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Perhaps I am erring excessively on the side of caution, but I'm not sure the Pinned Shred tactic should be a thing. Is there a logical reason why regular attacks should allow Survivors to pass through but a Shred pounce should not?
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/comment/723269#Comment_723269
No because the boost came from my spent bloodpoints. It is a present. If party streamwrs were handed out to everyone for free then it would be a bonus.
It's not a present. If it was a present, you wouldn't be benefitting from it yourself.
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We already have Bill, so as far as I'm concerned, video game Killers/chapters are fair game
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/comment/723063#Comment_723063
You don't deserve those points. It's like shooting someone in the face who just handed you a present. It makes no sense to give you the present if that is how you will act. You might say you will act that way no matter what, but at least you won't be profiting from it.
You are not giving the Killer a present. You are giving everyone a guaranteed bonus.
@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/comment/723078#Comment_723078
Again this argument is silly. They have no respect for the other side. Why should I respect their side? It has nothing to do with personal real life activities so stop trying to paint me that way. They are my enemy in game, my enemy in game should not be profiting off me.
Because it's a game where the object is to win. Why should Bloody Party Streamers override that?
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@Hex_Stalk said:
https://forum.deadbydaylight.com/en/discussion/comment/723132#Comment_723132
True. But was at it at least possible at SOME point? I'm curious if I have been THAT blind this whole time.
As far as I am aware, no.
@Dr_Loomis said:
You can't...but you should be able to.
Maybe there should be a perk called 'Desperation' that allows you use syringes and keys whilst dying.
I feel like that perk would be bad if it only worked for Keys are absurd (albeit niche) if it worked for Syringe/Styptic.
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@Hex_Stalk said:
https://forum.deadbydaylight.com/en/discussion/comment/723075#Comment_723075
You should be able to open something on the ground while you are crawling on the ground.
I feel like if I say "you should be able to jam a syringe into your arm while you are crawling on the ground," we're going to be going around in circles.
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@Almo said:
I will be there! Come visit. :)
Who else will be there, out of curiosity? I have at least one friend who will also be working at a booth there, and I might want them to stop by for me and say hello.
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Now I wish I was going to NYCC. :(
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The last game I played before the Blood Hunt was over involved me forcing open the Exit Gates after someone decided to pop the last gen while three people were still wearing Reverse Bear Traps. It was *mwah* tres magnifique.
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@Hex_Stalk said:
@TAG The syringe requires a medkit, my point still stands.
The key requires you to be standing, though?
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@Hex_Stalk said:
https://forum.deadbydaylight.com/en/discussion/comment/723047#Comment_723047
That would go against the mechanics of getting helped up.
And using a key would go against the mechanics of not being able to use an item while downed.
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@Hex_Stalk said:
https://forum.deadbydaylight.com/en/discussion/comment/723023#Comment_723023
Yeah it makes sense that you can't use a tool box or a medkit. But it's a KEY, to open up something in the ground, you crawl on the ground.
I mean, what stops a Survivor on the ground from jamming a syringe into their arm or something?
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@FairP1ayer said:
https://forum.deadbydaylight.com/en/discussion/comment/722930#Comment_722930
Agreeable, but I felt bad for the guy. Imagine using a BPS only to get camped and tunneled in that game. The Killer basically robbed him of both points and a potentially fun experience. In situations like that I agree with the OP. :/
To me, that's just more of a general issue with camping/tunneling than anything regarding offerings/double bloodpoint events.
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/comment/722944#Comment_722944
Things change all the time. I don't see why you are so frustrated with the idea you may lose out on points. You get enough with chili.
I don't see why you are frustrated with the idea of an offering that benefits everyone with zero downsides to anyone that both sides have access to.
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It is not possible.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/722960#Comment_722960
If they are trying to crouch their way past the basement you have plenty of time to get back.
True, but she likely won't be making her way back until either the person has been unhooked or the Trap has gone off (in which case the Survivor messed up). In the case of the former, once you have identified where the Trap(s) is/are, you don't need to crouch the whole way back; you just need to either sidestep them or crouch over them.
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/comment/722930#Comment_722930
Hey if they want to play at their best then more power to them, but they should not be the one profiting off my offering.
Then use one of the other offerings that the Killer doesn't profit from.
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@NuclearBurrito said:
Hag.
Your question is who has the best basement game, not who's the best basement camper.
Leatherface is better at camping the basement, but I'd still say Hag has the better basement game.
This is because Hag doesn't have to camp the Basement. She can simply place a few traps and move on and when they are unhooked she's back. That means she can get into chases with other people and get more gen pressure via more hooks in the meantime.
My problem with the Hag stems from the fact that if you are aware you are going up against the Hag, you should be smart enough to not proc the Traps when going for a basement save. They're not like Bear Traps where you are literally not allowed to step on it. As long as you don't GOTTAGOFAST while treading that area, and your Hooked teammate (who absolutely should be aware that it is the Hag) also does the same, you should be fine making that escape.
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@Warlock_2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/722469#Comment_722469
Though I agree the BPS should not exclude killers, you are doing something wrong if you are only getting 10k more than survivors in your average match. Chili alone puts me around 40 to 50k a match easily. Add in Distressing, maybe TotH and I'm pushing 70k. With a Pudding, I can hit 80k no problem.
Survivors don't come close. WGLF only effects Altruism score while PTS hits coop score. They have no blanket score increase like Chili.
I don't think BPS should be survivor only, but I do think survivors need a blanket perk increase like chili, without aura sight.
My personal idea: Combine "We're Gonna Live Forever" and "We'll Make It" into one perk.
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@FairP1ayer said:
https://forum.deadbydaylight.com/en/discussion/comment/722757#Comment_722757
Besides asking? No. It’s just the principle that we are all trying to get as many points as possible while we can, yet some of these jerk Killers still sweat (if not even harder than usual) during the Blood Hunts. Perhaps bE doesn’t do many because the numbers suggest we lose players after them.
https://forum.deadbydaylight.com/en/discussion/comment/722701#Comment_722701
Er trying to get PGTW to activate, I dunno why I said stacks lol. In the end it didn’t save him, dropping a Survivor to stop me from unhooking my friend got him the 4K. 1 gen left too sigh.
Why should players feel obligated to not play at their best?
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/comment/722885#Comment_722885
Why do you want to discuss things i'm not even talking about? I am specifically talking about BPS and how killers should not profit.
And I am telling you that you have options if you don't want the Killer to profit from your offerings. You not liking those options because you want to have your cake and eat it does not negate the validity of those options.
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/comment/722856#Comment_722856
You say this as if its some horrible thing i'm suggesting but when its time for the game to start all the niceness goes out the window. There is no care for the other sides points.
https://forum.deadbydaylight.com/en/discussion/comment/722858#Comment_722858
Bound Envelope is not a big boost. Stop trying to come up with these fake solutions. Killers should not profit off me.
I'm giving you real solutions. You already have a way to give yourself 100% boost, give your teammates a 25% boost, and give everyone a 100% boost. Why do you want more?
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/comment/722761#Comment_722761
I'd like my fellow survivors to profit, but not my enemy. It's not hard to understand why.
Then use Bound Envelope.
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@Alice_pbg said:
Someone voted for nurse and I'll be honest...wasn't expecting that.
Me. Way I see it, Nurse can just teleport to the basement at a moment's notice as long as they aren't waaaay far away from the basement. That's very relevant in my eyes.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/722622#Comment_722622
Mate, I don't mean to sound harsh, but I get absolutely nothing out of proving to you what actual good players already know about the game.
You claim you would run me forever, but the actual mechanics of the game and the way you are talking like you think you know what you are talking about (when you clearly don't) show me that a player of your caliber is probably just a perennial purple rank player who eventually finds his way to red ranks by the end of the month, beating noob killers, and when you finally run into an actual killer (hint: it's me) and get decimated, you blame teammates.
That Haddonfield house is not an infinite. Did you even know that attacking while falling gets you closer to the survivor than simply falling? If you have been at red ranks and facing actual good players for any length of time you should know that. And if you understand that (pretty basic thing) you should also know that doing that makes this infinite you seem to think still exists in the game, nonexistant. Throw in bamboozle and even the absolute most optimal course you take will be caught.
Please learn the basic game mechanics (distances, movement) before bringing false information onto the forums.
Again, it NOT an infinite, but it does need to be changed because it is a pretty mindless loop that takes too long to break. Why is this common knowledge even being discussed?
Does video evidence of your claims exist somewhere?
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@ApeOfMazor said:
Why are people calling me a survivor main? I am not I just recognize that giving bonus points to the guy who is tunneling everyone and camping is not fair. I paid for the BPS and don't feel my enemy for the moment deserves to reap the benefits from them.
They make enough with chili and they don't deserve more from survivors purchased offerings. People bringing up the grind as some sort of defense are maniacs because the killers don't care about your grind or my grind, only their own. Hence they should not benefit from survivor offerings.
And oh yeah this is divisive. It's how the game is made. I don't want my enemies profiting off me.
Then use Escape Cake instead.
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@FairP1ayer said:
https://forum.deadbydaylight.com/en/discussion/comment/722472#Comment_722472
I had a Ghostface earlier that tunneled a Survivor who used BPS. When I asked him why, he said he was easy PGTW stacks... -_-
Is there a way for the Killer to know who used the BPS?
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It would be more accurate to say that Killers not close to the top of the food chain struggle against good teams.
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@Spartagone45 said:
https://forum.deadbydaylight.com/en/discussion/comment/720752#Comment_720752
Leatherface & Ghostface have names also. You do realize that right?
Fair. Lemme clarify what I meant. Why is Amanda the only one referred to by her in-game class name rather than what she is commonly referred to (obviously barring Ghostface and Demogorgon since their class names are the same as their actual names)?
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BTW, I do apologize for derailing this thread into Pig discussion. I know you had WAAAAAY more ideas than just one simple add-on change.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/721461#Comment_721461
That's a big part of why I want the traps to come off after a fixed number of box searches depending on the total number of boxes rather than based off RNG.
But even ignoring that it's the equivalent of just camping them to death. If your plan is to camp the box then just skip a step and camp the hook. At least there you might have randoms foolishly going for a save.
I personally don't like the idea of a fix number of boxes because it kinda just makes the traps less interesting because they would likely set the number lower than what is currently the default (four at most), which means that the Traps would NEVER go off instead of "not very often." Yes, the traps are stalling tools first, but they still need to be killing tools second in my opinion (even if they are a distant second).
The difference between camping the box and camping the hook is that you can absolutely 100% foolproof guarantee that they can't get the trap off by just standing in front of the box so they can't search it, while Survivors can theoretically coordinate freeing the Survivor from the hook.
@NuclearBurrito said:
Also also, while it doesn't prevent it being unable to see the box aura's does make the strategy much less likely to work, since you will often not be close enough to the box in the first place in order to reach it before they've searched it.
And in the worse case scenario we can just give the perk additional downsides to compensate for or prevent the strategy.
The thing is that once they have failed searching three boxes, you already have a general idea of where the fourth box probably is based on how the boxes tend to be spread out. From there, it is mainly about hanging around that general area and dealing with people who also happen to be in that area until that fourth noise notification goes off. Assuming you haven't botched it up then, you can probably get to that last Survivor and pretty much seal their fate.
Maybe I am wrong, but I am not convinced that it is possible to thread the line between "garbage" and "problematic". The way I see it, if you're going to take away the box auras completely, there needs to be a sizeable upside for it. Auras for a few seconds don't cut it by a long shot, and notifications at the start are too problematic IMO. I personally think you'd have to either find a completely different payoff or just start over from scratch.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/721380#Comment_721380
You could make it like ToTH where the notification is at the start taking the hat off instead of the end.
I've thought about that, but that creates an unfortunate potential where someone can just wait until the fourth notification to catch the person at the last box and just make sure they never get a chance to properly search it. Even with the inability to see the box auras, promoting Box Blocking is not a very good idea IMO. It's the same reason why I am against Amanda's Letter removing two boxes (because you have a 50/50 shot of being able to do that instead of a 25% chance).
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/721148#Comment_721148
Na. It has it's purpose. Doesn't show you were people are after they take off the traps? That's useful if you have a built that cares about it.
Plus not being able to see where the box's are isn't that big of a problem in the long run since you can just memorize where they are as you patrol.
It's a gimmik, which means it's the best kind of addon. It's not making you better but it is making you different.
If they are across the map, having the aura and notification doesn't accomplish much because they have time to throw you off after the aura wears off, and you are wasting time going across the map to get them in the first place. If they are close, you probably would not have needed the aura because you would have just known to check if you could see the box. The upside of seeing one person's aura at a random point not of your choosing is both pretty negligible and a worse upside than just knowing from the very start where the Boxes are.
It's basically Bitter Murmur but way worse because at least Bitter Murmur doesn't erase generator auras and at least Bitter Murmur can potentially reveal multiple auras at once (and will reveal everyone near the end of the game).
It is not making you better. It is actually making you worse.
@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/721148#Comment_721148
How about this.
If you could change it in accordance with the function of this post how would you do it?
I would scrap it completely and make a new add-on from scratch because I'm not sure there is a way to effectively balance it as an Uncommon.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/721057#Comment_721057
Oh wait you said Amanda's secret not Amanda's letter.
But same deal. Bad for it's rarity but fine in general if you are ignoring rarity which is the whole point of the rework
It's, like, arguably the single worst add-on in the entire game. I would actively avoid it in the Bloodweb if it were a common.
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*looks at first pic*
Dweg? Is that you?
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Why did you leave Amanda's Secret the same? :(
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/720708#Comment_720708
I consider Demo better. The other 4 killers are obvious who they are.
Leatherface, Trapper, Wraith, Quentin.
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Why is Amanda the only one to not be referred to by her actual name?
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Kindred's "trumps any of the Killer's stealth abilities" line of text was written before they released Myers, who is not affected by Kindred while in Level 1 Evil Within. That line should probably be updated/removed to avoid confusion.
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Power Name: Barbra Streisand Effect
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@iBetClaudette said:
If Instaheals go, so should ALL instadowns. See how that works?
It doesn't work that way, though. Not all instadowns are on the level of Styptic Agent or Anti-Hemorrhagic Syringe.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/714556#Comment_714556
Infantry Belt says hello! :D
Anyways, Iridescent Hatchets should be a "One in the Chamber" type of add-on where if you miss, you will need to restock, but if you don't miss, you don't have to refill. That's my idea. :)
I like this idea. Just make sure you word it so it does not stack with the +1/+2 Hatchets add-on.
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@Star99er said:
https://forum.deadbydaylight.com/en/discussion/comment/718501#Comment_718501
I mean the players don’t really have anyway to show proof of that, only devs do. But if you payed close attention to the meta since last September you’d notice the difference. Ask a few red rank Survivors. The number of people running self care has decreased a lot since then. So it makes sense that more survivors are using insta heals. You wouldn’t see very many players running med kits since the healing nerf.
More Survivors are using Adrenaline since Self-Care was nerfed because people realized it was just a more efficient way to heal than Self-Care the whole time. Styptic Agent/AH-Syringe were always used because people always knew it was the best healing tool in the game.
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@Ghostingmyteammates said:
https://forum.deadbydaylight.com/en/discussion/comment/719094#Comment_719094
We'll make it exists. But even if they see the little icon, its still useless because self-care.
https://forum.deadbydaylight.com/en/discussion/comment/719093#Comment_719093
idk really, heal atleast 50% or 75% would be nice.
That doesn't seem like a lot of work for a self-heal you don't have to stop to do.
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What would you suggest?
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@Rizzo said:
That's what I'm saying, the game didn't have more to offer, those games happen.
The emblem system has issues, for sure, but in this case it did its work well, at least in my opinion.
Ehhh, can't say I agree. Assuming OP's version of the events are accurate, it more or less seems like he was just punished because the Killer chose to chase one specific person for nearly the whole game. That doesn't seem fair to me.
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@ThxForFacecamping said:
I hate how alot of survivors feel they need to run the four best perks in the game.
Eh, I can't fault someone for wanting to go the meta route. It's what I would try to do if I wasn't busy memin' around.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/719015#Comment_719015
Yeah if they quit the match the correct way through the menu. But I lose everything when the killer closes the game or pulls the plug.
Ah, okay. That is a fair complaint.
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@brokedownpalace said:
It'd be nice if survivors got ANYTHING when killers rage quit. So until they fix that someone not getting a single BBQ stack can wait.
Don't Survivors automatically count as having escaped if the Killer DCs?
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I think the emblem system by itself is just not a good way to determine pips.