TMCalypso
TMCalypso
About
- Username
- TMCalypso
- Joined
- Visits
- 3,598
- Last Active
Comments
-
There is the possibility that they exist but we never see those maps in game. There are killers and such that The Entity has already but the survivors we use have yet to see them. Same goes with Survivors. So it is possible that there are maps as well.
-
@Boko_Loko said:
https://forum.deadbydaylight.com/en/discussion/comment/1700203#Comment_1700203
I've tried a few killers to no avail until I used legion. He gave me a full 8k points.
I wonder if the killer that works for the challenge is different for everyone. Huntress worked very well for me.
Or maybe, could it be possible that once you hit max Deviousness...once you go over the max, instead of stopping at the cap it just starts over?
-
@BodamEscapePlan said:
Has anyone figured out a workaround? I'm going to try Huntress as one person suggested in this topic.
I suggested this on another forum.
best to use no add-ons or offerings, nothing that will increase bloodpoint gains, and do not max out your deviousness. I got it done in 4 games, no issues. Also, I did this on xbox...so take that as you will.
-
Has anyone tried this with huntress? I played a match just throwing hatchets and it worked fine. used the add-ons that gave more hatchets.
got nothing with the doctors static shock. The static blast did count for me though.
-
I don't use NOED all that much unless I am going for very specific challenges. 90% of the time I use it, it NEVER comes into play. Either the match ends before the gens are done or all the totems have been wiped out. Overall....it is just a waste of a perk slot to me. While....I agree that NOED should be a perk that gives the killer some kind of advantage once the gens are done....as it is now...it is just a failure that only works on the mindless gen rushers. The perk needs to change.
-
I was thinking of something almost similar, but I thought of calling the status effect Second Wind and tying it to all the second chance perks.
My reasoning is to give these perks a similar treatment that the exhaustion perks got before this status effect came to be what it is today. They used to be a pain to deal with at that time and exhaustion helped that quite a bit. So, I think a new status effect for these second chance perks will help as well. After reading all the complaints and suggested solutions, I feel as this is the best way to TRY and please everyone:
The 'Second Wind' status would appear in the same spot as other status effects. The white circle that would surround it would start off full and deplete bit by bit as the perk effects are used. Whenever a Second Chance perk would be used, it would eat up a portion of the 'second wind' status. So, if you have other Second Chance perks take effect too many times, you could wind up not having enough left for a Decisive Strike or the like when you really do need it. Also....if this is done...I really think Self Care should be added to the list of perks that take this effect. If you Self Care too much you could really make things difficult for yourself later. Not only will it limit the amount you can Self Care, but it should make certain people think twice about bringing it into every match.
Just a small idea.
-
Just a guess here...but it looks like whoever did this skin doesn't understand what shading is.
Also......can we just label this a bug and fix it?
-
Personally, for keys, I think they should have one simple change that would...mostly...fix them. Change the Key item to a Key Ring. For example, the Broken Key would be a Broken Key Ring. And the key itself would be a single ultra rare add-on. The other add-ons would 'mostly' stay the same. Double that up to a change in hatches that require you to use charges to open it, I think it would be better that way.
-
I am certain that we will. Though, I just want a Legendary skin for Angela Orosco from Silent Hill 2. She was honestly my favorite character from that game.
If they ever decided to add in more playable characters and areas...Harry Mason or James Sunderland go without question. Killer.....I can only think of The Missionary from Silent Hill 3, drawing a blank on any others that might fit. As for the map...if not somewhere in the town itself (outdoors, possibly nightmare version) then I think The Mall from Silent Hill 3 would be best. At least, I think it'd be better than Midwich, imo.
-
@Khorzad said:
https://forum.deadbydaylight.com/en/discussion/comment/1601082#Comment_1601082
Yes, but the Q/A is a lot older and it has some answers become outdated(like killers not being undead), while the stream fits better with the actual lore and is backed up by the outfits, that I think is mean to be canon. Is possible that at first, they didn’t have plans for the killers to see each other in the lore, but changed their minds at the time of the stream, which is not exactly uncommon in DBD.
And in my opinion, that answer in the Q/A still leaves things open to interpretation, because the question wasn’t about killers meeting each others, just what the entity normally does with them, but doesn’t shut the possibility of rare interaction.
After all, there are a lot of killers that don’t have proper realms to stay, like the Clown canonically travels the realm in his carriage, Ghostface and the Blight also don’t have maps linked to them, although Blight was in the Chapel at the time of his transformation, so is possible that they would interact with each other.
It could be possible that The Entity used to allow The Killers to interact or just dumped them all in one pocket realm till they are needed, only to have to change this after acquiring killers like Myers who is very hard to control and would likely attack/kill the others.
Also, the devs once said that The Entity is not perfect and does make mistakes. So it could also be likely that two or more killers were placed into a single realm completely by accident and interacted then.
-
Pyramid Head and The Entity have an unspoken agreement. PH is willing, but for his own reasons. The Entity has little to no control over him due to his connection to Silent Hill being so strong.
-
@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/187408/myers-radius
Yes - many consider Monitor and Abuse strong on The Shape. Having a smaller terror radius is great on many killers. The down side is that the terror radius increases by sixteen meters in chase. So T2 goes from 8 to 24; T3 feom 24 to 40.
The terror radius increasing is why many recommend comboing it with Infectious Fright.
What about adding Furtive Chase to that? Honsestly, I hadn't thought of that till just now. lol
-
His power definitely fits a werewolf much better. At the very least I wouldn't mind a werewolf legendary skin for him... An actual werewolf killer would be better but...yea.
On a side note...Personally, I was hoping that The Blight's power involved temporarily gaining another killer's power at random, probably through injecting those vials into himself. You'd see which is next through an icon near the power icon itself. Or at the very least SOMETHING involving his experiments.
-
Personally, I'd just like it if the hatch NEVER spawns/opens if there is a disconnect at any point. Could reduce the DCs by at least half imo.
-
The mmr system is still new. It is going to take a while before it can settle and give you an accurate rating. It won't happen right away, especially since killers will have to get a rating with each individual killer. Give it a month or two more....after that....well, there is no excuse left that can justify it, imo.
-
I am so glad I am not the only one hearing this. I have heard it so many times but no one was talking about it...so I thought I was losing it, lol.
-
Monto and Tru3ta1ent. Learned to play less like a potato by watching them, lol.
-
NOED needs a change, not because it is too strong, but because it is too weak. I have had many, MANY, games where NOED never came into play as both survivor and killer. 90% of my time using NOED it never comes into play. Either I kill off the survivors before gens are done or the survivors have done every totem. As it is now, it is basically a wasted perk slot and only ever punishes the gen rushers who also couldn't even loop a paper bag.
-
Kinda wish they would add in and agro scoring bonus. If they killer remains on you for 'x' amount of time then you get bonus blood points that periodically multiply the more the killer remains only on you. I dunno, just a quick thought about being tunneled and hook camped.