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TheClownIsKing

TheClownIsKing

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TheClownIsKing
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  • This is just my perspective/insight on Ghostface. Take it as you will.

    For any Ghostface that knows what the hell they’re doing, the reveal mechanic is SUPPOSED to be difficult for survivors. The reveal mechanic is a red herring, it’s supposed to trick survivors into thinking “I don’t want to be stalked/exposed, so I better reveal him ASAP” usually without realising or accepting that is exactly what buys GF the precious seconds needed to expose the survivor.

    A survivor is SUPPOSED to approach this the other way around: GTFO and reveal as a last resort, only in such a way that it’s not compromising your ability to focus on where you’re going and putting as much distance between each other as possible.

    You’re going to get exposed. You can only extend the chase as long as possible, or possibly outlast the timer. Compromising your ability to focus on where you’re leading the chase, or compromising safe positioning at a loop JUST for a chance at revealing him before he exposes you is never a sensible gamble to make, and what usually leads to survivor frustration.

    Stop placing a losing bet. Just run.

  • @adsads123123123123 said:

    Wow. I had always thought you were a PC killer. Didn't know you were console.

    Yeah, been a Sony guy for a long time.

  • @WTBacon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1664208#Comment_1664208

    "Worse, it's not okay that minors may be exposed to these either."

    We are worried about minors being exposed to no-no words? In a game about brutally murdering innocent people?

    That name isn’t exclusive to DBD. If I’m seeing it while playing DBD, 12 yr olds are seeing it if that same player goes and plays fortnite as an example.

  • @Heartbound said:

    https://forum.deadbydaylight.com/en/discussion/comment/1664245#Comment_1664245

    https://us.v-cdn.net/6030815/uploads/0EG77LLX50YN/blacksmith.png

    It's the Blacksmith. Get it? He's Black and a Smith. he he he he he

    Also nobody back then was worried about nazis or whatever. You're just being weird.

    That example is at the lighter end of the spectrum of what I’m talking about, and probably wouldn’t take issue with it myself (more out of being naive by not even thinking about it being a black character that’s also a black Smith).

    But I’m talking about things like profile names like “I like killing (insert offensive name for black people)” or “suck my big (you know what)” Just blatantly horrible inappropriate things.

  • @Crowman said:

    Steam allows people to set their names to whatever they want whereas consoles prevent offensive combinations from being used.

    That’s my question though. I wondering why Steam allows this (as open ended question)

  • @Heartbound said:

    https://forum.deadbydaylight.com/en/discussion/comment/1664232#Comment_1664232

    Gaming used to be relegated to nerds. We were not cool in the 80s and early 90s. Not by a longshot. It was also more just friends and family deals. Now gaming is mainstream and society decided they wanted to jump in and force their rules on us. That's why they've failed to penetrate gaming culture.

    None of those ists or ics existed back then. It's new. Trust me.

    I’ve been gaming for 3 decades.

    It’s not my nature to imply death and violence on anybody that isn’t a white male. Not even in a joking way.

    So.... it’s supposed to be normal for most gamers to behave (or present themselves) as no different than a Nazi?!

  • @Heartbound said:

    The honest answer is Steam has been around for a long time and gamer culture just hasn't really gotten into all of the offensive isms. As a whole the community just doesn't care.

    I know it doesn't seem like it now but the triggering is just a fad. It'll go away just like pogs and digimon did.

    Racist, homophobic, or sexist language being viewed as ethically and morally wrong is not a fad. (Language that could also potentially be seen by people under the age of 18).

    You’re kind of implying that gaming has been around for ages but gamers don’t grow up.

  • @noctis129 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1664123#Comment_1664123

    I'll gladly provide video. But where do I upload the video?

    YouTube.

    Then create a support ticket on DBD website with a link to your uploaded video.

  • @noctis129 said:

    https://forum.deadbydaylight.com/en/discussion/196441/only-noticed-since-crossplay-why-does-pc-allow-such-vulgar-disgusting-profile-names

    I believe in freedom so, ppl can name their username whatever they want. Idk why ppl get offended over everything.

    Anybody is free to do what they want in a private setting. In a public space though there needs to be rules and etiquette. It’s not harmless to have a publicly displayed name that seemingly incites/implies violence against a race or minority (for example). Worse, it’s not okay that minors may be exposed to these either.

  • Just because DS hasn’t yet been changed, doesn’t mean it is not being looked into. It’s a tricky perk to balance.

  • @BigTimeGamer said:

    considering all of Freddy's strengths, i always felt it balanced out

    This.

    And Aura Blindness exists.

    The last thing an OoO user wants against Freddy is to have Aura Blindness where they can’t see him, but he can almost ALWAYS see where you are.

  • @brokedownpalace said:

    It's not true that as soon as you start unhooking the trap triggers. Once you can press the unhook button do so and your character will position themselves correctly and it will not set off the trap. Once you unhook or are unhooked, immediately crouch THEN move.

    Although correct, my biggest issue with this counter play is Hag is usually heading right back to the hook anyway: she arrives before survivors have managed to get out of range of the traps, making the effort of avoiding setting traps off a complete waste of time, and exactly why I hate Hag so much.

  • @Dabihwow said:

    https://forum.deadbydaylight.com/en/discussion/comment/1663978#Comment_1663978

    In my opinion survivors are sometimes the most childish part of this whole community

    They can be, but killers don’t get a free pass. There are killers that rant about genuinely serious problems, and those that complain everything is unfair unless the survivors just stand still and take hits.

  • Honestly, I think Gearhead is given an unfairly bad rap.

    • the 2 hit requirement isn’t that stringent. It’s something that’s going to be occurring anyway, and frequently, ensuring the perk will activate rather frequently, more often than not usually upon a down. In comparison to other gen info perks, Gearhead has a better ratio of killer control to survivor control.
    • The 30 seconds is more than generous. All a killer needs to know is where to go to exert pressure next.
    • Gearhead has very little tell. I.e. there’s really no way a survivor would be able to suspect Gearhead is at play. They’re more likely to suspect Surveillance or Discordance is being used before they’d ever consider Gearhead.
    • It’s only counters are: not being on a gen, RNG not providing skillchecks within 30 seconds (not improbable but not likely either), or consistently hitting great skillchecks. I think killers greatly over estimate how many survivors are skilled enough to never miss a great skill check. If there is a player out there that can show a flawless track record of always hitting greats, and provides indisputable proof of this, then I’ll eat my words.
  • @Boss said:

    https://forum.deadbydaylight.com/en/discussion/comment/1663900#Comment_1663900

    Well your mistake was thinking i'm an expert, or at least that i made that with balance in mind.

    It was just the first thing i thought of and wrote it down without second thought. 😋

    Lol, ok.

    Well it’s refreshing to see honesty about not considering balance (I don’t mean that in a snarky way)

    Well I’ll give you this: you thought of what would be effective.

  • @Ramxenoc445 said:

    https://forum.deadbydaylight.com/en/discussion/196080/im-being-sick-of-told-what-i-can-cant-use

    Franklin's is a waste of a perk to me. Especially now they don't lose charges and can still pick the items up. Sure if they don't go get it the entity takes it, but I'm not guarding it so they can go get it. Just my opinion though but as everyone is saying use what you want.

    Nah I LOVE Franklins. It sets up ridiculously easy extra hits because you just KNOW Blendette is gonna panic and try and come back for her purple flashlight or key before it disappears.

    If you’re not patrolling within range of the dropped item, the killer is using Franklins wrong, and ignoring an obvious and predictable survivor behaviour.

  • @Dabihwow said:

    Play the way you want man,I play clown in Red ranks a lot and I still enjoy it

    Same, and a build I often run is Distressing, Coulrophobia, Sloppy, and Forced Penance (I want to keep survivors injured).

    And I’ll STILL get survivors RQ, or send awful messages complaining about Clown and my strategy. But from the same match I’ll get messages from different survivors saying I’m a trash noob for using Clown and “bad perks”, AFTER THEY’VE LOST. Go figure...

  • @Eorpwald said:

    Imagine the killer backlash if a survivor said they wanted to use DS, Invisidette and purple lights.

    Just use whatever you wanna use. Am perks and tactics are valid. Now stop making pointless threads about nonsense for attention.

    Be respectful.

    Its ironic that you support them playing however they want, but tell them what they can’t post on the forum that’s related to DBD.

    Just be kind. Unless they’re breaking forum rules, keep that kind of opinion to yourself.

  • @Eareland said:

    https://forum.deadbydaylight.com/en/discussion/comment/1662999#Comment_1662999

    I can see why you like this kind of playstyle. Big terror radius Doctor has never been my type, that's why I don't use those addons or M&M. I have tried Dark Devotion on Myers only, it's funny perk, although not really my style either. I'm chaser kind of player so I use Doc addons to help me hunt down survivors and to locate them without Static Blast. I use Static Blast yes, but I think 32m terror radius is fine. But I will not forget your idea.

    Thanks tho.

    Just give it a try for fun one day. The point isn’t really about the massive TR during a chase (although it does increase the chances of catching all 4 survivors in the blast).

    The fun is really in survivors constantly having trouble judging where Doc is if they don’t actually see him. It’s much harder for survivors compared to simply not hearing a TR at all like with GF, Pig, or Wraith.

    Sometimes survivors will start ignoring the TR all together because of all the false alarms, allowing Doc to walk right up to survivors not paying attention for easy free hits.

  • @Raz_ said:

    well.. i have a feeling the devs dont care anymore about the solo survivors in this game, killer mains wont belive that but yes solo survivors exist in this game.

    i find it kinda funny that in the last 9-12 months the devs made a lot of things for the killer side but forgot that there is still some survivors playing the game especially solo survivors.

    most maps got fixed and balanced, most maps have dead ends 2 good pallets and the rest is mostly unsafe and killers will only bloodlust it, 2 years ago you could carry the game as solo that is not possible anymore but not only that now you also have potatoes what is the next thing i wanna talk about, no good matchmaking, no ranking system, you can have three rank 1s in your lobby but their skill is the same as someone who is rank 10. now imagine this szenario against a good rank 1 killer, how is that fair?

    the next thing, survivors have a hitbox of my XL sized refrigator, killers have a 10 meter lunge, Bloodlust the killer can braindeadly just run in circles AND even tho he miss a attack and you juke him on the unsafe pallet he doesnt lose his bloodlust you pretty much reward a killer to chase a survivor for 5 minutes, aim assist aka hit detection or how do you call it again devs? the killer can hit to the right while you're in on the left and you will still get hit somehow what makes jukes, 360ed and all that stuff unnecesarry. dedicated servers made the game experience even worse. we asked the devs to add a "killer ping" but they said that isnt necesarry.. well the hit validition or whatever you call it also not working, and i dont even wanna mention the huntress hitboxes. getting hits from mile away takes just the fun of me.

    lets move on.

    with the broken matchmaking you get baby killers who are somehow rank 1 and when you manage to loop them for a while they just facecamp or tunnel you. did you ever did something about that? no, right. again rewarding a killer for bad decisions and bad play while the person who played well gets punished.. fun right? meta perks right? i wish i would use them every match.

    Moris and Insta down also very fun, yeah survivors have keys but i never use them.

    and stop saying "oh but these things are for SWF on comms" BUT IM NOT! stop with the mentality that you play every single match against a SWF on comms, im sure 90% of killers never went against godlike SWF groups.

    and just because people say that devs react to it and make the game experience of solos worse just because they lost one match against some coms player. comms doesnt mean godlike just saying.

    what did you do in the last months for the solo survivors devs tell me? well, i can tell you what you did, you buffed kindred and thats it. Killers get more and more good perks while survivors get crap. the only thing what survivors got is soul guard and this perk is so situational that its a crap perk as long you dont use it with other perks.

    honestly i would be fine with everything i listed when atleast the hibtoxes werent big like my refrigator.

    this game gets worse with every update. its just not fun anymore with all the issues. do something about these issues or soon everyone will become a killer main. one is for sure i will not touch survivor again as long you didnt fix atleast the ranking system so we can get again some decent survivor in our teams instead of all the meg mains crouching around while there is not even a heartbeat.

    Of course they care. Just look at Felix and his perks. They’re all designed around self reliance whilst also still being a useful team asset.

    Many MANY recent survivor perks have been designed with solo players in mind.

  • @Boss said:

    Complete rework.

    Gearhead

    Survivors who are repairing Generators within your Terror Radius reveal their Aura.

    Survivors who stop repairing Generators within your Terror Radius reveal their Aura for 1/2/3 second(s).

    I usually respect your expertise, but that sounds a bit too strong as a tracking perk, that leaves survivors very little counter.

    • Discordance = don’t work together on gens
    • Surveillance = tap and run
    • TT = get off gen before pick up
    • BBQ = get within range or into a locker.

    Your Idea would mean most survivors knowing they need to let go before hearing the TR would only know until they hear the TR, by which it’s too late. I think that would need some sort of cool down on a successful reveal, like IAE.

  • @Ecstasy said:

    https://forum.deadbydaylight.com/en/discussion/195845/you-all-really-have-forgotten-the-entire-purpose-of-thanatophobia-haven-t-you

    I'm way out of my depth here when it comes to the question of intent and certain mechanics doing the whoozas and the whatzas cause I'm just your average joe 6 hook. But I knows my logical deductions and I don't think your argument really holds up well.

    Your entire position is a stack of cards resting on the assertion Thana is meant to do X, though you never really justify how you come to that conclusion. It's begging the question, and if it falls apart so does the rest of what you're saying.

    If it's pure assumption, then it would seem even more logical to deduce that there's clearly a dual purpose where, as you've said, it (A) creates another downside to NOT healing (ie the gen speeds) as you've said, but also (B) prolongs the healing process in order to better triangulate and blink to that survivor.

    The inherent perk synergy of Thana very much suggests to me that its about creating that "damned if you do, damned if you don't" situation for survivors while balanced by being very situational for the killer where you'll rarely be getting those full reductions, the effects won't last that long, and the utility of the perk diminishes as you thin the heard.

    But there's another wipeout argument left on the table here still: even IF you're correct that's the original intent, well... so what? Why is that even relevant, and what makes that superior to what you're claiming is an emergent (and wrong) way of utilizing the perk?

    Nurse was released at a time where there were limited Killers, and limited ways for survivors to heal: Self Care, Med Kits, a Teammate, or Adrenaline.

    It’s quite obvious at the time that it was kept in mind that Nurse would have trouble hitting moving targets with Blinks (at the time, while she was still fresh, well before she had been mastered by many). Her perks were designed to encourage a hit and run style, and help players land easier Blinks. Pretty much A Nurses Calling is the main support to her power, with Thana intending to be a nuisance to survivors that they heal whenever they’re able to. Stridor is there for Nurse to still catch out survivors with Blinks when they’re not healing, but can quite clearly hear exactly where they are.


    When you take a really deep dive into all killers you’ll see that a lot of thought has been put into how (most of) their perks synergise with the killer.

  • @Jill10230 said:

    https://forum.deadbydaylight.com/en/discussion/195845/you-all-really-have-forgotten-the-entire-purpose-of-thanatophobia-haven-t-you

    It is however the only solution to stop the rush gen..

    I watched a video of a Freddy on the PTB, a survivor alone on a generator it takes..... hours... There is also the perk of Myers, more others perks like ruin... The gen rush is the enemy of the killer and I think that Thanatos combined will ruin the gen rush (i hope) !

    Lol. You newer players have NO CLUE just how long Freddy could make gens take before his rework.


  • @YaiPa said:

    I think y'all overhyping old Freddy a bit too much. It wasn't good in any capacity, he had no power, he had to wait 7 seconds to hit someone, he was super add-on dependent (either the 2 blocks or z block and pill bottle, or maybe class photo), he had no map pressure, since the slowdown and the aura reading could be shut down in a matter of seconds, he could get cucked by adrenaline and unbreakable, he had no chase ability, auto-aim cucked him a lot and overall he was insignificant. I could easily remember teabagging in front of a Freddy while I was about to sleep, finishing a gen in front of him, rescuing or being rescue from a hook near the gates.

    freddy was straight trash, literally waiting 7 seconds to be a trapless trapper, that's why devs ovebuffed him with the rework.

    • he had 7 seconds to get into POSITION. Using Dream Demon right behind a survivor was a dumb move.
    • he was fine without add ons
    • he didn’t need map pressure. He had all the time in the world to get rid of pallets and keep tabs on what the survivors are doing.
    • the slow down was a red herring. Getting survivors constantly repeatedly focused on waking up over and over was the stall strategy.
    • old Freddy wasn’t trash. There were many players just trash at using Freddy. They didn’t understand how exactly Dream Demon is supposed to be used, like doing dumb stuff like I mentioned before: using it right behind a survivor rather than use the 7 seconds smartly.
  • @Heartbound said:

    https://forum.deadbydaylight.com/en/discussion/comment/1662470#Comment_1662470

    <3

    I really legitimately think Doctor teaches fresh killers a lot of bad habits and hinders their growth as a killer because they don't learn the fundamentals that are finding a survivor, knowing how to cut loops properly, but he is a fun character with neat cosmetics.

    It's just...once you know where survivors spawn, how to run tiles etc you really don't need the Doctor's power. You can play Nurse or Huntress or even Trapper and get more of a result. You can really tell when a Doctor has molevision because good lord he struggles. He'll use his static shock, assume nobody's in the area when you're right on the edge of his terror radius and never looks around for survivors in the distance. Calm Spirit breaks those Doctors no matter what they run. They don't have the skillset to sniff you out manually.

    There’s a significant difference between a Doc that only knows how to use the power to find survivors, and a Doc that knows how to use Madness to waste a lot of the survivors time.

  • @Eareland said:

    Hi,

    I have played The Doctor a lot and it took a lot time before I found my favorite perk build. I tried a lot different good perks like Sloppy Butcher, Thana, Pop, Haunted Ground, Discordance, etc. but they didn't really feel so good and funny in my hands and I rather do not use same perk build for every killer, like let's say the most common used perks Undying, Ruin, Pop, BBQ, etc.

    So my current perk build is Save The Best For Last, Blood Warden, BBQ and Rancor + Discipline (Green/Purple) & Restraint (Any) addons.

    I try to avoid my obsession (unless I hit him/her accidentally or he/she annoys me) and I try to focus more on chases than protecting the generators. I kick gens sometimes when I have time, like after hooking someone. So far, most of my matches have been pretty good (at Red Ranks) and I have killed my obsession many times.

    However, it's sad that I have to rely on slugging (at the endgame), because I know that if I open the gate by myself, people are gonna think that I have Blood Warden and they stay away from the gates and hide, so it's better that I force them to open the gates themselves. Once I spot my obsession, I try to force him/her to open the gate, next I hook the slugged one and then I go and mori my obsession. It's amazing how many times I have moried my obsession with this kind of strategy. So basically my murder count relies on stupidity/bravery of survivors. Also, Doctor's addon/Static Blast helps a bit to find my obsession and they usually do not leave or open the gate when all the gens are ready.

    So do you killer or survivor mains or neither believe that my slugging playstyle with this kind of build is justified because I want to have fun? I have received salt few times, but usually not from obsession, which is kinda weird tho.

    Also, do you think that The Doctor is OP, generally, with or without addons, etc? Someone said after the game that The Doctor is OP, but I have never felt that way, tbh. Some surroundings can make him look so OP, but aren't the most of the killers that OP with some addons and perks, anyways?

    Thanks you for reading all of this 😁

    I still think that the MOST fun build is Confusing Terror Radius Doc.

    Monitor & Abuse, Dark Devotion, Calm: Carter’s Notes & Class 2. Other 2 perks can be whatever you want.

    So when Static Blast is ready, out of a chase your TR will be 38m.

    When you’re in a chase with a survivor your TR jumps up to 54m (this is when Doc should use his Static Blast as Doc has the most coverage at this point).

    When Static Blast is on cool down in a chase the TR drops down to 26m.

    Out of a chase while Blast is STILL on cool down the TR drops down to a measly 10m. This is when Doc can get really easy hits on survivors not expecting him to get so close so quick.

    Survivors in Madness 2 will randomly hear the edge of the TR at odd intervals. Survivors in Madness 3 will hear this constantly, again allowing for easy hits when they’re trying to snap out of it (they think you’re still far enough away to safely snap out of it).

    When Doc hits The Obsession, then they will be causing FURTHER confusion running around with a 32m TR, while Doc can be EXTRA sneaky Undetectable for 30 seconds.

    This build causes SO MUCH confusion for the survivors because unless they can actually see you then they’re constantly going to have difficulty judging how close or how far Doc is, and even when they DO hear the TR they don’t know if it’s a fake TR due to Calm, or the real TR.

    Loads of fun. Great on indoor maps.

  • @Ramxenoc445 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1661645#Comment_1661645

    Yeah no mither will probably guarantee they either slug you last or not at all

    That’s kind of one of the points of No Mither. You break up the killers momentum if this strategy is noticed by being the survivor that intentionally runs in to take a down. The killer is kind of forced to not ignore you on the ground, giving your teammates a bit of a reprieve

  • @evil_one_74 said:

    https://forum.deadbydaylight.com/en/discussion/196026/somethings-got-to-be-done-about-slugging

    Agreed.... Sadly, some killers try to end it before it even begins, and they get their fun from that. I can't stand it. It's no fun at all. I like your idea about a faster recovery speed. My wife had this idea, and I'm with her. After being slugged for x amount of time ( say 15 seconds ) you get up automatically. Anytime you're slugged. I know that would cancel out unbreakable and no mither, but think about it. Killers would lose their minds. They would have to put in some skill, and effort to get kills. Take away unbreakable and no mither, and replace them with two different perks.

    No....

    It’s already been repeatedly addressed that it does not matter HOW pristinely skilled a killer is. At high ranks survivors simply do not permit the killer the time needed to be picking up, and carrying, and hooking every survivor that is downed from a chase.

    Well... not if the killer DOESN’T want to lose.

    Slugging purely to be a troll is not ok. But slugging as a pressure strategy is 100% necessary. A killer that’s aware that other survivors are nearby after a down, or actually spots other survivors after a down, yet chooses to ignore them, is frankly highly likely to lose no matter how good at killer they are.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1662421#Comment_1662421

    I Mean rn bloodwarden gives none as well since the meta is always 99...so i mean... (at least good teams 99)

    Hence why the killer opening a gate themselves is an option.

    Heck I do it all the time even without BW. Hook a survivor in the shack basement and it’s also near a gate? Sweet. I open that gate to start the timer.

    Pressure is on now survivors.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1662417#Comment_1662417

    But Isnt that the point of bloodwarden to punish people for Not leaving if they decide to?

    No, the killer ideally wants to secure additional hooks from BW

  • @tenoresax said:

    I just had a 25 minute match.

    How on earth did it go for 25 minutes? I'll tell ya, immersive asswipes.

    All dark prestige outfits, two of them Claudettes, Urban Evasion, Sprint Burst, Diversion and DS up the #########' wazoo, can't forget the Yamaoka offering and 3 Purple Reagents.

    at the very least least 20 or so minutes of the 25 I spent in there, was just me walking around searching, they did a single gen and just kinda hid for the rest of the game.

    Why do people do this? Do they find it fun? What's cool or funny about doing nothing and wasting 25 minutes of your own time and another person who just wants to play the game and have fun?

    Whispers

  • @Aven_Fallen said:

    And then there are people who want to remove Looping from the game. The outcome would be what you described. I honestly take every Loop over a highly immersed team.

    I had one game where the Survivors were so stealthy, I only found one Bill the entire game. After hooking him twice and finding him for a third time, I simply let him go, because I honestly felt bad for him being the only one who actually wanted to play the game. Nothing wrong with Stealth, but it is not much fun to play against IMO.

    But my game was an exception and so was yours. It happens, but luckily its rare. And to be fair, some people simply like to play stealthy without any bad intent.

    Yeah I’m a stealth survivor. I’m usually found after everybody else has been hooked a few times. I’m not doing it to troll. I just play cautiously.

  • It’s not ok but we know many do it, even the ones that will admit that players shouldn’t do it.

    Lets be honest. The game regularly induces frustration that clouds our judgement and sense of reason.

    As long as it’s not a blatantly promoted or encouraged behaviour, that’s kind of all I care about.

  • @MadLordJack said:

    That's not slept on, it's just not that effective against survivors that are paying attention. The generator literally spews blood as the map-wide whoosh plays.

    Yeah, generally this only works if the gen has some distance and is out of the survivors LoS, unless trying to trick the survivor into running right back into you.

  • @ToxicMyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1662367#Comment_1662367

    I want you to ask people. Ask them who uses thana to make people heal. I'm actually interested because i have never heard someone use it to make people heal. I personally used it as a slowdown to keep them injured.

    My point is that is the intended purpose of the perk, what it was actually designed around achieving.

  • @adsads123123123123 said:

    You make it sound like healing is a bad thing. Ok. They heal, so what?

    I didn’t.

  • @Unifall said:

    Thana is a below average perk tbh. After the nerf its even worse imo. It has to be paired with sloppy to even get any use out of it. The reason it was used was to help slow down gens and healing. Survivors won't go "omg 5% debuff we need to heal asap!" Most of the time they'll just stick to a gen injured or not. But now its even easier to heal.

    How do you ENCOURAGE healing by SLOWING healing?!

    I don’t think you read my post.

  • It sounds like the only way is to pay for the rift pass and and also pay 100 auric cells to bypass tiers.

    So it depends how badly you want it.

  • There are still some of us that buck the meta trend.

    Distressing, Coulrophobia, and Sloppy Butcher for the win. Great slug build.

  • @Robotman200 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1659767#Comment_1659767

    Ok but I would do that with old thanatophobia anyway, if someone is already there why wouldn't you heal them? I thought the point was to want to try to get to the survivors that are injured to remove the penalty. Not do what the same thing I already do.

    This is why they couldn’t simply increase the numbers on a global debuff because the longer healing would take, the more likely survivors might not bother even if they COULD heal or be healed, especially when stacked with other healing debuffs.

  • @MadLordJack said:

    Or... Maybe don't hang around in one area? Maybe don't immediately try to pick each other up all the time? Maybe take a little responsibility for setting the killer up for victory? It's as much on you to avoid a snowball as it is on the killer to create it.

    I regularly run Distressing, Coulrophobia, and Sloppy on Clown (or Doc), and in my games it’s absolutely necessary to slug regularly to get any kind of upper hand on the survivors.

    What astonished me though is the amount of survivors that are just super impatient and will try to revive slugs while I’m still very close by. Some even actually leading the chase right back to someone downed in the hope they can “tap” to get them up.

    Of course my loadout just ensures I ALWAYS get easy hits on whomever is healing, and whoever is on the ground stays there.

    You’re right. Most survivors highly contribute to that kind of snowball for the killer because so few survivors value caution.

  • @Dreamnomad said:

    The real question is if you are expected to buy the game and all it's add ons and start from scratch. If there is cross progression that would be amazing. I just don't think I have it in me to start from nothing. This game is such a grind....

    They’ve already publicly stated that owners of existing PS4 DBD get a free upgrade to PS5.

    I couldn’t imagine anyone needs to start from scratch though. That would kill the Sony player base

  • @Yamaoka said:

    Haven't really read much about next gen consoles yet. Is there gonna be much of a difference between the Series X and PS5 performance wise?

    As far as I can tell, not really (for all intents and purposes). Of course there are differing numbers, but the differences won’t result in significant differences.

    Sony haven’t publicly shown how well existing games run on PS5 other than Spider-Man (which insomniac then went all the way with by doing a remaster, because why not if you’re already tweaking the game to show off new hardware).

    But if the public tests of the new Xbox’s are anything to go by, we could likely expect ridiculously fast load times of the initial boot up of DBD, and finally get consistent 60fps (except in cases of unavoidable server lag due to the quality of other players connections)

  • @Suvakita said:

    I never see anyone using this perk...

    If you’re in a chase with the killer quite close behind, it won’t help much.

    Lightweight is really for when you’re just traversing the map normally (if the killer randomly comes across your scratchmarks while patrolling, there’s a high likelihood they’ll quickly lose track of the trail and not figure out where that trail leads), and to juke the killer if you ALREADY have some distance on the killer.

  • @TheCoolDBDGamer said:

    I trust the developers will optimize the game and fix the low fps and increase the graphics to like pc-standards.

    If gta 5 runs extremely well on the ps4 and is getting a remaster for ps5 and runs better, Dbd can run fine as well.

    My running theory is that they’ve always been trying to optimise for console but once next gen was announced for a 2020 release, the crunch set in and it made better business sense to ensure they focused their resources on getting the game to run as smooth as possible for next gen instead.

  • @DanielPaint said:

    https://forum.deadbydaylight.com/en/discussion/comment/1659814#Comment_1659814

    Thanatophobia: We remove a big part of the perk for 1%!

    We're gonna live forever: We say we give them new ways to get tokens but we lie

    Pop: Nerf that perk who killers need who don't want to get genrushed.

    Desisive strike: Why should we change a perk who makes a survivor 1 minute invincible?

    And so so many more things

    Thanatophobia will now have a greater chance of achieving its intended effect: tricking survivors into healing more frequently. You as killer are meant to use the perk to predict this behaviour to track and down survivors mid-heal.

    WGLF flashlight save tokens and pallet save tokens were never official. They were bugs. Now it IS official. Just because YOU knew you could get tokens this way doesn’t mean EVERYONE knew.

    PGTW. Any killer worth their salt never needed 60 seconds. Heck I don’t think it ever needed to be buffed from its original 30 seconds to begin with. If you can’t make 45 seconds work for you, you need to reassess how you’re playing killer.

    DS. Who’s to say they aren’t looking at this perk and are still stumped on how to address certain complaints. Tunnelling is a real issue and the devs need to be extra careful changing the ONE perk that helps a survivor defend against that if they’re downed again. We might think we know all of the solutions, but the devs may have reviewed those and still saw problems a killer could still abuse.

    Just try and have some patience and faith. A game doesn’t endure for 4 years by accident.

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1659833#Comment_1659833

    Are you okay? Can you read correctly?

    "cosmetic store having any issues"

    STORE. Please, practice what you preach.

    Apologies.

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1659797#Comment_1659797

    Coding, funny. I don't see their cosmetic store having any issues.

    I think your glasses are foggy.

    Many cosmetics have been buggy.

    Have we all forgotten the infamous Plague Blighted Outfit fiasco?

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