ThatOneDemoPlayer
ThatOneDemoPlayer
About
- Username
- ThatOneDemoPlayer
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/338474/opinions-on-sadako-and-dredge
Dredge is probably low A-tier. Sadako is probably with Freddy for worst killer in the game now
How is Dredge low A? It has a Map-dependant teleport and a 1v1 that doesn't exist. It's mid to low B at best
-
Body is 1 character too short.
-
RPD is (thankfully) a rare experience
-
@PaintedDeath said:
https://forum.deadbydaylight.com/en/discussion/comment/3106372#Comment_3106372
Legion has been really strong since the patch.
You mean D tier, like they always were? That truly is a very strong Killer
-
Flying Luchagordon.
There's nothing more fun than that
-
Are you honestly complaining about Killer Instinct?
Since when is Legion a "really strong"? They're just an M1 Killer with an ok 1v4 and little-to-no 1v1
-
Demogorgon or Oni
-
"Mah stealth!!1!" - someone that doesn't like accessibility options and is looking for excuses, probably
-
7590
-
"B-but... Mah SoloQ!!!1!! There are no good solo players!"
-
@GannTM said:
Ok, so explain what to do against Nurse, Blight, Spirit (I'm sorry my darling love, I'm sure you'll understand that I need to not be bias for the sake of conversation, but I still love you more than anyone, please forgive me), Billy, Artist, Huntress, and Pyramid Head when you only have 3 seconds. It was completely fine at 5 seconds. All it needed was the end game nerf, that's it.
Don't forget Demogorgon
-
@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/3104536#Comment_3104536
What do you mean 'during end-game'? Just get it out beforehand.
And how do you propose a Killer managed to do that against good Survivors? If they weren't Nurse or Blight, they didn't, simple as
-
Old DS during end-game? Please tell
-
He shouldn't run at all imo. He's only 15% faster than Survivors whenever he's full-on sprinting?
-
@D2night said:
https://forum.deadbydaylight.com/en/discussion/comment/3104395#Comment_3104395
Yes and like I said in my first 2 comments on this discussion I said “deactivated in endgame doesn’t just mean when exits are 99’d/opened” it means that it’s deactivated once the last gen is done. And in the scenario I provided and plenty other scenarios I can provide further, you can see that it was indeed NOT a “free escape” because they would have to loop the killer even after being unhooked until I was able to get away or the does worked on
we are talking about it being a “free escape” when it’s not^^. This, in return just results in giving killers a free kill rather than survivors a “free escape”. So in turn, DS should be deactivated when the doors are opened and not once the last gen is finished. This give counterplay to both survivors and to killers without actually giving anybody a full “free kill” or “free escape”
Having DS active once the last Generator is finished still is a free Escape if your team is smart.
99 the Exit Gates, come and save, Killer gets DS'd, open Exit Gate, free Escape
-
@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3104429#Comment_3104429
How about 20 seconds???
:)
Could probably work aswell
-
30 seconds is too much, 10-15 is more reasonable
-
@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/3103888#Comment_3103888
As much as free second and third hookstates are.
Again, camping is counterable, and only works if the team has 1 or more weak-links
-
@D2night said:
https://forum.deadbydaylight.com/en/discussion/comment/3104319#Comment_3104319
i can’t believe I’m still explaining this to you. What you don’t understand is that this isn’t about “should’ve done this or should’ve done that” in that situation my perks were deactivated and it was not a “free escape”. So the people saying “it gives free escapes” are wrong because once the last gen is done it’s not a free escape until a door is opened. I know you have one way of thinking but if you look at the broad picture you would understand it
There seems to be a language barrier
No one is talking about current DS being a free escape (because it isn't), people were talking about old DS being a free escape, which it was
-
@D2night said:
https://forum.deadbydaylight.com/en/discussion/comment/3104286#Comment_3104286
Buddy that wouldn’t have changed anything because my perks would still be deactivated if they 99’d the gates. You obviously aren’t understanding the convo. This is about the fact that once the last generators are completed it is not a “free escape”. This has nothing to do with misplays and even your “missplay” scenario wouldn’t work because my perks are still deactivated lmfao so idk what you’re talking about.
Mate, this isn't a 1v1. It's a 1v4. Your team could, now hear me out, what I'm about to tell you is something only you'll understand once you've invested at least 20 hours into the game, take hits for you. If you and your team play this game like a team game, like it's supposed to be played, you wouldn't have this problem, but you want to have your free escape that doesn't require your teammates
-
@D2night said:
https://forum.deadbydaylight.com/en/discussion/comment/3104206#Comment_3104206
i don’t think you actually understood. I looped the killer for 3 gens (the 1st was already done so now 4 are finished). I get downed and hooked and 10 seconds later the gen gets finished, I get unhooked right after the gen gets finished. And get chased and tunneled. There was not enough time for the exit gates to be opened, not had anybody even been working on them yet. And even if there was enough time but they still didn’t work on them then that’s still not a “free escape” for me so therefore my perk shouldn’t be deactivated. It’s not a “missplay” on my team but nice try.
Yes, your team should've 99'd the Exit Gates before coming to get you, that is a missplay
-
@D2night said:
https://forum.deadbydaylight.com/en/discussion/comment/3103836#Comment_3103836
https://forum.deadbydaylight.com/en/discussion/comment/3103884#Comment_3103884
https://forum.deadbydaylight.com/en/discussion/comment/3103888#Comment_3103888
https://forum.deadbydaylight.com/en/discussion/comment/3103933#Comment_3103933
https://forum.deadbydaylight.com/en/discussion/comment/3104019#Comment_3104019
All of you guys are either biased killer mains or don’t actually realize what “deactivated in endgame” means. It doesn’t just mean deactivated when you’re on hook and the exit gates are 99’d/opened and you get unhooked and are running to the gate. “Deactivated in endgame” means AS SOON as the last generator is done. Ever since this patch I used OTR and I actually stopped using it days after the update because some games i wouldn’t need it to activate because a killer didn’t tunnel but then there was some games where I literally looped the killer for the last 4 gens and ended up dying and being hooked right before the last gen was completed. At this point, the exit gates weren’t even touched yet because it was right after the gen was completed and I was unhooked and tunneled and put right back on hook. Even if I had DS or OTR activated, I would’ve still had to loop the killer after getting hit for a little bit in order to survive long enough for the exit gates to be worked on and opened, or I would’ve had to lose the killer. It’s not a “free escape” at all. That’s actually what’s called a “free kill” for the killer. It should not deactivate right when the last gen is popped. It’s not a free escape at that time and my perks shouldn’t just deactivate for a pity kill.
If you looped the Killer for 4 Generators, and then got downed, your team would've had enough to get the last Generator done and get both Exit Gates 99'd. If you still died, it was a missplay on your team's part
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3103941#Comment_3103941
If the killer was bad, old DS was also a free escape.
See, we both can play the "you're bad" game.
Old DS was only counterable if the Killer tunneled, at which point they would've been called bad, but if they lost to a DS during the EGC, they were bad once again, so technically, you're right.
But in all honesty, yeah, tunneling and camping are potent only if your team is bad, they only work if the team has 1 or multiple weak-links
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3103933#Comment_3103933
Tunneling and camping right is a free kill.
If you and your team are bad, in that case, yes
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3103888#Comment_3103888
No, neither are free kills though.
There are no free kills, just like there are no more free Escapes
-
Free Escapes are a strategy?
-
@Regulus47 said:
Might be controversial but I don't think plague should start with a red fountain. She's plenty strong as it is, especially with thana/dying light/pentimento, etc, and everyone seems to agree she's A tier. Not having to earn her super strong, nearly unloopable chase power is one thing, but getting access to it at the start of the game - more if she brings addons? I don't know chief. Is being permanent tier 3 myers at all times not enough?
No, because perm-Tier 3 Myers is still an M1 Killer that can be looped with no issues
-
Slowdown Perks are still needed, don't know what to tell you
-
Just because Demogorgon isn't in the Store anymore doesn't mean he isn't a Killer
-
Haven't faced a Spirit in ages, she's rarer than Demogorgon in my experience
-
I want Demogorgon in a Scoops Ahoy uniform, is it too much to ask?
-
@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/3101665#Comment_3101665
Thanks for your constructive feedback, very useful.
More useful than your idea, which seems to not have any thought behind it in any way
-
Easily abuseable, please stop suggesting this dumb idea
-
If I ever feel bored, I swap to Evil Dead: The Game.
Arthur may just be a worse Warrior, but he looks better than all the Warriors combined
-
@Marik1987 said:
https://forum.deadbydaylight.com/en/discussion/comment/3101420#Comment_3101420
since Beta means a long term death? Sound pretty good for a game in the current game-industry.
Agreed. Hope the same happens to Evil Dead: The Game. I don't want to see it die early
-
It's still the best Exhaustion Perk in the game, so the devs failed at removing it from the meta, but succeeded at making it less game-breaking, as it's now balanced
-
Who cares at this point? The stats have been reposted so many times they lost all their value imo.
Also, the game's being dying since the beta
-
Call Of Brine and Eruption help with 3-Genning, if you're into that
-
Either Oni or Demogorgon
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3100191#Comment_3100191
An opinion being popular isn't a cult.
Did you also think people wanting dead hard nerfed were a cult?
Yes
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3100188#Comment_3100188
I also still win in solo q, like i also won as killer before the patch.
So neither pre-patch Killer, nor post-patch SoloQ is unplayable. Who would've guessed that the Forums would be overly dramatic
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3100181#Comment_3100181
Or they're being realistic.
I still win in SoloQ, guess I'm not a realistic being
-
Killer is easier now, but anyone who says "SoloQ is dead!" or that "Losing to SoloQ players is a skill issue!" is just reflecting their own inability to play the game
-
Old Rat Tail
-
@Alcuin said:
https://forum.deadbydaylight.com/en/discussion/comment/3100102#Comment_3100102
It's certainly OP against Solo. You have to stay on a gen to win in solo and you don't know when a teammate is going down. The Killer doesn't deserve regression, notification, and incapacitation of the solo survivor for kicking a gen and getting a down. If the game's going to be balanced, perks should be fun and not determine match outcomes.
Still not OP.
25 seconds is a bit, but Eruption on its own won't win any games
-
Eruption isn't OP, it just hurts Solo more than SWF
-
@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3100024#Comment_3100024
It does not need to stop. SBMM is exactly why solo queue is abysmal, and one of the main reasons why this patch is a hot topic.
People throwing a game and getting me killed should not affect my skill rank. Being tunneled out, even if I keep a chase going for a long time, does not indicate I lack skill when I inevitably die. I can do everything I'm supposed to and still be paired with baby survivors because I didn't escape.
Your argument was "SBMM is better" (with SBMM standing for skill-based matchmaking), then you proceed to say a majority of the game doesn't indicate skill. So which is it then?
That's why SBMM needs to increase your MMR based on the result of the team, not the individual result.
SBMM is a better matchmaking system than the old Ranks, but it doesn't reflect the skill of a player because it can't. Measuring the skill of a player isn't possible because of how RNG-infested DbD is.
Dead By Daylight is more based on game-knowledge and knowing how to exploit the weaknesses of your enemies than skill
-
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/3100003#Comment_3100003
Nah, ranks were better.
Perhaps not 100% of the time, I will give you that, but in general (hehe) they were far better than MMR.
They weren't. They were by far worse than SBMM.
At least escaping increases your MMR. With Ranks, escaping wasn't even guaranteed to give you a Pip, it still doesn't guarantee one.
@pizzaduffyhp90 said:
https://forum.deadbydaylight.com/en/discussion/comment/3100003#Comment_3100003
If we're talking skill wise no they weren't great but, for fun and variety yes.
Very fun for the baby Survivor that just installed the game to be butchered by a Nurse on Midwich, or for the baby Killer going against a 4man on Cowshed with 3 Brand New Parts and a Flashlight
-
@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3100003#Comment_3100003
For who? Definitely not for solo survivors. Hence the problem solo has been having for a while now.
An escape does not indicate skill, and a death does not indicate a lack of skill.
I swear to God, I agree, SoloQ is a bit weak, but this "But SoloQ!!1!!" has to stop. Everything revolves around SoloQ, and most of the time it's because of the players.
SBMM is fine, it just needs to count the team as a whole, not the individual Survivors.
A majority of the game doesn't indicate skill, doing either of the main objectives, whether it be Killer or Survivor, doesn't require skill
-
I still don't know why people continue to praise the old ranking system as if it was better than the current SBMM.
It wasn't, SBMM is better

