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TeleportingTurkey

TeleportingTurkey

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  • so

    those 2 seconds didn't do anything for anyone but nurse anyway

  • Doctor could really use Iri king basekit, because for a killer who is supposed to make survivors insane, his basekit does very little to do this.

  • Blight's "fix" is going to be him having the same mechanic Wesker has - inability to use his rush if a collision is in front of him within 1 meter more or less.

    So sliding would be physically impossible because you would never be able to enter the range at which it is performed.

  • @H2H said:

    IMO the shrine is pretty outdated considering the number of killers and survivors, no disagreement there. I’d like to see a much larger selection or an entirely different mechanism.

    the shrine should have all perks available at it 24/7 and be purchasable for +- the same price they are available rn.

    Plus there should be an extra slot which allows to trade iri shards for bloodpoints but at higher rate than now or before, smth like 2000 shards = 500k bloodpoints.

  • Progression in Tarkov works a little bit different to allow such scheme.

  • the worst thing is that this combo effectively does the same as merciless + pr they tried to nerf (but ended up making it do the same, except just more niche) and DMS is just useless without running it with pain res so now you are basically guaranteed to see people take these perks together, because one of them doesn't work properly without another.

    Brilliant, BHVR, just brilliant.

  • @Raptorrotas said:

    Wow kneejerk nerf at its finest.

    Also:

    "Whining on the forum only helps when killers do it."

    Another patch to prove the opposite.

    nobody said whining on forum helps only survivors.

    Fairly speaking, though, this nerf means or changes nothing. Thana was never broken or overpowered in the first place. Its initial 0,5-4% overall buff and 12,5% increase of gentimes made it stronger by barely a few seconds in general, because it by itself was never really the cause of the problem.

    It is other regression and slowdown perks that killers can and run with tunnelling & camping buffs that made survivor unplayable. Especially when stacked together one way or another.

    Not to mention that thana was arguably buffed for the killers it was actually problematic, because from the wording in the devblog you can assume it affects action speeds instead of gen speeds which is very solid. Regardless, even if it's not the case, thana still remains very powerful on Legion/Plague, the killers it was actually problematic, while being completely useless on other killers.

    So yeah, it was indeed a kneejerk reaction nerf at its finest - BHVR nerfing a scrapegoat and calling it a day.

  • Scott doesn't take into account that most people play survivor not just for the sake of playing survivor at this very moment, but also for a more long term gratification in form of completed challenges, daily rituals and bloodpoints which can't be earned in huge quantities if you're being tunneled all the game.

    Not to mention that most people don't tend to play this game as a job so much, their ability to play it allows them to last a long time while being tunnelled instead of just dying even faster.

  • @Mozic said:

    https://forum.deadbydaylight.com/en/discussion/comment/3074692#Comment_3074692

    If I had to guess, they do it this way to avoid a situation where folks either

    A) Try to vote 'yes' on everything, which they don't have the resources to handle

    B) Get really locked up about 1v1 matchups (Adam vs. David?? David mains outnumber Adam mains, so #########!)

    I'm really appreciative that they're consulting us at all. Plus we get to see really cool concept art, too.

    i mean, they could always just choose half the most voted sets and that's it

  • I hate that kind of votings, because it means a lot of potentially good content would be lost if the hivemind somehow decides to vote the other option because of some random nonsense.

    We don't get to choose the outfits here because we're basically forced to choose between two batches, which is also dumb

  • @Sonzaishinai said:

    You are the grown up version of the kid that reminded the teacher that they haven't given homework yet.

    In all seriousness this is great if it works as intended. It blows whatever bbq did out of the water if people are willing to play both roles which they should

    >You are the grown up version of the kid that reminded the teacher that they haven't given homework yet.

    As if they don't know already, this interaction is hard to miss.

  • @tendyhands said:

    It's to balance out matchmaking. Since nobody wants to play survivor right now they are giving survivors a bonus.

    I know why it exists, but it seems to be using different multiplier logic as it applies after other bonuses and multipliers are applied instead of being applied independently

  • Nurse is one of my fav killers to verse mostly because beating her is the most satisfying thing in the game.

    Those babies pick up what they think is the most busted thing in the game thinking they are now invincible, get mindgamed by simple doublebacking or other stuff like that a couple of times and start literally seething because they got a reality check about them not being as good as they think they are.

    One of my favourite moments was double range Nurse on the Game that I juked around those ground holes on the second floor and she yeeted herself down twice and RQ`ed.

    Another was also double range Nurse on Temple of Purgation with pain res&dms and agitation&starstruck that tunneled out a guy on 5 gens, switched to me and I ran her for like 3-4 solid chases and I went down quickly in only one and she just abandoned me once. I and the other guy managed to escape eventually and that clown started complaining about me using DH to win.

    I also recall running one Nurse for 3 gens at the start of the game, but I didn't win this one because after she got me, my team just died trying to save me. I got another chase with her in the end of the game, lasted for like a minute and then she slugged me to death. Literally stood still near me for the entirety of bleedout timer and then picked me up on last second to also hook me. The guy wasted 4 minutes of his life just to spite me, because he got mad I juked him, lmfao.

    So, anyway, I like facing Nurse. Her power doesn't really require a lot of reaction speed, so as long as you read her, you're fine. Much better than stuff like Twins or Huntress, etc, where you are either going down pretty much no matter what or have to have really quick reaction to properly juke the killer. I'd rather take Nurse over the half of roster at the very least.

  • oh yeah, I almost forgot headphones spirit is making a huge comeback, wow.

  • @Tranquil_Blue said:

    Basekit BBQ/WGLF bonuses would be much better, but I guess the 10k category cap at least means some additional bloodpoints in some situations. Maybe a few people will use Beast of Prey, Distressing, Hex: Thrill of the Hunt, and No One Left Behind just to squeeze out some extra bloodpoints? (Obviously, people will still be using Prove Thyself.) 🤷‍♂️

    I guess we'll also have to wait and see how much the new "matchmaking incentives" come into play to give bonus bloodpoints.

    not even remotely enough tbh

    like I said, they should've just uncapped the categories and made universal 32/40k cap

  • because nobody likes playing guess games apparently

  • @Icaurs said:

    https://forum.deadbydaylight.com/en/discussion/comment/3059563#Comment_3059563

    You are correct Nurse is like the reverse of M1 killers where M1 killers require survivor error to make plays, Nurse is the opposite. M1 killers do need to be addressed, no different then Nurse

    well, we both know what people want to be addressed and what do they understand by "being addressed" if they use unreliable counterplay (or how they like to word it - no counterplay) as an argument to advocate for nurse nerf.

  • @Icaurs said:

    https://forum.deadbydaylight.com/en/discussion/comment/3057588#Comment_3057588

    I think people overestimate the skill needed to play Nurse. For DBD, yes she requires quite a bit of skill, but that's only really because most killers are very easy to play. DBD is clunky and has never been very precise. To hit those 100% requires nowhere near the precision and prediction needed with the top characters in many other games. I recommend watching gameplay of high end Jets from Valorant. In my mind, that is what the skill should be required in order to justify being so oppressive. The fact is if you can't reach a point where you are hitting the overwhelming majority of your hits as Nurse despite playing for a dedicated amount of time.. are you really that good? Also you don't need to hit 100% of your blinks. You need hit 50%. One chain blink to position yourself 2nd to hit. Anything more then that, you have done something wrong and its your error, not the survivor skill.

    https://forum.deadbydaylight.com/en/discussion/comment/3057603#Comment_3057603

    That's... interesting counterplay.

    So your understanding of counterplay, is an action that only may guarantee you success, based off the assumption, that the person doing the initial action, was doing it incorrectly to begin with. I do not agree. I don't know what more to say. That does not sound like good design. At that point, players are just training bots for you to improve.

    What is with this assumption that for a nurse to hit ever single blink, requires tournament level to achieve this. Nurse does not require anywhere near the level of precision of some games. Assuming you play nurse fairly regularly and you not hitting the majority of the hits, how can you call yourself good enough to make a judgement call on how strong she is? You have the assumption that people are bad with her.. but they are not. Most people can land at least 50% of their blinks, which is not hard and even easier when in a chase, its extremely rare to not be within her attack range. If you can hit 50%, you will win any match. The only exception is when the generators are rushed. Which I stated was the only legitimate coutnerplay.

    I mean.. would you hold that position for anything else? Gen speeds can go in 5 minutes. Well that's only tournament level.

    so for a killer to have a good design they must have a reliable effective counterplay that you can apply every time you deal with them and thus win the game, is that correct?

    Nurse's counterplay is exactly the same if not more fair than the amount of counterplay survivors have when you play m1 killer. When they have LoS on you, you can't win the chase, unless they make a mistake, they just waste massive amounts of your time and you lose the game. When they don't have a LoS on you, you have a chance of winning the chase if you pull off mindgames, aka try to be unpredictable so that survivor makes a bad guess because of the lack of info and loses a chase.

    Nurse literally reverses the situation M1 killers have with survivors and the hypocrisy of people ignoring that is almost amusing if it wasn't so widespread.

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3058918#Comment_3058918

    You can't switch killers in lobby. How does nurse help out with swf if you're queuing as anything else?

    probably because I dodge the lobby if I get SWF on another killer and start queuing as nurse instead.

  • After we get ETA for SWF removal which is the sole reason Nurse has to exist, because no other killer can properly compete with SWF on high levels.

  • @Chaos999 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3056293#Comment_3056293

    I like this idea, though I imagined a bit differently. In order to preserve its identity secret for a little while he should start the match disguised as billy, legion, freddy or Myers and have their passive abilities but not their active ones. Disguise lasts for 60 seconds or until you start infection on a survivor.

    After hitting a survivor you can press A (dunno keyboard equivalent) at any point to start the infection on the last survivor you hit (so the survivors can never be entirely sure whose it). Once infection starts it will progress naturally, progression slows by 50% when in chase or in dying state and stops when on a hook. It also speeds up by 50% when repairing, healing, being healed or blessing and gains big boost when receiving a hit.

    Once infection reaches 50% you can see the aura of the infected survivor. Once it reaches 100% you can see the aura of other survivors in a 12 meter radius of the infected.

    When infections reaches 100% you can further interact with your prey:

    Hijack body: the thing teleports to the infected and bursts out of its body (1 sec animation) leaving him in deep wound and also incapacitated and hindered for 15 seconds, the infected cannot be put into the dying state by the thing for 15 seconds and looses the infected status. They also gain haemorrhage and mangled until fully healed

    Sleeper cell: The infection takes control of the body of the survivor (1 sec animation) causing it to lash out against other survivors nearby, chase and attack them autonomously. The thing can continue to operate normally, independently of the spawn.

    This should work similarly to nemesis zombies, however faster and deadlier, able to outrun a survivor and perform basic actions (kinda like bot trapper) and last for 30 seconds. The survivor however can struggle for control of its body and reduce the time by a maximum of 10 seconds (skill checks?)

    After regaining control the survivor is left in the deep wound effect, mangled and haemorrhaged, but cannot be downed by the thing for 15 seconds and looses its infection.

    The thing should be a 4.6 killer and gain a celerity effect and reduced terror radius as long as no infection is ongoing, but when it starts infection on a survivor he becomes an m1 killer with no power.

    This should make its gameplay interesting and open to choices and versatility, do I delay infection to keep the advantages and get multiple hits fast or maybe even a down? Do I use my 100% power or maybe keep the infected alone for a while and enjoy the information they give me? Should I teleport right away and hijack or maybe I could approach with the help of some perk or add-on that grants undetectable or oblivious and attack in tandem with the spawn to wreak some havoc?

    Should the survivors continue to cooperate, heal and save as usual or stay apart, risking the potential lack of healing support or an unhooking going awry?

    I dunno, just my idea

    This might work too, I don't have a concrete idea of how exactly would The Thing's power operate.

    The general concept is just that you infect one survivor without them knowing by choosing whether your attack is infectious or not and then turning infected survivor into a weapon against other survivors.

  • @Ripley said:

    https://forum.deadbydaylight.com/en/discussion/comment/3056293#Comment_3056293

    Yes, if the survivor doesn't know that sounds like a lot of fun. But what is to stop survivors from doing like Discordance and splitting up throughout the match?

    Because they would still need to group up for stuff like healing or unhooking. Not to mention they still would occasionally group up.

    I suppose it would work like survivors nearby fully infected survivor are revealed with killer instinct so you will know when somebody is within lethal range of the infected survivor so you can start assimilation.

  • @SekiSeki said:

    https://forum.deadbydaylight.com/en/discussion/comment/3056293#Comment_3056293

    Damn man, nice job. That's pretty damn cool and well thought out.

    thanks, hope devs take it when The Thing gets into the game, I wouldn't mind.

    It probably needs balancing and tweaking, but the overall idea is infecting survivors without them knowing so they all have to guess who is who and be able to overtake survivor's body to attack others, so they would be putting themselves in danger every time they group up

  • Because people are dead stuck on the idea that "The Thing" is a shape shifter monster. It, in fact, is not. It is a monster that infects people and turns them into other instances of the thing which later disguise themselves as the organism whose cells they have substituted.

    If we consider "The Things" by Peter Watts at least semi canon, it gives us a slight insight into how The Thing operates. It infects the living creature and overtakes its cells in a manner of a virus, changing them into the ones of The Thing - a decentralized consciousness that grows stronger the more cells it has. We also know that unique nature of humans or other beings on earth is that unlike other lifeforms in the Universe, according to The Thing, they are not decentralized and instead are centralized, having heterogenic kind of anatomy with different organs serving different purpose and the brain operating the rest of the body like a meat puppet. Because of that, when The Thing burrowed inside humans, it didn't have to imitate them, their bodies moved on their own as long as the The Thing didn't take over the brain. Once it did, however, it became able to nearly perfectly copy them.

    So, with that in mind, here's how I would make The Thing's power work:

    image.png

    To put it short:

    Whenever The Thing attacks a survivor, it can choose to infect them with its attack or not. Survivors don't know whether the infection has occured and their only way of knowing who might be the next Thing is to track people that got hit & cleared.

    Whenever there's an already infected survivor in the trial and a new one is infected, the previously infected survivor gets free from the infection.

    Once the infection in the survivor develops enough, The Thing gets a small insight into their surroundings allowing it to known whether there are survivors nearby the infected survivor to then activate its ability and assimilate the survivor, taking full control over them and changing their physical form to become lethal.

    Assimilated survivor still possesses an ability to regain control and has to struggle with The Thing over control with his body and once they succeed, they break free from the infection. After that, the infection in the survivor restarts its timer and pauses it for 120 seconds, then the process of becoming fully infected starts again.

    Assimilated survivor gets an access to 2 separate abilities - Tentacle grip that allows to start vaulting/breaking animation from greater distance and Bladed appendage that is a lethal attack working similar like Nemesis' whip and Billy's saw.

    Survivors have a second way to keep track of who is who. They can find tools to take a blood sample and expose it to fire, revealing whether the checked survivor is infected or not. If the checked survivor is in fact The Thing, they reveal themselves and attack nearby survivors, dealing damage to them. The Thing may choose to take control of the revealed survivor, starting Assimilation or it may ignore it, which means that within 10 seconds the Assimilation ends prematurely.

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3055563#Comment_3055563

    "Unbeatable" is hyperbole though, I doubt anyone is suggesting she has a killrate of 100%

    one of the lowest killrates in the game suggests that perhaps not every nurse is "good" nurse

  • Wendigo or some Slenderman inspired killer. If we talk about OCs

    As for licensed, The Thing and Alien

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3055125#Comment_3055125

    After watching GTVel for so long(probably the best Billy main I've ever seen) I'm not so sure Billy needs buffs. He's A-Tier if you have rediculous game knowledge and skill. I'm just not sure how they could buff him to make him EASIER to use(there's a difference between needing buffs, and just needing to be easier to use)

    they could start with reverting overheat nerf or making it dissolve after successful chainsaw hit.

  • he's got a point, Hillbilly def needs a lot of buffs to compensate his difficulty.

    Although then he'd stop being so difficult, so that's a vicious circle

  • @Xendritch said:

    I want nurse nerfed so the game can be balanced properly and we can buff certain killer perks that can't be buffed currently because it would be busted on nurse and same with new perk design.

    The killer meta is balanced around nurse and I don't know why we pretend it isn't.

    If you want every match to be a sweatfest with S-A tier killer, then that's what you'd end up with.

    Killers would end up being minmaxed monsters with ultra oppressive chase/map pressure power because that's what most of them have and believe me, it wouldn't be fun.

  • @[Deleted User] said:

    Frustration via lack of understanding, mostly. I'm still waiting to run into a string of absolutely uncounterable god tier Nurses that are such a problem yet apparently don't exist on my continent or queue up for public matches. Any day now. I ran into 2 Nurses yesterday and ran one of them for 3 gens when they had double range.

    Players get weird when they think of Nurse. They imagine a perfect Nurse player and completely average survivors who can't be expected to improve. But if you talk to them about an M1 killer, that M1 killer will be completely average and those survivors will be absolutely perfect. The goal posts are all over the place when Nurse is brought up.

    don`t break the narrative of nurse haters.


    good points though, I agree with them

  • @lav3 said:

    Her potential is way too high in my opinion. Just tweak her range addons and make blink attack into special attack and don't let her gain huge value from perks like Flood of Rage, Starstruck. I have no words to say if someone insists "Nurse requires skill" "She has counterplays" "Nurse is a hard killer" or else. Just tune her maximum potential, that's all I ask.

    Her maximum potential is the same one as of survivors though that can be unbeatable potentially. Look at those SWF 4 man winstreaks that are playing as optimised as possible.

    Making her blink attack a special attack wouldn't really be fair, considering that is the only kind of attack she has, meaning she won't be able to benefit from perks like that at all, that is a bad design.

  • @ScottJund said:

    https://forum.deadbydaylight.com/en/discussion/comment/3054309#Comment_3054309

    Eh the problem is the scenario I described is not even close to the same level of unrealistic as "4 man comp squad" in a match. Its extremely common for a Nurse with double range to get a hit within 5-10 seconds of the match starting with Lethal Pursuer.

    Idk, to me it sounds identical.

    It's not that uncommon for survivors to spread and pop at least a few gens before the first chase ends, you know that better than me. If anything, my scenario occurs even more often that Lethal Pursuer double range Nurse, because it affects pretty much all killers that are not minmaxed to be strong in 1v1

  • @ScottJund said:

    https://forum.deadbydaylight.com/en/discussion/comment/3054299#Comment_3054299

    of course its an idealistic scenario, the point is that even with ideal conditions that should never ever be possible

    I don't think you should use that as an argument, because you can make up a lot of idealistic scenarios, but none of which would be close to the reality or would consider different variables that affect them and you can twist it in your favour as much as you want. That's the same kind of argument as "good nurse" or "4 man deathsquad". It is an abstract concept that pretty much never collides with reality and can be interchangeable depending on the interpretation.

    I could say thing like

    Doing a single gen takes 80(90) seconds. A full chase against a good survivor can easily last up to 70-80 seconds if they don't make mistakes, predrop, blah-blah... By the time you get your first hook (1/12 of the objective), survivors get 3/5 of theirs.

    And then twist it to push whatever killerbiased point I want, starting from saying that "tunneling/camping/slugging shouldn't be nerfed or patched because this" to "gentimes need to be increased to 2 minutes".

    I would purposely ignore time it takes for survivors to reach the gen, that they can do other things, the killer might win the chase faster or switch targets or that the game doesn't end after 3 gens being done and so on, but even if you bring those up, I can just discard them by saying that I'm only describing a situation with ideal conditions and it shouldn't be possible regardless.

    The ideal conditions are called ideal because they are ideal and beyond the reach of a player in field conditions, thus shouldn't be a valid argument, at least not as a standalone one.

    I don't say this invalidates your point about range addons specifically, I agree with it, but I want to make that part clear.

  • @ScottJund said:

    match starts. Nurse has Lethal Pursuer and double range. She hits a survivor within 5 seconds of the match starting. Survivor has absolutely nothing to work with as they just spawned in the map. They go down, infectious fright reveals another survivor. Game is basically over 10 seconds into the match. No other killer, not even Blight with double speed, can do this. Honestly its mostly range addons at this point. They are so absurdly busted and the fact that a moderator said its intentional to working like that blows my mind

    Yeah, exactly, range addons.

    That's probably the only thing about Nurse that needs to be nerfed, because they make her counterplay irrelevant, as the delay between choosing the "end location" of a blink and actually getting there decreases drastically, which greatly reduces the window in which survivor can react and adjust their movement pattern.

    Although even in your scenario this is idealistic situation for Nurse. Survivor who is revealed might be able to pull off something to delay being hit&downed, they might have spawned separated, etc. Although it would indeed be much harder against range addons, but not utterly impossible.

  • @GentlemanFridge said:

    https://forum.deadbydaylight.com/en/discussion/comment/3054000#Comment_3054000

    https://forum.deadbydaylight.com/en/discussion/comment/3054112#Comment_3054112

    Then why do I, a hopelessly average survivor, constantly face these good nurses?

    Perhaps what makes a ‘good’ nurse is a far lower bar to reach than what makes a survivor ‘good’.

    there are many reasons, maybe the MMR system isn't working right, maybe you and your team don't try to win enough and fool around, maybe you simply make a common mistake the turns the game over, maybe that better player is just climbing up the mmr ladder and you got in his way or maybe you are just not as good as you think

  • @NomiNomad said:

    https://forum.deadbydaylight.com/en/discussion/comment/3054166#Comment_3054166

    Again, just a difference in experience and opinion. I never found her too difficult to play.

    well, good for you, but it doesn't mean that she is not easy to pick up or master as some people claim.

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/3054184#Comment_3054184

    None of what is true? The fact that she breaks the game with her power?

    Except she doesn't?

    She just requires a different approach that exploits her weaknesses - bad awareness, which means your goal is to constantly break LoS with her and have her miss her blinks, thus winning you and your team more time. If you constantly make her lose you, she's either forced to go after someone else, meaning you can do gens now or look for you, wasting more and more time, until an average nurse chase evens with the average chase of most other killers.

    If anything, Nurse is one of those killers who don't get much stronger with the flow of the game as pallets - the finite resource, isn't her cryptonite. You always have the main counters of the nurse at your disposal, meaning you can more or less effectively run her both in early and in endgame, which is also something to keep in mind.

  • @[Deleted User] said:

    I love how op originally posted one sentence and then edited it later with “oops I forgot to add” and they forgot to add an entire letter LMAO

    not really, I just put an edit with one sentence above else, although it does seem like you're describing. I`ll keep it for comedy sake.

  • @NomiNomad said:

    https://forum.deadbydaylight.com/en/discussion/comment/3054114#Comment_3054114

    I disagree. But that's just a difference of experience.

    I have never found Nurse that hard to play. Yes, it get's harder on maps with lots of walls to break LoS, but even then you can learn how to predict Survivors. I've only found it hard against Survivors who use Iron Will. But that's getting nerfed next patch.

    We just aren't going to agree. I think her difficulty is overrated, and that she's not very well balanced. That's about it.

    If you are a player with more than a few thousands of hours, you are in 1% of the DbD players. Of course learning Nurse would be easy for you, but even you won't be able to win with her reliably against survivor players of same competence.

    People who demolish with Nurse on tournaments are people with more than 5-6 thousands of hours in this game, most of which they've spent playing Nurse, of course they make her look easy, but in reality that is not the case.

  • @NomiNomad said:

    Because a Killer that negates a good portion of Survivor mechanics probably isn't good for the game? Because her difficulty is very overblown? It isn't that hard to be a """""good"""""" Nurse.

    She's unhealthy for the game. She was made when the game was hide and seek. In that case, her power makes more sense. In the current looping centric state of the game, she ignores most non-perk defenses a Survivor has.

    Yes, SWF is unbalanced. The difference is, a way to play with your friends is integral to the life-span of a multiplayer game.

    Nurse is both hard to learn and master and it gets increasingly difficult when you're facing survivors that keep applying her counterplay by acting unpredictable and constantly breaking LoS.

  • @NightmareKT said:

    https://forum.deadbydaylight.com/en/discussion/comment/3054000#Comment_3054000

    https://us.v-cdn.net/6030815/uploads/FXZK5Q0WHDME/images.jpeg

    This man spitting facts, I don't have a problem with nurse, in fact I rarely go against nurse and even if I do she ain't a problem, sometimes you win, sometimes you lose

    I don't want to say it in this thread, because nobody would believe me, but Nurse is not even remotely in the top of the killers who I struggle against as a survivor.

    I have worse time playing against killers like Huntress or Deathslinger, than against Nurse.

  • @RisingTron said:

    https://forum.deadbydaylight.com/en/discussion/comment/3054000#Comment_3054000

    Are they a better player, or are they just playing Nurse lol.

    they are simply playing a character who is in control, just like survivors against most killers. It's fair.

  • @MikaelaWantsYourBoon said:

    People always will have target. Depends on their role.

    It was Freddy and Spirit before for survivors. Now Nurse.

    It was DS and Dead Hard for killers. We'll see after patch which perk will be targeted.

    true, people just want something to blame their mistakes for.

    Devs should keep that in mind and allow scrapegoats like that exist, instead of just keeping nerfing them and opening windows for really bad changes.

  • @Emeal said:

    idk maybe its something to do with a Good Nurse isnt fun to play against.

    for me, its that Nurse isnt fun to play as.

    is that good nurse in the same room with us?

    I suppose you meant "playing against a good player isn't easy" and there's nothing wrong with it. You are not supposed to have a chill match against an experienced player and expecting otherwise is foolish.

  • @Superyoshiegg said:

    https://forum.deadbydaylight.com/en/discussion/comment/3053956#Comment_3053956

    Being locked out of skins unless you want to sign up and pay for an entirely unrelated service is kind of #########.

    They could at least put them in the Store for people to purchase normally.

    you can literally buy prime skin codes for a few cents on market platforms

  • @GentlemanFridge said:

    The fact that the average player simply cannot best a good nurse.

    why should an average player be able to best a better player?

    I mean, you don't have a problem when a killer is bested by better survivors, do you? I think it's fair that a worse player loses to a better player, that's why MMR system exists to sort them out.

  • @toxik_survivor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3051647#Comment_3051647

    Atleast there are not getting bloodpoints for the reward like they wished for

    nope, bloodpoints would've been 100 times better because they could at least be used to level the characters we want.

  • Encouraging means giving benefit for doing something.

    In our case, this is punishing people who don't play many characters.

  • @Lycidas said:

    I mean, they didn't want the reward to be a cosmetic, so all BHVR could do is..give a cosmetic effect on the portraits of the characters

    ...uhm...wait...

    yeah, that's the worst they could've come up with.

    At this point, I'd prefer no reward at all, because I would disable that joke of a reward in a few minutes after the patch has rolled out.

  • I heard a cool idea that once survivor is fully condemned, Sadako can just teleport to them once they are in her line of sight and instantly mori them, skipping the chase part altogether.

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