ThatOneDemoPlayer
ThatOneDemoPlayer
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The frosty eyes for Artist go really well with her ice body, my favorite combo on her currently
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@Laluzi said:
This argument is fine for when you run into survivors that are memeing and spinning around in circles and advancing on the killer with 4-snowmen legions. It's not fine when you run into survivors that use the snowmen like any other map resource and employ them for extra health states.
All issues of being unable to avoid this gamemode aside (because people should be able to play the way they want to play), "play chill" is a bad argument when the people you're playing against aren't playing chill either.
I do love this event and I'm really happy that BHVR gave us something both fresh and reminiscent of the older, earlier events, but let's not pretend there aren't problems here.
Agreed. This event isn't bad, it just doesn't work at higher levels where people are playing the game less casually
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@SonicOffline said:
https://forum.deadbydaylight.com/en/discussion/comment/2689950#Comment_2689950
It's two weeks of super ######### survivor queue times because no one wants to play killer in this clown fiesta.
I haven't tried playing Survivor yet, but I'm not sure if I want to wait around 10 mins to get in a game
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@CowabungaDude said:
its only till the 23rd. i know, that doesnt make it any better but you dont have to worry about them being permanent
I know they're not permanent, but it's still 2 weeks worth of these snowy demons
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I wonder why Killers stopped enjoying the role
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@SonicOffline said:
I just had 4 games in a row with all flashlights and 16 meta perks. One was even on a killer I do not play, so my MMR should not have been all that high.
They're playing so chill and enjoying the event though
🙃
Don't you love this chill event?
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We've known this since their release
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@Bennett_They1Them said:
what do you mean, everyone's playing more chill...
it's the bone chill event 😏
Ah yes, my mistake. Forgive me
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/2689874#Comment_2689874
Sure those 6 hits are totally gamechanging. Hilarious.
Well yes, 6 hits are quite a lot in a game like DbD where every second counts, atleast on the Killer side since that side is on a timer
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@GentlemanFridge said:
Funny how we blame BHVR for balancing around “the stats”, yet swear to these even more meaningless stats.
I wouldn't say Player count is as meaningless as Kill Rates, but they're still kind of useless
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Sweet, can't wait to see you in The Fog
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@Tiufal said:
Can we pls stop this obnoxious complaining about some stupid snowmen?
Because they're not balanced when combined with Perks like Dead Hard. They're not even balanced on their own
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Because, if they didn't, they'd have to buff Killers which is something they hate
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I can't bear to play as or against Freddy. He was boring before his nerf, and he's even more boring now. He had some antiloop potential and made looping different from a straight up M1 Killer, but now, his only useful ability is the teleport. He's an M1 Killer with a weak mobility power
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Blight is probably the best counter to ShiftW
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Didn't like all exploits get REMOVED? The only ones they have left are the ones that aren't legitimate exploits
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@BubMickey07 said:
PLEASE DON'T CHANGE HE SNOWMEN!!!!!
They're literally fine I only see killer mains crying about them like they do everything else please don't change them!!!!
Maybe because Killer mains are usually more reasonable than Survivor mains and can tell when something is greatly imbalanced
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Grades don't factor into matchmaking
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It's still here sadly
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2689043#Comment_2689043
I would personally just scrap everything he has at the moment and have a rocket launcher, sprint, and maybe keep the tentacle but it works more as a grab and slam them against a wall for a stun mechanic like in the trailer. Now A LOT of people just assume that when I say a rocket launcher and a sprint that it'll be omega op or something but just listen. There are 100% ways to end up balancing the moves. Once the right numbers are found and the right concept of how you will use/obtain these powers are found then it can 100% work. Plus it should be simple to make. And you can make him a bit unique still. Sure not adding completely new AI zombies unique but Blight and Oni unique. People complained when they were coming out and said "Oh their just another runner!" But guess what? Now they love those 2 right? That's because sure they may be runners, but that doesn't mean they are just some sort of Hillbilly rip-off because they're not. The run works different and feels different. That's how you can make it unique. I would probably make his run have charges that slowly recharge. Each charge would make him go incredibly fast for maybe a set amount of time like 5 or 8 seconds. Keeping nearly full movement control and being able to cancel early and attack for 1 health state or something. It'd feel perfect for how Nemesis works in the Remake sometimes. You get a decent bit of distance and then he does his sprint and then when he does his punch animation he gpes back to walking.
It's cool to see how we both have a similar idea on how Nemesis could get a rework to make him more unique. In my ideal rework for Nemesis, he'd keep his tentacle, but he'd use it to pierce Survivors and stop them in place for a few seconds, like he did to Tyrell, or his kill animation in the car. Here is the concept. I'm only a third way done but it's a big one
https://docs.google.com/document/d/1spM7TF3qQ4si4Kwzz4qgpRExooAiKPZejrrb2NDBT7A/edit?usp=drivesdk
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I'd love to have fun if the Survivors were having fun also, too bad Killers didn't get anything while Survivors got a limited time event that grants them even more health states
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2687235#Comment_2687235
I mean he isn't really new comer friendly. I'd argue the way I've been asking him to be is a lot more friendly, stronger, and would probably be more fun considering he would actually have a full power that he can control.
I'd say he is new comer friendly. He can be played as an M1 Killer but has a ranged attack that can be used without much practice, aside from lingering the hitbox. What would be your ideal rework for Nemesis if you don't mind me asking
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2688399#Comment_2688399
Yeah. It's more efficent to use shock therapy/static blast on snowmen. Just another scenario where i think "blame the game not the player"
Another case of bad implementation is with Twins. The snowmen grant immunity to Victor, giving the Survivors a free kick
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2688391#Comment_2688391
You have no idea how sorely tempted I was just to respond to this with "Yes." because, like. Yeah.
Anyway, people can absolutely play how they want, I just think it's ridiculous to complain about how ill-suited the goofy casual holiday event is for competitive play. Like, yeah, of course it is, you're actively choosing not to approach this as the harmless lighthearted fun that it is, of course it's not going to hold up well.
That's the problem, the event only focuses on the casual side of things, like most things in this game. I can't approach this as a harmless lighthearted fun since it's not what I've been experiencing. In all of the games I've had with the snowmen, they weren't used to be funny, they were used to grant immunity and extend chases to waste my time as much as possible, granting more Gen progress.
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That's not the Killer's fault, it's the fault of the devs implementing them without thinking about all the interactions between Killer powers and snowmen
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@jesterkind said:
Like the fools they are, they expected for players to approach the silly snowman event less seriously than they would a tournament.
Don't play seriously for two weeks. It'll do this whole community some good, frankly.
Ah yes, the part of the community that doesn't take this game as casually should just rewire their brain and change their attitude on the fly because it's a Christmas event and people should play for fun.
That's not how it works, people will play however they want, and these snowmen are hindering the fun from the people (Killers) who play this game less casually due to their imbalance
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Sony probably wouldn't release a TLOU Chapter due to this game being cross-platform and they wouldn't like their characters to be playable on other platforms. If they were ever to release one tho, the Ps4 players will get a boost in ego due to their exclusive characters and Perks
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Dead Hard, CoH, Shadowstep on an indoor map and that's about it
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@Myla said:
Now I hate raining down on everyone's parade soon after the event just started but I was scratching my head on how the Snowman functioned and to my fears it's getting abused by Survivor to basically get free endurance status effect minus the sprint burst that comes along with it.
Hell yeah. I'm the grinch and this ######### is wack.
They get the speed boost anyway because you get the successful attack cooldown. That shouldn't be a thing
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I'm surprised it took people so long to realize the snowmen were a better DH. You might be slower, but you can always use them if you find them, even while healthy, and the Killer is forced to destroy them, granting the the long successful attack cooldown on top of it, and you don't lose a health state or anything
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I love Ruin with PR and Pentimento. Guaranteed slowdown from PR/Ruin or if Ruin gets cleansed, I get a Pentimento stack
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True, but he's not SS tier like Nurse. He doesn't ignore the whole game
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2687847#Comment_2687847
Not anymore sadly
Don't worry, you can just give up playing your favorite Killer and go play Nurse, the only viable Killer in the game
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You expected them to remember their existence?
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2687620#Comment_2687620
Just about anyone at BHVR.
What should I have expected
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2687612#Comment_2687612
Didn't think about that, plus they are recovering from status effects while hiding as well.
They recover from status effects too? Who thought this was a good idea
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@GoshJosh said:
You might think it's cute from the killer side, but this is an absolute detriment to regular gameplay for a solo queue survivor. There is enough issue with immersed survivors who won't work on generators, this only exacerbates that problem.
It's bad for the Killer aswell. These things grant more health states than Dead Hard
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2687224#Comment_2687224
https://forum.deadbydaylight.com/en/discussion/comment/2687293#Comment_2687293
I think they will never remove it permanently: since they worked on it so much. But it could bring a discussion about it overperforming. On another note, i don't know how to nerf dead hard/ rework dead hard accordingly. I do have one idea, but it'd be a bit lame.
I never wanted it removed permanently, only for a weekend
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Yes, they should remove it if only for a single weekend. This Perk has too many upsides with barely and downsides
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I don't think looping is the only acceptable way to play Survivor, it's just the most skillful thing. Playing stealthy is also a thing, it's just that most players who play stealthy are bad teammates and don't touch gens when they hear the first note of the Terror Radius
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You press that uninstall button and win the game by never losing a round of DbD ever again
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I don't think there should be a correlation. Fun doesn't mean balance. Fun is subjective, balance is not. The DbD community (from what I've seen on the forums) keeps on thinking that fun=balanced and that unfun=unbalanced. This couldn't be further from the truth, let's look at some examples of something being unfun while being balanced:
Camping, tunneling and slugging. The ultimate trio. These 3 strategies are hated by almost everyone in the Survivor side of the community while the Killer players usually don't have a problem with it. Yes, these things aren't fun at all to be a victim of but they are counterable.
NOED. I don't need to explain why it's hated or the counterplay to it.
Hoarder Pinhead. The idea behind this build is to use Hoarder on Pinhead and to keep the Chain Hunt going for as long as possible, usually combined with Add-ons to make it even more difficult to do the box. It's not easy to play around it, but it's possible it just requires team work that sometimes doesn't work.
The Artist. The newest Killer added into the game and some people already want her nerfed. She isn't a Killer you want to take a 1v1 engagement with, so people are hating on her due to her different type of counterplay.
These are a few examples, there's probably more but I can't think about all of them.
Now let's look at the fun stuff that isn't balanced.
Boon: Circle Of Healing. There's no need to explain why it needs a nerf of some kind. It's a free Medkit for the whole team but only requires 1 Survivor to bring it into The Trial.
Dead Hard. It's recent buff made it so you can't get exhausted on the ground, great! You can't be outplayed by the opponent having bad ping but guess what, now you are immune to Killer Powers and are able to eat them up with no counterplay whatsoever. Even before its buff, it was pretty much impossible to counter it when used for distance, now it's even more so.
Prove Thyself. It's a beginner Perk, telling the Survivors what their objective is while helping them do it at a faster rate. This would've been fine if maps were more balanced, along with Items.
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Even since the buff, I haven't gotten exhausted on the ground at all, tho I only used it for like 20 games max and decided to not bring any exhaustion Perks ever again, I need Kindred
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@TheDarkTyrant said:
Starts with an N and ends with an S
Never going to happen I think. Nemesis was perfect for the new comers that Resident Evil brought into the game. We can hope tho
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2684596#Comment_2684596
And this is why I'm going to ignore you from now on because this doesn't make any sense. You're literally saying regardless of how the team plays everyone should suffer the same consequences. Theres no point in even playing especially solo que if that were the case. My suggestion is fair and does not give anyone a pity escape.
If the Survivors play bad and can't get all gens done before all of them died, they don't deserve a pity escape. Idk why it's hard to understand that pity win for the power role is not a good idea
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Agreed
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2685784#Comment_2685784
So, at worst, you'll free 2 perk slots from swf. I think it might be better than making DS base kit, or slowing down the timer for a facecamping killer... that could be even more abusable by swf.
True
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2685765#Comment_2685765
Maybe, but i ain't sure you need 4 BT in a swf; 2 might be enough but i don't know for sure.
With your rework, 2 BT's would be enough for the whole team, 3 would be overkill and 4 would be wasting Perk slots
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Just stop dc'ing, and if you're not doing it on porpoise, check your internet or don't play the game u til whatever problem you're having is fixed
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A good buff to Pentimento would be so when you kick a Boon, it breaks and allows you to rekindle it. Now you are guaranteed to get atleast 1 stack per game