posts after they've been posted. Pretty handy tool if you made a typo or wanted to add on to your post in any way.
For some reason it wont let me click the gear
They need to change the ‘finale’ set for him to have accurate hair aswell
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@SonicTheRestaurant said:
Is bubba any good then?
Yeah, and hes much more fun I’d say. +you get bbq
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@TsukiYurei said:
https://forum.deadbydaylight.com/en/discussion/comment/1656264#Comment_1656264
Ace is pretty loud when he gets injured sounds like he is giving birth to be honest.
I always catch him because his breathing giving brith sounds.
Each character should already be matched at the same volume.
And if you feel there not then there’s iron will or what I said above.
I escaped while injured as Ash rank 1 Nures, Huntress, Doctor even Spirit it all comes down to mind game and learning loops while trying not to be predictable.
If you play both sides you should find this easier to learn.
And ace is basically silent when injured
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1656613#Comment_1656613
You call that learn?!
I call that what it is esay mode just hold W Spam m2=esay 4k
Yeah but he isnt OP, just easy. Nurse and Spirit are OP but harder to learn and get good at
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1656266#Comment_1656266
Breh.
If that's all you're looking for, again for the third time, new ash skins are still available in the show. We could just as- no let me correct that we could MORE easily get something like the outfit Ash wears in the asylum than we would any of his previous looks (previously mentioned) due to licensing and such.
https://us.v-cdn.net/6030815/uploads/KZD4NN8BK8Y6/image.png
(Of course likely minus the chainsaw)
@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1656266#Comment_1656266
Breh.
If that's all you're looking for, again for the third time, new ash skins are still available in the show. We could just as- no let me correct that we could MORE easily get something like the outfit Ash wears in the asylum than we would any of his previous looks (previously mentioned) due to licensing and such.
https://us.v-cdn.net/6030815/uploads/KZD4NN8BK8Y6/image.png
(Of course likely minus the chainsaw)
Meant to say asylum ash but typed chainsaw, idk how to edit the comment
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1656266#Comment_1656266
Breh.
If that's all you're looking for, again for the third time, new ash skins are still available in the show. We could just as- no let me correct that we could MORE easily get something like the outfit Ash wears in the asylum than we would any of his previous looks (previously mentioned) due to licensing and such.
https://us.v-cdn.net/6030815/uploads/KZD4NN8BK8Y6/image.png
(Of course likely minus the chainsaw)
Id love to have chainsaw ash and maybe his jackets as green outfits? Thatd be sick
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@ILoveDemo said:
Freddy is the most boring, unfun, Braindead OP Killer in the game who needs some nerfs.
hes not op tho just easy to learn
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thana was a nerf 4% gen slowdown vs 16% heal slowdown is worthless
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@TsukiYurei said:
https://forum.deadbydaylight.com/en/discussion/comment/1656264#Comment_1656264
Ace is pretty loud when he gets injured sounds like he is giving birth to be honest.
I always catch him because his breathing giving brith sounds.
Each character should already be matched at the same volume.
And if you feel there not then there’s iron will or what I said above.
I escaped while injured as Ash rank 1 Nures, Huntress, Doctor even Spirit it all comes down to mind game and learning loops while trying not to be predictable.
If you play both sides you should find this easier to learn.
a good spirit will destroy an ash or jeff
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@TsukiYurei said:
https://forum.deadbydaylight.com/en/discussion/comment/1656344#Comment_1656344
Yep each person express there pain tolerance in different volumes or ways.
So it would be odd if all sounded the same while there injured.
Well it gives certain survivors an advantage and leaves some unplayable without iron will
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@adsads123123123123 said:
Strange. When I watch Scott Jund play, even he doesn't have pinpoint accuracy with Spirit. He suggests to use it in short bursts to catch up to the survivor rather than get a hit directly out of it. I have legitimately never seen a Spirit that gets a hit directly out of Phase more than 50% of the time.
I dont think spirit is oppressive, shes just insanely strong in the 1v1 but otherwise she isnt too opressive, I’d say freddy is way more oppresive
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It’d be cool if there was 1 piece of legacy per premium rift for characters that didnt originally have it (ace,kate, feng, etc.) and then keep dwight jake nea claud and meg’s legacy exclusive
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1653736#Comment_1653736
Why would you even want it then at that point?? o_0
New ash skin
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@TsukiYurei said:
There fine in my opinion.
Since I play both and if you feel there groans are too loud ether use Jake’s perk.
(Which I never do since I feel iron will is a wasted perk slot and isn’t that helpful)
Or get even more stealthy and loop well. I mean I do just fine with ash against nurse and others.
But compared to characters like ace its just unfair tbh cuz survivors are all meant to play the same
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@DcForTheWin said:
https://forum.deadbydaylight.com/en/discussion/comment/1651054#Comment_1651054
No, it doesnt? There is a perk for that, camaraderie I think, but it's only for 10 seconds..
It’s something that they want to have added
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@brokedownpalace said:
Just saw someone complaining about improved graphics and I didn't think that was possible. I feel like the devs could send every player $50 checks in the mail and plenty of people would still complain.
New cosmetics
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It’s also like a mini surveilence for one gen
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1651474#Comment_1651474
Yes, you can.
Reeeeeeaaaally old necro btw I had to re-read entire parts of this thread to gain context again, :P
That being said I still stand by my pre-pandemic self (Pandemic really started to pick up steam around March as I recall) and what I said months ago. You can pick things up with a solid wooden hand, for example you can slip the handle of a mug over the fingers or even the thumb of a wooden hand. You can rotate a wooden hand 45 degrees to the left (it's on his left hand) with the palm facing up and place something on top of it to "hold". Regardless of the fact that you cannot grip with a wooden hand it is infinitely more usable in day to day life than having a gigantic chainsaw strapped to your hand.
Which reminds me of this funny promotional video I saw for the TV series a long time ago that visualizes that exact issue perfectly:
https://www.youtube.com/watch?v=4ceRPg0kd3M
In Dead By Daylight terms specifically, it's true, the wooden hand cosmetic doesn't move (I don't own it but from my understanding this is how it works) however it is still the size of a normal hand and can therefore be used to reach into a generator, and do all sorts of things whether that's as simple as pushing things around or out of the way. A chainsaw is far too bulky to be of any kind of use, especially when considering the animations we currently have, and my very first post describes this "What is it going to do clip through the generator and smack the guy on the other side in the face?"
Even if size of the chainsaw was reduced the animations would look extremely awkward unless they were changed (which we know they won't do, they won't even do it for Legendary Skins, case in point a Greek Minotaur still acts and sounds exactly like a disciplined (yet rage filled) Japanese Samurai Warrior). And I didn't mention this before but it seems pretty obvious to me now, would anybody who's a fan of the Evil Dead franchise and Ash Williams as a character really want to see him equipped with a mini chainsaw that makes him look utterly ridiculous? I wouldn't.
Again, there are plenty of cool looks that he sports from the show that we've yet to see in DBD (I still really want to see that Red Leather Jacket).
See when I saw “broken chainsaw” I assumed just like the engine part all smashed up or something stuck on his hand rather than a full sized chainsaw
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Ash and Jeff: reduced grunts of pain and breathing sounds
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Ash unfortunately, despite being the coolest survivor
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1179237#Comment_1179237
Except it doesn't work like Ashy Slashy's cosmetic. That's literally a hand puppet, you can HOLD things with a hand puppet.
Answer me this: Can you pick up a cup while using a hand puppet of Kermit the Frog? (Without the use of your free hand)
Now answer me this: Can you pick up a cup when your hand is in an empty tissue box. (The equivalent of having a metal box [chainsaw] in place of where your hand should be, again, without the use of your free hand)
If the answer isn't YES for BOTH of these, how the hell do you expect to be doing any of the complex actions that Dead By Daylight requires survivors to do like mend the deep wounds and gashes caused by knives, axes, pieces of metal welded together in a crude fashion, or fix complex pieces of machinery.
If you're still skeptical, think about how easy it would be to do any of these things, with that empty tissue box over one of your hands.
Can you pick up things with a solid wooden hand?
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@ringwinning said:
Or both, which is better? What do you use in your build as a survivor? Geared mostly toward solo survivors but SWF can offer their two cents too.
If I’m playing ace, healing. If I’m playing ash, iron will
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Threw down pallets whenever I could as I thought that they were something to set up in advance
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@Nosferatu3145 said:
https://forum.deadbydaylight.com/en/discussion/comment/1646446#Comment_1646446
It's one perk that makes obsolete the power of 4 killers. If you don't see any problem there, well...
Slippery meat and small game counter trapper, calm spirit counters doctor without a specific add on, iron will counters spirit.
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@Maperson said:
I think it should, it counters stealthy killer very hard, on top of that it doesn't even have any downside to it.
Smaller skill checks, uses a perk slot. Perks aren’t meant to have downsides other than not being able to use more perks or if their effect is extremely powerful
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1642238#Comment_1642238
But this has easy counterplay, you don't even need perks for that:
Ds, don't Tunnel
Ub, don't slug
Dh, wait before you lunch
Why should they Nerf this perks?
Ds is a minute of invincibility
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@Hopesfall said:
https://forum.deadbydaylight.com/en/discussion/comment/1641546#Comment_1641546
that's like telling a survivor to mute their sound
be realistic
What
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@Science_Guy said:
Or, maybe... they realized 60 seconds for a perk you can use on-demand 11 times in a game may be excessive in a way 60 seconds for a perk you can use once per match is not.
This post reveals one thing about the OP: salt.
You don’t use pop 11 times, cop on
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The thing, maybe not a killer but some survivors and a map
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/1649269#Comment_1649269
A bug on your side, you mean? Or maybe you were unlucky and switched the obsession before the sacrifice was completed, which denied the obsession kill. Something like that.
I was using tombstone so maybe it didn’t count
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/1649267#Comment_1649267
Watch out guys, we got a rank 1 survivors AND killer who declared DS is a crutch. You can all shut up now, he has spoken
Well they said I hadn’t played survivor past brown ranks you stupid #########
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1649273#Comment_1649273
You're too late to the roast party my friend
I only remembered what this thread was after commenting that, it was just an instinctive reponse
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@APoipleTurtle said:
You can read it here:
https://deadbydaylight.com/en/news/breaking-barriers-with-cross-play-and-cross-progression
But the general gist seems to be that you will link your account(s) to a BHVR account which should then be able to merge your progress across all platforms and then track it on all of them from there.
It should try to keep the best-progressed versions of all your characters. If you've got a P3 Dwight on one and a P3 Jake on another, you should then have both on all platforms you play on (provided they have Cross Progression support). If you have one character at different levels on both (such as a P1 Myers on one account and a P3 Myers on another), then it will keep the higher-leveled version of the character.
This is just my speculation, but it will probably also track all cosmetics you own so that you (ideally) don't lose any in the merger. This may even allow them to monitor which players earn special event cosmetics while they're available, so that these could possibly be returned in the future in the even any are lost to glitches.
All Shards and Auric Cells should merge. BP will probably merge too, but I don't know if they'll allow excess BP to overflow beyond the cap (so you might want to spend a bunch of it first, but we'll see).
Their team will presumably say more when this feature is ready.
So if cosmetics merge, if I have a p3 ash on pc with no perks and p1 ash on switch with all perks will I end up with a p3 as with all perks?
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To be fair, bill didn’t
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@Almo said:
Pop's duration is being reduced because we found you could spend too much time doing other things and still have it available.
Like decisive strike?
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1640659#Comment_1640659
Slow movement speed which hurts her on larger maps. Even if you use her power for mobility it only takes her x meters. If you use her full power for mobility then she has a full 15 seconds before she can use her power again. Everytime she makes the wrong read with her power shes on cooldown and chasing as a 110% speed killer.
Yeah but making a wrong read is the player’s fault, a good spirit won’t make a wrong read
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/1640419#Comment_1640419
Then you were doing something wrong. My best round was three obsession kills in one trial, the last escaped through hatch, sadly. All three kills were registered towards the challenge.
Must be a bug
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@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1640707#Comment_1640707
You clearly have never played survivor past brown ranks
everyone who likes the bug and dismisses DS as just a crutch clearly don’t know why it was added in the first place
I’m rank 1 survivor and killer, ds is a crutch perk and is not designed to be anti tunnel
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1640688#Comment_1640688
Ive been playing it since 2010, yes. I wasn't talking about TF2
I mean the spaghetti code in that game is insane, I don’t say a similar thing could be done for did but nobody would be bothered
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/1640428#Comment_1640428
Spirit's Mother-Daughter Ring is practically a debuff because it hides fresh scratch marks forcing her to depend and on sound. (Ring without father's glasses)
Have you ever played spirit? Scratch marks are useless. It’s literally her best add on
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1640715#Comment_1640715
Then why have I been tunnled of hook everytime I go against a killer that ds is bugged on?
Killers know that ds is bugged so they started tunneling
That’s not abusing a bug that’s just ignoring ds, I ignore ds if I have to tunnel so does that mean I’m abusing the bug?
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1640697#Comment_1640697
If you have to ask that question, you're either a bad killer or don't play survivor.
Freddy is in no way op
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/discussion/comment/1624044#Comment_1624044
killers have abused bugs too tho?
All of legions bugs, ds bug and the basement bug were/are abused.
Both survivors and killers always abuse bugs when they can
DS Bug isn’t being “abused” lmao