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Tactrix

Tactrix

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Tactrix
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  • The fastest and most efficient way to stop killers from camping(or at least being able to camp effectively) is to make a debuff that if a killer goes within 20 meters of the hook after 5 seconds of the person being on it the gen speed increases by 10%. That's all. That's literally the difference between a guaranteed 2k and, 1k with 3 people escaping. I should add this debuff deactivates if anothe
    69 comments 1,071 views last activity
  • I've been playing a killer to see how much I can get without killing anyone. 0k I'm still getting my 8 hooks without the last one to kill anyone, I'm pulling in 32,500 BP, so from where I'm sitting by not killing anyone I'm not actually losing anything. Just making it fun for everyone else in the game, because if I kill them they walk away with 8, 9, 13,16k. This way they get around 25k and I get
    26 comments 401 views last activity
  • In the past 2 days the positive rating on steam store for this game dropped from 83% to 79%. Pretty sure there's a reason for that.
    88 comments 1,751 views last activity
  • You guys don't see what's about to happen do you? Because Gen Rushing was addressed but tunneling and camping were made worse, this game will be super killer sided now. And for every killer who thinks that's a benefit think it through. Survivors will quit. Not slow down, QUIT. When that happens your que times will triple. But that won't fix anything, because the game will still be broken and kill
    139 comments 2,763 views last activity
  • As you can clearly see I'm invisible, even though the sparkles outline where I should be.
    0 comments 61 views last activity
  • Platform: PC Issue: I'm being chased by the killer, now I'm standing north of the pallet, the killer is behind me also north, which makes the pallet south of me and the killer. The killer comes up behind me, they swing and I drop the pallet, instead of the killer getting a hit on me and nothing happening to them, for some reason the pallet hitbox registers their swing as being further than I am,
    0 comments 21 views last activity
  • Get rid of SWFs, get rid of ingame chat both pre and post. And get rid of the basement. I will explain my reasoning. First, SWFs, they were never suppose to be in this game. Look at the game itself, it's designed to be 4 solo Q survivors against 1 killer. And we know this because first 50% of the abilities are based around information where everyone is, and second notice how none of the survivor
    54 comments 621 views last activity
  • We played a game, everything seemed normal but by the end of the game I had more saves, gens, killer stuns and evades than anyone else. I finished with 27k points WITH a escape cake. The other guy had roughly half of everything I had and got caught repeatedly, he had no escape cake, there is no event going on and he finished with 52k points. Now I could be wrong, but I'm pretty sure he has some k
    15 comments 281 views last activity
  • Can anyone tell me what the size of the DBD pallets is? Because I had a nemesis hit me a good 2 pallets side by side away and I'm not sure that the hitbox distance is correct. They said at tier 3 his tentacle length is 6 meters.
    0 comments 62 views last activity
  • Carol is clearly just standing there, she stood there and would not move while I was on the gen, the entire time. https://imgur.com/a/X9by5FP
    0 comments 21 views last activity
  • Platform PC This happened just a minute ago on the RCPD map, I was on the last survivor, the hatch was open I carried them to the hatch, when I dropped them I got stuck in the animation between the hatch and the doorway, in trying to get out of the animation I accidentally closed the hatch, but was still unable to move away from inbetween it and the doorway. I took a picture to show where.
    0 comments 31 views last activity
  • The way this item addon reads is that it reduces 8 charges and speeds up the healing, however this is a straight up lie. If you add it to any kit that has more than 8 charges it will drain the entire kit long before you're fully healed, furthermore when you add ANOTHER addon that adds 8 charges to your medkit it STILL burns your medkit out before a full heal. Which means this addon doesn't just t
    6 comments 192 views last activity
  • 0 comments 1 views last activity
  • I understand how blood warden functions but having 60 seconds gate blocking when it only takes 90 seconds for the entire team to die is way WAY OP. I've just watched an entire team die because the person that was hooked was hooked after the initial 30 seconds when the gates were opened, and so no one got out at all. This is a very stupid problem to have, but it is a problem, because having 2/3 of
    47 comments 843 views last activity
  • Whenever someone gets off a gen instead of being poppable they start shooting out sparks and become impossible to hit, this is a ridiculous issue to have, especially when challenges like "kick 25 gens" exist. Please fix the gens so they don't do that every single time, if someone gets off a gen while in the middle of a skill check I get it, but when they regularly get off a gen in the middle of d
    11 comments 61 views last activity
  • I think that you should be able to crawl to a gen and do it while you're downed, the tradeoff would be that the whole time that you're on the gen your bleed out progresses 50% faster.
    9 comments 101 views last activity
  • We always have a pile of brown addons and map addons that we don't use ever, make a system to where we can trade them in for either bloodpoints or other addons.
    12 comments 81 views last activity
  • When I first started I had a reason to spend money on this game, but as time went on it became clear that BHVR goes out of their way to make this game a miserable experience, and no one should be wasting their money on this game. I'll give you an example, as a killer it sucks when you get gen rushed, but at least you know what you're playing against. However as a survivor, if a killer decides to
    Mod
    80 comments 1,211 views last activity
  • I try reporting bugs and the mods keep moving my discussion to bugs forum before I can ask them this question. So here's the question, why is there no category for bugs when you scroll down on the category screen in new discussion? I've looked all over for it there are a ton of other options but for some strange reason under "Feedback and bug reports" there's only PTB feedback, Feedback and Sugge
    Mod
    5 comments 111 views last activity
  • I was playing against an Oni who had franklins. He hit me and I dropped the med kit under where the pallet dropped, after that I could no longer get the med kit, I want to be clear, the duration from when I dropped the medkit to when I got it couldn't have been more than 10 seconds. So in theory it should have been gettable, but because of this bug it wasn't possible to pick it back up.
    Mod
    1 comments 21 views last activity
  • When you go upstairs in the Thompson house and round the stairs to go out the window so you can jump out to the front steps there's a locker near the window, if you're not in mid run while going for the window you will instead be forced to jump in the locker, nearly always guaranteeing you getting hit, or downed. That locker is too close to the window. And has gotten me killed more than a few tim
    0 comments 2 views last activity
  • I've had this issue happened repeatedly after last patch. No matter which survivor I'm using when I try to put an item down for some strange reason it'll start clipping instead of being put down, and sometimes completely prevent me from putting it down at all. I've tried this in open spaces to make sure it wasn't just the location.
    0 comments 1 views last activity
  • This has been an ongoing issue when you have sabatour on, you unhook a survivor, then you go to heal them but instead of healing them sabatour activates, and this creates a couple of issues. First because it activates if you don't complete the action the cooldown on sabatour still activates. Second if you do complete the action you've just alerted the killer that you're still in the area of th
    1 comments 21 views last activity
  • After the update zombies started camping. Now what does this mean? This means that as where before they just walked by you if you were on the hook or on a gen after chasing you off, now they hang out literally where you are on the hook, or sit on the gen after chasing you off. This needs to be fixed.
    3 comments 81 views last activity
  • This issue was suppose to be resolved in 5.1.0 and yet here we are and it hasn't been. We're still getting hit through pallets.
    Mod
    20 comments 291 views last activity
  • A pig stalked me all game, now when he was chasing me full out the trap timer would pause, but when he was stalking me while crouching the trap would keep going. This either a severe oversight or the worlds dumbest design.
    5 comments 41 views last activity
  • I got downed by a zombie 1 second after I was unhooked while having BT on me, and I know I had it because when it hit me I turned white like you're suppose to, but it still downed me.
    0 comments 21 views last activity
  • I got downed by a zombie 1 second after I was unhooked while having BT on me, and I know I had it because when it hit me I turned white like you're suppose to, but it still downed me.
    Mod
    2 comments 91 views last activity
  • Ok so on the realm called suffocation pit, there's a rock formation when you're rounding the wall where there are 2 giant rocks, now as a large killer I couldn't get through them at all, however survivors did squeeze through them, which is a clear bug, because they couldn't run through them, they could only crawl through them, but still.
    Mod
    1 comments 31 views last activity
  • So there's no actual real decent brightness adjustment in this game. I for example use Nvidias settings to adjust brightness and it makes the game infinitely better. But for those people who don't have that it's really bad, and it really makes the game a much worse experience to play. Please put in a proper brightness setting for this game. I know it doesn't seem like it matters, but it really do
    14 comments 341 views last activity
  • I was playing against spirit, I used my flashlight and blinded her, then I moved to the side, she swung directly in front of her NOWHERE NEAR ME, I was directly to the side of her at this point and still managed a hit. This is the type of garbage that makes this game suck. It's one thing if she blind swings and hits me kind of near her, it's a completely different thing if she hits me standing on
    26 comments 561 views last activity
  • How is there not an achievement for getting a crown on every character in the game?
    3 comments 71 views last activity
  • Listen I love resident evil, and I love DBD, but could you please split the RPD map into 2 maps? You can keep the design of the map just split it right down the middle and make it 2 maps the east wing and the west wing. Because as it stands that map is entirely too big for either side.
    0 comments 11 views last activity
  • So far I've found 2 killers that have crown issues, spirit and oni, and the reason isn't so much that the crown is bugged as it is that it's in their hair, and so you can't really see it. If you could fix this, it would be nice.
    1 comments 11 views last activity
  • I took this image just now, and I want you to pay special attention to how far out the pallet is compared to the wall, and I checked it a few times to make sure this is not a fluke, and it's not the angle of the camera. The devs INTENTIONALLY made it so that hiding around the corner and then trying to drop the pallet doesn't work. Furthermore because it's out a little bit, you do in fact get caug
    0 comments 11 views last activity
  • Alright there are A LOT of problems with this map, so let's go over them point by point from both survivor and killer sides shall we? This map is too big, and I mean that honestly, it's so big that finding a gen is a feat all in itself, nevermind finding someone hooked even though you can see their aura. I spent some time on this map in custom mode just to explore it, and I now kinda of know whe
    9 comments 131 views last activity
  • There needs to be a fundamental overhaul to how points get awarded in this game. For example, if I loop a killer around for 5 min so my team can get all the gens and win, they get 2x more points than I do, and for what? I did all the work, all they did was sit on gens and do nothing but click space occasionally. This is a huge issue, points need to be awarded not just for arbitrary actions, but f
    26 comments 331 views last activity
  • When survivors do poorly in a game the killer gets off with 32000 for the kills, yet when a killer does poorly, gets no hooks, gets run around all game, and loses we get depipped because he couldn't hook so we don't get to unhook? ######### kind of BS logic is that? Fix the scoring in this game, we shouldn't be penalized for your incompetence.
    25 comments 281 views last activity
  • It's been a good week and we got to play that map for a grand total of 2 hours, come on now.
    5 comments 101 views last activity
  • These are 2 different bugs. The first bug is I got stuck between a zombie and a box, this was on coldwind farm map, it was in the box that's just on the inside of the fallen blimp in the middle, there was a zombie there standing to the right of it, she hit me, and I got stuck there, couldn't move in any direction, she didn't down me, just infected me. The second bug is a visual bug that has
    0 comments 1 views last activity
  • There are 2 types of players in this game, extremely good, and everyone else. Now, the way this game is "balanced", it's designed for the everyone else part. Why? because they are the majority. However, whenever you run into the extremely good type, you see just how ridiculously unbalanced this game is. If you play into a extremely good killer, you will NEVER win, the only people who even have a
    14 comments 341 views last activity
  • I'd like to formally request that you make skins for the zombies, because Herald, Jerry and Stacy all needs outfits, they look very shabby and would like to shamble around with skins.
    10 comments 131 views last activity
  • These are the changes I propose to make the game more fair and therefore more fun. Change #1 make hooks work EXACTLY like cage of atonement. Where when a killer hooks someone it teleports them to a random spot where they have to skill check until another survivor gets them out, the survivors can see the spot, the killer cannot. This will simply get rid of camping and tunneling. More over this wi
    38 comments 211 views last activity
  • It's so bad that when the killer swings left and you turn right he does a full rotation and it still hits. You guys have got to tighten up these hitboxes, because this is insane.
    8 comments 201 views last activity
  • Right now hag traps can be put entirely too close to the hook, for all the pathetic ways you have to bypass them namely the flashlight and crouching over them the problem is that you never put a 15m radius around the hook where the traps cannot be placed. Please make this a thing, because right now she's literally face camping every single hook with a trap every time she hooks someone.
    3 comments 81 views last activity
  • Right now Whispers perk makes it so that you detect survivors in an are INCLUDING hooked ones. Can you please make it not include hooked survivors. My reason is that first off when a survivor is hooked you already know where they are because you can see the hook light up, but more importantly it takes away from the perks largest use which is to find survivors that are in the area.
    Mod
    14 comments 371 views last activity
  • Most other games have it, it's just splitting it into 2 separate modes. Solo que, and SWF. For those in SWF if they didn't want a full group they would be placed in Flex que where the system would pick an MMR killer accordingly. Ok since a lot of people are confused as how this would work let me clarify. These modes would ONLY APPLY TO SURVIVORS. Killer's would not get a say, the system would a
    8 comments 41 views last activity
  • Through my many hours of play and conversation with other people I've pinpointed the 2 most garbage tactics that make this game straight up awful all around. Camping, Gen Rushing. Now I play both killer and survivor so I speak from experience when I say while these might be allowed tactics, they are for all intents and purposes the reason why 99% of games are frustrating. So how do you deal wit
    18 comments 101 views last activity
  • Here's the thing, you're never going to get the HUD right if you keep making 1 specific HUD. What you should do is make everything on the screen moveable and scalable and let us set up the HUD the way WE want it. Just put the basic elements up on the screen and let us take care of the rest.
    0 comments 21 views last activity
  • First mistake you made is making a HUD that isn't movable and customizable. There are literally hundreds of games where you can customize every aspect of the HUD to the way YOU like it. Why are you trying to make a specific HUD when you can just let us customize it the way we want? If you do that, then problem solved, no one will complain because they will get the HUD they want. If you want a ref
    11 comments 121 views last activity
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