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Terro

Terro

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Terro
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  • I can see a few problems with this. The first is noed. It would be real weird for the killer to move it around. The 2nd is how powerful it could be if the killer devices to stack objectives. So they could move their hexes to make face camping better or move hexes near basement. They could even use it for a stronger 3 gen.


    I just thought of another. Combining ruin and pop.

  • I don't think voice chat would work. I don't want to spend 10 seconds arguing with some1 why I don't want to heal them right this instant only for them to start trolling me.

  • So what happens if the killer has hooked 2 survivors exactly 20m apart from each other so that the diameters of each circle together is now 80m or 4/5 of the map.

  • Huntress. Her hatchets look more lethal.


    Deathslinger's modified gun seems like it's made to torture his prey. He'd shoot Huntress to try to pull her and she'd just yank the gun out of death slinger's hands. Worst case is he pulls her closer and she beheads him.

  • If only I could harness the energy of dbd complaints. I'd probably have enough energy to sell to never work again.

  • I think Freddie needs a full rework if he needs to be changed. The problem with Freddie is that he's only as strong as the enemy team let's him be. There's not much difference between a god-tier Freddie and a decent Freddie. Any nerf to Freddie without changing his powers just lowers the bar of survivor skill required to beat him while not really changing the skill floor or skill ceiling to him.

  • @HeckaYeah said:

    https://forum.deadbydaylight.com/en/discussion/comment/1952305#Comment_1952305

    I don't see it like that.

    Maybe you should try it.

    And, again, you know nothing about me save for a single comment.

    So, I'll let you in on a secret- I'M HARD OF HEARING. 360, for me, IS my best defense. I can't hear killers' terror radi, only the chase music and before your soap box about spine chill, no. I CHOOSE not to run it

    Before you act all high as mighty why not remember that we're other people too, and that what works for you won't for me and it's not because I'm lesser but because I'm working with different constraints, dude.

    Oh, and one last thing, Reds derank 1 whilst Green and Yellow derank 3-5. You're not so impressive.

    I really don't care about you being hard of hearing in the context of where you belong on the ranking system. All I've said is in terms of RANKING, if it is your best form of defense, you probably do belong in the 14-16 range. That's it. Best form of defense for that person, worst form for that person, doesn't matter. It is just not optimal for it to be a major form of defense.


    Also, being hard of hearing doesn't equate to 360 being your major defense. It's probably worse for you cuz you don't have the added time to set it up optimally so you're more likely to run somewhere useless even if in the best case you dodge a hit. Worst case you get hit and you waste most of your sprint burst. U should try to stop using it as a major form of defense and use it as your last line where you absolutely have nothing left.


    Also, I fell from rank 1 to 3. Well from 1 to 6 and climbed back up to 3. If I really wanted to sweat I probably could get back to rank 1 but that doesn't sound that fun to me.

  • I assume it's to tilt the enemy. Like I know survivors that are really really good. They pull out all the stops because they know they're that good. Of course, sometimes it bites them in the butt. For whatever reason they perform way worse whenever we SWF for fun, even though they try to show off so much.

  • @AbstractSaucing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1951351#Comment_1951351

    Wow that's funny. Are you one of the killers that disconnect from a game after a survivor "loops you too well"??? Lol. Or maybe you slug and tunnel or camp because it's "a liable tactic. " or maybe you're that survivor who follows the killer around with a flashlight, who cares. Stop judging people's game play just because it's not the same way you play. It's pathetic and makes you sound like some sort of elitist, and whether you're ok with it or not, ranking IS broken.

    And I'm not just blowing smoke because I'm a "low ranked survivor" I'm a rank 8.

    Good day to you

    @RowdyRutabaga said:

    https://forum.deadbydaylight.com/en/discussion/comment/1951351#Comment_1951351

    Your idiotic comment tells me that you don’t even play survivor. You sound like a bitter killer who has been bested multiple times by people pulling the 360 on you. You probably camp and tunnel too because you can’t get kills without that. You are probably like the guy yesterday who dc’d when run one full loop (not by me). You are on here talking ######### about other people because you are just pathetic. And I’m willing to bet your rank ain’t that great either. And even if it is, that’s no reason to be a dick to strangers just because you’re safe behind your computer screen in your mother’s basement. See, I can make ignorant comments about strangers too! If you’re not going to actually contribute to the conversation, go troll some other post.

    @HeckaYeah said:

    https://forum.deadbydaylight.com/en/discussion/comment/1951351#Comment_1951351

    You have no idea how I play and my play style. 360 is a great defense against PH and Nurse and it also was great for mind games in chases. I don't tell you bs about you rank so don't tell me bs about mine. I play when I have a chance and I play for fun. I earned every pip and rank, thank you. Maybe YOU play for hours on end or whatever excuse you wanna use, but the thing is? It's a game. My opinion if just a valid as yours. I will not take your snide comments as you have no bases besides a simple statement.

    Good day.

    I'm a rank 3 survivor main even with the bs happening right now. I haven't touched killer in probably 4 months now and that was just once just to see what Billy was like. Without that I haven't touched killer in a year and then some. A 360 is the last hail Mary attempt at survival not a major form of defense. If you're using it as a major form of defense you're probably doing something very wrong.

  • @HeckaYeah said:

    It's just, broken. With the 360 being taken away from us (at least on Switch) it's taken a major form of defense away... There's no way that this is right. Do you have any idea how hard it is to rank up? And how the slightest error will derank you? It's laughable. Not only is Unbroken bugged, but if you get caught in a weak loop and get downed you might as well kiss your pip goodbye- especially with these ungodly hit boxes that allowed the killer to tag you about the corner. I get that it was good to "weed out the good the from the bad" but at what point do you call it quits? When you have a level 8 that depiped to a 15 (with the monthly reset) I think it's a major issue. This entire time I've only manage to regain 6 pips, even with runs where Iridescent quality emblems are "earned".

    *SMH* there's no get good about it. The over did it, in my opinion.

    So your major form of defense playing this game was 360s and your struggling to rank up from 15 (emblem bug or not). I think you probably do belong in the 14-16 range.

  • @Ivaldi said:

    Monto posted on Twitter this morning that he wasnt streaming DBD until the game was fixed.

    So never?

  • The greenhouse did have no collision. As for exactly why the map was disabled I dunno.

  • @EvilJoshy said:

    I think the only thing that is NOT OP is solo survivor. Pretty sure it's safe to say the entire community can agree to that.

    I disagree. I think the only thing that isn't op are the teammates of solo survivor.

  • @monster89 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1950284#Comment_1950284

    My issue is there's so many killers doing this. It's making the game experince even worst. 3 in a row and there's more to come. I mean because the killer wants to win so badly u deny one person their ability to play. U have someone de pip or drank for the sake of your rank or your pip. My issue is a lot of people are doing it. Its very very affective. Is this gona be every killers strategy??? I can only imagine

    It's cuz tunneling time is linked to possible gen times now. By first hook 2-3 gens should be done. By the time some 1 dies all gens should be done. That's how the game has been for top play for 2 years now.

  • Doesn't look too bad to me. Winter jackets are pretty good at absorbing the shock.

  • The thing with worst and best ratings is that ppl have different opinions. Clown has been consistently bottom tier for a lot of ppl. Others might say nurse is bottom tier in their own ratings cuz nurse is quite literally bottom tier in their hands. Old Freddie was top tier for a bunch of ppl if you use him correctly with certain builds. Same thing with trapper, legion or any killer. There's been a similar written response as this one with most "bad" killers. Every killer is simultaneously underrated, overrated and unrated.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/1949863#Comment_1949863

    Or just have good luck, since the depip is a hit or miss. You sometimes pip without escaping, and sometimes depip when you escape. You will also depip on the loading if someone dcs.

    Most ppl have around average luck. Everyone can be equally effected by desync and the emblem bug. Therefore, most of those that remain in the lower ranks are probably better than those that aren't.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/1949594#Comment_1949594

    No, because you can depip even if you escape, because the unbroken emblem is broken.

    Which means the people who are managing to stay in red ranks in spite of all that are really good.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/1949571#Comment_1949571

    Not that insane bad luck, if you search on the forums you'll find people reporting the same thing

    Then the logic is sound right? If your red rank and playing right now then you probably belong in red ranks. If you happen to not have been playing than started playing you probably won't be in red ranks for long, unless you belong there.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/1948801#Comment_1948801

    "good survivors at red ranks", you say the ones who aren't playing so they stayed at reds? You can escape and still double depip. It has nothing to do with skill right now, but with luck in a broken system.

    U must've had some insane bad luck to depip -2. I've managed to remain in red ranks and the quality of survivors has definitely gone up depending on rank.

  • You'd have to report it to BHVR. Steam can't do anything cuz the name itself doesn't break any rules. Even then I'm not sure BHVR would do anything unless they were absolutely sure. Maybe they just really hate Claudettes but the name doesn't have anything to do with it. It all depends on the context.

  • I don't think it matters at all really. The only time slugging should be complained about is if the killer purposefully bleeds out survivors. Other than that I don't really care. If you slug when it doesn't make sense than it's better for me. If you slug when it makes sense then we'll it makes sense. If the entire team gets slugged? That's on the team. If you're bored on the ground, you'd be bored on a hook anyways.

  • I think it's more like a lot of survivors that were in red rank fell out of red rank due to emblem bugs and the hits. This leaves the good survivors in red ranks, while those that used to be in red ranks fell to where they probably should be in terms of overall skill. However, they're still better at doing gens than the survivors at those ranks (that's how they got into red ranks).

  • Ppl can say what they want. If you disagree with them than disagree with them.

  • U just gotta learn how to loop the doctor. His Anti loop is strong but it also gives survivors the most say compared to any of the other anti loop abilities.

  • @jester20k said:

    I actually think they added enough breakable walls that's it become even more killer sided than it was before. Very easy to get trapped

    I mostly see killers smashing every wall they see cuz they block the killer from reaching important places too. Plus, if the killer forgets, sometimes they can't reach a hook cuz of the breakable walls.

  • @DownUnder said:

    https://forum.deadbydaylight.com/en/discussion/comment/1948049#Comment_1948049

    I see. If there is an obsession in the game, it's enough for DS warning. BT saves are obvious aswell. For the matter of genrush... well yeah thats a whole another of gen speed problem and can be go hand in hand with Noed.

    But there's the difference. It acts as a warning not that the killer knows that the survivor has DS or BT for sure. The killer is forced to just assume that the survivor has it and try to play around it. The devs designed noed as a hex perk to make totems more important as a secondary objective, regardless of if the killer has it or not.

  • @DownUnder said:

    https://forum.deadbydaylight.com/en/discussion/comment/1948025#Comment_1948025

    https://forum.deadbydaylight.com/en/discussion/comment/1948027#Comment_1948027

    Guys stop this whataboutism, Ds and OoO getting changed aswell and I'm really happy about it. My goal is to have a balanced game not this and that side getting stronger.

    I'm not talking about whataboutism. If you read what I wrote it's the same reasoning. You can't always ignore the context of what's happening if it's actually relevant to the discussion. I'm equally as tired of People shouting whataboutism all the time. Especially when it doesn't make sense to.

  • It's cuz most ppl don't care about ranks and after i realized it's not that difficult to climb back into red ranks I didn't really care at all. If you can't get back into your original rank you're probably closer to where you're supposed to be. Probably slightly below where you're supposed to be but chances ate the games more enjoyable there anyways.

  • It's the same reason why killer isn't warned about DS or BT. It's to stop tunneling/gen rushing.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1947584#Comment_1947584

    They very clearly made sure to separate those two things from each other in the past, have made entire dev blogs explaining that they are very different things and want them to be referred to as such.

    They have gone out of there way to correct people who say hitbox instead of latency or something else in the past.

    So I don't think that is the case at all.

    Actually they've done both in the past but there's like 2 big posts where they've officially explained the issue and logic behind what they were doing directly from the dev working on it. Most of the time, this is not what BHVR does and communication comes from ppl not entirely in the know. For example, the mixed messages ppl are getting from Not_Queen cuz of screen shots she's said about the UI.

  • That pretty much makes the survivor uncatchable (I mean that you can loop most killers for the entire match and then some) to anyone but a select few killers. I think only spirit has a real chance of winning. Nurse wouldn't even be able to catch up in most circumstances. Combine it with spinechill and I could pretty much never let the killer come near me again.


    Also, OoO isn't getting a nerf. I think it's a buff overall.

  • I'm confused. The YouTuber is called not otzdarva.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1947333#Comment_1947333

    Like I said, it's just what the devs have said. You can argue with them about it, personally I am still thinking it's De-sync as well:

    https://us.v-cdn.net/6030815/uploads/5KPYJ14SL98Q/image.png

    That in particular was from when they were investigating. All they knew is there was something wrong.


    Now they're calling it the hit box issue cuz it's called the hit box issue by most players and it's the easiest way for ppl to understand what they're talking about. If more ppl called it the desync issue then it would be valued the desync issue. What's causing it could be anything but what you call it doesn't matter as much.

  • @kaeru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1946318#Comment_1946318

    I think main problem is rank reset. If ranks wouldn't reset, players would be calibrated by ranks more accurate. Now we obviously see some gamers that don't belong to their ranks. But rank does mean skill, because you depip if you perform worse, and you rank up if you perform better.

    But the criteria for ranking or deranking means most of the time ppl will black pip or pip up. It's not hard to steadily climb up in rank with enough time unless you're truly bad at the game.

  • @Eve13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1946327#Comment_1946327

    Yes, I feel the same way. I went from rank 3 to rank 10 as a survivor. Although I was supposed to get a pip, there was a depip. 

    Let's wait and see until it's fixed. Then there will surely be more red ranks again and maybe those who currently don't want to play will come back. 

    The "advantage" of this is that as a killer, you move up faster than ever before. 🙄

    I've seen posts of their emblems being bugged too. Not as many as survivors though. Actually that makes sense being there's more survivors lol.

  • The emblem bug. I fell to rank 6. Managed to climb back to rank 3 now. I don't think I'll manage to get back into rank 1 unless I really really try. The good news is that most of the survivors who are in red ranks belong in red ranks. At least the ones I've met.

  • Whelp I can see this topic has devolved into making up imaginary numbers and opinions again.

  • @KolbyKolbyKolby said:

    https://forum.deadbydaylight.com/en/discussion/comment/1945511#Comment_1945511

    No one cares about the regular tombstone, it's the tombstone piece that is broken. You move at full speed and mori without a single hook at 5 gens, that makes a game pretty much unlosable as killer unless you're garbage.

    If the killer hit tier 3 Myers with tombstone piece and you're still at 5 gens your team would've lost no matter what happens. It's true though that the game you're talking about is unlosable unless the killer is somehow more garbage than that team.

  • For survivors fix the desync.


    For killers fix the desync (apparently they're hitting through survivors too)


    Oops ignoring 4.5.


    For survivors, better matchmaking.


    For killers, I guess keys or something.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1945297#Comment_1945297

    But the gap is very big between just pings and ping + voice chat

    With voice chat you can instantly communicate in team fights. Imagine professional league of legends without voice chat. Yeah that would suck.

    And you still do need text chat to type things like "mid f 9:52"

    It's simply easier and more detailed to directly type what you are thinking.

    Nah you just ping the moment the enemy used their summoners. If your teammates aren't brain dead they can check the time your laner pinged.


    As for pro play, most of their voice chat comms tend to be very short and concise to the point where you can get the same from pings. They literally just shout enemy champion names or say they need support/help. They usually don't use nor need more detailed instructions cuz it's expected that their teammates know how to play.


    The only reason you'd need more detailed instructions is if your teammates are incompetent and need the extra handholding or you need to explain a niche/meme strategies to randoms.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1945265#Comment_1945265

    Any game that requires consistent and detailed communication NEEDS voice and or text chat. Imagine having to play League of Legends without text chat. Premades would dominate even more than they are dominating right now. Pings (or in Dead by Daylight's case: auras and notifciations) are simply not enough.

    League of Legends is pretty well designed to be played without chatting. Pings are actually enough in 99% of situations.


    Enemy doesn't have flash? There's a ping for that. Want some1 to spilt push? Ping the red exclamation mark a bunch to tell them to stop leaving lane and then target the turret. Want ppl to prep for baron? Ping the baron spawn time. Want some 1 to engage with ult first? U can ping their ult for that. Want some1 to just go in first? There's a ping for that.

  • I think she is balanced around a set time to kill and move around. If the nurse's skill level vs the other 4 survivors skill level is equivalent than nurse would only 2k. Note: I'm saying equivalent not equal. This is assuming both sides play at a certain level consistantly throughout the entire match.

  • My problem with the idea is that it's dead by daylight not revealed by daylight and then dead...

  • Freddie is a b tier killer on paper but over performing due to matchmaking/ how ranks work.


    The ruin nerf long ago opened the flood gates for bad survivors to slowly make their way to red ranks.


    New ruin even with old undying isn't really that powerful.


    Most of the BS hits that were complained about in previous posts are just normal internet stuff. Note: I'm not talking about the hits in this patch.


    The devs are fixing things and have fixed bugs that have been complained in the past... It's just that things break again for whatever reason and ppl complain about them again thinking it was never fixed.


    DBD is not a heavy skill based game. Complaining that someone is not working hard enough is stupid, unless they're doing absolutely nothing. Whether it's a survivor holding m1 on a gen or a killer playing Freddie.


    Blight and Billy are overrated.


    Tunneling and camping are an unfortunate but necessary consequence to DBD's core design.


    There should be some situations where it is nearly impossible to win.


    The last time bhvr showed the kill/pick rates dbd was actually very close to the dev's balance goals. Killers had a 55% kill rate when looking at all ranks.


    Every killer has counterplay. It doesn't mean it's fun easy, fool proof, or extremely effective counterplay.


    Survivors working together and coordinating well with each other is not toxic / bullying. Survivors working to save survivors with pallet saves/flash light stuns/ head on is not bullying.


    Most gen rushing and tunneling is not toxic.


    Gen times and chase times have been balanced around the idea that 2 survivors escape and 2 die. If you think gen times are too fast than so is tunneling some1 out of existence and vice versa.


    Suicide on hook should be removed or there should be a killer equivalent.


    Noed's equivalent is not adrenaline. It's actually hatch.

  • It's not a free escape. It's an escape.

  • I think the irony is that Dbd runs on the sunk cost fallacy. Ppl have spent too much time, money and energy to let it go.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1943443#Comment_1943443

    True, but the things I pointed out are still strongly considered, and aren’t easily disregarded, and are relevant for my analogy.

    But that's the general disagreement for your point built into your analogy. Even the top don't use tactics and strategies if they aren't consistent enough vs the reward given. A lot of times ppl don't bother to do them cuz the competition isn't fierce enough to require them yet. Eventually, as ppl get better and things get optimized more and more strategies/ tactics get used, although many just never get touched. In this case, I think you'd agree that dbd doesn't require them yet, especially at clown's current power level. It would be like giving the worst character in Smash the ability to save a frame. It's objectively better but it's pretty meh.


    Of course there are also the insane people who do every risky strategy and grind thorough to eventually do them consistently enough (let's say that's you) and at the end of it they've killed the whole competition/ speedrun category. The top best gets consolidated and ppl lose interest.

  • I'm just going to point out that for speed runners and esport Champions (I dunno much about the street fighter eSports stuff), what's more important is consistency than saving half a second or more. There are many tricks and strategies that aren't used in even the top runs because they can end runs or don't have good backups. Sometimes the risk vs reward isn't worth it. They don't use every single possible strategy for that reason.

  • @TicTac said:

    There are many strong pallets. My problem is that many rooms are only connected with a breakable wall. So its often a deadend and i cant change the room.

    The good news is that it ends up blocking the killer too lol. Also, doing the gen opened things up a little. It's an interesting concept I guess.

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