TMCalypso
TMCalypso
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- TMCalypso
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Comments
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@Junylar said:
Is it just me, or starting today infinite loading screen now happens EVERY SINGLE GAME? Earlier it was once in about ten games, but now it's not ceasing even once. Steam, solo survivor.
Also it's worth to mention that for some reason the game eats 50 MB/s of disk usage while stuck at loading screen.
It has gotten worse today. I play on Xbox One and after I kept getting the infinite loading screen every 2nd game I turned off crossplay. When I did, it seemed most of the issues just vanished...including infinite loading screens. This worked till today. Now, with crossplay on or off I just get the infinite loading screen every time I try to play.
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I'd like to have Angela from Silent Hill 2 as she was my favorite from that game. Alternatively, I'd also like to get Harry Mason from Silent Hill 1.
I'd also like to have Regina from Dino Crisis as a legendary skin for Jill. She is from the same company and both Resident Evil and Dino Crisis played very similarly. I can't remember but I think both of them also had the same voice actress. Plus...she is still my #1 favorite female main character.
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The Broken Key is used for add-ons without the threat of losing the better keys that you'd typically want to save for a planned hatch escape. (I save those for escape challenges.) Also, as for them spawning in the blood web, I have noticed that that the broken key almost never spawns in a prestige 3 blood web, which is a shame as I kind of prefer the broken key over the others. It is great for getting the killer to chase you. It was part of a build I used to keep the killer focused on me and leave my team alone, while also avoiding him. Was a fun build till changes and nerfs ruined it.
On the subject of reworking it...I always believed that the Keys should be replaced as a Key Ring. Useless on their own, but quite useful with add-ons. The key itself should be an iridescent add-on, and only that.
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@legacycolt said:
Didn’t they say they don’t want to reveal how SBMM works? I feel like they keep on lying to us by saying it’s all about kills and escapes when there’s actually a more complex system behind but they don’t want to be too specific. Just giving people something. But if that’s the case, someone needs to be fired honestly.
I do hope that everything they said about SBMM being death/escape based was a lie to keep us from finding how it actually works. Even going so far as to hide fake data in the files to be found. I really do hope it is like that....but I doubt it.
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I am truly thankful for the key and hatch change. Imagine if they were NOT changing those and still had this change for Built To Last. It would be so much harder to get rid of the key threat with Franklin's. Get the key hit out of your hand and it lost its charges? Leave it there and go back for it when hatch spawns. Hop in a locker, key is usable again.
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For me, they are usually a non factor or an extremely minor annoyance/benefit. The only situations where they are useful is on indoor maps. Outdoor maps, they maight as well not even exist.
Though, they will occasionally do something odd or funny during a game. Once, while on Macmillan Estate (I think), I was doing a gen inside the killer shack and the female zombie pops in about halfway through the door, Looked right at me, groans something that sounded like, "Hey!" then just walked off somewhere. No idea why it did that but...Hey!
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@IlliterateGenocide said:
https://us.v-cdn.net/6030815/uploads/25QN2Z3A2T4G/p8299537-p-v13-ag.jpg
https://forum.deadbydaylight.com/en/discussion/comment/2461946#Comment_2461946
what about that one tire who kills people. lol.
I forgot about that movie. was so weird I honestly wonder what was going through the creator's mind while making it, lol.
On a side note, a friend of mine wants a Raptor from Jurassic Park or Dino Crisis. ....honestly, I do too lol. Never gonna happen sadly.
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I don't have any ideas for an original survivor, just a redhaired female survivor in general. Possibly with an attitude problem.
For licensed...I just want Regina from Dino Crisis. I'd quit every other game just to main her as she is still my favorite female video game character.
Alternatively, if I could get a licensed survivor froma non horror/slasher/thriller movie...I'd definitely love to get Chloe from Life is Strange. She would actually fit in with DBD quite easily and I even know the perfect moment from within the game she should be taken by the entity. I am just a bit wary on saying it as it involves spoilers.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2461921#Comment_2461921
hmm it would be so intresting to see him swim in the ground . that would be amazing.
https://us.v-cdn.net/6030815/uploads/DP03WDKDO66G/246284.jpg
this one isekai manga , where this shark swims in the ground. it has every cheesy trope and refrences to sharknado, jaws, and sharktopus. its super funny.
A killer who, in lore, is honestly just trying to help but her pet killer shark keeps wreaking havok on everyone, I'd buy it, lol.
A killer I would love to have in the game but would sadly never work is, Christine. When I was younger it was one of my favorite movies and the thought of being able to run over the survivors as a killer car is one of my hopes that will never happen. I figured it might be possible if you are controlling the car's owner (forgot his name) and his power revolves around the usage of a ghostly image of Christine in some way...but, yea...not gonna work at all. (I beg someone to find a way to make it work, lol.)
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They should re-use the layout, but alter it enough to not be an exact copy. Remove one area but add another. Reskin the whole thing to have a completely different look. The layout could easily fit various themes such as a Mineshaft, Cave System, a Prison, An Alleyway, etc.
The layout can be easily reused. Heck, they have done it before with other maps (minus the suggested skin swap.) It is entirely possible that the Stranger Things license could return, and with it, Hawkins. That is why I suggest a skin swap AND altering the layout in some way. That way, should Hawkins return, we could have both and not worry about two completely identical maps.
Just my thoughts on it.
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@psionic said:
I think it would be better to transform the demogorgon into a "legacy" outfit.
To do that they would need to talk to netflix first...which I don't see as possible atm.
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If it is to have a near exact power to Demogorgon, I'd say make it a free killer...and make it a free legendary skin should the license be renewed.
OR, Make it similar to how Leatherface and Hillbilly are similar yet different. Maybe the power starts off as a berserk dash on all fours that you then can activate the lunge for an attack. It'd be shorter than Demo's but the initial charge could have some control of where you are running and the lunge could let you leap through windows or over ledges. Just a quick basic idea that only came into my mind just now.
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The hatch can spawn on the upper floors as long as there is no other floor (or basement) below it. I am not familiar with the spawning locations on RPD or its layout, but that is important to keep in mind. As long as nothing is below it, the hatch is allowed to spawn there. No idea how it is handled on RPD though.
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The best way to bring back Hawkins is to not only reskin the map but change some key areas and remove and/or add new ones. The idea is to keep the overall feel of the map similar but change just enough for it to be its own thing. That way, should they ever get the license back, we won't have two completely identical maps in rotation. As for the theme of it, as I've said previously, I'd prefer Trickster to get a different style of map. The Hawkins Layout could be repurposed into a them of an Abandoned Mineshaft, Alternate Area of Lery's, A Rundown Hospital, A Prison, or any number of ideas. It is one of my favorite maps as both killer and survivor.
Plus....I just don't want the easter egg to be removed too.
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I'd rather trickster get a city map based on the All-Kill lobby appearance. An ok suggestion, but I think the Hawkins' layout would work better as something like an Abandoned Mineshaft, a different area of Lery's, A Prison, A generic Hospital...
In all honesty...the layout could work for a lot of things, just change up or add/remove certain areas with the reskin and it would be different enough to not be an exact copy while leaving room to keep the variant in should they ever get the Stranger Things license back.
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I kind of wish each of the licensed maps would have a reskinned non licensed variant ready to go in case of things like this happening. Hawkin's layout would be good for several possibilities of "different" maps.
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@Dr_Loomis said:
This is not that uncommon a practise with licensed game content.
Recently, the Scarface character/map was removed from Payday 2 due to a licensing expiration.
It does happen.
I'm just hoping they give Hawkins a lick of paint, removing all the licensed elements, and rebrand it in to DBD lore.
Also, this acts as a warning when putting time and effort in to maps which involve licened content. The characters are for keeps...but the maps could be gone forever.
For this reason I hope they reskin the Hawkins Lab into something else, possibly edit some of the areas to be just different enough to not be exactly similar. I could see the layout of hawkins working as an abandoned Mineshaft, a different area of Lery's, or even as a prison.
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I too would love a Prison map and another Silent Hill map.
For Silent Hill, there are SO MANY areas I would love to have in DBD. The apartments or hotel from 2, the mall from 3, The original outdoor area from 1, fog AND nightmare version for any map chosen. Though...I might be the only one who wants this, but......I kind of want Nowhere from Silent Hill 1 as a map. Considering what Nowhere is, the devs could Possibly make their own unique version of the map and it would still make sense for both games.
Also, I don't ever see it mentioned but...I want a Jurassic Park map. I would love to see the exit gates being the iconic gates from Jurassic Park.
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IMO, all Spirit needs is 2 things. Some kind of notification that she is using her power and a brief stun after using her power and NOT getting a hit.
Every killer in the game has an easy tell that lets you know when their power is being used, except spirit. She needs some kind of animation that shows survivors she is using her power. Giving her a Nurse like stun after not getting a hit with her power will be more than enough to punish the misuse of her power. This is all she really needs. She can stay strong and have counter play. Perhaps making it a bit more obvious when she is phasing and passes through grass or something of the like.
Maybe using a flashlight and "blinding" on the apparition she leaves makes her visible to the survivors? Would this one be too much?
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@Triplehoo said:
Yeah, on console (PS4), the lagspikes have returned when this double BP event began. Not as severe when RE was launched but still noticeable.
I've noticed this on Xbox One as well.
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I think I remember something like this a long time ago...but that had been patched out I believe. My memory is not that great so take this with a grain of salt.
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Legion and Oni would be pretty strong. Legion keeps them injured and spilling orbs that Oni can keep collecting.
What about Deathslinger and Trickster? Slinger reals someone in while trickster pelts em with knives for a fast down. ...maybe not since that is both killers on just 1 survivor.
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One game I had before crossplay was even announced for this game, I'd gotten bored and decided to mess around as Myers. I put on both iridescent add-ons for the infinite tombstone and decided to race the survivors. Basically trying to get to tier 3 without any offensive actions before they finish the gens. I would follow and stalk but never hit them. I didn't realize it at the time...but they thought I was just farming. Tier 3 hit...and it was a 4K fairly quickly after that. Afterwards I got a message from the Meg in response to what I did. I don't remember the wording exactly...but what ensued was a conversation between us that sounded like an old-timey break up letter. It was random, bizarre, and hilarious. Wish I had saved it.
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I used to avoid TTV's thinking they were all toxic, but I had one game with one and decided to go to his stream out of pure curiosity. I was surprised that he was rather nice and basically just having fun messing around with his chat.
In that game, I was using Infinite Myers for a challenge and we were on Fractured Cowshed, before the rework. The TTV was David and we also had a Meg, Claudette, and a Feng. The TTV had No Mither on and the moment I noticed I decided already that he was going to live no matter what. I figured he was going for Adept and decided to let him have it knowing how much of a pain David's Adept was for me. Throughout the game...Meg was....new to the game, Feng was a ninja...and any time I chased Claudette she ALWAYS brought me to one of the others or would unhook someone right in front of me. She CONSTANTLY did this to David. Meg Died cause of her in this way. The only reason I ever found Feng was when Claudette brought me to her. anytime I found David I downed him but left him there while I chased off one of the others. After finally finding and killing Feng it was only David left who got up due to No Mither and quickly found hatch. After the game I went to his stream to just say GG and that I decided to let him go. But when I got in there he was excitedly celebrating with his chat over his escape. Apparently someone in his chat said they would gift 5 subs if he could escape using No Mither, Self Care, and 2 other useless perks I don't remember. He was so proud of his escape I just didn't have the heart to ruin it...so I left without saying anything.
I learned not all TTVs are toxic. some are just trying to have fun while growing their own community, and it is the few that give them a bad name.
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It is great that they acknowledged the issue...in the mean time some killers are unplayable. Nemesis, at least for me, lags on every single action. Using or readying his power, pallets thrown, gens done, survivors hooked, vaccines used, etc. All of it lags the game for the killer. It also happens survivor side but not as frequent.
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I used to use that offering to 'fake' a mori....before they were nerfed. Used perks to try and scare survivors into thinking it was coming (since it is a "secret" offering), but it never did. Was fun to do. Aside from just messing with survivors it is ultimately useless. Unless you want to de-rank without going afk, throwing or farming. Use that offering with no gen defense and you'll lose those gens quick.
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I'd prefer it if after a gen is kicked, a survivor has to work on the gen for however long (without letting go of the gen) to end the regressing first before they can continue to make progress?
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Whenever I see a survivor trying to blind a killer with a flashlight...one of two things happens..... Either they aim correctly and shine it in the killer's eyes....or they shine it on their groin. Never anywhere else. Unless it's me. I somehow point it everywhere BUT the killer, lol.
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@WeenieDog said:
Let's also hope they learn that if you are going to sell a linked set, at least make all 3 pieces different from the base version.
OR just sell the two parts that are linked and allow you to change the one part that isn't as you wish.
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Might just be a joke, but I'd be down for a shark killer, lol. Maybe throw in a Jurassic Park Raptor while were at it. :P
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I am almost totally blind on the green tinted maps...and I can still see more on those than the bright corn maps. Seriously, I can't see the scratch marks if the survivor runs in the sun light...and the corn is so thick it is very hard to follow anyone.
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I usually revert to playing Myers or Doctor If the game is in a bad state. I would use Myers to get some scares in, which is always fun. As Doctor I'd run around and simply shock people to keep them all screaming, turn it into a challenge and see how long I can keep the screams going.
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I got it twice playing killer. Once as Doctor. Once as Nemesis. As Nemesis...it was the easiest match I ever had. Mostly cause the Zombies are actually useful on this map. As Doctor....it was the most frustrating match I ever played. Why? Cause Doctor's Shock Therapy DID NOT WORK. I could only use the blast. Just farmed that match instead as a result.
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For me it is Ghost Face. Something about him just turns me into a Potato. I make every newbie mistake I possibly can against him and it is guaranteed that I will be the first to die. I can hold my own against others fairly ok...but Ghost Face....
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Just got it as Doctor. My Static Therapy didn't work at all on that map. It would charge and release...but no shock or anything...just the sound. Static Blast works just fine...but wasn't very useful that game.
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I got my Nurse Adept on the original Saw map, just after the penalty for being too close to a hook was introduced.. Thing is...I don't think I should have gotten it that game. a Nea made a fool of me. I didn't really understand her power either....plus I was stubborn and refused to use add-ons for some reason. Nea ran me around one loop for 2 gens till I eventually got her. That 3rd gen never popped though, so...I dunno. I was able to catch the others easily, just not the Nea.
The hardest Adept for me was actually Plague. The cleansing counts against her score, since it counts as the survivors getting healed. I lost so many adepts with her simply cause of cleansing alone. I found what works is to NEVER use her ability on someone unless they were on death hook, then vomit away! Got it that way first try.
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@Steel_Eyed said:
It’s a power. Powers don’t seem to get cosmetics or Hillbilly could use a new chainsaw / Oni a new kanabo.
Or the little orbs that Nurse holds when using her power becomes pumpkins. (I've been wanting this even though I don't play her.)
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She just need some adjustments to be able to make a read on her. It is fine if she is strong, she just needs some better tells so you can at least have the ability to properly mind game. For example, she should have some sort of animation or tell that she is starting to use her power. Every killer in the game has some sort of animation or noise that signifies they are starting to use their power, this includes Nurse who...last I checked....was still considered to be the strongest killer. Give Spirit a proper animation and/or sound that shows her ability is starting up. Another thing I think should be added, is something like Nurse's fatigue. Maybe not exactly that...but SOMETHING that punishes a missed or no attempt at an attack. Being able to keep a bit of her movement speed for a second after coming out of her phase is fine, as long she gets some sort of negative affect afterwards for messing up.
I think this is all she really needs, just my opinion.
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I got a save error immediately after escaping and kicked out of the game. everything I did was reset as well.
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Mirai Nikki or Death Note is what I'd like to see most. I would love to have Yuno Gasai or Light Yagami (with Ryuk) as a killer.
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I don't know what they would consider doing for Devotion Rewards...but I would be happy to simply get something like, say...an increase to your Bloodpoint Cap by 50k for every 5 levels of Devotion you reach.
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Survivor's who DC just make the game easier for the killer. You aren't punishing them at all unless they are trying to go for Adept or a challenge....or if they care about ranking up...but they can still get that with careful play with the remaining survivors. The only ones DCers actually punish are their fellow teammates. Every game I had last night someone DC'd on first hook and made it so much harder to push 5 gens.
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@Name_Unavailable said:
https://forum.deadbydaylight.com/en/discussion/comment/2301208#Comment_2301208
I don't really know if its Konami or BHVR. Because Leon and Jill is the same with linked outfits.
My guess is that...the two linked skins we got that have the pants are BHVR created. Cheryl never wore those, to my knowledge, in any game. So it is likely that Konami didn't want unofficial Cheryl clothes mixed with official ones.....or BHVR felt it would be disrespectful to do so......OR BHVR just wanted to promote the idea of linked skins REALLY badly.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/260150/more-skins-for-cheryl-please
I mean what more can they do that Konami would be happy to license? Dahlia & Claudia don’t fit as survivors because they were villains.
As far as legendry Cheryl skins go, Maria, Mary and Angela from Silent Hill 2 would fit. Maybe Eileen from 4. Could always revisit the license and get a Silent Hill Chapter 2.....but that is going off topic from the subject of the skins.
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@lagosta said:
Every time I see this topic, I remember how much I want the Memory of Alessa skin T_T
I would love that skin for Cheryl.
Also...I just really want my favorite, the "God of Thunder" outfit. I loved the look of it in silent Hill 3 and always used it on every playthrough since I got it.
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I'd definitely be a 7. I focus more on getting bloodpoints than escaping. I'd rsther get the extra points for making a rescue and insure someone else gets out rather than escape....unless I have an escape challenge.
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@Purgatorian said:
https://forum.deadbydaylight.com/en/discussion/comment/2274713#Comment_2274713
It was only one click at a time but everytime the bot killer missed her she clicked once again lol
Ya'know....I wouldn't mind if they made each Bot act according to their respective stereotypes. Dwight always in a locker and such.
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@EngineerDispenser said:
https://forum.deadbydaylight.com/en/discussion/comment/2261179#Comment_2261179
Exactly. As much I hate certain things on that list, I don't get petty and throw a temper tantrum to report someone.
I had people threatened to report me for simply playing Wraith or running Mad Grit.
I can't tell if they're being serious or sarcastic.
There are going to be so many false reports just because of stuff like this. I once had someone threaten to get me banned just because I said I wasn't very good as killer. He got triggered cause of this. Insisted I was lying and was really good cause I killed him. I still don't know how to respond to that.
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@miketheratguy said:
Thanks, again I appreciate you looking.
I reset the game and thankfully DO see the individual bloody pieces in their respective sections, so I haven't lost them. That's what's most important. I could swear that I could just apply the whole outfit at once though instead of putting it on one piece at a time. Was I incorrect about that?
Again, either way, they're in my inventory now so that's a relief.
As far as I have seen, the bloody pieces have never been a 'set outfit.' Only individual pieces.
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@KingFrost said:
They want to make it so it's harder for people to manipulate their MMR Ranking.
This is the reason. They already have seen how easily ranks were manipulated with what info people were given. Simply put, many players cannot be trusted with the info on what mmr is looking at.