TheHourMan
TheHourMan
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As far as pure lethality and resistance to being killed, the ones who would be the most dangerous to all the other killers lore-wise would have to be the immortal or incorporeal ones.
Spirit, Freddy, and Nurse are all ghosts, and Spirit in particular haunts an obsession and will never rest until they are dead. I'm not sure what to classify Wraith as since he is technically a ghost that travels in the spirit realm, but is also a completely physical being.
Killers such as The Oni and The Plague have had characteristics that they had in life enhanced to obscene levels. Plague is interesting because if the Entity just decided to remove the immortality that it gave to all killers so that they could fight, Plague might just straight up drop dead.
Demogorgon and Oni would be the ones with the most raw physicality. They would unquestionably defeat any other killers in terms of physical strength.
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@I_Eat_Worms said:
https://forum.deadbydaylight.com/en/discussion/106318/lore-wise-who-would-be-the-strongest-killer
spirit and nurse look weak af (they are smaller/skinnier than the default male survivor) they would probably die first in a battle between all the killers
I think you would be wrong aboit both of those.
If you read up on nurse, including her power and addons, her mere presence has such an overpowering aura that it makes people have a hard time breathing. She is a ghost that is themed around suffocation and strangulation. Not something I would want to encounter irl that's for sure lol. I would rather deal with Wraith or Trapper, because at least they are tangible and have to rely on physically attacking you.
Spirit is an onryo, which you can think of basically like Ju-on or The Grudge. I don't think she can be killed. Maybe you could seal her away with some kind of ritual?
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TL;DR so I'm going ti reply to the title of this thread. Distortion is EXTREMELY powerful. I do think you should have a way of getting tokens back though. Like every time you escape a killer who has bloodlust you get a token back.
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@doitagain_ said:
https://forum.deadbydaylight.com/en/discussion/comment/861753#Comment_861753
Sounds like you’ve been playing Identity V
Actually never even heard of it lol. I just thought that would be the only way you could do Puppetmaster since one player can't control all of those puppets manually and still be viable.
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The only time I ever cinsidered AI in the game was with my Puppetmaster concept. (Place puppets on the ground and they chase survivors and injure them if they see them. Really basic 'follow+attack' AI)
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@FixThisGamePLS said:
https://us.v-cdn.net/6030815/uploads/197/SJJSLNDLCIMK.jpeg
Sorry for the terrible photo but I started this challenge with 500bp so I should have 43,200bp in progress right? Or do I need to have all 200k at once for it to count? Can I do this challenge as survivor or do I have to play killer? Anyone know the requirements to finish this one?
It is only points earned DURING the match. Multipliers like BBQ don't count.
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How does a person camp ALL the gens?
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I predict The Alchemist will be a new killer next fall.
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I think both of the people in that string of messages gave me cancer
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Just bring ebony moris with you and use them whenever people strike you as "toxic." That's what I do when I'm having a ######### day in DbD.
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Also her story is solely about women's empowerment and nothing else, which has been a little bit of an issue in Japan off and on throughout the late 1900's and somewhat today due to the trend of groping being on the rise. By the year 3000 I doubt that would still be a thing, but who knows.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/851408#Comment_851408
It doesn't say that exactly. The tournament is called "Tokyo Kick 3000", but the 3000 likely refers to the race length rather than the year, as in the case of the real life car rally, Gumball 3000.
It hasn't been confirmed what era she's from, but when I watched the trailer I saw it as just playing into a kind of urban cyberpunk aesthetic. The clothes, the environment and the bike seemed fairly modern-day to me. But who knows? Maybe we'll get more info from the devs about it at some stage. If she is from the future, I don't think it would be from very far ahead, maybe about 5-10 years.
Neon lights on bike tires do already exist, and for a race that takes place at night, this is something people would be using today.
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@XxkuroxshiroxX said:
https://forum.deadbydaylight.com/en/discussion/comment/854546#Comment_854546
Maybe Rin does know about him, because his katana hung in her house all her life and perhaps her parents told her about him and the katana, like, a family legend or something
Also the mask has been there all that time too.
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Hmm. Well, I think that the spirit still has her genitalia intact, which can't be said for The Nurse or The Plague. I also am attracted to fierce women, so she would match pretty well. We may have to work past the daddy issues. Oh and the ice cold corpse grasp she has may prove to be an issue too
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@White_Owl said:
https://forum.deadbydaylight.com/en/discussion/comment/829136#Comment_829136
For one, we know her gender. That's one mystery that stops being questioned immediately. She's a femalle.
If you refer to the devs calling the Entity "she" it's because in french nouns are either males or females, there aren't neutral ones like in english.
Also, I doubt a multidimentional being can be classified as animal, plat or whatever.
The Entity is a vagina confirmed.
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@Shraar said:
It just seems to me that too many people say "cause entity lol" whenever a flaw is highlighted in the lore, characters, or the insanity of this whole game. I feel like it's a cheap excuse for bad writing: A mystery box, something that can be kept vague and all-powerful at the same time to explain away everything or nothing. It justifies everything. At that point, why should I care about absolutely anything? not to mention, why does it have to be so darn edgy? most of the early dbd lore is so dark i feel like a depressed tween wrote it when they were having a bad day.
if everything is under the entity's control, who cares about the characters? the choices? the story going forward? it's all under the whim of "entity wants it this way" so it's like no character has a bit of agency, which means they're not characters. it's garbage.
am i wrong about this? looking at it the wrong way? let me know. i really think the entity and its motivations need to be fleshed out soon, I will LAUGH if the tome entry on the entity is just some pretentious guy talking about how inscrutable and unfathomable this spider entity is for 5 entries, which is tbh what i'm expecting lol.
Can you give an example of a flaw?
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Plague is specifically mentioned in the lore as being unbearable in the smell department.
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The game is 4v1, not 1v1. Every killer is supposed to be much stronger than an individual survivor. If the killer is more skilled than you or has quicker thinking, you are going to go down no matter what you do. Unless you use an infinite loop with Balanced Landing (which thank god is finally getting patched.)
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As killer, every second you spend chasing someone matters a lot.
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@NMCKE said:
Prologue: Counterplay
How do I punish a killer who refuses to break the pallet and uses Bloodlust to catch me?
I tried using a safe pallet loop to make them break the pallet, but if it's not the killer shack pallet, they still catch me due to their insane speed.
I don't want to stun them because knowing my luck, I'll likely get hit through the pallet.
So, I'm requesting some advice, what should I do to counterplay a Bloodlusting killer? I feel like I'm missing something when I play as a survivor. 😁🤗
Chasing you that long IS the punishment.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/857283#Comment_857283
I think both Pig and Ghostface are stronger than Myers. Great list tho otherwise.
https://forum.deadbydaylight.com/en/discussion/comment/857276#Comment_857276
Ya my ex was from there I know about that man I do have sympathy for you.
I dont think Huntress is too bad as I main her, but when I compare her to PC when I play half the time I'm pretty meh on her.
I have them in the same rank as Myers. Idr if I gave them a higher numerical grade than him, but the pictures ar eordered in the order that they are on the character select screen in each tier
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@TheHourMan said:
I made one a couple months ago that is still pretty true.
https://us.v-cdn.net/6030815/uploads/148/AGL6Y14U1RGO.png
The link shows my criteria and how exactly they were graded.
The Demogorgon would rank at C tier according to this. Average.
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I made one a couple months ago that is still pretty true.
The link shows my criteria and how exactly they were graded.
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About 60% of the time yes I can. I hate it when people go and look for ruin. It basically makes them a liabikity until it's found.
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@lynelmane said:
I'm tired of seeing people misspelling it..
it's Beast of PREY not PRAY
prey = food (animals hunt their prey)
pray = talking to a god (we pray at dinner)
THANK YOU
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@Hoodied said:
Or, here me out, No Mither!
You may be injured the entire trial, but now he is stuck with a choice
Either pick you up and make the power end, or slug you and have you stand up
Mix this with DS and now he has a HUGE decision
I like the cut of your gib. I like the size of your brain.
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Plague is probably my favorite killer to play as. Both of her pukes are powerful in their own way. You are either permanent T3 Myers or a crowd control version of Huntress
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@Jejune said:
https://forum.deadbydaylight.com/en/discussion/comment/850782#Comment_850782
The problem is they dont know what to change it too. Thats it
They want camping to be an option, but they want it to be a very high risk versus a medium reward.
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@Jejune said:
https://forum.deadbydaylight.com/en/discussion/comment/850655#Comment_850655
It doesnt change the fact that i dont enjoy playing gen simulator
Then play a different game.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/850006#Comment_850006
Basically, yes. I don't think most people enjoy getting facecamped. Especially against a Doctor in treatment or a Leatherface revving his chainsaw.
Outside of those two circumstances however, facecamping can be countered with some smart plays by the survivors. At best, you can attempt to make the killer hit the person on hook and freely save with Borrowed Time because of it. At worst, you can force a hook trade and hope your teammates are quick enough do gens and swap out when needed. There are things you can do against facecampers, even if they're risky and sometimes inconsistent.
With old/PTB Legion though, there's no real interaction or display of skill between the chaser and the chasee. The Legion will always down you no matter what you do.
Personally I liked having a killer where a single player could not counter them. Only teamwork could counter them. You had to work together, 4 versus 1. There was no 1v1 against old legion.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/849822#Comment_849822
The issue is that individual survivor skill is negated, just like old Legion. Old Legion took awhile to down people as well, without Frank's Mixtape at least. They were still problematic for the game because the idea is that the survivor you're chasing will go down irregardless of their ability to succeed in a chase. As Scott Jund likes to put it, "you're basically just watching the Legion cutscene", even if that cutscene is a Kojima cutscene and most, if not all survivors end up escaping.
I'd wager this'll be addressed before or sometime after the patch goes live, along with Yui's voice, maybe Oni/some of Oni's add-ons, and so on. We've still got a few weeks.
So basically facecamping
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The solution is to just make Deep Wound timer 60 seconds and go down regardless of terror radius.
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Balanced landing is not being destroyed. It is being balanced to be equally as viable as the other exhaustion perks.
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Nemesis seems amazing. I love it
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/843224#Comment_843224
I highly doubt it, the Trailer only released a few days ago (or like a day or 2.)
And that wasn't even a trailer, it was a teaser. It's gonna be a week or two before we get an official date on this one.
PTB almost always comes out 5 days after the first teaser trailor. This time it didn't. Sometimes it doesn't stick to the same schedule.
Full chapter comes out 14 days after PTB launches if all goes smoothly.
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Usually the PTB comes exactly 5 days after the first teaser trailer. Yesterday was the 5th day, so this chapter is already on an atypical schedule. I don't think it will be today because usually they don't just launch the PTB without saying anything ahead of time.
Also chapters usually release 14 days after PTB launch.
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@beatddb said:
I remember over a year ago, when I first launched dead by daylight and went into a survivor game.
I was crouching the whole map, trying to not make any sound, move grass, run, or anything that would make the killer put their eyes on me.
The first killer I faced was the wraith, I still remember playing on autohaven and hearing his bell on the distance, everytime I did I stood still nervous looking everywhere for a whole minute. I was legit scared and sometimes I ended up DCing because it was too much for me.
I really miss this, now every time I play as a survivor I just run to a gen and lay back on my chair until the a chase begins, no matter the killer I dont ever feel "scared", i think that is something you leave behind while leaving rank 20.
I know a lot of you will feel related to this, so... Is there a way to make a rank 1 survivor scared again? I doubt so.
Maybe... Making killers strong, like, ######### strong. That people the last thing they want is to be seen by them. Where OoO is an "I want to die" perk.
And maybe even a penalty for losing, so people are actually scared to die.
Darker maps and lots of mist can help too.
Obviously, the things I suggested i dont expect them - nor I want to - to be added, is just something that I think can make the survivor gameplay stressing and scary and not the other way around.
Does anyone else has any idea to make survivor gameplay scary again?
More ambience would go a long way really though, there isn't a lot you can do to scare people who have been playing for over a year.
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True, bht Mr. Plinkett review
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Oh hey, they actually didn't Americanize her name. Surname first, given name second in Japan.
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@MedicSpirit7 said:
Wow they both look so amazing the ONI looks freaking huge
Well, an Oni is a japanese version of an ogre, so he should be huge
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@Rex_Huin said:
So did the trailer for The Phantom Menace and look how that turned out.
Darth Maul was at least cool.
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I just had remarkable success with Spasmodic Breath and Bad Man's Last Breath. Just hit someone, switched targets to someone who was doing gens, kept everyone injured and got 4k. Granted, two survs didnt know how to run from nurse, but it wasn't weak.
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There is also a well known issue where certain players can't join any lobbies at all or host a public match. It always happens EITHER with surv or killer. I have never seen the issue effect both. It has nothing to do with player count.
This problem has been present since the game first came out and nobody seems to know exactly what causes it. Usually it lasts for a few days, then disappears.
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It's especially good woth surveillance
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@Decarcassor said:
https://forum.deadbydaylight.com/en/discussion/comment/846892#Comment_846892
Because it only work on basic attacks AND has limited range AND as a fairly long cooldown AND now we know that the "additional" regression is not that great either.
Make it 10% total. Thats 8 seconds off a generator, a nice and easy number to understand. And then either remove the cooldown or increase the range. Then you'd have an allright perk.
The cooldown is shorter than the time it takes to down a survivor unless you get REALLY lucky.
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@beatddb said:
https://forum.deadbydaylight.com/en/discussion/comment/846883#Comment_846883
I meant ignored by the devs, she got nerfed and they never said anything else about her.
It hasn't even been a month yet. Let them take a few weeks to gather data on how she performs.
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As long as it means I don't have to go kick gens, it saves me precious time. Idk why you all think it's bad.
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She literally just got nerfed in the last major uodate. How is she being ignored?
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@Rin_is_my_waifu said:
to revert all the nerfs Legion has received so far, BUT keep the current deep wound timer (it doesn't go down while in terror radious) to prevent exploits?
He was so good back then and I have to confess I played him more than Rin, but now he is worse than old Freddy
Or just remove the deep wound status entirely since you will never get downed by it unless you intentionally try to. Really if they kept legion as a 110% movement soeed killer but made DW timer go down regardless of chase/terror radius, Legion would be in a good spot.
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I angrily groan and cuss, sometimes followed by me walking up to the killer and telling them to just hurry up and kill me so I can find a different match.
