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TheButcher

TheButcher

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TheButcher
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  • @Sheridan_LT said:

    https://forum.deadbydaylight.com/en/discussion/comment/1613734#Comment_1613734

    You're the type of guy who runs DS, Adrenaline, Sprint Burst and Balanced Landing and cries whenever a Killer uses anything good aren't you, yeahhhh

    I'm a killer main actually. I main Legion, Clown, Ghostface, and Freddy. I have been liking the new killer though, might p3 him.

    Also why the f would you run sprint burst, balanced landing, and adrenaline in the same loadout? That's stupid. They are all exhaust perks.

  • Predative Instinct

    Your keen natural senses finds your prey.

    Every 360/300/240 seconds Survivor's aura's are revealed to you for 2 seconds.

    "One, Two, I am coming for you."

    This perk would literally eliminate all the issues Killer's has with players taking the game hostage by hiding in a match. It's at least a good fix till the hatch is actually balanced to not ruin the game anymore.

    Take The Shot

    Take the shot starts the trial inactive. While Take the Shot is inactive at the start of a trial, the survivor will not spawn an item when they successfully search a chest. When the survivor successfully searches a chest - Take the Shot activates.

    While Take the Shot is active. While the survivor stands completely still. They can hold the M2 button to aim down the revolver's sight. Pressing M1 will fire the revolver straight ahead. If the shot hit's the killer - the Killer is stunned for 1/1.5/2 seconds. When the shot is made, Take the Shot deactivates. Take the Shot can only be used once per trial.

    This one might be a bit confusing, but basically it impliments the idea of a survivor finding a gun in a chest instead of an item. The reason it resolves around chests is because first it removes the random aspect to chests, so you know what you are going to get. Secondly using the chest system balances the perk. Where if all survivors take the perk into the trial, only 2 will be able to use it. Unless the survivors use coins to spawn more chests. Lastly it can only be used once in a trial, which could give you the ability to save an ally - or extend a chase. The idea is that if this perk is implemented it's a fun alternative choice to using perks like Decisive Strike, or Flashlights to stun the killer and escape.

  • Maybe the matchmaking is working then? Because I have been having quite the opposite. I play on PC, and every match I get a lobby of mostly crossplay. Red ranks both survivor and Killer, and I find all the players playing on console havn't the faintest clue to playing this game. They all seem to try cheap tricks you learn you actually can't do past green ranks. You know the same tricks you get from youtube like "360" or "window tech".

  • @Eareland said:

    Whispers is just fine. If you see immersive survivors as a problem, well, you can still play as a survivor.

    I am against the idea to give out survivor's location for free. Unless it's Hex perk.

    I do play survivor? Why would you think I don't, and I admit that I have waited for hatch before.

  • @Eareland said:

    we have Whispers?

    Whispers only works if you're close, and doesn't show aura. Which with the colors in the game it's hard to see survivors. It's still not usefull in a 2 surv situation where both are just taking the game hostage till one of them can take the hatch.

  • Bringing Mori's against streamers became a thing for a reason. This isn't new news.

  • image.png

    Just added to the game. Big eyeroll. Are you serious BHVR?

  • @Artick said:

    https://forum.deadbydaylight.com/en/discussion/comment/1584676#Comment_1584676

    Hatch was never added for this purpose?

    Hatch is in the game since launch. The only purpose is to give the last survivor a chance to escape, not to prevent hostage situations. EGC was added to do that.

    The hatch wasn't in the game since launch. What are you going on about?

  • I am glad to see this getting so much popularity, maybe the issue will finally get looked into. I just had another game like this. It wasn't as long as 2 hours, but still gruelling to sit through till I found one of them, and then could use my BBQ to find the last one.

  • I'm not seeing anything wrong here. Just stay awake like you should of been in the first place?

  • @Unicorn said:

    This is quite annoying to go against, however I really don’t like being slugged just so a Killer can find the last Survivor. Its fair game that the last one is hiding, just like it’s fair game that the Killer is leaving me on the ground to bleed out. Both crappy strats, but effective.

    This is such a big problem too. Because the hatch denies killers of their reward for playing well. They go out of their way to deny the hatch (which they shouldn't have to do), just so they can get the reward that they worked for. Which isn't fun for the Killer or the Survivors, but necessary if the Killer wants to feel like they did as well as they have. @Peanits

  • @LintyScorpion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1584666#Comment_1584666

    Refusing to do generators in hopes of the other survivor dying so you can get the hatch is not a strat. It's holding the game hostage. And considering the fact that they can immediately hide the moment they start to hear a heartbeat, it's reasonable to think they can hold the game hostage for 2 hours. It doesn't mean killer is bad, it means the survivors are immersed AF and refuse to do their jobs.

    I love how people are upvoting that guy too. Exactly how many players don't know the reason the hatch was added to the game in the first place?

  • @Godot said:

    https://forum.deadbydaylight.com/en/discussion/187276/survivors-taking-game-hostage-to-exploit-hatch

    How is that taking the game hostage? It's clearly a strategy for Survivors, just like camping, tunneling and slugging are strategies for Killers.

    Taking you two hours to finish a game just means you're bad at Killer, no offense.

    ... The hatch was put in the game because the last survivor would just hide instead of doing gens. That was classified as taking the game hostage. Since then the same thing continued to happen, but with 2 survivors instead of one. In addition survivors trying to sabotage each other. The more important problem is when you have a game that the two survivors are both smart enough to know that sabotaging each other risks getting killed more than if both just ignored each other and hid for the rest or the duration of the match.

    But yeah. You're comment totally makes sense. /s

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1584543#Comment_1584543

    I have 3k hours survivor is not easy to get good at. I'm talking about looping. If it was so easy then why are so many survivors bad?

    I wouldn't be able to tell you why other people are bad? The majority of survivors I see are relatively good. You're literally running in a circle. To be entirely fair, if you are finding Survivor hard to play. Then maybe DBD is not the game for you. The only hard thing about Survivor is learning how to use Flashlights lol, other than that you are running in circles, holding m1, and teabagging.

  • ... Is this a troll thread? Of course Survivor is easy. The whole role is divided between 4 people. As far as actual skill goes, most Killer mains can play survivor well, because Killer requires you to adapt to most of the survivors playstyles. Hell I was ######### at the game until I started to play Killer. Then when I played Killer I sat in red ranks as Survivor easy, I didn't even have to get good at Killer. I just needed to see what the better players do in chases, and through that I learned how to loop as survivor.

    Comparitively as a Killer main, who also plays survivor both in red ranks, with over 2000 hours into game. Survivor is a hell of a lot easier than playing Killer ever will be.

    What even is this thread?

  • Agreed. I get annoyed every time I see a bunch of white knights running to thinking girls don't want that "Fan Service" that's in games. Like sure sometimes we don't want League of Angels big boob hooker boots unporportioned impossible women, but like we're not going to freak out over a character having a thong. Like the recent Meg cosmetics in the rift, everyone loves them.

  • Is there something wrong with being an african woman, who mains claudette not minding if her character looked to have a bit of a naughty side?

    Or are we just going to assume that all the people who play this game, and comment on the forums are fat basment dweller men that demand sexual content in games.

    Sorry boy's and white knights but we girls do like to look sexy and cool too.

  • Main, P3 Legion with over 2k hours into the game, achievements, and red rank 1.

    Legion w/ Legion Pin, Stab Wounds Study

    Barbeque & Chili (Nurses Calling), Pop Goes the Weasel, Thanatophobia, Monitor and Abuse

    Get everyone injured with your ability. down the weakest survivor. I don't use obsession perks, because without them you know if the team is running any DS or not. This way you can tunnel the weakest survivor when you have the ability to do so. This build also keeps you fast and you stay on top of the enemy. You can switch out a perk for Brutal Strength to kick gen's faster, but keep Thana, and Pop.

  • I think the worst feeling I have dealt with in this game is when I know I play the round perfectly, I still lose and everyone escapes. Not because I wasn't playing well, but simply because the game is designed that if Survivor does well they are guarenteed success regardless the effort or how well the Killer does.

  • So let's start. The killer see's a T.TV, with a flashlight. With the word "Damnnit" in their name. Yeah that's a combination of traits that doesn't scream "Toxic T.TV". Killer's gonna Mori you.

    Then in the end game screen you're running all meta perks. With a flashlight. Kind of deserved it.

    Then you go on the forum's with all of this proof against you, as a player. To complain about Mori's ruining YOUR fun.


    You're going to make it big on twitch 🤣

  • @Seanzu said:

    EGC was never meant to pressure survivors in a way that effects their choices, it was only added as a means to make sure the game came to a definitive end and prevents survivors from sneaking around the map once all is said and done, there is nothing wrong with 99ing gates, if you don't like 99d gates you should open one yourself.

    ...

    You know survivors just take the game hostage when there is 2 left and 3 gens. Playing hide and seek till the hatch spawns.

  • Ultimate Survivor Build -

    Borrowed Time, Dead Hard, Decisiive Strike, Iron Will

    Ultimate Killer Build -

    Brutal Strength, Barbeque & Chili, Pop Goes the Weasel, Surveilance

  • Survivors expect Killers to follow their made up rules, but won't treat the killers with the same respect.

  • Solo is dead, it's a casual game. It's going to lean more towards swf than solo.

  • Some of the Killer's are good people. I am glad that they are expanding on character stories.

  • @handfulofrain said:

    I am not even kidding when I say that I would quit the game if this happened.

    Can you imagine being able to HEAR the toxic Nea 4-man who are flashlight spamming you all game?

    One of many examples of how this would be TERRIBLE.

    I imagine that the Killer wouldn't be able to hear the voices of the survivors, either that or have the option to mute it. Same with survivors, would have the option to mute it, or mute specific people.

  • They say they won't because people with different languages play their game 🙄, but that's what dedicated servers are for. Honestly imo they are just too lazy, and don't want to give solo the same advantages as SWF - so they will come up with every excuse not to implement the only thing that would close the gap between solo and SWF. Voice Chat.

    Sure proximity chat wouldn't be as good as SWF, but it would be cool and still fit the games aesthetic and atmosphere.

  • @slunder said:

    @TheButcher if you think that only kilelrs or survivors have bullshit to deal with, this is a lack of udnerstanding for the other side. This is not an opinion at this point, it is a fact.

    Obviously both do. I never said that. See another problem, people who just assume and put words in other peoples mouths - even on the idea that-that person doesn't agree with them.

    Back on topic, though it's obvious that one side has a much harder time in this game than the other, and i'm not going to vouch for either side here, but there is a very thick, bold line. That's very clearly to see to anyone who plays both roles.

  • Obviously it's going to make a curve until people start getting into where they belong

  • I actually had to put a lot of work into becoming good with Freddy. I lost a lot of games when I started out playing him. My timing was alway's, off. I thought it was dumb that survivors got to know every time I did anything, and trying to keep them asleep was a hassle.

    After looking up strategies, and practicing mind gaming / looping. Then trying to synergize perks, and find his weak points to try and fill them with perks and practicing my playstyle - it became very hard to beat me playing Freddy.

    Then I started to face even better Survivors, and now I only win maybe 1 out of 3 games (win = 2+ sacs).

    People call Freddy easy to play, and boring to face because they don't want to put in the time to learn his counters. They just want another m1, slow killer that you just have to stand next to a pallet and counter forcing Killers to be unable to play mind games.

  • Also give Killers a perk that lets them drop and break an unused pallet after x cooldown. Make conserving pallets apart of the meta again.

  • People are going to find the strongest strategies in games regardless. The "killers" did not cause survivors to learn that they can manipulate so many second chances.

  • So to know if someone is biased or not is based entirely around your view on someone being biased?

    Someone wanna explain to OP what's wrong here, or do I have to?


    I should probably also mention that a person knowing what's more unfair than something else isn't being biased, it's understand what isn't fair. A bicycle is slower than a car, and that's not me being biased towards cars. That's me knowing that cars are faster than bikes.

  • @LegionOfDumb said:

    https://forum.deadbydaylight.com/en/discussion/comment/1515575#Comment_1515575

    While I agree that it is time consuming, at least its not a challenge that forces you doing something that isn't a primary objective/is going to be a pain in the ass. If you play killer, you'll likely hook the obsession several times in several matches naturally. The stupid grab off generator challenges, however, can burn in hell.

    Also... aren't casual games, let alone video games in general, by very definition a waste of time?

    Then make it less tedious. 4 gen's instead of 8-12. 5 Totems instead of 15. Like by default you have to have 3 whole matches to do something as simple as "Cleanse 15 totems". How damn stupid is that? That's not even a little bit of a challenge.

  • @Carpemortum said:

    So you want more daily challenges that are free bp.

    Challenges are supposed to be difficult and/or time consuming.

    Challenges are supposed to be difficult - not time consuming. It's called a challenge, not called a waste of time.

    Also did you forget this is a casual game?

  • @Lycidas said:

    May I introduce you to Nemesis and Furtive Chase.

    You don't even need to "master" the tactic in order to hook 15 times the obsession in 2 games

    Plus, if every challenge were to be completed in 1-2 games, you would need to play A LOT more games to grind the last tiers of the rift, and trust me, you don't want to complete all your challenges while you're at tier 50..

    Not just that challenge.

  • Same here and i'm on PC. I think it's just a network error on BHVR's end

  • @Jukenobi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1506895#Comment_1506895

    Just one of many who don't understand how MMR works. Another doomsayer who can't accept change. Remember when everyone said if ruin was changed all killers would quit. Here we are with even more players than before.

    The Killer's did quit though, and have steadily been quitting. It's the whole reason why we are getting so many killer buffs. Killer's is the bones and foundation of the whole game. The game is only staying a live by quickly releasing new characters and archives to keep some kind of interest.

  • I find if I get a Ttv that doesn't have a hug following they are always toxic, and usually with a SWF. When it's a bigger streamer the game is sweaty for sure, but usually not with a SWF and usually a fun match.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1049904#Comment_1049904

    The stats from last year showed differently. Bear in mind these were also almost 2 years after the console release.

    https://us.v-cdn.net/6030815/uploads/719/CPIDC1XE8JBT.jpg

    Many assume its swf if they play well together but it's not always the case as a good setup of solo players can and do play better. The amount of times I've been accused of being in an swf when I only play solo is astounding.

    Please don't be stupid, the dev's arlready said those statistics are innacurate - too many variables. Also it's old statistic's the game has changed a lot Since a year ago.

  • @FleshTorpedo said:

    Without SWF this game would die. BHVR needs to balance around SWF and buff killers to match.

    Also add a voice chat you can op out of.

  • Mori's literrally was just so the Killer had a cool way to kill a survivor that wasn't just putting them on a hook all the time. They could have easily made mori's only usuable after the second hook.

    Wanna know what's even dumber? The hatch isn't even a "fun mechanic" they've added to the game. It's a band-aid fix for an issue the dev's were dealing with in the past.

    Before the hatch. The game reached a standstill when survivors started to take games hostage by hiding at the end of the game instead of trying to work on any remaining gen's - even if there was just one gen left. This resulted in Killer's either going afk, or simply dcing because they couldn't deal with waiting any longer and the survivor winning for free.

    So they've added the hatch with specific conditions to be opened. Literally a free win mehcanic for the survivors to find, and another thing that Killer's HAVE to track to perform well.

    BHVR Literally looked at players abusing an aspect of the game, and remedied it - by giving those same players a free win mechanic. I seriously can't make this ######### up. THEN CAME KEYS.

  • I strongly believe the Wendigo from the Until Dawn game is going to make an appearance in DBD. I got this feeling in my gut so grusome it's textbook.

  • The reasons the Dev's said to ignore those statistic's is because they were not done correctly. The statistic's were like that before the ruin nerf, and before several killer nerfs.

  • @slim0b said:

    https://forum.deadbydaylight.com/en/discussion/comment/1498974#Comment_1498974

    Both sides' awful perks need buffs. I don't get why many people on this forum like to turn any thread into a survivor vs killer war jesus.

    I'm all for buffing weaker survivor perks, so people stop using DS, BT, and DH every time.

  • You're wanting to perks that are considered terrible to be synergized in a way, that still doesn't make them all that strong. Meh they could do it, it'd be a waste of time, but you would get a good feeling when you pull it off in game.

  • @BloodyNights said:

    https://forum.deadbydaylight.com/en/discussion/comment/1502642#Comment_1502642

    I doubt they will ever get it. They have defenses against being insulted and cyber bullied. They have the report button, closing the chat, ending the game etc. But they choose to be offended, and then they call others enablers and bullys, which honestly offends me. I mean like on a super tiny level that I'll forget about in two seconds. What they really want is a notification saying this person got banned! Other wise they don't get the satisfaction of knowing they got revenge against the person who they probably won't ever play with or hear from again. Personally I think it's a little sad that someone gets so worked up about it honestly.

    Get out of here with you dismissive comments. If it wasn't that bad, people wouldn't be complaining this much in the first place, also no other game has it where literally back to back 6-7 games at a time you get called racial slur's and told to #########. Hell i've played COD, and CS:GO, and not nearly ever seen so much blatant racism and suicide threats in my life. I also come from having an addiction to WoW which isn't nearly this bad.

    People are not choosing to be offended, people are just tired with the bull ######### ruining the game.

  • Play the game with only 3 perks, and that makes that killer bad? Lol cool story bro, enjoy you're DS and other second chance perks.

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