ThatOneDemoPlayer
ThatOneDemoPlayer
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@Terramortius said:
https://forum.deadbydaylight.com/en/discussion/comment/2648206#Comment_2648206
First let's talk about trickster.. Nerfed how? by letting him eat 1 health state with 6 daggers? By buffing his movement speed when throwing daggers since his release? That's not a nerf at all. I'm proposing a rebalance to him, not just nerfing him. You make an invalid point here.
Next, we move on to blight. I'm tired of people saying "to achieve this or that, you simply need to git gud". Why are you not the CEO of apple? GIT GUD. why are you not the richest man on earth, GIT GUD. See how ridiculous you sound? Instead of brushing things away, solve problems and find solutions. That's a real life lesson for you. Yes, you can down me in 2 bounces, you may or may not be a super good blight but isn't that my point? As tough as he is to use, when you know how to use him, it becomes so unfair for us to fight him.
Lastly the zombies, as mentioned in earlier comments, I have seen 2 zombies at one corner guarding gens, got frustrated and ran to the other side of the map only to find another zombie waiting there for me. MULTIPLE TIMES. Yes, maybe I got my facts wrong because I didn't research enough about him but my point here is that it's way too strong, especially for something a killer doesn't have to do himself. Killer just has to put on ruin and play nemesis and he can automatically pressure 3-4 gens at once. That's the unfair part.
And I don't know if you read my post and comments to other people but I will repeat here. Pros have the skillset to counter anything thrown at them. You give Ortz a killer that walks at 4.1m/s with a weak ability, I guarantee you he will find a way to make it work. Likewise with the other streamers who does mainly survivors. Many changes results in CASUAL players suffering and that's why I'm proposing this change to balance things and solve problems for us while trying not to turn the pro's gameplay too much.
Also, I'm not saying nerf every single killer. Just the unfair ones. I get teamwiped by good nurses here and there but I don't complain about nurses because the whole thing is about mind gaming each other, again to reiterate my point, space to counterplay one another.
Trickster was definitely nerfed. His 1v4 got removed from the game, which is what matters in dbd, not a strong 1v1. Your changes wouldn't rebalance him at all, it's more of a nerf. You're nerfing his 1v1 with almost no compensation while buffing his movement speed by 0.1 meters. That's nothing.
Blight is not unfair. He's a fairer version of Nurse in every aspect. His 1v1 is good but counterable, if you're going to nerf him, nerf Alchemist Ring to only grant 3 Rushes after a successful hit. His base kit is fine otherwise.
Zombies are not too strong. Ask anyone on the forums and they'll say the zombies get stuck in corners atleast twice every game. They did something? You're unlucky. Adapt.
This whole post is about you not trying to adapt to Killers. All of the Killers you mentioned are easy to outplay and are average (below average in Trickster's case, top tier in Blight's case) at best. The game shouldn't be balanced around casual Survivors, it's why, like I said, so many Killers get unnecessary nerfs like the Killers in your post
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Steve because I like his character, screams and cosmetics, but Leon is a close second due to him not looking like a grandma, unlike Jill, and coming from RE2MAKE which is an amazing game imo
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I wouldn't mind this as a nerf, but it kinda kills it which I don't really like
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Look wise? No, it's one of the best looking maps in the game
Gameplay wise? Yes, nothing can save this garbage map. Not even slicing it into multiple maps
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You just don't. He's very time inefficient and his whip will cost you the game because of the free sprint burst it grants
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No
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@Terramortius said:
I am proposing this change in favour of normal casual players such as myself. Some killers are way too strong to be run on a casual level and it really isn't fun at all. I have so many games in a row just going in and dying 3 minutes in. I have no problem fighting strong and high ranked players, I have a problem fighting certain killers.
No matter how weak or strong a killer's kit is, the pros always find a way to run them. Go to youtube and search for Crohmbs, Probzz, Ayrun or any survivor main you know. They can run the strongest killers played by the strongest players any day. It's us casual players that suffer when things get buffed.
Trickster
No idea why everyone called him weak when he was released. Now the devs buffed him to the point where it's not even fun to play against him anymore. Mindless complaining that destroyed the casual players.
Suggested changes:
Dagger throw speed increased 10-20%
Required daggers to damage a health state - from 6 to 8
Walking speed when throwing remains the same.
Normal walking speed from 4.4m/s to 4.5m/s
Blight
Against a decent blight player, you can't even juke him at all. It's so ridiculous, he's at the same standard as the nurse but easier to play or if not, at an even higher level compared to nurse because he can curve so ridiculously much.
Suggested changes:
Decrease the number of charges on his power from 5 to 3 or Decrease/remove the curving he can do.
Decrease the distance while not using his basic attack or bumping into something by 20-30%
Decrease his lunge distance when using a basic attack from his power.
Nemesis
The only issue I have is with the zombies. I hear alot of people complaining about the whip but I have no issues with it. There are so many zombies and there are countless times where I couldn't fix a gen for 3-5 minutes LITERALLY because no matter where I ran, the heartbeat was too loud or there was a zombie guarding the gen. Let's not forget the occasional times when I get whipped once, run into a zombie then turn the corner and get downed by a zombie. That's a 10 second run for the killer just whipping me ONCE.
Suggested change:
Number of zombies that spawn from 3 to 2/1, if 1, make the zombie move towards survivors or give it better vision range/ speed.
Keep in mind again that I am trying to fix issues FOR US CASUAL SURVIVOR PLAYERS. Of course killer players, no matter how strong you are would want better kits to work with but these 3 I mentioned are really unfair. Having a stronger kit is an advantage you get just by playing that character while us survivor players have to match how strong your kit is with our skill because we have no kits. At the end of the day, yes, it all depends on individual skill, but not all of us want to spend 20 hours a day to hone DBD skills. We have in real life things to do like work.
#Thinkmoreforcasualplayers
Trickster wasn't buffed, he got nerfed, no reason to nerf him even further.
Blight isn't an issue, if you think he's uncounterable, you just gotta git gud.
Nemesis never had 3 Zombies, he only has 2 that get stuck in a corner 9/10 matches. If they actually did something and you couldn't do gens, then they somehow managed to do their jobs.
The game is almost always being balanced for casuals, it's why so many Killers are bad and get nerfed for no reason (Pinhead, Billy, Slinger, Pig).
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2632911#Comment_2632911
I think I've heard that the developers are talking about nerfing camping. It seems like camping has kind of exploded.
They talked about face camping and not proxy camping I think. But there's no way of nerfing the bm face camping without nerfing proxy camping
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They'll never buff the zombies, otherwise Nemesis would be a good Killer
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Slowing down the hook timer isn't a good idea, but making to go faster while away is better. Camping doesn't need to be punished, there needs to be a reward for leaving the hook
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If that actually happened to you, then that means you guys messed up big time lol
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There's a good reason it was changed, let's keep it this way
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@themirrortwin said:
I agree to drop the M1 requirement! Simple quality of life buff!
Yep, I'm confused as to why they didn't buff it yet
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The game mechanics are quite simple, it's only the beginners that get quite confused by it. Perks are also pretty simple but there are some walls of texts around there
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Dead Hard in general isn't fair
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Nurse, not even a competition
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CoH is overall the best, but Exponential, if released to live as is, will kill Twins
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Played for fun, then they added SBMM and fun doesn't exist anymore
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Is this Dead Hard 2.0?
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@Seraphor said:
Or just have totems destroyed when snuffed out.
Remove the killer notification when a totem is blessed so you get a chance to use it before it's snuffed.
Done.
This
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3 Tokens would be enough imo
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This wouldn't fix any of his problems and he would turn even unhealthier for the game
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I agree. Wraith was mediocre before the nerf, now he's below average
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Noed is fine. It doesn't need a nerf
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I'm gonna cheat a little and post a while chapter, complete with a Killer and Survivor
DbD Chapter Concept: Alien (WIP) New Killer: The Hive A hive of Killers, The Hive's Queen is able to set up Nests and send out its Drones using its Power Queen's Orders. With the help of their 3 Perks Isolation, Ambush Predator and Hex: Perfect Organism, they're able to isolate their targets, a... -
@Leovigildo13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2641284#Comment_2641284
I know that the game is breaking each patch and that you can criticise the game, but that isn't what I was saying, what I meant is that people shouldn't "tell themselves" things like:
>>I shouldn't use Trickster because ppl don't like facing him<<
What I'm trying to say is that you should think how do you want to have fun instead of playing how people want.
Well then I agree, people should play however they want (unless they're cheating ofc lol)
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Twins is only B tier? They have 2 unique Mori's and they have the cutest one aswell. Easy S tier imo
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I agree that this is a game and should be enjoyed, but people are allowed to criticize it, and critized it should be. The game is breaking every other patch, unnecessary balance patches are getting pushed out, game breaking, overpowered stuff is getting added that isn't getting reworked until 1 year later. The devs are getting greedy and lazy aswell. Most people who aren't currently enjoying the game are the people who love it. They shouldn't stop playing something they love because of the bad stuff getting added almost every single patch
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No, they are unfair, usually skewing the game balance in the Survivors favor (seeing as there's no Killer sided maps, only balanced and Survivor sided. Ig you can call Dead Dawg killer sided but the main building will always be a giant time waster)
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I find Geo Mutation the best. It's the most unique skin imo. Twisted Demo looks like a tree and chained demo is cute
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PH definitely needs an addon pass, aswell as Freddy and Demogorgon. Demo did get an addon pass but most of his addons still suck, and Freddy has like, no good addons. Billy needs one aswell, they butchered all of his addons with the exception of engravings
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@Regulus47 said:
Why do you feel the need to exploit with blight? He's a top tier killer at base even without the j flicks and hug techs and 100000 DPI and other exploits. Just practice as he was intended to play and I'm sure you will still win a lot, and be having a lot more.fun. :)
Hug Techs aren't even exploits. They're easily done on console
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@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/comment/2630422#Comment_2630422
You don't want interesting connections and fresh mechanics?
Or are you afraid that you will not master the unique survivors playing as the killer?
I personally play as Rin and would like to play against unique survivors.
As if assassins don't have a meta
You only want to see Bill, Meg and Lauries in your lobby?
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@thebrentster911 said:
https://forum.deadbydaylight.com/en/discussion/comment/2638874#Comment_2638874
That is sad... Hopefully they can look for other ways to help Nemesis with this, like increase the hinder duration. Otherwise, I don't really see Nemesis getting out of B tier.
Same
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This is not a good way to nerf them. Either getting snuffed breaks the Totem,puts the Boon on a cooldown or Boons have a few Tokens and once the Tokens are used, the Perk is no more
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@Munqaxus said:
The totems aren't that good. It takes 3 team heals and 5 self heals before they become time efficient. When they came out, I only saw them played 1 out of every 2 matches. Now I'm seeing them played about 1 out of every 3 to 4 matches. There's no need to nerf perks that survivors don't really care about anyway.
CoH is op my man, stop with this "Boons not op, take time to place" agenda and accept that these perks are busted. It's a free heal for the whole team that wiped, and yes wiped, a whole playstyle. Not op, pls no nerf
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Click to view the GIF
Body is 1 character too short
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Clown mains be like
Click to view the GIF -
I'd like to play the game on console aswell but we can't get everything we wish for
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@Phasmamain said:
Adding perks won’t solve the issue. We need base kit mechanics
This right here is the best answer
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Killers have Hexes, though most of them are weaker than Boons, they still have em
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I hope not. A spider Killer could be extremely unique and cool but making it a Demo rip-off would be disappointing (like most stuff in dbd)
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Releasing busted Perks to fix the meta isn't how you balance a game
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The change came when Hatch and Keys were properly balanced
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The idea of Boons is bad imo. It's a safe haven Survivors didn't need as they are already the power role. Boons also just show the discrepancy between SWF and SoloQ even more, with SWF being able to use Boons for easy healing and anti slugging while SoloQ is stuck there with maybe 2 to 3 heals
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The devs said they aren't going to remove it, which is really disappointing. The speed boost is so unnecessary, especially at the start of the game where it's only giving them speed boosts and nothing else
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I'd rather fix the discrepancy between SWF and SoloQ so that they are more equal before nerfing one of the only 2 Killers that can counter SWF
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I think The Bioweapon is better for Nemesis, but Tyrant is also good. I think Tyrant would fit better if we got Mr. X
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@LeonxJiwoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2637331#Comment_2637331
Flashbang, or prevention of trying to avoid bbq after someone is hooked.
That's the point of the Perk, to stop people from interacting with Lockers.
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@VexTheHex said:
https://forum.deadbydaylight.com/en/discussion/comment/2637325#Comment_2637325
Agreed, but only one of them causes people to stomp their feet around here and say he ruined the game cause "Oh no, he's hot!"
Exactly lol