TeabaggingGhostface
TeabaggingGhostface
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- TeabaggingGhostface
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Legacy 2
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@Rogue11 said:
How about after prestige 9, you get a base head cosmetic for that character that grows very slightly larger with each subsequent prestige?
Pig with that, is just a giant pig head when crouched
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A cyberpunk oni skin would be cool
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@Grandpa_Crack_Pipe said:
Like with the legendary 5 hit PTB survivors, this is something you can literally do right now. It's just slightly harder, and only different by a few percent.
The 5 hit ptb survivors isn't possible on live, most you can get is 4
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@DredgeyEdgey said:
https://forum.deadbydaylight.com/en/discussion/comment/3038611#Comment_3038611
Hoarder is good on pinhead ruin was a universal perk
Ruin is a hag perk not universal
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@AnchorTea said:
https://forum.deadbydaylight.com/en/discussion/comment/3038609#Comment_3038609
Even worse than Hoarder?
At least hoarder can be used with pinhead and nemesis
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@DaddyMyers_Mori said:
https://forum.deadbydaylight.com/en/discussion/comment/3042104#Comment_3042104
not really, there would be no way to dodge obsession. It would be nerf.
Trickster go turbo on one guy then bonk obsession twice
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I kept following this guy with an active hat on and grabbed him off the box and carried him away from the box, i did this until headpop
He refused to boop
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@Dwight_Fairfield said:
I used my Bond to sandbag a Claudette who spent most of the match creeping around doing nothing.
Not a sin
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Maybe the survivor with the perk starts hooked
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That would make save the best for last kinda stronk
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/332530/forced-penance-will-finally-be-a-good-perk
i don’t think endurance will stack when it does live
I bloody hope not, its honestly ridiculous, if it ends up still stacking, I'm just gonna guarantee people's hats explode instead of playing nice, if i see a single instance of otr being used offensively
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Only rift i really skipped was the first one, and only because i wasn't really into dbd much back then
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@Slowpeach said:
I would think that the Entity is powered by all sorts of emotion. This is just another source of power.
POWER OF LOVE....
Power of horny more like
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Dredge plus hag
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Maybe as a charm, would be nice
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@SlingerKing said:
https://forum.deadbydaylight.com/en/discussion/comment/3036997#Comment_3036997
Killers have a 10-15 minute Wait Time.
Still wouldn't be able to farm enough games.
Thats an oof for you
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3036983#Comment_3036983
That's what I would have preferred. Like maybe a minute on each, so Tinkerer Blight can't keep zooming in and interrupting around the 70% mark, but if survivors let a gen hit zero, it can be Tinkerer'd again.
Around a minute cooldown or so (maybe a minute and a half) or when it loses at least 30% progress
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@SlingerKing said:
https://forum.deadbydaylight.com/en/discussion/comment/3036988#Comment_3036988
We have 1 Hour, and it will take longer than that to knock out the last two community challenges.
Especially with my Solo Que Neanderthal brained teammates.
Then play killer
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@Remedicist said:
https://forum.deadbydaylight.com/en/discussion/comment/3036983#Comment_3036983
That would be pretty cool, actually. I like that idea as it brings the opportunity to proc more times if you protect a generator well for that duration.
You should be rewarded for protecting a gen for a long while
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@SlingerKing said:
https://forum.deadbydaylight.com/en/discussion/comment/3036980#Comment_3036980
Should be less than that, it was barely a year when they gave away all the summer bbq stuff to cry babies.
Just wanted to get an early jump on it.
BHVR I feel bad seeing other people with the mask I am missing it hurts my feelings, give it to me!
You have a few hours, so go and get the gold emblems
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Imo it should have a cooldown per gen instead
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In 3 years
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@Ethromel said:
https://forum.deadbydaylight.com/en/discussion/comment/3036067#Comment_3036067
I hear you and appreciate your suggestion if it weren't for the fact that I tested this perk out a few times in conjunction with Object of Obsession. Within the first 2 minutes, Distortion expired and I was still a sitting duck. I know they're reworking Distortion, but that leads to the other problem with the game. The VERY limiting 4-slot capacity for perks that may or may not sync. So in order to deal, I would have to sacrifice a decent build to add Distortion and its mediocre benefits to deal with a killer's neverending advantages. See, even though Barbecue and Chili is getting a nerf, it still offers all a killer needs to end a match relatively quickly.
Without the star-studded cast, I think the game would have died off in the fourth or fifth year. NOW they want to make upgrades and changes and spoon-feed us quality of life improvements.
Object ate your distortion tokens
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Endurance stacking is a big problem
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Being fully healed should be
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That was pun-ishment
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Got every killer to p3 or p2-50
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/3034734#Comment_3034734
Correct. The special reward for reaching prestige 3 before the update is indeed not a charm, as we confirmed. The additional rewards for reaching prestiges 7-9 were not mentioned prior to the dev update.
I like the hat you wore on stream
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@Moxie said:
Yeah, well they are Charms.
Charms to award your longest, most loyal players. Hideous, ugly charms at that.
Thanks BHVR/Mods!
The special reward isnt a charm, the charms are part of the new system
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Be patient, you'll get it when its out
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The survivors were camping as usual
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Crop top trapper
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I'd like it if it made footsteps and breathing louder
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That's pretty brutal
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Id like the character's icon as a universal charm, you know, the image in the adept achievement/trophy
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@MilManson said:
So during this event with SWF smashing generators as fast as possible I took up the challenge of using one of the worst killers in the game and seeing if I can make survivors say Trapper is OP or something.
And these were the thoughts I had after spamming him for 100 games.
The addon which makes one trap activate every 30 seconds needs to become baseline, in one game it literally stopped me from losing on a huge map because it kept my trap network active despite being disarmed constantly allowing me to patrol generators instead of caretaking my traps.
Without this addon I would have lost my last generator because I would have had to go back to all the traps one by one and rearm them if I was to stay anything more than a M1 killer.
The addon which puts survivors into dying state is pretty much a must in the games I had, it also stopped me from being gen rushed because at one point my obscurely placed traps managed to catch two people as I downed someone which resulted in only one survivor who could do anything.
Once they realise traps instantly downed them they stopped sprinting everywhere and using from vaults effectively.
The addon which allows trapper to have all his traps but then he can’t pick them up needs to become baseline BUT without the stupid unable to pick up trap mechanic, he shouldn’t have to spend thirty seconds at the start of a trial placing some traps and picking up some more as the match progresses.
In one game most of the traps spawned on the other side of the map so I lost almost two generators just trying to collect them.
And finally remove the ability to dead hard over a trap it should activate as the survivor dead hards over it and if a trap is under a pallet it should “push” the trap to one side of the pallet.
The ability to dead hard over a trap is going, dead hard is getting reworked
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The only problem left is the auto dead hard hack
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Why should the survivors think its ok to try and unhook midchase?
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I like his hat
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If boons were limited use but stronger, i think they (ones that arent circle of healing) could actually be viable
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She angy
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What the Nøkk doing?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3029774#Comment_3029774
"Why do you think you deserve an escape in Endgame as survivor?" You dont deserve it.
And for me, once all Gens are done, I lost as a Killer. I know that Killers like to point out that stuff like NOED exists and that the game is not over. But why should Survivor Perks disable when the game is not over?
The game aint over until the survivors are out the door, stop being defeatist and go ham in endgame
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@MrJack20252 said:
https://forum.deadbydaylight.com/en/discussion/comment/3028332#Comment_3028332
She loses the game too
She can also pull off the tomfoolery with rancor
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I'd prefer it if disfigured ear was left alone, as its quite unique in that it deafens survivors, which only has one other source in knock out
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They need to be basekit
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@[Deleted User] said:
I strongly disagree that legion is the worst killer in the game. Sadako is in my opinion because her power feels extremely pointless, or Trapper because people can dead hard over traps or the map design not allowing many trap hiding spots.
Legion is not that bad because their power allows you to hit and run in the best way possible. Injure everyone, make them mend and then chase injured survivors. Yes they don't have a chase power but you can bring bamboozle, and also dead hard, spine chill and iron will are getting nerfed so that is good for legion. They also have a very good set of add-ons.
Soon my brother, the day of the trapper will come, and all dead hard users will fear it
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@Lima24927 said:
https://forum.deadbydaylight.com/en/discussion/comment/3027536#Comment_3027536
im doing really good, most of the rounds i get 3k's, i only really lose against some sweaty swfs, and im starting to hate survival players to be honest, they bring 4 DS, 4 DH, 4 BT, circle of healing, does body block,bring flashlights, and once the round is over, stupid idiots come to say gg ez or ez, or just teabag at the exit door, that should be a bannable offense really, theres absolutely no reason to do that if not to provoke the opposing player and try to humiliate them
Imagine if bloodwarden blocked the exits for anyone that lingers in the exit areas
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Play sadako, she loses collision on demand
