TheMadCat
TheMadCat
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- TheMadCat
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I stopped to read the end game chat, because in my server, if you dare saying GG, everyone is against you. No matter if you won or lost. GG? Nah, everyone else in the lobby insult you for killing/escaping/dying.
I wanted to be polite and say GG everytime but the fact everyone's angry each time... It makes me super anxious.
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One generator only so the Killer has a better time patrolling it. I think it'll solve my issue when I play a low tier Killer. (Even a S tier Killer because I'm bad.)
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Why do Killers D/C?
Please killer mains. Explain to my why they do this.
Surely killers arn't that salty that they lose a gen are they?
Doesn't it work this way as well? Could we stop the "us vs. them"? This is not a "Survivor" issue. It's a player issue, no matter the side they decided to play. Yes, I've met Killers who DC right before the last guy escaped the match because they got zero kill. I know, it's frustrating, I've been there. So, why losing all the BP made?
People DC in all PVP games when they're too frustrated. Not everyone does that, but I mean, it's not because of the side you play, and it's not only in DBD.
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I would hate it. I mean, to be forced to do it. If I want to drop perks after I used them, I can do it without the game forcing me. Like a challenge I made for myself.
I know you're just making a fun theory but I have to admit I don't get the point of having a perk disabled for three matches. If it's for having more diversity, I don't think it's the good way to do so. Plus, imagine you had to drop your favorite/strongest perks and you are against someone who is able to use these perks again because they had their three matches done.
Running perks should be a choice, not a burden.
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@Corny_Boi said:
They showed an Anniversary cupcake charm during the stream, so that's what we are getting this year
They're speaking about the offerings.
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It's a license. I won't get my hopes up for non-set. But Stranger Things had non-set outfits so...
We don't know.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2961869#Comment_2961869
Honestly being more understandable about the entire playerbase and nice rather than telling them to just play another game... should be nicer for everyone lol.
We know this may never change but that doesn't mean you should be negative and just tell others "go play Prophunt", also because many players few years ago used to play this way different than now. It is quite frustrating to see others telling you "ah okay, go play another game" when you actually like this one. Everyone should feel welcomed for any playstyle the use, within the game rules.
People were hiding when the game was new? I started to play in the end of 2020, were the meta was the one we still have. I remember starting early to watch streams and seeing people running the same perks as now, more or less.
I'm kind of curious about how the game was played before.
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@Kiridus said:
I already run a pretty non-standard build on my two mains, Huntress and Trickster.
For Huntress, I have been running Agitation, Whispers, Lethal Pursuer and Overcharge/Nurse's Calling. Trickster's one is Whispers, Play With Your Food, Bamboozle and, again, Lethal Pursuer.
I don't play Survivor much, but the only Survivors I play that are actually levelled up for something outside of perks (Cheryl & Steve), I run Lithe, Alert, We're Gonna Live Forever and Windows of Opportunity on.
Windows of Opportunity and Nurse's are in the 24 meta perks. :p
You're a meta user!! (I'm kiding. I never thought these two perks were OP. They're good tho.)
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@CakeDuty said:
https://forum.deadbydaylight.com/en/discussion/comment/2958102#Comment_2958102
https://us.v-cdn.net/6030815/uploads/Z18Q8MTCVWDW/image.png
The way I understand it is that they're changing 40 perks, where the meta perks are included. Since we don't really have 40 meta perks in the game, they'd have to be changing some of the lesser used perks as well.
I imagine it's gonna be something like they change Ruin but also change Insidious. One of the best killer perks and one of the worst to even them out and make both equal and viable.
According to their statistics (https://news.deadbydaylight.com/en/news/PerkOverhaul), we have at least 24 meta perks. It could mean we have a good chance of seeing something like 16 neverused perks. I'm kind of excited about it, because I was like: what perks could I run if the 24 meta perks weren't here? And I had a hard time choosing. Especially for Survivors. (I admit I have a hard time removing SB and IW from my loadout.)
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Thanks for showing this. I missed this message. (I'm not the one you replied to but I wanted to say thank anyway.)
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@Kiridus said:
https://forum.deadbydaylight.com/en/discussion/comment/2961820#Comment_2961820
Every time I see arguments against FOV and brightness sliders, its always that they will be an "unfair advantage."
Like, y'know, they won't be options available to everyone or something.
But if there's an ingame slider... It becomes available to everyone, no matter the platform. So no unfair advantage. Unless there's something I missed.
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@ShinobuSK said:
Just change shadowborn and make FOV slider in menu settings, cant be that hard.
But we talking about a game that doesnt even have brightness settings for years so yea...
Also super blurry.
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@IlliterateGenocide said:
The only fun part for survivor is chases.
So I don't think I would like that meta
Same for me. Hiding isn't truly my thing. I prefer having interactions against my oponent... So chases. And with the current meta, I think we already see this is what people want: being chased. I don't play Killer a lot, but when I do, I absolutely hate to look for Survivors who hide. I'm doing nothing interesting but looking into bushes... Chases are also fun as a Killer because I'm looking for a way to mindgame/surprise my opponent and finally catch them... (Even if it's kind of frustrating to end a good chase just to lose 1493529 generators in the same time.)
@GoodBoyKaru said:
I'd hate that, for both sides. No interaction except very short chases, not being able to find anyone since a lot of tracking perks absolutely ruin my brain (I physically cannot use Whispers, for example) and making the grand return to my roots of 200 hours really doesn't seem engaging.
I'd rather the 1v4 meta finally appear.
Agreed 100% about everything you said. Even Whispers. I don't know, I can't use this perk as well. It induces a lot of stress for me weirdly.
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People usually aren't open to change. "Usually", so I'm not talking about everyone. To the contrary, I tend to be excited by changes... So I don't even know which one I prefer. I just like things being fresh and the new UI is perfectly fine in that sense to me.
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I equip BBQ, as well as Surge. If you down a Survivor not too far away from generators which are repaired (or have progression at least), you also get BP for "Damage Generator". So you spend less time damaging them manually.
And Survivor Pudding. But Peanits said in a post that the new prestige system is coming later this summer. So I think it's safe to assume we will get the anniversary event before, where you'll have a lot of BP offering and more chance to get a looooot of BP. (I remember earning insane amount of BP last year... by playing Survivor. Five people bringing an anniversary cake? Jackpot.)
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@Remedicist said:
According to MandyTalk, there will be some base game changes along with the perk changes that addresses why the current meta perks are used so much. Therefore even if some perks like ds and bt get changed, in theory the new base game mechanics should help balance it out as well.
I've heard people saying Corrupt Intervention and Borrowed Time could become base kit. I think BT was kind of teased in a previous live stream from BHVR. But I actually think BBQ could become base kit... I only have doubt because it's a license. BT too, but Bill is available from the start of the game, without us having to purchase/unlock him.
But I'm wondering if we can expect other changes. Like, not only the perks themselves.
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@mustdogen said:
https://forum.deadbydaylight.com/en/discussion/comment/2956835#Comment_2956835
LoL
Face the truth please.
You are the killer, killer don't deserve love .
All they do will be base kit ds and bt.
They said DS won't be base kit in a previous stream.
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@sakuraE said:
https://forum.deadbydaylight.com/en/discussion/comment/2957157#Comment_2957157
but now killer stop playing, and move on to greener pastures.
And next it is difficult to notice SWF by hiding name(maybe profile too)
Why do bear the burden of any player choosing SWF?
I've been playing the game for two years now. Since I started, I've read "but Killers are now leaving". I'm wondering the reason my solo Q is still as fast as the very first time I started to play if everyone is leaving.
Also, if we had the choice to face a SWF or a bunch of solo Q... Who will play against SWF? Probably a few people, but then, if it's like when I turn crossplay off, it'll be boring. I don't know, each time I'm trying crossplay off, I only have the same three/four Survivors and the same one Killer. Like no one else is playing crossplay off but the six of us. There's a moment you know the build/playstyle of the other players.
The issue with solo Q isn't truly the lack of information. It's the fact the matchmaking isn't working properly. I have over 2k hours... Not saying I'm a god player, but I'm done with the "hide and seek, I'm so scared of the Killer" thing. I often have new players in my lobby, no matter if I escaped several times in a row (which should increase my MMR) or if I died a lot. A Killer who seems to be very confused about what to do, a Survivor who's just hiding the whole game because they're scared of the Killer... That is the issue. When I have competent solo teammates, the game is kind of the same as SWF. (I'm 100% solo Q but I've played a few SWF before. A good solo Q team is kind of the same. Unless we're talking about these SWF who use specific builds with a map offering.)
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Is it a Steam description? (Not asking because I wanna put the game in my wishlist... Not at all...)
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2867000#Comment_2867000
Because survivors think that if your perk does anything semi-significant, you should only get to use it sometimes, not all the time. They get to use their perks whenever they want, but killers doing the same is illegal.
You are saying that like people play only one side.
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@Tanadris said:
Game needs to last at least 8 mins; Chases need to last less than 45 seconds with a hit; Need at least 11 Hooks; need at least 20 weapon hits.
If you nail all these criteria, you will get merciless killer every time.
Hope this helps.
Eleven hooks... Like... Three kills is enough?
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Remove everything please, easier way to counter what I dislike.
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^This. I didn't know I've got the Jake's outfit because I had no notification, but when I checked his inventory, it was here.
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Everyone acts like Legion will be S++ tier suddenly. Let's wait the PTB before screaming for a buff that was needed, because Legion had literally no real power. Wait... Power to injure people... Great, no Killer can do it. That was so unique.
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@SpaghettiYOLO said:
https://forum.deadbydaylight.com/en/discussion/comment/2875075#Comment_2875075
Even if they had Wake Up, Resilience, Spine Chill, AND a teammate giving them a Leader boost for a grand total of opening gates 69% faster, it's still more than 3 seconds.
You frankly need all the stars aligned for this one.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2875034#Comment_2875034
I find the pallet breaking boring because there's no counterplay to it. Map wide terror radius is fine though
Not everything needs an absolute counterplay. Plus, if you drop a pallet to a Legion during their Frenzy...
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/316584/am-i-only-one-who-loves-steam-profile-comments
I like the one "touch a girl of you're lucky" cant believe stuff like that and calling people virgins over a game still exist 😂
I'd be far more interested to see their profiles after they leave negative stuff. Sadly I'm on console so I just get stacks of hate messages, still funny though
You can feel the one who insulted is actually the one who's frustrated with their love life. Because honestly, who cares otherwise? But it's also terrible that people assume that every player is a hetero boy. Girls and different orientations don't exist.
@felorapt0r said:
https://forum.deadbydaylight.com/en/discussion/316584/am-i-only-one-who-loves-steam-profile-comments
sure but does anyone above 18+ write like this to strangers online?
I'm not sure being salty stops when you grow up. I've seen stream of older people who insulted the players they went with/against. By older, I mean, 20+, 30+... That was so interesting that I left each time to find people who don't get angry over a video game.
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"Started", so someone was in the process of opening them? Because sometimes, I run to the Exit Gates to start opening them a few seconds before the last generator popped to earn time (if I know the last generator is about to pop). (Or to proc NWO as soon as possible.)
But as GuyFawx has said, if the Exit Gates were fully opened three seconds after the last generator popped (meaning the EGC started three seconds after the last generator popped), it's kind of sus. Even with Wake Up and Resilience (if the Surv is injured), it takes more than three seconds.
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@humanbeing1704 said:
I honestly want the killers to be fundamentally fun to play atleast could be Z tier for all I care
I'd agree but for some Killers, using their power efficiently takes ages. Like, for Trapper, if you don't use the addons, you have to travel the whole map to get your traps and to install them where you want. By this time, you already lost so much time that you don't have a lot left to have fun with your power.
That's terrible because I like Trapper's power. It's fun to make a strategy with the traps, but the time I'm doing the math, Survivors have completed the generators of someone else's match.
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Like, you're matched with people who played the game as much as you?
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@SeannyD115 said:
https://forum.deadbydaylight.com/en/discussion/comment/2874878#Comment_2874878
Iridescent button is probably legions best addon other than the duration add-ons. But I don't see why it needs a nerf. It's the only addon in the game that makes your TR the whole map which makes it unique. Destroying pallets by vaulting is strong but you can't just down someone after you break the pallet. So why exactly do you think it needs to be nerfed?
I agree, it doesn't need a nerf.
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It doesn't counter it if you facecamp or tunnel, as it still happens then. But if you don't, OK.
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I usually ignore the ones who click their flashlight to get my attention... I'm choosing myself who to chase. And if the guy isn't on a generator, but just randomly clicking, I have no reason to chase them. They can keep clicking and waste their team's time.
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2874940#Comment_2874940
Yeah, it was an announcement. They weren't leaving little hints or anything. It could have been part of the deal with the license holders to announce the chapter in advance.
True, we had no hint before the announcement.
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To answer your question without taking into consideration it seems more or less a rant than a real question, no, they don't technically lose points. But they don't earn points because if they facecamp, it means they don't chase someone (no points for it), they don't kick generators or pallets (so no points for it), etc.
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I like to know people's opinion (a perk, a tactic, a chapter, etc.), but I'm also looking for advice (how to play X Killer, which what perks to combine X perk, what's the best build for X Killer/Survivor...).
Before a chapter release, I also like to read opinions about clues, not matter if it's an original chapter or a licencsed one. I had a lot of fun with All Kill and Hellraiser. I can't wait to be back to it for the anniversary chapter. I think it's even more exciting for me than the reveal itself.
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The Cozy Break collection is my favorite as well. But I do like the one with tales (I forgot its name), where Meg got an outfit based on Hansel and Gretel, and Feng Min got one for the Little Red Riding Hood (if I'm not mistaken with the English name). I usually don't play Feng Min but I enjoyed this outfit a lot.
I'm curious to see more for these two collections.
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@cordonrouge said:
https://forum.deadbydaylight.com/en/discussion/comment/2874920#Comment_2874920
im just throwing random concepts around to see if an impostor type of killer could be implemented and how the mechanics would work. dont think too much about the balance of it. that wasnt the point
My point was to give my opinion.
But if we forget about balance, it's a nice idea for solo Q.
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@DoritoHead said:
I don't even think they're intentional as the new chapter just came out. A bit too early for teasers if you ask me.
They announced the Ringu chapter early.
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@JoeyDonuts said:
Does getting camped and / or tunneled suck? Yes.
Does getting gen rushed / looped suck? Yes.
Should you play the game however you want without any disregard for anyone else's feelings? Yes
Last answer is not "Yes". However you want could include cheating. And it's not OK.
But using legal strategies, like camping, tunneling, using a strong toolbox to finish your generator faster, running all meta perks? Yes, because it's allowed.
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@cordonrouge said:
https://forum.deadbydaylight.com/en/discussion/comment/2874895#Comment_2874895
you just have to be creative though. what if it regressed all existing generators at the same speed as repairs? imagine, another survivor sees you already working on that gen, you do the pointy emote, so they leave and look for another one. little do they know.
it would also imply that a gen being worked on by a single survivor would be frozen. this would incentivate survivors to work on gens as 2, all while not knowing if their partner is actually the killer who is gonna jump them or a legit survivor. giving you overall either an insane better than ruin slowdown, or a hit/down with no chase.
Still a waste of time if I have to work on a generator to regress it. Better using Call of Brime: one kick, 200% regression, notification if someone get a skillcheck... But until someone touches it, I can do Killer's things.
If I wanna repair generator, I play Survivor. I understand the idea but I think even Myers would be considered a top tier Killer compared to this one.
People already complain because some Killer's power have nothing to do with chase. So, when you're not repairing a generator, you're a simple M1 Killer?
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@TheGrimQueefer said:
I don't hate any skin on the game. Pretty cringe to say you do.
No need the have two categories (love and hate) for everything.
Agreed. I used to have a list until I found it pretty weird. Like, they're virtual characters, but it's more or less "ugly to me = hate, beautiful to me = love".
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I'd hate the idea of working on a generator as a Killer, especially to give a difficult skill check that no one will fail.
Like, instead of chasing someone, I'm helping them?
Also, solo Q is already selfish enough, so if you add more reasons to be...
As Mandy said, SWF will immediately know.
I don't know. I think no one would play a Killer who has the power to waste even more of their time not countering the Survivors.
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@jarjargist21 said:
I still think it's a licensed chapter as the anniversary chapter is like WWE's WrestleMania. So they have to go big on it. So far all the newspaper clippings are help wanted which is pointing towards FNAF and let's not forget about the comment of one of the devs saying the want balloon animals this year, which FNAF has animatronics that are animals. yes we had obvious hints in the past like Nemesis with umbrella badge and pyramid head's head as the 4th anniversary chapter.
We can't really roll FNAF out until we get more proof of evidence. And so far we got a lot of evidence that's pointing towards FNAF.
Could you link the comment one of the developers said they want an animal? I'm completetly indifferent to FNAF, I'm not desperatly looking for a clue, but I'm curious to read the comment.
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I used to play Survivor exclusively. But it's been a week I'm enjoying the Killer role and... Now, I understand.
I don't tunnel/camp tho, but I see the reason some players do. One chase can cost you two/three generators. So... A second efficient chase and everyone's out?
It's hard to really have fun when you have a couple of hooks at the end of the match because the group was efficient with the resources they have. One person per generator, the guy who is chased looping good... I love to chase! It's really fun! But I see that if I want to rank up, and get the highest reward possible at the end of the season, I have to kill a minimum.
I guess most players don't tunnel/camp for fun, but for efficiency and making sure they can get a +1.
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As a Legion main, all I care about is the new chase music. If I have to lose, I'll do it with stylish look and music!
I've heard people speaking about a Hemorrage addon. But as long we keep the terror radius range addons, I'm good. They are the ones I prefer.
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@Sludge said:
They can't nerf camping or tunnelling, the few killers remaining will also quit since all the nice ones left already. Survivors are just gonna have to deal with the new normal.
Because you know every single player, you know exactly who left and who stayed.
Source: trust me, I know.
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@CheesyBabyBoi said:
that moment when people list some of your favorite perks as useless ;~;
For instance, to take the OP build, Open-Handed is useless because they used no aura reading perk.
Some perks need to be combined with other perks to have a real value, because alone, they don't do anything.
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I completed it a few days after Mikaela was released. How to do it is simple: equip a Boon, find a Hex, bless it.
That's my experience.
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Aren't we supposed to get a Jake's outfit today as well? I logged on yesterday, I logged on this morning, I logged on a few minutes ago... I've got nothing but the news telling me how we are getting rewards.
@MandyTalk Did I miss something for the rewards? Something special to do?