Thanatos_x
Thanatos_x
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- Thanatos_x
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@Keene_Kills said:
Specifically talking about:
6 ft Under: sacrifice 4 survivors in the basement in a single trial
Hungry Jaws: 6 bear trap catches in a single trial
But also the non-lore:
Dark Senses: Finish 4 gens with Dark Sense in a single trial
Agitated Advantage: Hook 5 survivors in the basement using Agitation in a single trial
Every single other one is shockingly easy, but these... bruh.
I do agree the 4 sacrifices in the basement and 4 gens with Dark Sense are wayyy overkill, but the other two are completely plausible imo. 6 traps in a single game is just a bit of a grind to find a lobby that'll step into 6 traps lol, and the 5 hooks with Agitation, meh. Maybe I'm a bit biased on that one because I did it without Agitation. But I think the worst part is that in order for you to do some of these challenges you have to play differently in a sense. Like, I would never play Trapper or run Agitation otherwise, I used Dark Sense way long ago but not since, I just don't see why they have to force people to use certain things just to do tomes. Idk. At least they don't have any that need teachables from DLC characters lol
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@xenofon13 said:
https://forum.deadbydaylight.com/en/discussion/comment/932142#Comment_932142
Reversed shaking skillchecks, lullaby, ruin. So fun to go against. I don't care if he's good or bad. They make killers annoying to go against, not scary at all. I don't care if i die or not. I want fun games, not depressing
If you can hit regular skillchecks you should be able to hit reversed ones as well for the most part. Also I don't see why someone would run Lullaby it's a waste of a perk slot, especially because it's a Hex perk.
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@Acromio said:
https://forum.deadbydaylight.com/en/discussion/comment/931914#Comment_931914
They put his static field on a 60 second cooldown, removed the interaction block from shock therapy (at least this is what came across in the dev stream) and removed exhaustion from his addons. How is this not a blanket nerf?
It's not a static field though, it's basically shock therapy but it affects the entire TR instead of just 8 meters in front (or whatever garbage number it is) although I do agree if the cooldown stays at 60 seconds it definitely seems like a nerf, intentional or not. Way too long of a cooldown imo
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@xenofon13 said:
Doc will be more annoying/boring killer to go against.
Yes being able to shock one time every minute is soooo boring for survivors omg
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60 seconds is definitely too long. It's never worth using your static blast outside of chase just because it has a whole minute of a cooldown, which is pretty insane. Imo it should be 30 or at the very least have some cooldown addons
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Hag but the only reason is because she's so short
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/929809#Comment_929809
Seriously, I’m anytime I run kindred or bond I am amazed and how little some people actually do... no wonder people complain survivors don’t get enough bloodpijnts compared to killers, they do nothing but stealth
Twice today I had a teammate get hatch (7k) and ends up with less than 8000 bloodpijnts total #########
Even if you play your best game as a survivor most of the time you're not gonna get nearly as many bloodpoints as you do on killer lol
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Oni actually takes skill now, so best to just say he doesn't work anymore, and to just use Spirit instead
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/929790#Comment_929790
I know, that's the way, but I believe it's just a bad thing to do, we don't do this, it's a basic high rank rule... Maybe if it got changed to "unhook someone after the 5th gen has been repaired" that would solve the problem
Totally agree, unhooks after exit gates are powered should be the challenge, and not EGC. If NOED procs when 5th gen is done then I don't see why this can't count
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/928249#Comment_928249
Thought it was 30. Good to know. Thanks. But still, timer would be nice.
Np, and yeah I agree being able to see how much time has passed rather than just it being a guessing game would be nice. It's 40 seconds at the lowest tier and then goes 50/60 at tiers 2/3 btw
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That's unfortunate dude, did you clip it or anything?
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You just need NOED equipped it doesn't have to be active or anything
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30 is only half of DS lol
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@Waffleyumboy said:
Moris are in the game so op add ons really aren't too bad to deal with. Just accept defeat like a good little survivor.
Yeah just accept that the game is unbalanced and depip like a good little survivor
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@CashelP14 said:
I dislike the fact that they made this change while there still are bad survivors at red ranks. I personally think they should have did one more normal rank reset, while also making the conditions to get to red ranks harder.
So by the next time I'm reset back to rank 5 I'll know I'm with actual good players
There's always going to be bad survivors at red ranks lol, there's nothing to be done about that
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4 man SWF with full meta build, god loops, infinites, 2 commodious toolbox with BnPs, rainbow map, skeleton key are just tools the game explicitly allows you to use
What about NOED, iri hatchet heads, mori's, black incense? These are all just tools the game explicitly allows you to use as well right
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@Johnny_XMan said:
Imagine thinking the opposite party is a bully for simply using tools the game explicitly allows you to use.
Ah yes a map with god loop/infinites, stacked 4 man SWF, DS Dead Hard BT and Adrenaline with 2 BnP commodious toolbox, rainbow map and a skeleton key. Just tools the game explicitly allows you to use.
How about NOED, Mori's, iri hatchets, black incense, etc.? Just tools the game explicitly allows you to use right lol surely you would say the same thing about these as well right lol. Right?
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Toolboxes are pretty broken tbh. The fact that a commodious toolbox (even without any addons) has more than enough charges to fully repair 2 generators, 15% faster I believe, is just ridiculous. If you add socket swivels I think that speed up doubles so 30% faster for 2 gens and you would still have some charges left over
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@Rex_Huin said:
https://forum.deadbydaylight.com/en/discussion/comment/917076#Comment_917076
This is not a question of good or bad its about efficiency.
I chose Leatherface for this challenge because once the obsession is on the hook the kill is guaranteed. I could have played normally but it would have taken longer and I still have a lot of rift to do.
It's not very efficient to depip every game but alright
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It's literally self explanatory my guy, and you explained it yourself lol
They wouldn't make as much money if they released an unfun or just straight up bad killer
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Make her insta down everyone and be able to attack while crouched. ez
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That rank 5 died because they didn't get the memo. Sprint Burst and Adrenaline instead of Dead Hard and Unbreakable like the rest of the team SMH
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@[Deleted User] said:
I would buy it even if it cost like $50
That is giving BHVR too much credit, I don't think their marketing team is that good.
Not really sure that it's a question of the "marketing team being good enough" per se lol. It's a licensed character, and just like with all the other licensed characters it's relatively rare for them to get cosmetics at all
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Don't tunnel the whole team, man. Not cool
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Yes thank you devs for removing my ability to see three yellow ranks in my lobby and save my rank lol. Very cool of you guys
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Killers just trying to pip out here and having that option for any survivor (even if they played like hot garbage the entire match and did next to nothing) to get out of jail free is more cheap than trying to not depip or black pip when you played optimally
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Bit off topic but most people that play Ghostface don't play him the same as he would play in the lore. Same with Demo, you're not really supposed to hit them cause it's just a TV show
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They were just memeing
Hopefully
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Shrug
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Gym*
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It would be satisfying to be a great Trapper. But I'm not lol
Honestly most satisfying for me would probably be Huntress. Hitting insane hatchets consistently is always fun
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If you're so bad at the game that you need to facecamp as Leatherface of all killers to get your challenge done (which isn't even a master challenge omegalul) that's pretty sad. Killer main btw
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Yeah I agree, Oni is kind of dominating the que's at every rank and he is getting a 4k literally every game look at the stats. Completely broken killer, please nerf he's even stronger than Legion rn which is just not ok
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/916533#Comment_916533
What if a one for one trade occurs against for example the Oni and he just AoEs the savior and you off the hook, hooking the savior first. You shouldn't have DS for that? Seems kinda lame.
Then don't go for hook trades lol, that's already stupid as of right now
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I mean in an SWF situation where they keep getting the save when you pick someone up, I feel like the logical answer would be to just slug... They're not gonna let their guy die on the ground so they're going to force themselves into the open or wherever the slug is to get the save and you can definitely get some free hits
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Omg good players with 90% win rates? Who would've thought?
It's almost as if they put time and dedication into playing the game, learning the loops, learning the mindgames, etc. to do good. But no, it's definitely the killers they're playing that made it happen. So in conclusion, nerf Wraith and Trapper because some of the best players in the game are good at playing as them.
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This is so sad, devs can we please get a hotfix for this immediately or you guys are trash
ez bait
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@Toxicboii said:
Concerning her recent changes, loads, and I mean LOADS of people, complained their asses off due to her change, multiple people were saying she's weak now considering a.... Charge mechanic was added to nurse...
It takes 6 seconds to charge, but I did hear someone say it felt more like 3.5 seconds. 'felt' not 'is'.
She may not be in S Tier, but her power is still strong, all it does is leave more room for survivors to counter her, since nurse previously could blink with no end on sight, which made it hard for survivors to escape her in chases. This change was intended to make the Nurse less impossible to escape, and give survivors larger windows of opportunities to escape her. And it was good when they did that, for the overall balance of the game. And this change did indeed succeed in that.
Don't say that the "Survivors got what they wanted", at the time, nobody cared much about nurse... Oddly enough. This update was unexpected, but was for the balance of the game itself. "Not the hero we wanted, but the hero we needed".
Go ahead and discuss more of this below.
It is 6 seconds but I think the debate is that her fatigue already was a "charge mechanic" to her blink and that's 2.5 seconds of the 6 second recharge, therefore yes it does make it "feel" like the recharge is 3.5 seconds when encompassed with fatigue.
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They could make it stronger potentially by making it so when survivor's pick up blood orbs it counts towards his rage but that wouldn't really make sense tbh
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@toxic_clown said:
Weird how he still sucks lol
I love the dedication lmao
After 19 months you decided to come back and say this. Truly gold
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Good survivors know where the good totem spots are but it's an idea for sure
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Make the most crutch killer perk base kit! With Unrelenting too
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@DBDplayersRsaltyAFha said:
https://forum.deadbydaylight.com/en/discussion/comment/914265#Comment_914265
No they are in the headline .....
I don't see any article that says "Renjiro's Bloody Glove change" in the headline but alright
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@DBDplayersRsaltyAFha said:
https://forum.deadbydaylight.com/en/discussion/comment/914261#Comment_914261
Considering a few posts on the front page are about the changes you must be blind my dude
Blind for not opening an article and reading it? I mean... Ok
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@DBDplayersRsaltyAFha said:
https://forum.deadbydaylight.com/en/discussion/comment/914245#Comment_914245
It actually got nerfed yesterday bro .... keep up to date before trying to argue with people
Oh man one day late on the news, my bad dude. Not everyone reads patch notes as soon as they come out my guy
So they nerfed an OP addon? Great, why would they remove it now lol. They should focus on nerfing other OP addons rather than removing ones that aren't even as much of a problem now
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@CloakedDagger1 said:
https://forum.deadbydaylight.com/en/discussion/112192/oni-flick-changes
its impossible to flick on console now can y’all look into making higher sensitivity settings on Xbox and ps4 oni hardly playable on console now
They are currently working on controller sensitivity
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@DBDplayersRsaltyAFha said:
https://forum.deadbydaylight.com/en/discussion/comment/914233#Comment_914233
The add on barely let’s you see survivors so it is pretty much useless
It lets you see them whenever they spit out blood orbs which is whenever they're injured, and it lasts for 3 seconds, how is that "barely"? If you're not injuring survivors then Idk what to tell you man
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I like it but I haven't started running it yet, probably gonna switch out Resilience for it in my build
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You really crying about an addon that lets you see people when they're injured on Oni but not on Plague? Why would they remove this addon when 1) they just made Oni so much less fun to play, let's be real, and 2) addons like iri head and black incense are allowed?
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There's nothing really that you can do about it honestly
The reality is that you can buff and debuff killers and survivors all you want but it really just comes down to the player themselves once you nullify the factors that just make the gameplay not based off of skill in any sense, like god loops, infinites, etc. it takes no skill or mindgame to make nearly flawless use of things like this, just like very old BnP and double window at the shack. They've already taken these things out, however there are still some instances where there's practically nothing you can do. Once all of those unfair advantages are taken away from the game on both sides, which will potentially never happen for the time being as they're still putting out new content, then it really just comes down to how efficiently the killer and survivors are playing as a whole compared to each other. Rank in this game doesn't matter and you should never go into and out of a game saying "Oh these guys were all rank 1's and I slaughtered them as a rank 10 killer" or something of that nature. It just comes down to personal skill