TeabaggingGhostface
TeabaggingGhostface
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- TeabaggingGhostface
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I use classic with the ice mask and weapon
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@AntiJelly said:
https://forum.deadbydaylight.com/en/discussion/comment/2912585#Comment_2912585
Looking up, looking down, facing away from the flashlight-wielding survivor before picking up, running infectious fright, running franklins, using your ears to listen, or general situational awareness are all good counters to flashlights
The blind angles are still problematic, if I'm facing a wall, then i shouldn't get blinded, but it still happens
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@AntiJelly said:
https://forum.deadbydaylight.com/en/discussion/comment/2912509#Comment_2912509
IMO I think lightborn should do something else. Having a perk that specifically denies a specific different mechanic is poor design.
Flashlights need some counterplay
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Why does david have another tome?
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@Sludge said:
https://forum.deadbydaylight.com/en/discussion/comment/2912515#Comment_2912515
The only reason to ever play Ghostface
That clicky clicky nea was never the same again
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Bbq is fine
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Chase potential is limited to mindgames
Though on the plus side he can teabag a survivor to death
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Lightborn intensifies
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Oni
Man rips out the survivors tongue then bonks them with a big club
Can't get more unga bunga than that
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They tell you to follow the survivor rulebook, but always forget the killer rulebook
First rule is: ignore the survivor rulebook
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Good job, hope you saved a video of it
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@slunder the amount of people i see that suicide on first hook is too high
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People that die extremely quickly early on shouldn't be getting higher mmr if everyone else escapes
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You sure about this?
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All of them that arent quentin
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Add that effect to thrill of the hunt
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Survivors should never be unhookable on their own
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@Smolshark said:
https://forum.deadbydaylight.com/en/discussion/comment/2905680#Comment_2905680
I run bond now! I realized how great of a perk it is.:)
Its very good info, especially for soloq
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Give her addons to let her block vaults and pallets by blinking through them
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@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2907157#Comment_2907157
In particular, locker blind angles are utter BS.
Locker blinds should not even be a thing, your head is in the locker and the light is blocked by the doors
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@AdelaFoofur82 said:
https://forum.deadbydaylight.com/en/discussion/282131/the-new-trapper-sack-is-going-to-be-really-bad
And you forgot the most annoying thing.
If you place a trap in a door, you cannot go through that door without steping on it. It's just stupid to use the sack. Trapper needs a rework. It's in the real #########.
And no talking about trying the adept with high MMR... If you trap the four in the basement, you don't get it even they are all dead, because they die in the first or second hook, so you don't get the points enough to get the adept... if you let them unhook themselves, they escape for sure.
It's frustrating.
No necro thread pls
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2907163#Comment_2907163
It's kinda funny how they changed how PwyF works with Blight as you don't lose Tokens anymore while using a Rush.
1 blade doesn't injure a Survivor but it spends a Token.
1 Lethal Rush could injure a Survivor, but it doesn't spend a Token.
Lethal rush itself cannot hurt the survivor, it lets you swing at them though
I just want a slight rework so i can make mad grit demo/plague go maximum overdrive
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Counterpoint:
Make it so that map offerings prevent that realm from appearing in the map pool
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Imo stacks should only be lost if you actually injure the survivor
Maybe then it'll be playable on kpop man
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That would make survivor 360s ineffective so bhvr won't do it
Tbh 360s shouldn't be possible anyway
There's a reason its called a DEAD zone after all
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I'd rather not have my eyes blasted every time i go for a pallet break
And absolutely bullshit blind angles exist
Not to forget the thing that should be impossible to do that is locker blinds
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2906680#Comment_2906680
It is amazing to me that people still push this myth that flashlights are weak.
Toolboxes are worth a handful of gen seconds at best.
Keys do next to nothing.
Maps do next to nothing and the only decent one is a 7K iri.
Outside of a lucky sabo in a good location, no other than than a Flashlight can prevent a hook state and completely undo a Killer's successful chase. Anyone who thinks this is weak is out of their ever loving mind.
The only item that outclasses a flashlight is a medkit, and even then a save off the shoulder is not that different from an actual health state.
Literally this
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Its possible but hard to pull off
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Someone has to run this evil bubba build
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@xBlitzAce1989x said:
https://forum.deadbydaylight.com/en/discussion/comment/2905683#Comment_2905683
I hate to be on the receiving end but it's nice to be the cause for once.
When i get a few more perks I'll be running lethal, deadlock, corrupt and agitation
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No unhooks for them vs lord bubba
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Run bond to avoid the gremlins, or pass off the killer to them, your choice
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@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/2802041#Comment_2802041
This point is just as stupid as the OP, if not more so.
Not really
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@EvilJoshy said:
If we had a headless horsemen, the survivor would cry because their flashlight would be useless.
Good
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@PlaysByShady said:
Neither is holding the match hostage because each player has mechanics at their disposal for the game to come to an end.
A match is held hostage when a player can literally do nothing to bring about an end to the game (or at least their part in it)
Claudette is refusing to do gens, which can start endgame, therefore she's holding the match hostage
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Why are you playing dbd? Its not halloween
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Just don't get hooked on them
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@NerfedFreddy said:
Killer is holding game hostage by refusing closing the hatch to advance game state
Claudette is holding the game hostage by not doing gens
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@dinomazing said:
"You've been a dick this entire match, and if I could hang you on the hook by your backside and beat you like a used piñata I would, but I have 4 digit ping atm so please accept this lovely bird instead"
^ I feel like hitting on hook gets that point across pretty well if you actually give that many ######### in a video game.
Cant hit on hook if they have 4 digit ping and you cant catch them
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Boons shouldn't be able to be infinitely placed
Once per totem would be fair
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Tbh bond should show your aura to any survivor within range too
I mean, it's not much of a bond if its one sided
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Though i don't think anyone would complain if bbq and wglf were basekit
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Rancor basekit would be funny
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They need to look at flashlights and the blind mechanic as a whole tbh
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2900691#Comment_2900691
If you are right and Dead Hard is that OP, then killers would need to be nerfed to compensate for the game imbalanced caused by getting rid of Dead Hard. You have to remember Dead Hard is used by about 50% of the survivor player base. Are you willing to accept across the board nerfs of Killers just to nuke Dead Hard?
Remember, I have no bone to pick in this fight, I run Sprint Burst almost exclusively and think all the Dead Hard stuff on these forums is hysteria.
Why nerf the weaker side to compensate the stronger side's nerf to a very unbalanced perk
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Let billy do the same thing
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@dictep said:
What about luck? If something needs a review it’s this
We dont talk about luck
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/2899328#Comment_2899328
Blindness hides the killer's Red Stain?
Hides progress bars for actions?
Hides the entire hud and red stain
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There's a 15s window after a gen pops where if i put a hat on a survivor its now active
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2898078#Comment_2898078
Lol 'certain hexes' for exactly that reason 🤣
Make the little shits play find the hex, and keep relighting them both