ThePolice
ThePolice
About
- Username
- ThePolice
- Joined
- Visits
- 1,177
- Last Active
Comments
-
Love them both, except the killer should always be able to hear a boon if in the range and obv COH is op
scourge hooks need the effect of basement hooks ALSO counting as scourge hooks, and have them respawn if broken by a dead surv
-
@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2812685#Comment_2812685
That logic doesn't make sense whatsoever.
I guess Haddonfield wasn't a 'new' map, because it's "just Laurie's street from the movie"? Did Midwich not count as a 'new' map because it's "just the school from Silent Hill 1"?
How about characters. Bill wasn't a 'new' character because he was just "Bill from Left 4 Dead"?
It's new to DbD, ergo it's new content.
Rpd already existed in a video game so could just be ported, so not as much effort as creating a map from scratch, so it’s stupid we only get 2 maps
-
@DoritoHead said:
I recognize that some people are just giving their first impressions, and that's perfectly fine. However, a first impression would be like saying "This killer seems kinda bad/ kinda OP, but I can't be sure yet", not "THIS KILLER IS F TIER FKJSDKJDN"
There are so many strategies, techs, and builds with the killer that are waiting to be discovered. Instantly deciding how good or bad they are isn't a smart thing to be doing.
"But Doritohead, this killer is F tier! (or overpowered) This time it's true, I promise!"
I'm not suggesting that Sadako is either strong or weak. In fact, I don't have any opinion about how strong she is at all, and that's ok. Time will tell if this killer is good or not.
“Techs” this isn’t a mechanically intricate killer, it’s basically demogorgan portals with some stealth
-
The annoying thing is, rpd isn’t even really a new map, it’s just the RE2 map with some extra doors
-
@Pulsar said:
I'll look at it.
I don't really think there's gonna be much hype for Sadako. Ringu is cool and I like new licenses, but considering it's not a super well-known franchise AND it was announced months ago, I don't expect there to be much hype.
My prediction is that the Survivor and Sadako will both be extremely OP because that's the only way I see them selling well.
also is it bad that i don't want a new map? the last two were midwich (yuck) and RPD (literally the worst)
? It’s very well known, so is the American version “the ring”
-
@DEMONANCE said:
it's because it offers different lobby animations and voice lines so it has to be a set i believe.
legion does this without sets
-
@Phasmamain said:
Probably due to the unique voicelines and animations the set has
they could link it to the body
-
@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2791206#Comment_2791206
Yes but it also takes the Killer anywhere from 30 seconds to a minute and a half to chase, hit, chase, down, pickup, & hook a Survivor. So factor that into your two minutes.
still not enough time
-
@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2789555#Comment_2789555
The best counter to bubba when camping is just do gens and hope he doesn’t get you with noed since you don’t have time to do bones
Umm...If the bubba is camping; you ahve time to do bones. He's literally not stopping you. Hence; camping.
You only have about 2 mins to do gens over 3 survs
so 3 gens = 80 seconds (about)
2 more = 47
already that’s OVER 2 mins if you do gens optimally AND you’ve gates on top of this and I didn’t even mention time taken to travel between gens, gates, etc
-
@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2791002#Comment_2791002
This is broken part of Dead Hard. And this makes maps worse. Because they can run around pallets forever. And if you catch them, Dead Hard will give them chance. This is why Dead Hard needs rework, it is most broken perk. But why we are talking about Dead Hard on my topic?
Artist is issue and so strong with DMS & PR combo.
Basically someone said that artist + dms needs to be counterable and listed survivor perks that are “counterable” and included dead hard
-
@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2791002#Comment_2791002
Then they get away. That doesn’t change the other counters in the other situations though.
But you can’t counter dead hard for distance, so it’s uncounterable
-
@OnryosTapeRentals said:
Who said BT is becoming base kit?
Lead of design implyed it
-
@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2790745#Comment_2790745
But you can bluff them to use it to dodge for invulnerability, hence it being a counter. Also certain mindgames do trick survivors into dead harding for distance (e.g. running around the shack, they turn the corner into he door toward the window, you backtrack but they deadhard because they think they need to in order to guarantee the vault.)
But what if they use it for distance before u can catch up
-
@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2789642#Comment_2789642
hey I would love this lmao I have Jill at p3 and I use Claire so this would be awesome. But I remember hearing that it was too hard. I don’t remember where but I swear I remember in one of the Q&As that they said it was too hard
I doubt it’s actually too hard, they could just make basically make a copy paste of the same outfit but add blood to it
-
@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2789309#Comment_2789309
Just because a partial counter exists doesn’t mean something isn’t potentially overpowered. You can try and bluff people onto using Dead Hard but that perk is by far the best and most popular exhaustion perk in the game to the point of probably needing a nerf. Clown’s Pinkie Finger add-on needed the nerf it got even though in principle a survivor can dodge the bottles. Same with the old Huntress Iri Head and the old Object of Obsession. Things can be overpowered without being literally unbeatable.
You can’t bluff people out of dead hard for distance
-
@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/2789690#Comment_2789690
It's hilarious but is a bannable offense. This is no different than body blocking someone before ECG, which was confirmed by devs in this forums to be worthy of a ban. Survivors cannot progress the game or the traps will activate and cannot remove them either.
But survivors can progress the game, they can all 99 gens and the ones with no trap can escape by exit gate and the guy with a trap can get hatch
-
Gen can’t regress while entity blocked
-
@alpaca_boyyy said:
Just me or facing even an okay Trickster is just no fun in chases? You cannot loop AT ALL indoor or open maps. Especially when he is right behind you, no counter at all unless you use deadhard to dodge a knife or two... His power is just unfun to go against. id rather have an insidious bubba and that's saying something... anyone agree?
“Especially when he is right behind you” well duh, all killers get a hit when they’re right behind you
-
@GuyFawx said:
What if BT protected the unhooker as well from a hit that would solve his camp game
######### no
-
@ActualPainedFrog said:
https://forum.deadbydaylight.com/en/discussion/comment/2786765#Comment_2786765
Because Silent Hill/Resident Evil fans will drop insane amounts of money for Legendary skins, whereas few people are invested enough in the lore of the Minotaur to pay 3 characters worth of money just to play as them.
But people had already dropped insane amounts of money on them
-
Have you learned nurse yet?
-
I’d rather dee snider himself in his “we’re not gonna take it” outfit
-
@Dionysus42 said:
Everyone is saying 'it makes no sense that exploitable areas were known from PTB and Boil Over wasn't changed'. It makes perfect sense because it's planned. If BHVR didn't want to make escaping from wiggling more common, why would they give it a 6% buff?
RPD library has been exploitable, at least with body blocking (I.E with as little as a 2-man swf), from the moment it went live. They have known about it for ages and will never change it because it's intentional.
If you use alternative strategies such as body blocking or slugging to counteract this intended gameplay, enjoy your ban for griefing.
I will just continue to let them bleed put
-
@konchok said:
The Minotaur skin was one of the first legendarys to really recreate what it meant to use a skin on a killer. It's not surprising that new legendary's have improved on the shortcomings of past designs. But I think that it was fine for what it was and when it was. There may be new skins in the future for Oni where they could do something similar to what they did with Huntress, but they're not going to rework a skin.
They reworked many survivor legendaries
-
Hell priest but only buy the outfit and not the chain because you literally can’t see the chain ever, plus it’s wayyyyy cheaper than chattered and looks better
-
@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2783878#Comment_2783878
😘
https://forum.deadbydaylight.com/en/discussion/comment/2783881#Comment_2783881
Considered it but I had planned on just slugging. Completely forgot about that stupid-ass boon. When they got right back up, they also got to go into deep wound for some reason. I thought that was only if the killer was running a hex but I guess not. Or maybe she had unbreakable and I just had to do it again. I wasn't paying that close of attention...
https://forum.deadbydaylight.com/en/discussion/comment/2783884#Comment_2783884
Who said anything about bullying? Daddy is just expressing rage. He's using a killer he greatly enjoys that can one-hit people and have fun with. They brought four envelopes so I ultimately let the one guy I actually caught go as I got a ton of points out of collecting envelopes. I just wanted to chainsaw people cause it makes me feel better.
If you have soul guard equipped, it will apply to ALL recovering even if there is no hex
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2784603#Comment_2784603
She's not.
You actually don't get enough time in those matches to build muscle memory. Survivors don't care that you're learning and since you can't land a Blink, you can't slowdown the game at all.
Well if you are trying to win, AND learn her then that won’t work, when learning her you have to accept you will lose matches a lot at the start, but as you play these games, you get hits more and more often and it all falls into place
-
@jesterkind said:
I'd say no for the sole reason that Blight still can just M1 loop like any other 115 killer, and Nurse can't loop normally at all.
But you will not win by doing that with blight
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2784589#Comment_2784589
I disagree.
You literally can't play Nurse like a normal Killer. If you don't build muscle memory fast, you will lose a ton of games.
Well yeah, if you try play nurse like a normal killer you will always lose, but if you open your mind you will find she is quite easy to learn
-
@ShinobuSK said:
Nurse is harder to learn but Blight is harder to reach mastery with.
If that makes sense
Agrees
-
@Pulsar said:
Blight is much easier to learn and be good with. But a god Blight still has to break pallets and respect some loops.
Nurse is almost impossible to learn and very difficult to be good with. But a god Nurse ignores everything.
Honestly, nurses difficulty is reeeeally over rated (particularly on PC) she’s just different
-
Yeah I think it would be good as base kit to stop surfs doing gens in killers face
-
@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2782496#Comment_2782496
You don't know that most people don't want them. These forums are a very small part of the player base.
Fair, and while I do enjoy some charms, you have to admit many suck and are purely used to fill up the rift (recolors and 2 dimensional ones) and many are next to invisible on survivors but yes, some like the blight serum, Chinese lantern and the Billy puppet one are cool
-
@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2776895#Comment_2776895
Myself and others like them. They absolutely should exist.
Most people do not want them, and they are a major issue in terms of rift bloat
-
@RakimSockem said:
People just like being dramatic. The same people who will say a wiggle perk is abuseable (even though it's useless on most maps) will then go and defend Dead Man Switch, pain resonance, as a legit strat even though it's twice as busted as boil over will ever be. 🙄
Boil over is waaaaay more busted don’t lie to yourself
-
@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2773077#Comment_2773077
While there are some nice cosmetics, there was nothing for Claudette. I am disappoint.
Nothing for nurse either
-
I mean we have clown (John Wayne gacey) and the doctor (the Chinese anti gaming doctor)
-
@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2773828#Comment_2773828
The peoplemaking charms are not the people who redesign the maps, who are not the people who balance perks, who are not the people who make new Killers, etc.
Basically, making the charms is not taking time or manpower away from map/perk/Killer balance, because they are different crews. it always makes me wince when someone says 'If you'd stop making cosmetics to focus on the game balance...!" because they are showing they have 0 idea how game design works.
In a company of, what was it? 600 people? You don't have people working on what-the-heck-ever. INstead, different crews do different things. And seeing charms does not mean less people are working on maps, or powers, or perks.
Do you not think that devs know how to do different things, besides they could work on map reworks, facial reworks, hell just new cosmetic sets altogether
-
@AngyKiller said:
It's always amazing to meet people who can't comprehend anyone but themselves. Take OP, for example: They don't like charms so they can't understand that other people do enjoy having them. Thus, to them, charms should not exist because they don't like them, and people who do don't exist.
Charms should not exist because they bloat the rift pass
-
@CluelessWanderer said:
No. Holy crap, it's only a 4% chance. A goddam miracle if it happens.
It’s actually 12% since you get 3 tries
-
It’s always been like this, not sure if it’s meant to, but it has always done this
-
@Aven_Fallen said:
No, and at this point, it is out of spite.
Really, FNAF-Fans are so annoying. I remember the Hellraiser-Chapter, all clues went to Hellraiser and yet, even when the teaser Trailer dropped which was crystal clear, some people still thought that Springtrap might be the next Killer.
And now players are asking for Springtrap being the annivesary Chapter, despite it being months away. And if we would not know that the next Chapter will be Ringu, they would speculate if the next Chapter will be FNAF.
I dont have anything against the game (just that it has too many parts, at some points, the concept becomes dull), but the Fanbase really is something else with their wish of having Sprintrap in DBD.
But in general, I think a mechanical Killer is still missing in the game. A full robot or an Android.
Dbd fans are more annoying tho tbh
-
@Valik said:
The reason they are capped is to prevent cheaters and team-ups from taking games hostage to grind.
Without a cap on BP, not only would it be harder to gauge player performance in the post game screen, but it would also encourage boosters to spam BP gains to maximize their yields.
Imagine having a Trapper set traps forever, or a Michael stalking forever. In reality - these cap out the Deviousness category after awhile. But without a cap, it doesn't work - they will just keep spamming what works.
Survivors as is get rewarded handsomely for chases and coordinating with teammates. As it is, after doing gens for a bit and helping teammates - it's your turn to get chased. You don't get the max points in a match by sitting back and gen-jockying without helping with hooks or taking chase. If you want to grind BP - you have to play healthy and take chase, help the team, and complete objectives.
If you take away the cap, nobody will want to take chase - or people who are amazing at chase will get a mountain of BP without touching gens. The entire economy will go out of whack.
IMO they should increase per-match BP a little bit and tweak the scores to promote better behavior, with better payouts for players that play the 'intended' way. Raise the cap to 40,000 BP or something. Other than that, there's no need to ruin the balance or reward players for making the game less fun for others.
They mean the one you can have out of game (it’s currently one million)
plus on your point, Michael CANT stalk forever and trapper getting a high number of blood points from traps is very unlikely.
even at that it doesn’t change the balance of the game and if a killer were to repeatedly do their power to get points the survivor would just do gens and escape
-
@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2771930#Comment_2771930
Yeah just literally remake the entire game for no guaranteed financial benefit after spending an insane amount of time and money. The 850 employees all totally don't have other things they're already working on.
I mean the 850 employees must be just filing their nails cuz this mid chapter was as miserable as they come, and the game being remade would remove a lot of spaghetti code embedded in the game, making bug fixes take much less time
-
@Satelit said:
https://forum.deadbydaylight.com/en/discussion/comment/2771928#Comment_2771928
I'm more than sure that Bunny Feng would be a set if it was released today,I think it only escaped because sets were not in the game at the time.
but my point is they can make hoodies n ######### without having them as sets
-
@SuzuKR said:
Do you realize how much god dang work that would take to literally remake the entire god dang game?
I mean they’ve 850 employees
-
@anarchy753 said:
They say it gives them more freedom to make sets, because they can make things like dresses and hoodies that would either not make sense when broken up into separate pieces, or clip through existing cosmetics.
In reality though, it's because you can't just get the piece you want at 1/3 the price. They can charge more because you have to buy all of them to get what you want.
I find it particularly tasteless that last year we had feedback surveys asking us if we'd like linked sets to be less restricted, to which I can't imagine anyone really said "no thanks, I like being limited." That would probably include removing weapons from the linked conditions for killers, and other extra pieces like the head slot for Janes dress etc that have no reason to be linked to the rest of the outfit. Since then not a single set has been less than 3 linked pieces, and they've pumped out more of them than ever.
I personally haven't seen a single person who likes the idea that they aren't allowed to mix and match the pieces, nor one who would particularly care if their cosmetics clipped a little. In fact almost all the talk surrounding linked sets is about how people hate that they're linked, would buy them if they weren't, or have spent time trying to break the game in order to mix them with other outfits.
They say this but Nancy has mi a le dresses and bunny feng exists
-
I just main nurse now and stomp most of my games
-
@SuzuKR said:
Sorry, but no. You are forgetting DBD was hellishly unbalanced back then and the BP earn rate was even worse than it is nowadays. So that is not a fair equivalent. It was a reward for people that put up with the insanely unbalanced garbage and the horribly low BP rate of earning.
Yeah and it’s never been unbalanced since then and it’s not like we’ve an insane grind now aswell
/s
-
@fblurbg said:
That's a weird way to spell "Hillbilly".
Hilbilly isn’t fun for the hilbilly