ThePolice
ThePolice
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- ThePolice
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Comments
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@DaddyMyers_Mori said:
Less visible is kinda better for gameplay, no?
I might buy it just for that...
true but if you're gonna buy a cosmetic you wanna see it. I will admit though my first though was PAY TO WIN?
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@Kirarozu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410189#Comment_3410189
No. Maybe you should just get better. I see plenty of killers get 4Ks without slugging or tunneling. You're never going to get better if you only slug or tunnel. Sometimes survivors are better than you. Its ok. Also. theres nothing wrong with them getting hatch either. It's a part of the game. Stop trying to circumvent it. You got a 3k already... why do you have to force the 4k? The killer almost always finds the hatch first anyway. You can walk around uninhibited where I as a survivor must sneak and look for it.
I want the 4K that’s why
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Not a bug
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402094#Comment_3402094
That's not the case at all. I was pointing out that Plague has nothing that will make her compete on a map with lots of safe pallets. Legion with Iri button is out of her league by comparison even though most people consider Legion a "B" tier killer or lower.
what if the legion doesn’t have iri button?
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@Emeal said:
Knight isnt only a ranged Killer, sometimes you need to plop a guard down fast too.
I doubt the knight is really overperforming to demand such a nerf to make him basically useless for new players.
It would raise the skill ceiling and floor for the knight, while he isnt overpreforming hes very boring to play against when he can just plop down a guard
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Also jailer sucks
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Horse meat makes assassin much much stronger but I agree jailer suuuucks
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In my experience nothing has changed except no more dead hard and no more regression perks
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You can, there isn’t any medkits with less than 24 charges. Did you miss a skillcheck or did the killer have overwhelming presence?
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3403124#Comment_3403124
10 euro's vs 3 euro's
i know it's very dutch of me, but i know what I'm going for.
¯\_(ツ)_/¯
How do you get prime for 3 euros??
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No because you still have to buy prime
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@HugTechLover said:
I can’t think of a single hook that only has one entrance to it. Where is this supposed hook at?
There’s also one on rpd in the corner next to the art storage room where killer can stand and block any unhook attempts
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388276#Comment_3388276
-"Plague will always be stronger"
Play as Plague on The Game vs people who never drink until the end. You're a M1 killer with basically nothing. Play the same map as Legion with Iri button+ Julie's mixtape and you ignore the pallets. In fact people will likely stop using them.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388272#Comment_3388272
Right now I am using Overcharge+ Scourge Hook Pain Res but you could use CoB+Overcharge also.
Just for fun I actually used : Bamboozle, Dying Light, Overcharge, Scourge Hook Pain Res. I would not suggest using Dying Light because it is a "win more" perk but in this case it can actually work with Legion.
You’re comparing addonless plague with Iri addon legion on a survivor sided map. Get a grip
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@Ayodam said:
They are about to become a lot stronger.
Not really, it’s always a waste of time to heal vs legion, now it’s just MORE of a waste of time. Plague will always be stronger
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@Pulsar said:
Somehow, Insidious Bubba is being buffed this patch.
No, it doesn’t matter if you’re healthy vs bubba
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@HighwayCatalyst said:
Devs are trying to make the game more accessible, not less.
Then why does nightfall exist
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371770#Comment_3371770
at least we got back to recolors instead of charms or rift fragments I guess
In fairness I’d rather 10 rift tiers over a Ruskin for artist
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@AIexander said:
Not sure in what universe you live in if you think her 3 gen is not as strong as it seems. Her camping ability is arguably much stronger than knight even.
Knight and skull merchant are some of the worst campers in the game wdym? And her 3 gen isn’t as good as knight since she can’t actually hit anyone or apply pressure without leaving the 3gen area
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It could also increase medkit efficiency by 100% on self heal while active
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They could make it so it increases the speed you are healed at (self care or by others) by 100% which is active until you are healed fully, this would have basically the same effect but would work around hemmorrhage
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Surely this is because adrenaline is prioritized over terminus, meaning they aren’t injured and thus don’t get the broken status, meaning they heal. Test this with plague to be sure
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He used to drop his power on himself which would allow you to break a pallet from point blank but they shadow nerfed him, making him unnecessarily clunky
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@Chadku said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320086#Comment_3320086
It's just that sometimes you get curious what perks were used by the killer.
Like choosing between a speed boat or a box which could also contain a speed boat.
I get that but at the same time in some situations it would provide a huge advantage
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@stvnhthr said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318059#Comment_3318059
SWF is an option and not the default play mode. Most players are solo ques so why punish the majority of players to benefit the few?
How does it punish anyone, you’re dead so it doesn’t matter
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@Chocolate_Cosmos said:
I like how they changed the Prime rewards from "limited outfits" to "just some random small reward". No pressure to buy Prime just to get some tiny thing. It's great! Keep the outfits in regular store and not behind exclusive fomo type of rewards. Thank you.
We already have como in the game at this point though
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@RoseyDevlin said:
I love how guard ground minion spotted me on second floor on dead saloon and flew to me to hit me. Ofc every guard killer I met camps the hooked person with their guards. Imagine Nemesis Zombies able to fly and always relatively fast plus get past pallets? Nobody thinks thats just too insane? You should atleast be able to stun them with a pallet or let them go around if you put the pallet there and not ignore everything. Otherwise Nemesis needs buff for his zombies too. I noticed they buffed guard minions, making their surveillance range wider since they walk further.
- Nemesis main power is his tentacles not his zombies
- Guards disappear after an unhook so aren’t effective at camping
- Guards only go through floors and walls if you make a loud noise
- Knight was nerfed recently, making it so he has to have a meter or two of free space to use his power
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3293909#Comment_3293909
Lol. Guards are terrible campers. You'd know that if you'd ever played for him. The survivor ALWAYS succeeds in getting another survivor off the hook, so the guards do literally nothing. Maybe the opposite can happen only in extremely specific hook locations.
And always be able to take away 10% of the gen without any conditions and cooldowns? U good, bro?
Well with carnifex it is a large cooldown since you have to go through jailer and assassin
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@whothis said:
Other addons that work wonder for aggressive playstyle and not 3 gen playstle is the one which makes Carnifax appear twice and the brown one which reduces the Order time by 25%.
Carnifax will break pallet in almost 1 sec so you have absolutely no slowdown on pallets and can run through them and get survivor down.
It isn’t as effective after they nerfed him, meaning you have to step back to use his power
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@versacefeng said:
It's rlly not serious and nobody cares.
It’s very serious
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@Hex_iButt said:
https://forum.deadbydaylight.com/en/discussion/comment/3239671#Comment_3239671
There's 213 perks in the game total right now, and as the game continues with new chapters we get at least 6 more. 3 for each new Killer and 3 for each new Survivor. Then you also have to account for moments where BHVR would add in a new base game perk (like Shattered Hope for instance) at random. Having only 4 perks available each week is not enough, and is brutal to F2P users who don't want to spend extra money and time grinding on DLC if they don't have to just to get 1/3 perks from that desired character.
Simply saying wait the following week just for an 8.5% chance that one of those 4 perks is something you want. Heck its a 2% (Killer) and 2.26% (Survivor) chance for 2/4 of those slots to be what you want. Odds are fairly low, and increasing the slots is a decent enough QoL change that should've happened already.
Otherwise Shrine being reworked entirely is the more complicated idea.
What I love about dbd is that it isn’t F2P but feels like it with the excessive monitization
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@IamFran said:
https://forum.deadbydaylight.com/en/discussion/comment/3232368#Comment_3232368
The emotes are way too much, the meme outfits are not that anti-immersion.
I don’t think immersion is important anymore in this game, YOU might not care about the outfits but I think it’s irrelevant as they both ruin immersion
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Having Dwight dressed up as the PUBG guy or having tricker or having the current Halloween killer weapons doesn’t fit dbd, so shy can’t we have emotes
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3221825#Comment_3221825
Yoichi is very unpopular as well but I think that’s more so down to just how little people actually know his character. He’s an aged up version of the main character from a Japanese horror film.
That and his lack of cosmetics
He’s not even the main character, he’s the secondary character in ring 2 and a background character in ring
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Either Hopefully Negan since he’s basically the main character now alongside Daryl or Rick. I still have a feeling we could get one based on Norman reedus’ instagram post of him with a huntress mask. I would ultimately want a young ash survivor though from the original evil dead trilogy
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This has happened me a few times, my penalty is around 15 mins now :(
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That’s such weird map generation, where was the shack?
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@ACleverName4Me said:
I keep on seeing both killers and survivors complaining constantly on twitter that they are getting RPD non stop. I'm in the same boat, two days ago I got RPD 6 times in a row with no use of offerings.
Today I've DC during loading 4 times in a row because my teammates and survivors I've been matched with decided to bring in an RPD map offering.
Teammates and opponents I don't understand why bring a map offering for something you are actively complaining about? I get it the map has been reworked and you wanna see it (even though it's been over a month and you've had plenty of time to do so) but you're actively making your game experience and others matched with you a game of loading screens.
You will naturally get RPD don't force the entity to take ya somewhere they'd probably send ya too anyways.
Get good or bring sacrificial ward, a lot of people really like the map
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I am going to do this now
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@sizzlingmario4 said:
Neither. Keep everything it currently has, but make it spawn an extra supply crate or two. So it still has the slowdown + information at the start and the exposed effect, but it doesn't help as much with immediately removing sprays from the trial at 5 gens.
Fwiw, I think the exposed effect is fairly redundant and doesn't really add much to the addon when a fully infected survivor can be instadowned anyway. So I don't think removing it would be much of a nerf at all, while removing the start of game infection would just make it really bad.
There are already an absurd amount of sprays available thought
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The main thing I want is young ash Williams (army of darkness)
Harry mason and mr x would be sick as well
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3207451#Comment_3207451
Show me where I said it wasn't a good thing?
Also, show me where I advocated against increasing base regression speed to make it actually do something?
My point is minor buffs to killers base kit is not equivellant to base kit BT and UB (I do think the base kit BT is healthier for the game but the point still stands)
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@GoodBoyKaru said:
You mean like 2.5 stacks of STBFL, tier 1 Brutal Strength, and a mini PGTW on every kick?
Also you don't have to stack slowdown to win. Anything which can interrupt survivors (Infectious, for example) bricks Hyperfocus, which is the common point of complaint.
The only thing I want to see is base regression doubled to 0.5c/s instead of 0.25c/s, with Call of Brine and Overcharged adjusted to max out at 150% each (0.75c/s, and both together would be 1c/s).
So a bunch of very weak and minor buffs, you cannot believe that 2.5% regression is not a good thing as for years kicking a gen was literally useless, how many people do you know that run tier 1 brutal strength
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@SmarulKusia said:
I am, by no means one of the best survivor players, I'd like to say I am above average though.
When the big update came, I was largely unaffected as the only 'META' perk I used was BT, cool. But with all the favourable changes to killer, the game has become so lopsided, that I lose my appetite to finish my games nowadays.
I am getting killers that are only ever winning because they are playing in toxic and scummy ways. Not because I am getting outplayed. Not because the killer is good at playing their character. No. Yesterday, I had a game against a Wesker, I wasn't downed once - He was absolutely dog at chase, failed to hit his dash, and just didn't have good map awareness. My teammates were weaker in chase than me, and unfortunately ended up all being sacrificed, at the expense of him pretty much face-camping the hook. Upon the last hook, it turned into a game of RNG, who finds hatch first. Unfortunately, I don't get anything out of escaping through hatch but saving my item. The killer camped on-top of the hatch and when I ran into the room, he slammed it in my face. Why? Just slam it when you find it?
Game after game, I am running into killers that are simply boosted. They can't chase, they can't pressure gens. They are aware of it, and resort to camping the hook of whoever the poor soul is that got caught. You 'stats' say that you weren't happy with the kill-rate, that it needs to be higher? Are you trying to make the killer role braindead? #########? I feel lied to, and betrayed by BHVR.
The quality of the games are steadily going down, where after weeks of not touching the game, 2-3 games is enough for me to not want to touch the game again.
Tbh the weaker waiting for you to close the hatch ensures you won’t escape via gate
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Pain res/dms is easily countered by getting off the gen when a survivor is picked up or about to be hooked and it incentivizes leaving a hook (not camping)
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/3189690#Comment_3189690
Circle of Healing is better than Self-Care in every way.
Original chapters require buying them.
A majority of new players and some existing players have not bought Mikaela.
Self-Care got massively nerfed.
Self-Care is freely available to all players.
When the good option costs you and the bad option is free, that's what Pay-To-Win means.
Use shards
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“Survivors aren’t escaping as much, let’s just give them back a busted perk to make up for it” hell naw, that’s like if killer wasn’t winning as much so we brought back old ruin/undying or old moris
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/3164069#Comment_3164069
Gates are never too far apart. RPD used to have this issue. Big note on used to.
https://forum.deadbydaylight.com/en/discussion/comment/3164077#Comment_3164077
Then camping and tunneling should be removed as it rewards failure, or slugging for the 4k, as that rewards failure.
https://forum.deadbydaylight.com/en/discussion/comment/3164080#Comment_3164080
Oh yeah, but especially in red ranks, you would need to slug in a 2v1 to get enough emblems to get the double pip for adept. That is kinda the issue. You can have a good game of 10 minutes, kill 3 survivors and 1 escaping through hatch and you'd still not get the killer adept. While you could have a game of 8 minutes, kill 2 survivors, slug the 3rd one and then scour the map for the 4th to get the adept.
How does camping and tunneling reward failure, besides you can’t remove them from the game
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Exactly, the hatch should just be removed as it rewards failure
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2930337#Comment_2930337
Press M2 and follow the auras and there's nothing the survivors can do.
They can do generators