Tactrix
Tactrix
About
- Username
- Tactrix
- Joined
- Visits
- 399
- Last Active
Comments
-
@ChiSoxFan11 said:
If the player in question was doing the White Glyph challenge and escaped with it, that will give the player 25,000 points. I've broken 50,000 without anything to add to bonuses escaping with the Glyph.
I don't remember that showing up in the end points, I remember that showing up in the overall BP but not the end points.
-
@AnneBonny said:
should probably censor those names
Why? I'm not accusing them of being toxic, they had nothing to do with him, if he's a hacker his name will be banned. I just thought I would bring this to the devs so they can see and verify. Besides I'm not using photoshop just imgur.com so I don't think there is a way for me to modify the pic.
-
@crowbarman said:
https://forum.deadbydaylight.com/en/discussion/comment/2702291#Comment_2702291
Probably server lag differences. To the killer he was probably right on you.
There was no lag that was visible to anyone the entire round. Furthermore I know why you might think that, because most people just vault over a pallet and then they get hit, but that's not what happened here. I dropped the pallet then I ran around the enclosure on the outside of the middle for a bit, like maybe 6 seconds worth of dodging, now at no points did I move closer to the pallet, and then he swung and hit me through the pallet in the middle of the enclosure.
-
I just got hit by his tentacle 3 pallet lengths away through a pallet, so it's completely broken and bad.
-
@Purple_Orc said:
https://forum.deadbydaylight.com/en/discussion/comment/2687472#Comment_2687472
Is it an actual cosmetic or a charm?
It was a cosmetic for the new killer, a new face, but come to find out all you have to do is be inside the snowman and be hit and then you get one anyway. If you escape in the snowman though you get 1500 BP too.
-
I just escaped in a snowman for fun and got a cosmetic! Didn't even know that was a thing lol.
-
Same thing here, only I was on deathslinger.
-
@ClumsyTrapper said:
I've only ever had a problem with the addon when the medkit has exactly 16 charges the medkit ends up 99ing the heal it's and issues with the charges and time modifier it's been in the game for ages
Try any medkit right now with the abdominal dressing and see if you can get even 1 heal out of it.
-
@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/2568627#Comment_2568627
Maybe this is the reason why you can link your progress to their own account.....
Their accounts are wildly unreliable though, there have been a good deal of complaints from people that some of their accounts have disappeared or worse yet reset.
-
@some_guy1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2568627#Comment_2568627
then shouldn't they be aware of this? they stated they worked with behavivor for months so they probably should know about it?
Up until this point BHVR has stated that they wanted nothing to do with NTFs, they even had a tweet that said that flat out, and the did a complete 180 on it and now announced that they'll be collaborating with them.
-
In case some of you have not heard BHVR has decided to collaborate with some NTFs people to make the Hellraiser chapter be bought by those tokens. What they fail to realize is that Steam has said unequivocally that they will BAN any game that uses NTFs or any cryptocurrency off of their platform. So I implore BHVR don't do this, please don't introduce NTFs into this game, because we don't need the game banned over this.
-
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2514480#Comment_2514480
EGC is 2 minutes, not 90 seconds. Please make sure your information is accurate first.
That information is correct, technically the gate is only 120 seconds, the additional 2 minutes is based on whether someone is still on the hook or in a dying state.
-
@PanicSquid said:
https://forum.deadbydaylight.com/en/discussion/comment/2514459#Comment_2514459
Blood Warden is an extremely situational perk.
1) All generators must be done
2) The gate needs to be open
3) a survivor has to be hooked
4) other survivors have to remain in the trial for it to be useful
To get the bloodwarden 4k, you need the timing to be right based off whether the hooked survivor dies on the hook or whether they can sit on the hook and cause the EGC to progress at half speed.
Well if 3 of us escaped before he was hooked we wouldn't be having this conversation would we? In fact in majority of cases in games almost no one leaves before they see that the survivors that are on the hook are either being face camped or unhooked, so its not extremely situational at all. And saying something like "all generators must be done" is a very stupid thing to say for a perk that literally requires a gate to be opened, how else do you think gates open?
-
@Ramxenoc445 said:
Its already extremely niche. If you get caught with it you deserve it..Don't hide or camp the exit and you should be fine just hide somewhere else when it happens and hope you have enough time in EGC
No one hit or camped anything, we were getting a survivor up.
-
@Myla said:
Bloodwarden caught another victim. Maybe shouldn't have opened the gates immediately next time or just leave the trial.
I didn't open the gates, someone else did. We were getting the survivor that was on the ground up.
-
@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2514459#Comment_2514459
No need for insults bub.
I'd make it give an extra 15 seconds of blocked time for any additional hooks.
It's currently extremely situational for just an average effect that usually only even comes into play when survivors get cocky and don't expect it.
An extra 15 seconds would give you JUST 15 seconds to get out that's under the assumption that you got to the gate the second it activated, which most people don't. So it would pretty much guarantee a 4k at that point.
-
@KolbyKolbyKolby said:
I never have problems with BW because a great majority of players 99 gates.
If a killer has a downed survivor and the gate is open and they're making immense effort to wait to hook them, then you should understand the risk of bloodwarden. The fact that you can kill everyone while using it effectively is a very rare event and requires the survivors ######### up. It's not OP at all.
Not really, not if the survivors don't actually see BW because they're too busy rescuing the survivor to realize that the killer even has it.
-
@Kebek said:
Counterplay: Leave the match you've basically won at that point and don't give killer free 4k.
Maybe you don't know how blood warden works, go read it, because saying "leave the match" doesn't actually make you magically be able to walk through the BLOCKED gates. And btw no one knows that the killer has BW until they see the exit, so if we're trying to rescue a survivor and then with him try to get out and BW activates there's no way for us to have known that beforehand.
-
@Huge_Bush said:
Sure, as soon as the devs make it to where the levers regress when a survivor stops opening the door.
That should have always been thing, or at the very least a perk.
-
It started happening right after this update.
-
@Guertena said:
https://forum.deadbydaylight.com/en/discussion/comment/2508518#Comment_2508518
... yeah of course?!
See I didn't realize.
-
@Purgatorian said:
https://forum.deadbydaylight.com/en/discussion/comment/2508518#Comment_2508518
Yes, as soon as they get off the gen, hex ruin starts regressing it instantly.
Ahhh that's explains it! Thank you!
-
@LinkToReality said:
https://forum.deadbydaylight.com/en/discussion/281424/gens-need-a-fix
I have to ask... you're not running Hex:Ruin are you? If you are that would explain it.
Does hex ruin make gens spark every time someone gets off them?
-
@TheStabbiNAngeL said:
But that shows your gen is being regressed. Do you just want to camp a gen ,so the killer doesn't know you're crouching by it?
Yes, I would much prefer them be able to camp a gen as long as I can kick it when they get off it. I've played 3 games in a row now wherever EVERY single time I go to kick a gen the second the survivors get off it, it sparks and I can't touch it. It's complete and utter bs. This only used to happen when survivors blew a gen, and that made some sense because then the gen was regressed, but now it just happens every time regardless of whether they blow it or not.
-
@Torsti56 said:
https://forum.deadbydaylight.com/en/discussion/comment/2476926#Comment_2476926
Would be fun until you find 2 gens at the basement as a survivor😁.
That's when the fun begins 😈
-
@Steel_Eyed said:
Maybe future you will want those addons?
I assure you, no matter the future I will never use those addons, they are things like "start in basement", crap that there is literally no use for when there are actual decent addons.
-
@BabuDweet said:
I get it like but if I'm enjoying the game then I'm gonna spend money on it.
I understand why people wouldn't want to though, either way people are entitled to do as they please.
You're right, this is not a mandate, just an opinion. Everyone is welcome to their own decision.
-
@Jasix said:
https://forum.deadbydaylight.com/en/discussion/comment/2470618#Comment_2470618
Nice try. It is common rhetoric to throw out the whole "Free Speech" claim wherever people don't like certain rules whether that be at their job, a school, and yes even an online forum. It's a cheap attempt at playing the victim and getting others to rally behind you because your "rights" have been infringed. The person my comment was intended for wasn't implying the principle of free speech - they literally were inferring that this new era of liberalism has taken away their right to freedom of speech. This is such a common rhetoric in the online community to incite divisiveness and pity for the "injured"/silenced party. It used to work - now it is just seen as yet another failed mechanic in manipulative behavior.
You're right...I do know law - basic law that is taught in middle school. I also know psychology and easily identifiable victim mentality.
That person was me, and you clearly don't know that you lost this argument when you assumed incorrectly, now you can claim anything you want but the fact of the matter is all you're doing now is backpedaling in a feeble attempt to hide the fact that you were wrong. Your tactics speak to lack of maturity, and I've seen it a thousand times from people who can't admit that they were in the wrong.
-
@JohnnyB87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2470643#Comment_2470643
Unbannable does NOT mean intended. Lmao May wanna rewatch and reread bannable offenses. If you prevent a player from playing the game deliberately then it is bannable. If you facecamp, that's bannable unless it's an end game necessity, tunneling is bannable if you're taking out a person at 5 gens undone but is allowed near endgame. Watch the RE stream kid, they even say autobanning, with vid proof, will be used to even more thoroughly get rid of these traits. And they use the words unnecessary camping and tunneling exactly. And yes, they ARE banning campers and tunnelers and sluggers with video evidence. I've seen it in action several times since RE came out. A cocky camper says they can't be banned and then within an hour after I turn in the video proof, many have showed me their 30 day+ bans for exactly what I reported.
I'd like to see those videos, because I have yet to see anyone banned for tunneling, camping or slugging. You may wanna rewatch it, because slugging, camping, and tunneling is NOT preventing a player from playing as intended, which is the entire point I'm trying to convey to you. They INTENDED the game to be this type of toxic.
-
@JohnnyB87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2470601#Comment_2470601
Show me where they said it. I've seen every stream by BHVR and NEVER have they said that was how game was intended. Quit believing your own BS LMAO
Here is a video of the community manager and game director reading off a list of things that are not bannable. Which by default makes it AS INTENDED, and take special note of the fact that they snark and laugh at the fact that people are reporting things like tunneling, camping, slugging. https://www.youtube.com/watch?v=uRFGT9JZZZo&t=79s
-
@Jasix said:
https://forum.deadbydaylight.com/en/discussion/comment/2463092#Comment_2463092
I miss the days when people understood what Freedom of Speech truly means. BHVR is not the government - your Freedom of Speech is protected from abuse/silence by the government not private companies. Please go take a basic civics class. Embarrassing that this has to be explained to a supposed adult.
Freedom of speech is a principle, just because it also happens to be a constitutional law in the US doesn't make it any less of a principle, maybe learn how to read a sentence and not jump to conclusions before you open you mouth. Embarrassing that someone who claims to know law can't understand basic grammar.
-
@Thrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2463312#Comment_2463312
How many years are you willing to try?
Oh I'm not dedicating any specific time to it, it's just a pop in and do occasionally type of deal.
-
@JohnnyB87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2463058#Comment_2463058
Quit saying the game was designed for camping and tunneling, maybe when trapper was the only killer, but ever since the game is very playable without the above fake strategies. Perks help killers just as much as the survivors. A lot of killers use BBQ which isn't useful on 90% of the killers. Playing for a 3 gen and don't worry about the other 4 gens will work almost every game and no need for camping or tunneling. The lack of knowledge in these forums is insane.
You're right about one thing, the lack of knowledge by you is insane. The devs themselves said it was designed that way, so go preach somewhere else.
-
@AnneBonny said:
i played on console for 3 years before switching to pc because, well it's obvious to anyone who has ever played on console in 2021 why you would want to switch. but now i'm locked out of content i paid for and pretty much only keep playing in the hope that we get cross progression someday. i've spent far more money in this game than i ever should have and i feel locked into it. i know that's entirely my fault but i just feel stupid for not understanding how awful of a decision that was.
i don't want to hate bhvr, i know the devs are human and i don't think anything they do in a video game is a black mark on them as people, but god, it really just seems like they don't care about the game/community anymore. idk if this is a rant i'm just angry man
I just happen to agree with you.
-
@Axx said:
If I get tunneled to death and the other 3 escape, I'm happy with that. The devs can't do anything about killers that tunnel hard. If they add a mechanic to combat it, it will be abused somehow. People always find a way to abuse, and exploit things. Being tunneled is just a part of the game. If you can't handle it happening sometimes, play only killer, or stop playing the game. Those are really your only other options outside of getting over it and just moving on to the next trial.
The mechanic is already in the game, it's called cage of atonement, and there is no way to abuse it. It's designed in such a way in which the killer can't tunnel and camp, and survivors can't insta rescue.
-
@Thrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2462783#Comment_2462783
So would I but we can't modify the game to nudge people in the direction most of us seem to think is the most fun for all. I gather some people like camping the first person they find and after a game with two wannabe streamers I'm certain some people get a lot of enjoyment tag teaming gens and not seeing the killer or helping the others playing.
Leaves two choices since the devs will do whatever. Quit playing or reconsider how you play and find enjoyment being one of the turds.
I'd rather keep writing on the forums until the devs see it and realize that there's a very simple way to fix it.
-
@Babawizwiz said:
https://forum.deadbydaylight.com/en/discussion/276393/no-point-in-spending-money
if you really want to spend money on this game, buy the rift pass once and never top up again. You're basically tons of skins for months to come. I myself have spent maybe $50-60, equally on chapters and skins. Although i've stop playing the game for a month now, bought the rift pass and haven't done much, it's the same thing over and over again.
Already getting bored of the game, don't see how people can spend thousands of hours and play daily, we've basically memorized BHVR's schedule at this point.
Release chapter- bug fix- bug fix- rift pass- mid chapter- bug fix- bug fix
And by bug fix you mean claim to fix things that are clearly still broken, and break more lol.
-
@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2463053#Comment_2463053
Facts are only facts when they fall into line with the desired outcome a group of people feel is best, even in spite of those very facts.
We live in the inclusivity age, where dissent is labeled as hate speech and met with adversarial opposition.
I so miss the days when freedom of speech actually meant something.
-
@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2463058#Comment_2463058
Nah, I can blame them for being a piece of garbage if I so desire. I am a killer main that supports camping, tunneling, and slugging. Whatever gets the job done. I rarely do those useless a challenge needs completed mind you, but I totally understand.
The 2 I am talking about? I have no clue, fam. No design would have saved me from them as they did go out of their way to basically misplay after I already indicated I had no real intention of playing. Blaming the devs for them being literal trash makes no sense.
The devs were asked point blank "do you think that camping, slugging and tunneling is a toxic way of playing" and they said it was a strategy that they encouraged. So I 100% blame them.
-
@ThiccBudhha said:
I mean... I am going to buy whatever licensed killer they come up with unless it is horrible. Horrible as in a bad choice of character, not their power level. Albeit, I got the game for free, so, you know, it is like I just bought the game from back when I should have.
But yeah, even though I had a really rough time yesterday and ran into 5 tunnelers who found me first in a row, half of them being degenerate, I was obviously triggered. But I do not blame the good half of those killers. The other half? Nah, they were just scummy and would play that way even if it was the weakest style.
But see here's the thing, blaming killers for playing in a way in which the devs DESINGED this game to be played makes no sense. Because sure they could play none toxic like I do, but I don't blame them for playing toxic, when the devs literally made this game so it was the prime way to play. I'm saying that the way to fix it is to simply fix the way this game is designed so toxicity is extremely hard to do, and you will have to go out of your way to do it. And it can be done very simply by changing the hooks to act the exact same way that cage of atonement does. That 1 change will nearly completely eliminate tunneling and camping.
-
Muting someone for speaking the truth is another issue I see quite a bit, because this is a very common shared view among players in this game.
-
@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/2462884#Comment_2462884
High Mobility Killers would be able to keep a person in teleporting Hook limbo. That isnt great game design.
How do you figure that? They can't see where the hooked person is, that's part of how cage of atonement works, the killer doesn't get to see where the person teleports to.
-
@Junylar said:
The only way to remove tunneling is to make survivors share hook states or something, the only way to remove camping is to remove the hook mechanic completely. These changes are so dramatic for DbD they will probably never happen, because the devs can't fix the "Iron Will on the ground" bug for more than 3 years I think. Some things are just too complicated for those who work on the game, so the only change you can expect is endless new cosmetics and visual reworks, and occasional new maps with hideous level design.
Actually no, the real way to remove both tunneling and camping is to make every hook location act the same way that cage of atonement does, where as soon as you're hooked to teleport to a random location and sit in a cage until your escape or death. And since that mechanic is already in the game they really wouldn't have to change anything except the way a hook acts when you hook someone.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2462890#Comment_2462890
i literally made a joke
I know, but the entire game is a joke right now, and I'd like at some point for that to change.
-
@Red_Beard said:
https://forum.deadbydaylight.com/en/discussion/comment/2462888#Comment_2462888
Am I missing something? You just repeated what I said. I'm saying I wouldn't mind as much about being hardcore tunneled if the blood point system were changed to grant me more points for being the person that took the aggro from the killer that allowed the rest of the team to escape.
Yea but the point system will never be changed, because they encourage tunneling to be toxic and want it to reflect that.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2462792#Comment_2462792
Because I made a joke on the forums? Mhm.
No, because you don't seem to mind that they keep going on and on with this persistent behavior of making it a toxic for kills game.
-
@Red_Beard said:
I think the intent is to look at playing survivor as a team game. Thus if you get tunneled out and it results in your team escaping, then the survivors win. As a solo survivor, I do care about keeping my team mates alive long enough to help pull their weight in completing the generators, but past that, I don't really care if they escape or not. That doesn't mean I dip out as soon as the gens are done, but I'm not staying for their enjoyment, I'm staying for mine.
If the killer allows me to be healed before recommitting to me, it looks like they made an effort to find the unhooker but couldn't, or it is close to end game and they need that kill, I understand and don't mind being tunneled so much. But when they leave a chase to come back to the unhook at 4 gens left to tunnel me because I'm injured and closer to death, that's when I really get frustrated with the choice to tunnel.
I don't really care about rank. But I do like blood points. If me being tunneled helps the team to complete the objectives and escape, I wish I was awarded with more blood points for being the one that took that aggro and not be able to do anything else to earn blood points.
Except in this instance the only thing it helps is the team, they literally camp and tunnel right off the hook. So there's no enjoyment or bloodpoints for you as the person who gets tunneled, the rest of the team might get 15-18k but you're getting 3-8k at most, since you can't do gens, you can't unhook, you can't heal, you cant do anything but hang and run for the entire duration of the match.
-
@Mattie_MayhemOG said:
https://forum.deadbydaylight.com/en/discussion/comment/2462788#Comment_2462788
I'm not sure what level your playing at but in my experience it gets better at higher ranks because those killers what to get everyone and tunneling will never get you everyone.
I'm playing at red ranks, and I assure you most of them do exactly that, because lately I've been playing exclusively against rank 1-4 killers.
-
@Emeal said:
Ok friend.
Tunneling and Camping is probably never going to be prevented and removed. It infringes on the Killer's freedom and threat.
Its their job to Kill you, not entertain you.
You may have misunderstood the product you bought into.
No I understood perfectly fine, and there's a very easy way to get rid of all of that without hindering the killers abilities, simply make every hook act the same way that cage of atonement acts, where the second you're put in a spot where the hook was you get teleported to a random location and trapped inside a cage until rescue or death. And they know this because I've told them about this, it's not even a new mechanic, they already have it in the game for pyramid head.
-
@GoodBoyKaru said:
shirtless david in shorts costs 800 cells and there is therefore plenty of reason to spend money
I mean you can, but then when this game keeps getting worse you'll know why.