TeabaggingGhostface
TeabaggingGhostface
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- TeabaggingGhostface
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That's clearly someone with a better gaming chair
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@Ink_Eyes said:
Well...if you are burned out it's normal, I uninstalled warframe at 4k hours, haven't played in 2 years, playing the game too much for too long can be boring, find something new and have fun. I don't know? maybe play warframe, pretty chill game, I only left because I played all the content and was bored but it's a good game, good luck!
Next update is gonna be pretty good, might as well hop back in every once in a while, trade chat is still poo btw
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@Adjatha said:
"Artist shouldn't have access to Dead Man's Switch!"
"Leatherface shouldn't have access to Insidious!"
"Freddy shouldn't have access to Pop Goes the Weasel!"
"Spirit shouldn't have access to Stridor!"
"Pinhead shouldn't have access to Hoarder!"
"Doctor shouldn't have access to Distressing!"
... and so on and so on and so on, ad nauseum.
It is GOOD that some perks work better on some killers than others. It means that killer perk lists actually vary it up. Unlike the Survivor Meta of "always take 4 of the 6 best perks every game, against every killer, and do extremely well every time"
Survivors shouldn't have access to perks
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@theblimp said:
https://forum.deadbydaylight.com/en/discussion/comment/3064792#Comment_3064792
And by the time you have hit the couple survivors doing this you eat the stun and they all escape.
Run mad grit and this won't be an issue
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@BubbleBuster said:
https://forum.deadbydaylight.com/en/discussion/comment/3064730#Comment_3064730
stop
with
the
"what about"-ism
it is not helpful
it does not debunk any argument
it itself is not an argument
it is a logical fallacy
swf has nothing to do with thana on those 2 killers
also to be on topic, imo thana should not have gotten buffed. increasing gen times already makes all gen slowdown and gen regression perks better by increasing values and numbers.
should simply not have gotten buffed. especially since forever legion and plague are now a thing :)
Its not a "whataboutism" its a would you press the button scenario
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@Biscuits said:
Like the title suggests, killers whose powers revolve around them being able to easily injure many survivors constantly shouldn't benefit from thanatophobia. It should still trigger from M1 hits, but allowing it to trigger off of M2 free real estate health states, is extremely frustrating. And with the buff to the perk in the next patch it will only make frustrating games even worse. I am a sure other people have experienced how quickly in SoloQ, your teammates give up when they see the dreaded thana light up against either of these two killers.
Legion and plague no longer get thana, but swf is restricted to a maximum of 2 and survivors can only have 1 second chance perk
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@C3Tooth for the art
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Trapper stonks this update
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Remove the restrictions, we want unlimited chaos, besides, why should one killer be able to hinder the other if they're working as a team
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@Mazoobi said:
Map offerings should just go entirely.
Maybe instead, they could prevent that realm from appearing
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Were the survivors asleep
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This is accurate now
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@Marik1987 said:
https://forum.deadbydaylight.com/en/discussion/comment/3058708#Comment_3058708
Freddy needs it the most.
Freddy can wait, myers and twins have both needed changes for a longer amount of time
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Twins and myers need a rework far more than nurse does, imo all she really needs is an addon pass and for blink attacks to be special
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@Hex_Ignored said:
https://forum.deadbydaylight.com/en/discussion/comment/3058635#Comment_3058635
Fine, if balance isn't important, I present: emergency teleport for survivors and omnipotence for killer
Emergency teleport:
if you have been in chase with the killer for 3/2/1 second, press E to teleport to the place on the map hat is the furthest away from the killer. Emergency teleport has a 5 second cooldown
Omnipotence:
the auras of all survivors within 64/96/128m of you are revealed to you. While not in chase, you gain 50% haste. While in chase with a survivor whose aura is revealed to you, the survivor becomes exposed.
As you can see, both of those perks are incredibly fun and I hope the devs consider adding them to the game because I believe it would really improve the gameplay experience for both sides
Maybe make the teleport restricted to a random locker more than 24m away, and make it an activated ability, and once per trial
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Perk:
Your basic attacks inflict exhaustion for 3/4/5s (any existing exhaustion's timer is paused while the 3/4/5s remains)
Exhausted survivors have their footsteps, breathing noises and grunts of pain increased by 25%
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/3058624#Comment_3058624
What do you have In mind and I can tell yours are really good
Perk: Boon:
When the killer snuffs this boon, they're stunned for 3/4/5s afterwards
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/3058615#Comment_3058615
these are really cool I hope the devs see them!
Thanks, i used to design perks for funsies, i still do on occasion
We need boons that do something when snuffed
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Perk:
When the obsession loses a health state, all vaults within 32m of you are blocked for 10/15/20s
Each time you start a chase with a survivor that isn't the obsession, they become the obsession, this effect has a 20s cooldown and only works once per survivor per trial (i am potato at wording this)
Perk: Boon:
*insert usual boon mechanic text*
Survivors within the boon's radius see the auras of all other survivors, and all survivors outside of the boon's radius see the auras of all survivors within the boon's radius
When the killer snuffs this boon, their aura is revealed for 5/10/15 to all survivors
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/3057935#Comment_3057935
It been awhile since I used It. I remember seeing the aura of caged survivors.
Might as well check back up on it
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/3046746#Comment_3046746
It called the Iridescent Seal of Metatron . It will revealed anyone who suffered from the torment state that includes cages.
They changed that i think
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Maybe the entity can block it until deactivation
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Its called sitting at a pallet that the guy the killer is chasing is going to
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3057621#Comment_3057621
What about anti loop killers?
They become pro-loop killers
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3057107#Comment_3057107
*spine chill nerfed*
Me a premonition user: oh no, any way
They should buff that to show the killer's aura for a bit, if they're within a certain range while out of chase
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@versacefeng said:
Bloodlust shouldn't even exist.
It'll exist so long as maps are the way they are
@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3057621#Comment_3057621
It's hard to not hold w when the large majority killers that the devs release right now are very anti-loop and their only viable counter is w-keying and playing safe.
Oh and when we do actually loop, people like you complain and claim that it's boring.
I only complain if they're abusing an overly strong loop, i want fun chases goddamn it
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@VideoGameMage said:
At some point killers got to learn how to counterloop and mindgame. Being carried by bloodlust is not the way to go.
And at some point survivors have gotta learn how to not hold w or pallet camp and actually loop
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If she gets 5 blinks basekit
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Dissolution is pretty fun on clown and legion
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Fun freddy fact, if you're awake when you're grabbed by a pill bottle freddy, its funny af, especially with fake pallets and power struggle
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Maybe limit the 5th perk to only that characters's teachables
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Either take a break from the game, or stop dcing bc you don't like how the match is going, if you want out if the match, then just get the killers attention and point to a hook
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/3052517#Comment_3052517
Still saying I was wrong is kinda sad. They said faceamping with MS isnt possible. I told why it is still possible. Easy thing. But whatever. Some people just cant excuse their behavior as they just want to be right.
Since monstrous shrine turns off when you're within 24m of that hook, it is literally impossible to both facecamp and have that perk active at the same time
Please reread the perks please
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/3052284#Comment_3052284
You can. Just run Pain Resonance and DMS in addition to MS, so one gen theyre on gets regressed and blocked, so survs have to waste even more time. and if someone is stupid enough to go for a safe your 4k is pretty much guaranteed.
That's not facecamping, and smart survivors will just get off the gen before you hook
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@S4ShadowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/3052267#Comment_3052267
You have looked into the new version of monstrous shrine coming right?
You can't facecamp with new monstrous shrine
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/3052029#Comment_3052029
it's a game mechanic issue (one of many of them)... in that case survivors should be FORCED to try to fix a gen... if they refuse to work on gen and stay hidden for the entire trial well, this is considered taking the game hostage
If survivors aren't doing anything to progress the game, just hiding, then the entity should instantly eat them after a while
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3-gens are the survivors fault
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@roundpitt said:
https://forum.deadbydaylight.com/en/discussion/comment/3051421#Comment_3051421
He has a 32 meter terror radius. That's as big as it gets. Now I know you're making things up
I'm talking about huntress
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I'd like it to where you can see your rift challenges and dailies in the pause menu during a match
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@roundpitt said:
https://forum.deadbydaylight.com/en/discussion/comment/3051415#Comment_3051415
against low MMR survivors, sure
I've seen it work in high mmr, nobody expects it so it catches them off guard with the smol terror radius
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@roundpitt said:
- He doesn't have to reload at lockers
- On a successful hit after harpooning he places a mend effect on the survivor.
- The harpoon travels faster and has less drop off than the hatchet
- He doesn't have a lullaby, so you can use perks to sneak up on people
In exchange for all of this, he moves a bit slower.
Try using some perks that remove his terror radius, then sneak up on people. After you sneak up on them, M1 them and then shoot them as they run away. It's an easy/quick down. This does not work on huntress because of the lullaby.
The lullaby doesn't mean you can't sneak up on people
Sure, they know you're in the area, but not your exact position, I've had success with monitor on her
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On the condition that survivors can throw a piano down the stairs
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3051150#Comment_3051150
Plunderer’s does increase your chances of a rarer item, though - even though it’s not related to the luck system. Up The Ante does not. Sounds to me like he is asking for PI to be deleted/reworked, and its chances of a better chest item integrated into luck so that luck offerings and perks would have a better place in searching chests.
https://forum.deadbydaylight.com/en/discussion/comment/3051194#Comment_3051194
How would you suggest buffing/reworking them? If you buff luck percentages too high, people will be rescuing themself off hook a lot easier for much less risk.
Luck should just be scrapped imo
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@Triplehoo said:
https://forum.deadbydaylight.com/en/discussion/comment/3050083#Comment_3050083
Exactly. Remove "Plunderer's Instinct" entirely and include it's possibilities to luck to find better items in chests. And luck should also affect the chances of spawning hatch near you. Luck as of now, is completely useless in this game. And the mist doesn't do anything. You can see Killers from miles away nowadays because the maps are too bright.
Plunderers instinct is a general perk, you're thinking of up the ante
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Nokk, tachanka, thorn, azami, iana, fuze when playing hostage, occasionally monty, recently got flores i like blowing up stuff with him too, i play goyo if i wanna do the funny fire go boom plays
Side note: sens looks like spongebob's house
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Fun greg fact: you can manually enter lockers
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Honestly, all it needed to change was the explosion and screams, instead it should give a noise notification on the affected gen
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No way out would be a guaranteed kill, so no
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@DaddyMyers_Mori said:
https://forum.deadbydaylight.com/en/discussion/comment/3042375#Comment_3042375
It wouldn't work for each hit anyway with Trickster. It would work only when trickster actually hit 6 knives. It would work as any other perk.
No, it would work on hit, so he yeets knives then bonks twice
