ThePolice
ThePolice
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@TheBigGopher said:
https://forum.deadbydaylight.com/en/discussion/comment/2691238#Comment_2691238
Kinda is. The devs are all survivor mains and almost never play killer. Just look at the latest update, despite being the most iconic part of the game killers barely got anything (and they basically made GH unplayable too)
who is GH?
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/2689344#Comment_2689344
Thats quite the logic. Not.
No, it makes perfect sense acc. Getting free health states is bullshit
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You cannot
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I think the original addon should’ve been base kit and nerf the passive chain hunt cuz at the moment his anti loop is ######### cuz of the ring involved and the ratio of skill to reward being so low
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2674611#Comment_2674611
Let me try another way then. Killer hear thunder. Killer enter certain area of map, and suddenly no scratch marks. Killer hear boon totem. Killer now know Shadow Step in play.
How’s that?
survivor work on gen. survivor stop working on gen, gen regresses. Survivor now know ruin in play
How’s that?
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@jesterkind said:
I've never understood the "they don't listen to the community" complaint. There's no evidence of that, unless you take them not immediately implementing popular community ideas into the game as proof that they don't listen- in which case, um, good, it'd be terrible if they implemented every popular community idea.
It’s hard to know if they are or aren’t, on account of BHVR’s mud-like transparency
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@GoshJosh said:
I think it makes sense. Hexes affect survivors negatively, boons do not directly affect killers (i.e. give them slower movement speed, longer attack cooldown, etc.).
Also, not all information is equal in this game. And that's on both sides.
It does remove scratch marks from the killers vision though, so it could be argued that does affect the killer
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There’s a sale on epic games store at the moment for dbd
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2670268#Comment_2670268
"Prediction", by which you mean "guessing and getting lucky".
If that's satisfying gameplay for you, then I'm not knocking that for you specifically, but people tend to put a lot of stock into "prediction" as though it's in any way different to or separate from guessing.
https://forum.deadbydaylight.com/en/discussion/comment/2670271#Comment_2670271
The quickscope is what made the ADS spam function. If he could ADS spam but it takes a second before he can fire, then the free zoning and lose/lose situations wouldn't have occurred because survivors would have time to react and dodge when the rifle is raised for more than half a second.
"People have agreed is a problem" isn't super relevant here. People have agreed that the quickscope is a problem too, this argument's been had for a long time.
yeah some people have agreed it’s a problem, besides if the devs went the pyramid head route and just kept quick scopes and had a slower times to lower sights it’d be g
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2670203#Comment_2670203
Your definition is too restrictive: "taking the game hostage means when someone only leaves you the dc option to end the trial". Mine is: when one role prevents the other to have any gameplay whatsoever. Your definition is irrelevant to balance changes... not mine. My idea has already been tested on other killers... this is why i made the thread to begin with: can you stop crying about it?
https://forum.deadbydaylight.com/en/discussion/comment/2670238#Comment_2670238
Old brand new parts where taking the game hostage (meaning killers had no gameplay): since they could insta-complete a gen. This was busted, and so is bubba camping nowadays. It doesn't matter how good you are, if someone is camped by bubba he can't be saved; nothing can be done about it. It is a problem for survivor's experience... and cannot be neglected under the "be efficient on gens".
you can’t just make up your own definition for words. In terms of dead by daylight, taking the game hostage is bannable and is when the game literally cannot end
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She seems strong with reasonable counterplay
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2667720#Comment_2667720
So, once he hit a certain range, you actually didn't have time to dodge, but even aside from that: You only have the ability to dodge if he fires. If he repeatedly raises his rifle but doesn't fire, you have two options: dodge and weave, thus losing distance and letting him M1 you easier, or run straight, thus making yourself a very easy target for when he does fire.
That's it. That's the reason. It's been talked about to death, I'm not saying anything new here.
Now that they have removed that, though, I wouldn't be against something like a larger hitbox or an improved sensitivity for the ADS.
That’s not quickscope that you described, that’s ads spam which people have agreed is a problem
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My main enjoyment of this game came from playing killer, I love the unique powers and can even have a blast playing the weak killers (legion, trickster) but now, combined with poor balance and sum I find myself only playing survivor, which I don’t find nearly as fun as killer. It’s disappointing to be honest
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@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/2670191#Comment_2670191
Funny fact I think Bubba is just indentet to be this camping mess cause when bought him for barbecue the first perkst I got out of the blood web was literally iron grasp agitation and incidius so the game wants us to be bad people
Camping mess? Bubba’s main strength is in now way camping, while yes, camping is best done by bubba it is by no means his greatest strength
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2670154#Comment_2670154
Old brand new parts weren't taking the game hostage then "since the game can end".
No, they weren’t. I don’t think you know what taking the hostage and I don’t know why you brought up brand new parts
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2670136#Comment_2670136
Yes it does. When you can't get saved or you can't save you don't play. That's what taking a game hostage is.
No it’s not? The game can end so it’s not taking it hostage
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2670070#Comment_2670070
20 meters might be too much, 16 is fine in my opinion. I'm not sure about disabling every killers powers within 16 meters of a hook: because some can't take the game hostage (and it might hinder them too much); but i'd be fine with it.
camping isn’t holding the game hostage
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I think the mentality of nerfing things to help solo q survivors is a horrible idea, this will just make killer even more miserable against swfs, the devs need to buff solo q to swf level and balance from there
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I normally run a normal bubba build (bamboozle, corrupt, pop) with addons to help in chase (award winning chili and death engravings if possible) and I run insidious cuz he’s just so good at camping I can turn a game around if I need to
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2655360#Comment_2655360
No, it makes it much more obvious what the intent was and subsequently much more uncomfortable for people to sit through. Like it's about removing the tool to help people feel more comfortable in the game idk what's so obscure about that.
And let's face it, who even uses any of the Bubba faces? Outside of having them for the sake of having them, which would also be the case were they to be replaced with items of clothing or other accessories, I don't think I've seen a single Bubba wearing one of those faces outside of facecamping the black/Asian survivors in a trail.
I can understand your point, however ALOT of people use the bubba faces, for years he didn’t have any cosmetics and they were his only customization besides prestige and they’re his only free cosmetics to this date.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2655344#Comment_2655344
The tunneling doesn't have to be for racial issues, however when it's been done exclusively to Black survivors while wearing the cosmetic then it's a lot more... Obvious what the reasoning behind it is.
And as for slurs? They're bannable. The issue comes from when they're being racist without saying slurs.
@topic
https://twitter.com/thesistakaren/status/1454882749563736065?t=7cBjRLSeUf9yPeyROYLDKQ&s=19
https://twitter.com/Lillipie101/status/1455583849010900993?t=7cBjRLSeUf9yPeyROYLDKQ&s=19
Last I checked both of these women weren't white and were advocating for its removal- took me around 20 second to find.
https://twitter.com/DyllonKG/status/1459262244861190146?t=7cBjRLSeUf9yPeyROYLDKQ&s=19
As well as this article written under the advice of Karen and Tani, both of whom are black.
People are complaining about it, and not just white people.
Well, I mean if someone tunnels only black or Asian survivors, them having the mask on doesn’t make it MORE racist or anything
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2654505#Comment_2654505
Going back to @ReikoMori's post, since I think they worded it really well- "I get the whole, Leatherface isn't racist argument, but it ain't about the character and people should stop making it about the character."
Stop making it about how Leatherface isn't racist for doing so, because nobody is disputing that he isn't. It's not about proving he's racist, but about taking away a tool and allowing POC to feel more comfortable in the game. If people are using it to be racist and if people are finding it uncomfortable for these reasons, especially then listen to the community and remove it. If you aren't the people who have been historically oppressed from it, then you of course won't understand why it makes people uncomfortable because you simply don't have the experience- it's like asking a lawyer for advice on a brain surgery. Both have different experiences leading to different types of knowledge which makes their opinions far more valid on certain things (as in, for legal issues I'd absolutely go to the lawyer).
What tool? How does the mask help racists be racist? Theyre still gonna spam slurs and tunnel people
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@SunsetSherbet said:
Because I want to combine it with Bamboozle and Fire up and Coup so I have stupid Omega Vaults and lunges
Tier four evil within
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@Shroompy said:
Its not meta compatible because this aint a comp game
Not everything needs to be balanced for the highest level when such a small percentage of the playerbase plays at such level
if the game is balanced around the top level of play, the game will be more balanced overall
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2637394#Comment_2637394
If we really wanna get into it, it also makes you die faster on the hook, as you skip the stage where you scream and go immidiately into struggle.
Did they not fix that? Ik it was a bug years ago
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Nah demo is impossible since he can use killer instinct portal on the gate
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Lore accurate nemesis
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@FlippyKrueger said:
I think it would be nice of Behavior to give some of us late bloomers a second opportunity to make up for it if we missed an item we couldn't find time, money or enough effort to acquire, or even find it in the first place.
I say this because of how desperately I want to get Julies NEVER STOP SLASHING outfit. DX
Julie doesn’t have a never stop slashing outfit
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@Adjatha said:
They put in the perk "Overcharge" specifically to help counter the 'tap a gen' strategy. Except, if a survivor taps the gen and releases immediately, it cancels the hard check instead of counting it as an auto failure (and thus regressing 5%).
If they would just FIX this perk to work as intended, you'd have a response to the tapping issue.
Perks shouldn’t be used to fix core game mechanics
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They did this type of thing before with the bill tome
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Just his addons and maybe his trails of torment
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Nemisis and leatherface
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This is the funniest thread I have ever read
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@ManyAchievables said:
How about a Macbeth Chapter? That would be awesome!
Just about to comment thi
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2593823#Comment_2593823
Sorry, this is a genuine question and not a rhetorical one- what is the relevance of this here? I'm curious, I can't quite see it myself.
The line about cleansing the same had 4 times being a big much
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No, it messes with a lot of killer powers like nemesis pallet break and victor
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I love the nemesis blight outfit, especially the Birkin reference on his right shoulder
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It shoulda brake da totem when the killer snuffs it
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@Dito175 said:
Time is non linear like in nemesis and ph's cases and plague showing up hundreds of years later.
Mutiple survivors are just a gameplay aspect, not everything would translate perfectly with the lore, locking people out of their mains just because there's already someone using that character would be pretty lame.
honestly, it could be incorporated with the lore though, saying the survivors all exist at the same time r sumn
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i always thought time wasn’t linear in the realm so Talbots and blight could both exist but idk
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Shhhhhh
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yeah, waaaaaaay better than being able to choose ANY prexexisting or previously released blight outfit with a special event currency
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Loading into a match as nemisis, so far it’s happened twice on him and nobody else
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The nerf is so bad I’m never playing him again
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Da bubba army is growing
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I saw this too, I’m so confused
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Same on switch as nemesis
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2563127#Comment_2563127
Okay I know you’ve never read the lore but no need to make it so glaringly obvious
Idk abt yum Jim’s but tricksters lore is suuuuuper generic
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@gilgamer said:
Steam wont ban any players but there is a very real chance they will take DBD off of their platform
No there’s not