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DownUnder

DownUnder

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  • I don't think any kill rate stat will reflect reality with all these DbD shenanigans going on. I would like to see perk pick rate tho, just for the laughs.

  • @LeatherFeather said:

    I wont response anymore because it looks like I have to repeat myself over and over again so yea, thanks you all for participating in this conversation

    I don't know whats the connection between Noed and DS but listen...

    Noed is a mentality, killers who use that perk jump in a game knowing they will lose all gens no matter what, its pathetic. I started my own topic with Noed and guess what people just always said "just do bones" or "just bad survivor mains complain about it". They don't understand the fact, it's badly designed perk which won't improve your killer gameplay, it's the opposite. They don't understand that you cannot communicate with solo's,so you don't know how many totems left in the trial, maybe your team team did 4 totems and Noed still come in play, but don't worry these killers just say your team was LAZY!!! It's embarrassing really.

    That's why I stoped responding too.

    I never use Noed, because Im confident in my skills to stop gens popping. Win most of my game at rank 1, even against decent decent SWF can do atleast 2K. Slowdown perks are meta for a reason.

    I have Zero respect for ingame Noed users and this coming from a player who loves playing killer at high ranks.

  • @Zarr0ch said:

    SWF groups greater than 2 needs to be shown to killer in the lobby.

    The killer needs to get a 10% speed buff if 3 or 4 in the group are SWF

    The killer needs 25% boost to recovery speed

    The killer need 25% more BPs for playing a match against SWF.

    This way, the same can still be balanced around low rank players and solo queue. But the SWF bully groups will have a harder time. (Even give the killer a 5th perk slot to add lightborn or another perk, but limit the 5th to only a handful or perks)

    Going against a 3-4 man decent SWF is the most unpleasent experience in the game simply, because everything gets done waaay too fast and if combined with toxic BHVR (lmao)... yeah you need fresh air.

    My heart says: BAN ALL SWF GROUPS!!!44

    My mind says: Show only in POSTgame chat which players were in group + give killers extra BP for compensation. For example: 3man - 75% I 4man - 100%.

  • @MrPenguin said:

    If you're really having so many problems with it just run Small Game or DH. A perk for a perk. Survivors have 16 perks on their team, giving up 1 for NoED insurance sounds like a good deal.

    You can also bring a map.

    Otherwise just do the totems beforehand or the 1 after it procs.

    NoED really isn't that big a deal imo. Outside of a few maps, totems aren't usually hard to find. Especially once you learn their typical spots.

    I'd be in favor of giving small game a totem counter to help, I think that'll be fine. Help the Solo's and such.

    No, you misunderstood me, I don't have problem as you know: "Killers down me in every game with Noed reeee, so I come to forum cry about it reee". No, made this topic because the upcoming DS and OoO change, so I figured why not make a Noed topic, so maybe we can change every old / badly designed perk.

  • @Tsulan said:

    With Undying gone, survivors already moved to the next perk that punishes survivors for just doing gens.

    I guess nothing will be enough until the game is a pure gen repair simulator.

    You can't play a normal game without Ruin + old Undying, cmon man.... I 3k-4k majority of my games without slugging and such againts solos at rank 1.

    The gen speed can be ridiculous, I know, but that is another issue.

  • @[Deleted User] said:

    To the survivor who loses what should have been an easy escape its the most broken perk in the game. To the killer who gets 1 extra kill its not so overpowered. Its all about perception.

    Only thing I dont like about this perk is how its such a burden for solo players but a walk in the park for swf teams. Those 4 totems are nothing to a 4 man communicating. I think the devs leave it as it is though just so they can say “look, survivors have an extra objective see!”

    I agree, as I said before, IMO Noed change would fall into the SoloQue QoL category.

  • @FrenziedRoach said:

    No... NOED actually PUNISHES poor gameplay.. from the survivors. It punishes those who are lazy and fail to do their optional objective.

    Get it right.

    How is doing your MAIN objective first is a poor gameplay? And what do you mean by lazy? I do every totem I find in soloq and still can't prevent that pesky perk.

  • @JediWithASniper said:

    There is a large consensus among both survivors and killers that NOED needs an adjustment of some sort. It seems a smaller minority think it is just fine.

    The complaint of having to search an entire map when totems have not been cleansed is legitimate. You don’t always have 4 people looking. It is not bad play to leave totems uncleansed when only one perk has a legitimate effect on leaving them.

    NOED has a stigma for rewarding bad play by killers. This is much more true than the opposite, punishing survivors for bad play. That is ridiculous. Survivors run circles around a killer, and only when he has a one hit and a speed boost can he have a fighting chance. That’s not endgame strategy, it’s pathetic.

    The perk needs some adjustment. It needs to take into account the trade of 5 totems to 1 perk that no other hex has.

    So I suggest the changes from my last comment, or this single change that follows:

    NOED lights all totems, and replaces any already lit totems with itself. If any lit totem is cleansed, NOED disappears.

    Atleast someone tries to understand my problem with Noed, thank you.

    I think a complete, more exciting rework would be the best idea, it's just lame at this state.

    Other ideas : Lit ONE hex totem up from the very start OR just give a notification for survivors that Noed is in play when they go near a dull totem, just like the current Undying does. This would encourage survivors to do side objective.

  • @ba_tetsuo said:

    "It rewards the user for bad game play"

    DS

    Unbreakable

    DH

    BT

    etc

    I'm sick of hearing that. "Those are are anti-tunneling perks!" NOED is an anti gen rushing perk. Do bones

    This again? Doing your main objective fast should be punishable? Same as downing/hooking DIFFERENT survivors fast within 1 minute and then eating the 59 sec current DS from the first hooked?

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/comment/1948275#Comment_1948275

    No, it isn't different. It is only different because you DON'T WANT to do Totems unless you have to do them. Survivors should be doing them EVERY match, period. You don't need a notification. However, you can choose not to do them. Clearly it has bitten you on the rear enough times that you came here to try to get it changed OUTSIDE the game rather than simply DOING the darn Bones in the match. Clearly it has been proven that the Bones CAN be done. Survivors simply lack the dedication or will to do them. That is on them, NOT NOED.


    I said i do it when i see one, but wont running around like a headless chicken finding dull totems, NOT efficient. Tell me, you do every bones in every single game by yourself and if not u make sure that every totem were cleansed?

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/comment/1948256#Comment_1948256

    I know you fail to understand; that is crystal clear. Totems are OBJECTIVES. The DEV want you to do them. They exist to slow down and balance Generator speeds, i.e. the Gen-Rush. Consider the following:

    1. NOED is a general Killer Perk, i.e. anyone can get it.
    2. NOED is one of the first Perks the Blood Web THROWS at you.
    3. NOED can only be stopped by the Survivors going after ALL the Totems.

    It is almost as if the DEV specifically created the Perk as a soft push for Survivors to do Bones. They make it a gamble for the Survivors NOT to do them, just like it is a gamble for Killers to put in Hex Perks. You can gamble that the Killer will not take it and save all time for faster Generators, or you can hedge your bet and do Bones too. It will either pay off big or hurt really bad. Do you see my point.

    NOED is there because the DEV want it there. They don't like to screw with agency, i.e. your choices. They could MAKE you do Bones by making NOED base kit if they wanted, but they prefer not to be that heavy-handed. They created this dilemma on purpose.


    Ruin + old Undying sitation were different, becasue survivors got the notification and saw Ruin in action as soon as tapped the gen, so of course people hunted totems, its logical. Noed not up from the very start, there is no reason going out of your way to do bones before gens. I personally do dull totems when i see one but refuse to circle around the map if there is no ruin or any other hex active, It' not efficient gameplay, and it is only secondary objective not main, That's why i dont understand people call survivors bad when they doing their Main objective over the secondary.

  • @kingcarl2012 said:

    https://forum.deadbydaylight.com/en/discussion/227775/noed-discussion

    I would disagree with you on a couple things.

    First i really hate it when people use the phrase it rewards bad gameplay, it doesn't, in order to use NOED you still have to chase and get hits. Does infinite tier 3 myers reward bad gameplay, he can function the exact same way, except there is no cleansing his power?

    The idea that NOED has no risk attached to it is also wrong. Even though it almost never happens survivors can cleanse all the totems, or find and cleanse it once it activates, which can actually be better if you remember where you saw totems that you didnt cleanse. There is also the risk that if the survivors aren't playing altruisticaly that you will only get one down and sacrifice with it anyways. There is also the fact that you are playing the game with only 3 perks up until that point. There is a definite difference between the effectiveness of NOED and the number of survivors remaining when it kicks in, 2 survivors very effective, 4 survivors not so much.

    Last you need to consider the perks it counters on the other side. There are many examples of perks that mirror or are direct counters to each other, Stridor-Iron will, Franklins-Items, lightborn-flashlights, aura reading-distortion/off the record, and lots more. In the case of Noed, it counters 2 perks, Adrenaline and Hope. So any changes that happen with NOED would need to be reflected in those perks as well.

    I agree theres always a risk bringing a hex perk, but with Noed the risk is much much lower in my opinion. The problem is that I fail to understand, why is that for a SINGLE hex perk u have to do all 5 totems, but for the rest u just have to find the right one. If the perk would lit up from the very start, nobody would complain about it.

    Devour, Ruin, etc without undying can be cleansed within 15 sec the start of the game and thats why high risk. Of course theres a whole game before your as survivor to cleanse all five, but no one, NO ONE, with the right mind will do multiple circles around the map just to make sure all totems were cleansed before the last gen pops.

    If Noed pops up just leave or with still 3-4 survivors remaining try to find that 1 pesky totem. That's counter only in the endgame after it activates. I think the only two thing really counters noed: Maps with addon, which is finite and detective's, which overshadows Small Game. Funny enough, luck has the most impact when talking about risks and countering totems.

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/comment/1948128#Comment_1948128

    A couple of things:

    1. Social Media is NOT the community. All the people who come here or bother to post videos is a tiny minority compared to the total number of players. Most never come here nor care.
    2. If you read the previous posts on NOED you will find there are TONS of people who feel the Perk is fine. They will explain why it is fine. They are not of the opinion you are and it is not appropriate you should assume you speak for the overwhelming majority of the community.
    3. I and others have posted AT LENGTH on how you counter this Perk and why it is NOT all that and a bag of chips. Do you want me to do it again?

    Okey.

    1. People who play this game AND on DBD social media is the part of the community, sure not as involved like people on forum, but they still the part of it.

    2.And I made my statement why IMO isn't fine. Never said I represent the majority... so talking about falsehoods.

    3.Fully understand what to do when Noed pops up.

    So before you try to being passive agressive again, I remind you:

    In this topic I shared my thoughts, 1.3k hours experience and others reaction I saw. Not agreed with me? Sure, no problem. But don't get mad if I don't agree with another topic.

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/227775/noed-discussion

    If you want to have a civil discussion, don't start it by stating a falsehood. No, the overwhelming majority of the community do not think NOED is bad for the game. As another poster stated, it does not reward the Killer for bad play, but rather punishes the Survivors for bad play. NOED is the most easily countered Insta-Down option in the game. All it requires is the Survivors to treat Totems as the objectives they are in fact.

    Falsehood? Everytime I see Noed in play, if its on stream or other comments on the internet the reaction is almost always the same..an eyeroll or laugh. Second, I don't think its the most easily counterable one shot option, especially indoor maps. Haunted grounds much much more counterable by hiding. There's a reason why decent killers never use this perk,they dont need it because they are confindent in their skills to prevent survivors to finish all the gen. Lastly (its a bit off topic), you never wondered why was it overused in Hexy's turnament ?

  • @Terro said:

    https://forum.deadbydaylight.com/en/discussion/comment/1948042#Comment_1948042

    I'm not talking about whataboutism. If you read what I wrote it's the same reasoning. You can't always ignore the context of what's happening if it's actually relevant to the discussion.

    I see. If there is an obsession in the game, it's enough for DS warning. BT saves are obvious aswell. For the matter of genrush... well yeah thats a whole another of gen speed problem and can be go hand in hand with Noed.

  • @ShatterKyokaSuigetsu said:

    https://forum.deadbydaylight.com/en/discussion/227775/noed-discussion

    Ok, and? Survivor perks reward bad gameplay too. DH, SB, and DS, to name a few.

    @Terro said:

    It's the same reason why killer isn't warned about DS or BT. It's to stop tunneling/gen rushing.

    Guys stop this whataboutism, Ds and OoO getting changed aswell and I'm really happy about it. My goal is to have a balanced game not this and that side getting stronger.

  • @[Deleted User] said:

    The perk is the only counter to adrenaline, and with some lower tier killers, against good players, you're not going to be able to stop 5 generators being completed nor get 1-2 kills before that as well, so i'd say it's fine. You're also playing with only 3 perks until later.

    I think the main problem with this perk boils down to information difference between swf and solo players. Swf can easily handle all totems like they handled ruin undying, but the average solo team usually can't even finish 5 generators, and if they do, they can get screwed by noed. To fix this, you'd have to tackle the swf vs solo difference issue.

    I agree, this problem do falls in the soloq QOL category aswell.

  • @Huge_Bush said:

    I keep seeing survivor mains spout "It rewards the user for bad game play" all the time, but that isn't the truth. The truth is it punishes survivors for bad game play. If the killer was bad, your team should have had no trouble cleansing dull totems. They're usually near gens and not overly difficult to spot. Survivor is mainly a team role with the option to be selfish and play solo. One player isn't meant to cleanse all the totems, everyone is. The devs have even implemented perks in order to promote totem cleansing- Detective's Hunch, Small Game and Inner Strength.

    The perk is not god-awful, the majority of survivors are.

    If the survivors were good, they would have no trouble taking turns looping the killer while their teammates work on generators. Strong perks in the game are a good thing, it breaks up the monotony of the matches. I rarely ever even see NOED in most of my games. Even when it does come up, it is cleansed within 30 seconds unless my team was bad.


    I'm not a Main. I play dbd at rank 1 both killer and soloq survivor. Theres no telling your soloq teammates cleansing totems or not. I just simply confused why would the survivors have to cleanse 5 totems for a single hex perk, why isn't it lit up from the beggining just like the rest?

    I agree, the majority of the survivors are bad,but this has nothing to do with noed. Let's be real here the most efficient players don't give a damn about dull totems. So i just don't understand your argument, if the surviovors are bad they won't finish the gens anyway.