ThatOneDemoPlayer
ThatOneDemoPlayer
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2685507#Comment_2685507
Not BT for the unhooker. BT for the user of the perk when himself is getting unhooked by a teammate.
That doesn't seem that bad for SoloQ, but it would reduce the amount of BT's needed in a SWF
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How would Artist look like, wouldn't she need a whole new piece for her neck?
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@Jokersmile said:
https://forum.deadbydaylight.com/en/discussion/comment/2685498#Comment_2685498
not saying nerf her but this addon needs changing like i said i was able to do this consistently with the right build there was nothing they could do i had no regression perks and could have ended the match at 4 gens easily but didn't just to test this out over 5 matches. Severed Hands makes it possible to injure 3 survivors i have yet to do it but i almost got it last night this should not be a thing or at least have a drawback to running it.
But it has a drawback, Survivors splitting up. It's their fault they got demolished
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So you're saying BT should protect both the unhooker and the unhooked? If that's the case, no. It'd be 12 seconds of immunity to half of the team, wasting the Killer lots of time
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No, she doesn't need nerfs. The Addon can be outplayed by not sticking together, if the Survivors didn't do that to counter it, it was their fault
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Demogorgon
Stranger Things Fan and Shred is amazing
Idk, around 70h maybe
Usually 2k with Corrupt as my only slowdown
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It's needed, otherwise she'd be a worse Nemesis
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I don't think Exposed Perks will be meta as long as they are this situational. They require a lot of work put into them to activate and get a down with them
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Steve all the way
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I love Rookie Spirit
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You'd be paying to lose instead of paying to win
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2682740#Comment_2682740
I looked over my original post and looked for the words "free escape" and didn't find them. I know you want to look at it that way, but the point is I was only suggesting something that I feel would give survivors a more fair chance to escape in a situation that is often not in their favor. Are you trying to argue the last survivors deserves to die because the other 3 did?
The situation was not in their favour because they let it get to that point. If they let the Killer kill 3 Survivors with more than 1 Gen remaining, noone deserved a pity escape. So yes, I am arguing that, if the Survivors play bad and 3 die before they finish the gens, then yeah, the fourth Survivor doesn't deserve to escape since this is a team game. You either win as a team or die as a team
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Overcome makes Nemesis unbearable to play ngl
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He's nowhere near OP, I'd say he's mediocre at best, while also being very inaccurate and his Zombies might aswell not exist
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2683297#Comment_2683297
Not quite. Since demo can save all stacks. But using Victor to take a health state saves 2 stacks, and that's still strong... Technically you could save all stacks by only hitting the obsession with Victor. But that's a bit more hastle
But it's still VERY good on them. The faster you recover. The faster you can follow them to a loop. Or the faster you can release the gremlin.
Good to know that chase Twins exists
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I feel like that wouldn't fix anything. Survivors will ShiftW even more against her Ambush
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2683307#Comment_2683307
Which comes in handy when you have some dirtbag who is tunneling you and camping you the entire game.
But that Killer isn't being a dirtbag, he is killing the weak link of the team
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@TheDarkTyrant said:
The zombies I honestly feel need to be ditched. With them there he just feels very lackluster. Like ditched as in replace.
The Zombies should get replaced by a rush ability, maybe even a rocket launcher
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2682894#Comment_2682894
If that's a valid strategy then DS and DH are viable perks that don't need any change at all
Never said DS was needed a change, it's a fair Perk after it's nerf. Dead Hard is not, it's a free 3rd health state that can't be countered when used for distance
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2683278#Comment_2683278
Oh I 100 % agree. They're still strong in their own right though and can shut loops down quickly...Also I editted the post while you were replying. I mentioned my thoughts of STBFL on them
I've never heard of STBFL on Twins, is it better than STBFL on Demo?
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It's not that Survivor doesn't take skill, it's that every recent update made Survivor as brain dead as possible. Want to mindgame without using your brain? Use Shadowstep. Want to heal indefinitely? Use CoH. Want to loop without being able to be countered? Use the newly buffed DH
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2683257#Comment_2683257
Yes and no on the twins. Depending on how you play them. It destroyed slugging potential with them 100 %. Still enjoyable to use victor at strong loops while body blocking with Charlotte to ######### over gamers though
It killed slugging Twins, which was the most efficient way to play Twins, which means Twins died at high MMR (as if they weren't already dead since CoH came out)
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Because he's an M1 Killer the majority of the time, and CoH killed him like how Exponential killed Twins
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Has already been tried and was abused by Survivors. Camping is definitely a valid strategy when used properly
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@Tiufal said:
Thats not genrush. Learn your basics as killer before complaining about something that obviously not a problem at all.
How do you protect 5 gens at the same time while all Survivors are healthy? Since you're such a God you can tell us
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The Killer already got 3 Kills before you got all generators done, why should the last Survivor get a free escape?
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He's easier to pick up and play than Nurse, but is harder to master than her, and definitely not op
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Or you could balance the game properly by buffing SoloQ to SWF level, then buff Killers and boom, ez balance
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Stop fueling the Us vs Them. Both Killer players and Survivor can be hypocritical idiots
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Deceptive
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Only play a maximum of 3 Killers,none of which are top tiers, and all 3 are pretty high MMR, so yeah you can guess why I'm not having fun
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Unbreakable isn't a problem, it's a situational anti slugging Perk. Boon: Exponential is almost garbage, only being saved by how much it killed Twins
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Definitely Killer. There are so many second chance Perks on the Survivor side that even bad teammates don't matter anymore
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Next patch seeing as how much the devs hate Killer with 1v4 abilities that aren't mobility
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It's a sign of a Killer playing well, using whatever at hand to win, no matter how the Survivors feel
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@DekaH said:
Trickster basically just a way stronger huntress, there should be a cooldown on those knifes or some slowness when he is throwing them because u have no chance to survive now...
Trickster is way worse than Huntress. Hug high walls and he can't do anything due to Laceration going away so quickly, he doesn't even have a 1v4 to make up for his bad 1v1
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Or you could grow a pair and not ruin the game for everyone else in the Trial
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It's not impossible to hit those gens, it just takes an eternity to get up on the boat and shoot crows towards shack or vice versa
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Please for the love of God we need an Alien chapter
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Holy #########
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I've encountered this as Killer aswell. Had an Elodie drop a Pallet and stay still for 5 seconds each time she dropped one. Too bad I was playing Nemesis otherwise it could've worked
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Agreed, she's fine. She has a really good ability that still has counterplay
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DS doesn't have to activate to be powerful. It's mere existence is what stops tunneling, unless the Killer is desperate and hopeful you don't have it, or has the time to eat a DS without risking losing a lot of pressure
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Don't worry, they'll fix it in 2024
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2678477#Comment_2678477
I've seen complaints that they can't counter it with no terror radius killers anymore
They could just wait it out?
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They should just rework it. Having a Perk that grants invincibility in a game like this where one side is on a timer isn't good
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I haven't seen anyone complain about BT in a long time
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Jolt. I despise this Perk. All of my fav Killers have a better M2 than M1 and the range is too small anyway
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Demogorgon, Mommy Artist and Nemesis
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2676743#Comment_2676743
Not that much sometimes; especially with those powers and good perks.
DS is a thing, BT is a thing and DH IS also a thing. Tunneling isn't hard to counter, even if it's a PH