TauNkosi
TauNkosi
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1984040#Comment_1984040
It's not an overreacton. Killers really do this.
Lobby dodging has been a thing for a long time.
The only rework I can ever see happening to keys is having to do a long animation in unlocking the hatch, kinda like opening up a chest. Gives the killer a chance to stop you.
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@GraveHunter said:
NOED is fine as is. Just try to get rid of the totems and BAM, no NOED to get you. I still don't get the hate of NOED. I mean, of course it sucks when you get hit with it, but it's your own fault for not take a few seconds to get rid of a totem or remembering where they spawned when you see them.
And no, I don't use NOED myself.
"Just do totems" is an invalid argument that ignores the overall problem. It's like saying, "just pressure gens" when a game is going by faster than it should.
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@Pulsar said:
Why does NOED need a nerf?
Because it rewards bad players. That's why so many use it. My change is for it to reward good players.
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My unhealthy addiction.
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@Zarr0ch said:
That...is pretty much my story from last night. Picked up the challenge to heal people 15 times or something.
Next 5 games...potatoes are downed in a few mins and kill themselves on first hook.....great
Thats me whenever I'm trying to get stacks on Autodidact.
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@Generator said:
Yeah, that happens every time I bring one lol
An in the end, you leave the game with 12k BPs.
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Jeff and The legion.
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@TheButcher6641 said:
After seeing the photo posted on the dbd twitter account, I can't say I'm particularly happy. Don't get me wrong I have absolutely nothing against the LGBT community and I personally don't mind at all if the new survivor is LGBT. I have no objection to people expressing themselves however they see fit irl but I just don't think that a drag queen survivor would really fit into the dbd aesthetic. If it was something discreet like they mentioned in said character's lore that they were LGBT or it had some role in their backstory but a drag queen with crazy makeup and massive fake eyelashes would just be ridiculous in a horror game centred around murdering people.
You say this then ignore literally every other crazy cosmetic that doesn't fit the dbd aesthetic. Don't try to hide behind excuses, you clearly DO have a problem with it.
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@DeadByName said:
Often when I use Iri Hatchet I'll get messages from survivors, a few of them disconnect, and their message is the same. They call me toxic or trash and seem to be outraged. Who is being toxic here? A killer, by nature, is automatically perceived as toxic because, yes it is my mission to slice you and hook you until you die. So survivors see themselves as saints sometimes and the hypocrisy just gets to me. I'm just playing the game and using add ons offered in the game. I'm still at a mid level with huntress, so if I go in with no good perks or add ons, gens pop instantly and if they are high level survivors, by 4th gen I'll probably have 1 hook if that. So, if I get a 4k with my perks and add ons and 4 or all gens have been completed, then it was a good run on both sides. What is toxic is directly contacting your opponent to spew your insults and then claim it is they who are toxic. This game is a great insight into humans and monsters, so we should look at ourselves in the mirror and ask, am I the monster?....
I have fun most of the time when I'm a killer but get weird messages sometimes from survivors because the "sensed" I was mad and I should "git good". If i was not tunneling or camping, just don't. Any other killers out there having good times then suddenly a survivor thunder cloud enters your dms?
Id be fine with iri head if it was impossible to carry more than 1/2. Punish you for missing shots and having to constantly check lockers. Make em a high risk high reward type of thing. They're overpowered and toxic because you can cary up to 4 with add-ons.
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@Scoted said:
I know I’m gonna sound like a whining survivor and I hate that, but...
Huntress’ hatchet is overpowered and needs a nerf and nobody is talking about the fact Michael has the exact same thing. The only reason people play Michael anymore is to use his stupid add ons and I hate it. You can slap on unlimited tier 3 and the one that increases charge rate and you just get handed a free 4K. I don’t mind scratched mirror and jumps are Myers because that’s actually fun and interesting to play against. Infinite tier 3 is just obnoxious. Michael needs a whole change and that add on needs to be changed.
Do you know, how much I have to stalk in order to pull it off? I will lose 3-4 gens on stalking alone if the survivors are smart and the last gen will be popped cause you can't find anyone and before you know it, you leave the game will two kills at best and depip with an ENTITY DISPLEASED. Its a high risk high reward type of thing that requires patience to pull off.
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@Terro said:
Doesn't infinite tier 3 Myers with insta kill requires stalking all 4 survivors to really high or full for 3 and halfway for the fourth?
Ive just learned to hop from locker to locker so he can't find and stalk me.
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If you're gonna try to save me, then ######### save me. If not, just leave! Don't hide behind that tree contemplating going for the save or not until I die on hook. Just go!
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EZ. Just stop letting injured survivors go.
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Twin are the only killer who slug consistently. Gives me time to do my wiggle build with Unbreakable, flip flop, power struggle and Boil over.
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@ColonelManny said:
I'll make this short. This is an asymmetrical 4 vs 1 horror game correct. Asymmetrical, uneven, odd, and unfair. Survivors use their perks and tools and critical thinking to think of the best way to win, right? Killers ALSO use perks, add-ons, and critical thinking to win. If a killer finds a TACTIC that works, like tunneling, that should be fine. From all that I've read, a bunch of you f*cking hate tunneling and get so mad when we use a tactic to our advantage. It's not cheating, breaking the game, it's just a TACTIC THAT WORKS.
The reason I hate tunneling is because it sucks out all the fun for the survivors. The one being chased will become increasingly frustrated while the others repair gens with almost no worry and become bored. Yes, it is a strategy. Is it viable. That's debateble. Are you a ######### wad for doing it? Absolutely. There's no way around it. How you play is ######### and unfun to go against no matter how you look at it.
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Basement trapper!
Agitation
Mad grit
Iron grasp
Monstrous Shrine
The first three perks are there to ensure I get someone into the basement. I lose like, 3-4 gens on set up but once I get someone down there, all bets are off. Just watch as the survivors become trap magnets and you win the game cause of their stupidity. Monstrous Shrine for the lols. Wish it provides extra BPs for basement hooks and kills.
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If NOED awarded killers for playing good and not playing bad, I'd be totally fine with it. I get tired of doing my hardest to survive only to die to NOED. Say what you want, its a clutch perk that rewards you for playing bad. There's no dancing around it. That's why most new/bad killers use it. If you're good, you have no reason to bring it.
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@Tizzle said:
Pro tip.
You should be finishing out the Tier III perks as soon as they become available in the bloodweb.
Tier II to Tier III if no Tier III available.
It took me roughly 70 bloodwebs each doing this to get DS/BT/PT/WGLF Tier III on two different Survivors a few days ago.
Im doing that now. I just didn't expect the bloodweb to hate me so much that I thought I'd get flip flop within the first day
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@Boss said:
Getting all yellows first will actually slow you down to get it.
Buying the yellow version of a Perk unlocks the green version, buying the green version unlocks the purple version, and buying the purple version is the final stage for that Perk and doesn't unlock anything else.
If you specifically go for all yellows first, you don't reduce the number of possibilities at all.
Say you bought 30 yellow Perks, now you have 30 green Perks, with 0 possibilities removed from the Bloodweb.
If you buy Perk #1's yellow, then green, then purple, then do the same for Perk #2, Perk #3 etc., you'll start eliminating a Perk from the Bloodweb every 3rd purchase, leading to 10 less possibilities after 30 purchases.
As for the Perk just not showing up: Right now, it just seems like a horrendous case of RNGesus being against you.
You shouldn't think that Flip-Flop is glitched until there's less than 4 Perks showing up on your LVL50 Bloodweb and it isn't one of the remaining ones.
Im doing that now. Just ignoring yellow perks
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@Grandpa_Crack_Pipe said:
Well, this does lend some credence to my theory that the game is sentient and hates us.
I just leveled up the bloodweb and I got three green perk and one yellow... and it's not Flip Flop. I'm too scared to level up past this point now.
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@Emeal said:
You paid to have the chance to get that Perk, You didnt pay for the Perk.
Ah yes, my mistake. I paid for a chance at the perk. Thank you for correcting my grave error.
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@Another_LegionMain said:
Have you tried praying to RNJesus?
Every day when I played Destiny for ghjallahorn. Must've used it all up back then when it came to Xur the second time...
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@Shirokinukatsukami said:
Well sure that helps, but if you're trying to get Power Struggle to work Boil Over doesn't do much. Tenacity is a much more useful perk for the build, because you get to crawl over to palette while healing so you can get to 50% heal in time before the killer comes back for you.
I also use boil over because it makes hooking a survivor that much more stressful for the killer. If the stars align, they'll walk through a pallet without thinking and I use power struggle. It has saved me more times than you think. Plus, I found while testing on Ash that tenacity made the killer pick me up quicker cause they saw me crawling away faster so they're less likely to slug me.
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@Superyoshiegg said:
Feels RNG man.
Even when I do get it, I have to level it up... Yay
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@Shirokinukatsukami said:
You'll get it eventually.
And once you do you'll feel bad because you're realize the build is ######### and doesn't work 99% of the time. BTW don't use Boil Over it doesn't add to the build in any meaningful way. Better to use Tenacity instead.
I respectfully disagree about boil over. While the struggle effect increase isn't exactly amazing, the hook shrouding effect is. It has saved me a couple of times.
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@onemind said:
Now I know many people hate spirit stridor but the amount of iron will players I've tan into in my week of playing spirit is insane at least 23 and iron will is almost the equivalent of calm spirit vs doc so stridor is almost nessciary to play iron will players because you can't even track them by breathing with iron will
Edit for clarification its almost needed it's not vs people that dont run iron will but foot steps are quiet unless they are running on wood and I would agree on just using scratch Mark's but half the time they go off in a direction they the surivor didn't go so i dont trust them
Meanwhile my hearing impaired ass will never be able to play Spirit...
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Me, a legion main seeing the title: oh no. Prepare for your edgy teens to get nerfed to the ground.
Actually reads post: *Happiness noises*
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*Just reads title*
My parents bringing me up in a toxic environment where all they did was fight and then wonder why I have anger issues later in life or why I'm still single.
*reads post*
Oh.. uh... Nerf freddy! Ignore everything before that. Please.
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Idk about you but after seeing Samations Wraith, he is totally gay in my book.
*Twirl. Twirl.*
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@[Deleted User] said:
It's especially bad when it happens right after you get hooked. Then your teammates probably think you hook suicided.
The worst time it's ever happened to me was on a three party streamer game that was actually going really good. I got 45k BPs while all my teammates got 120k plus. ######### made me mad.
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@Chchchcheryl said:
A lot of people actually like the new movement, its certainly been polished since PTB
I can't say the same for the UI but they've explained its become this to accommodate for future changes that won't otherwise be possible
If they fix the standing and injured running animations, then I'll be okay with em
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/226098/proof-that-the-devs-are-actual-people
As far as I know, they’re still doing a lot of work from home. This obviously creates challenges in regards to coordination of communication and information.
We need to cut them some slack. There are obviously going to be mistakes made with so many working from home.
Well yes, ignoring a whole month of negative feedback is not a simple mistake.
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Killer hooks someone and immediately runs to my location on the other side of the map? I know he's running BBQ and jump into a locker every time someone gets down.
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The game is my bad luck map. I never survive on it. Even after the update, while it undeniably looks amazing, I hate it with a burning passion.
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/1934816#Comment_1934816
So you agree on being upset over playstyle.
Why the ######### do you think I teabagged him?!?!
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@pseudechis said:
Posts celebrating toxicity add little to the community.
You are not justified in your actions as described in the story nor is the killer, all I see here is a bunch of children who lack the maturity needed to interact online.
Well look what we have here folks! Someone who clearly thinks hes better than the rest of us cause he's more "mature" when in reality, he's probably the biggest baby when it comes to these sort of things. I posted this story cause I thought it would be funny to share, not to hear read you condescending comment.
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@NoObzBoiYT said:
I like it and appreciate the information it gives
I don't even see me gaining BPs anymore cause it's so far up there.
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@katoptris said:
You were upset over someone playstyle lol. If anything both of y'all were upset over something in the match. Cheryl got tunneled so you decide to get the aggro off her. He was upset over a totem getting destroyed.
Congrats, you read my post!
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@The_Grim_Reaper99 said:
The devs
They're to prideful to admit the UI change was wrong even after a whole month of feedback from the PTB.
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@eff said:
So he was just playing the game, doing what he has to do to win, you trolled him, he trolled you back and you come here to brag about it and say he got triggered? Am I missing anything?
Yeah, you missed the point where he was tunneled cheryl to death then made me his next target cause I cleansed his totems. Keep in mind I didn't teabag till after my first hook when I realized he decided to tunnel me next. So yeah, you missed that. Plus, I thought it was funny and wanted to share the story.
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/1932122#Comment_1932122
It's not a killer thing, it's a people thing. I've had survivors throw tantrums over the killer I'm using. I've had killers throw tantrums over my Lithe/Dance With Me/Q&Q. Everybody gets triggered at everything. All you can do is go into the next match and hope for better.
Thats true. Toxicity goes both ways.a more accurate word wouldve been survivor in that statement.
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@Karao_Ke said:
I wouldn't say it's the worst killer I've met, but I had a Ghostface chase me around on Coldwind for 4 gens straight. About 2 of those gens was spent looping around the cow loop & that was when he downed me. Even though I never once tbagged nor BM'd him in any way, he stands over me & tbags over and over for like 2 minutes straight. I could tell he was definitely tilted & felt a need to relieve that by mocking me.
Needless to say, I die one-hooked because he facecamps me. All of my teammates get out & I end up getting a message from him on PSN after the game. He said something along the lines of "Haha revenge, that's what you get" to which I reply "For playing the game?". He never replied.
Like dude, it isn't my fault you threw the game because of one chase. Why do you have to punish me for it?
Triggered killers think they're the victim when it's really them being the instigator. I'm just trying to play the game and you have to do THAT?!
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Don't do me like that. I thought it would be a good story to tell.
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@Rivyn said:
Okay.
Thanks for contributing. Have a nice day.
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@Trwth said:
Ummmmmm
I... don’t think that’s the motive but yes, I HAVE been getting weird hits. It’s almost as if the hit registers as soon as the Survivor even TOUCHES the attack hitbox. It makes it hard to judge when and where you should bait.
I hid behind a wall while being chased and the killer straight up hit me from the other side.
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@pmcdcom said:
- Banning modders/cheaters, these are the exploiters long time coming seeing them removed.
- UI looks great!
- No slow down and everything in game seems perfect
- Graphical updated maps look fantastic well done team
I only agree with 4.
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@HuDawg said:
Why do people hate it? personally i love it the survivors feel more alive and realistic some killers got a buff and i like the new hud but the fact that you can see how many times a survivor is hooked not so much
Overall i like it
Nice try, Dave Richard. We know its you.
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Autodidact got a slight change. The negative skill checks are no longer red, making them easier to see which is... fine?
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@darktrix said:
I feel like I'm Michael Myers stalking when I'm standing still.
I'm stalking the killers now...oh yeah, you see me, watching you, staring at you, through that window...around that corner.
I tried to joke about it, saying I feel more confident while walking towards a save or killer. But I still hate it.
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@Yords said:
Freddy is not OP as I have mentioned in the past. However, I will admit that it is kinda lame how he can do so much for doing nothing. I am talking about how survivors fall asleep. The fact that survivors can fall asleep and suffer from Freddy leeching off of them because of it is a bit weird. He gets cooldown for his dream projection, makes it hard to hide as a survivor, and can slow down survivors with his addons for just walking around.
I am pretty sure the devs said they are going to nerf him, but I hope they just change him since they are only looking at the skewed data. I fear that they will gut him, and then forget about him like with Clown in a way.
I think that Freddy should still stay as he is with the abilities he has. He should in fact have both dream pallets and dream snares to use base kit along changing him to compensate assuming they are going to nerf him. Maybe, this is an option that I feel would be better for Freddy to just have base kit.
Freddy becomes a real threat when you are asleep in the dream world and he gets stronger the longer you stay in there (his dream projection and snares). I think that this needs to stay, but I also think that it should be more convenient for survivors to escape the dream world without impeding them from objectives to a certain point. Maybe something like maximizing the number of times they are slowed down for each wake-up action on survivors to encourage more altruism to only two.
Freddy can feel overwhelming to play against as survivor, but he is definitely not impossible like a lot of people say. I myself like to just fail skill checks on a generator every few skill checks to stay asleep, I also will always wake up my teammates and have them wake me up as well. If he comes to where I am, then I loop him without getting hit while my team holds m1. This already makes the Freddy player struggle to hook one person. Without his power, he has nothing except his height to use in a chase which is what I think his upcoming rework (nerfs) should expand upon.
I think that the devs should rework his power to make his power skillful to use in the part where survivors fall asleep. I think that Freddy should be a killer who relies on his power alone to catch survivors, such as hag and trapper. Instead of survivors passively falling asleep, what if he had to smack or use his old ability (the one that made survivors fall asleep) to make survivors fall asleep instead of just passively? Of course, this could be changed to be stronger.
Or what if survivors could still fall asleep passively, but slowly woke up the longer they were in a chase for? This would give Freddy have more of his old hit and run playstyle and still be strong and unique rather than just being a better Wraith and Ghostface with his dream snares and pallets. It would also force Freddy players to play skillfully and maximize the impact of their chases to win and be more fun for survivors. I say more fun for survivors because many people think he is a lame killer to go against, but remember that they are also just playing the game same as you and want to have fun.
I just really hope they do a good job and don't kill him.
I hate his teleportation. It's essentially free map pressure. It's annoying when he hooks a survivor all the way on the other side of the map, sees you working on a gen with BBQ and teleports to that gen with almost no effort. I think there should be a range or limit to how far he can teleport/what gens he can teleport to.