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@HiImScrubbles said:
https://forum.deadbydaylight.com/en/discussion/comment/836152#Comment_836152
Why not?
They said stated an object was something, then changed their mind after the fact.
Because what you described was a defective product, not upper execs changing their mind.
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Not a valid comparison IMO.
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@EJmurdermain said:
https://forum.deadbydaylight.com/en/discussion/comment/835967#Comment_835967
Well what if you do it to escape a tunneling situation and basically let them die for you?
Fair game, IMO, as you are gaining a legitimate benefit from doing so.
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The only times it is wrong are if you are doing it to hold the game hostage or to work with the Killer to screw a teammate over.
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Wooo! Free cosmetics!
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Glad to see BHVR make the right decision. :)
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@PinkMochaV2 said:
https://forum.deadbydaylight.com/en/discussion/comment/835803#Comment_835803
Imagine having that $20,000 Ancestral Recall reprinted!
I hope they do someday. :P Death to the Reserve List, hooray for people getting previously exclusive cosmetics!
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Only if they release them for everyone. :)
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@Mr_Digi said:
https://forum.deadbydaylight.com/en/discussion/comment/835296#Comment_835296
how would you like it if you found out that something you spent a long time trying to get, working your ass of to get. was given for free to everyone later on...
Good to know that we dont need to do ######### in other evets though, we know we'll get it for free later on anyways now
I'd be totally okay with my 90ish dollar Tawnos's Coffin and my 150ish dollar Scrubland getting reprinted into oblivion, so I'd have no problem spending time and effort getting these previously exclusive cosmetics only for them to be given away for free to everyone.
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The Gaston.
Killer Power - Throws LeFou like a shotput.
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I'm happy with this decision.
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Clown bottom tier? List invalidated.
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@dfrenchiee said:
I spent a lot of money on some of these..... ?
I spent $99.99 on eight Chicken Nuggets at Burger King. I WANT A REFUND
(But in all seriousness, I have no problem with this. I get my propane hammer on PC now!)
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Post-game harassment
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My question is with regards to what would happen to players with separate console/PC accounts if they do ever implement cross-progression.
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The only insta-down that I reaaally think needs to be changed is Iridescent Head. As for mori offerings, yes, change them.
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@Megaguardain said:
https://forum.deadbydaylight.com/en/discussion/comment/832933#Comment_832933
True, but I was thinking about what'd it be like pairing it with Rule Set 2 They won't know how much time they have left and they can't see Jigsaw Boxes until the RBT is active.
The thing is that as soon as your timer starts up, you are going to likely commit 100% to getting that trap off, and you're most likely going to try to do it as efficiently as possible. You still have the trap making beeping noises to give you some idea of how long you have left, even if it isn't exact. I don't think not seeing the timer is going to result in anything noticeably different from how a Survivor plays with a Trap on.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/831143#Comment_831143
Maybe not common, but yeah usually when it's starts ticking you're only focusing on the timer anyways.
I do actually believe it is worth only a common add-on. All it really does is force a Survivor to estimate how much time they have left instead of having a clear picture. It's not nothing, but it ain't much either.
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Become a Dead By Daylight dev for a week, eh, Steven?
♪WEEEEEEEEELL...♪
♪THE DOCTOR HE COULD TALK♪*Hello!*
♪AND KATE DENSON WOULD ROCK♪
♪AND THE HOOK WOULD BE THIS BIG 'OL TREE THAT'D TRY TO EAT EVERYONE EXCEPT THE PIG AND ME♪
*Bubba: and me* ....WE'LL SEE!
♪AND THE GUY NAME DWIGHT WOULD BE FILLED WITH FRIGHT IN A LOCKER FILLED UP WITH PEAAAAAAS....♪ *I hate peas!*
♪BUFF ALL KILLERS WITH FLAMETHROWERS THAT SHOOT CHOCOLATE HUNDRED DOLLAR BIIIIILLS♪*Imitation Chocolate!*
♪AND THOSE ST00PID BABY CAMPERS WOULDA BEEN NERFED WITH HORNS AND A TAAAAAAAIL.... ♪*I'm evil...*
♪JAKE PARK WOULD WEAR THIS COOL JACKET ♪*Check it out yo!*
♪AND MEGHEAD JUST COULDN'T HACK IT! ♪*I ragequit!*
♪AND CLAUDETTE WOULDN'T CHANGE AT ALL, 'CEPT SHE'D LOOK LIKE AN ABA BASKETBALL!♪
Two...three...four..
♪AND THIS LITTLE WEIRDO♪
♪WOULD BE A MODESTLY HOT GIRL TO HELP ME THOUGH THE HARD TIMES♪
♪YOU KNOW, THE KIND THAT ARE ONLY SORTA HOT SO THEY DON'T MESS AROUND WITH OTHER GUYYYYYYS...♪
*I'm forever your girl!*
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@dnj510 said:
https://forum.deadbydaylight.com/en/discussion/comment/832445#Comment_832445
Yes. Maybe "coward" is too mean for you guys, but yes.
That makes it hard to believe that your intentions were benign.
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And your inability to say that is enough for you to label them a coward?
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Okay, OP. I'll bite. What would you have said if the Killer did not have their settings set up so you could not?
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I am down for an unranked mode in addition to a ranked mode, but I am against just removing ranks altogether.
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This is good for a stealth Killer, though, no?
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IT'S PENNYWISE
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I would strongly suggest making the Timer add-ons not stack. Also, Hidden Timer IMO is not worth anything higher than a common.
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/830690#Comment_830690
Haha. Once gates are open and the clock is ticking down, "fair play" is out the window entirely. That's the one time I literally will just not leave a hook, because everyone else either escaspes, or they're hanging around trying to get a save.
But how will you learn if you don't let them escape? :P
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OP wants to buff Rancor so it also functions when the Killer closes the Hatch, not nerf it so it only works when the Gates are open.
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Is Campbell's Chapel considered balanced, out of curiosity?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/828801#Comment_828801
I would notice and uninstall immediately. Maurice is the only reason I play this game.
/s
DON'T TAKE AWAY MAURICE HE IS MY ONLY REASON TO LIVE
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Doesn't Rin have the sword?
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Obviously Rin's father is gonna be a new Killer: The Salaryman with abilities that deal with mundane work activities. STAPLE STAPLE
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@AokiiSenpaii said:
Imagine it being the Spirit rework. Spirit now is a Survivor and her Father the Killer. Would be overkill.
Oh and... Didn't it say the Rin wanted to revenge herself? Didn't she kill her father?
She didn't kill her father; her father killed her.
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Question regarding Pig mechanic changes, since me likey playing the Pig: How would you account for balancing things between Pig players who maximize a gen slow-down build and those who don't?
Also, I still believe that it is way too late in the game's life span to make Survivors mechanically unique from one another. A number of people have put effort into one single Survivor, and finding out that their Survivor of choice now has an ability they don't care is going to upset some of those people. Something like this should have been implemented in the start.
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@tiamod said:
https://forum.deadbydaylight.com/en/discussion/comment/819411#Comment_819411
The game honestly needs more luck based components. Having it just be random, I always thought was odd. There’s an entire luck system in place that is being under used, yet made out to have more of an impact. People run luck based offerings all the time, and it only affects hooks and bear traps. Once you’re off the first hook and if it’s not trapper, it’s entirely pointless.
I actually don't like the way the luck mechanic has been implemented in this game at all. I don't like luck affecting self-unhooks, and I don't like luck affecting bear trap escapes. I'd rather they re-worked the stuff that either affects luck or cares about it and then just do away with the luck mechanic.
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To be fair, the game does differentiate between Sacrifices and Kills as far as terminology, so I didn't realize that the tome challenge just meant get a 4k.
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If I recall correctly, a kicked generator regresses by about 1/4th the speed that a Survivor repairs it solo with no buffs. I feel that there is room to up the regression rate a bit without breaking things.
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Part of the reason I play Agitation/Iron Grasp/Mad Grit is under the hopes of getting angry messages from people wrongly accusing me of cheating. :P
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@StrickxNyne said:
This thread makes the case for ds to come back the old way harder and stronger. Most of you I see lying on other threads about how you don't hard tunnel and face camp but the truth always comes out. You don't accidentally run into survivors off the hook, you camp and tunnel them. Hopefully we see a rise in key availibily and the option for survivors to average 4ks ? ? ?
Watch for the rage posts tonight about survivors being toxic to the tunneling killers because my team definitely is going to be tonight ?
I hope you are not seriously announcing your intent to be toxic.
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@Centernova said:
https://forum.deadbydaylight.com/en/discussion/comment/825595#Comment_825595
true, although noed doesnt seem to be a perk that has any downside to it , considering it relys on you losing, and i understand that it counters adrenaline although not everyone uses adrenaline but the same could be said about not everyone using noed
The downside to NOED, for what it is worth, is that it can be turned off before it even does anything.
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@Blue_Diamond said:
My fixes
- 1 Jigsaw box spawns in the basement
- Jigsaw boxes have harder skill checks (a little easier than overcharge/ds)
- New addon (Very rare) Boxes are not interactive until the trap is activated)
- New addon (uncommon/Rare) Traps make slightly/significantly more beeping noises
- Base Kit boxes cannot be seen until a survivor has a trap
- Blindness affects jigsaw boxes
Why would I want to use add-ons that just make the Traps beep more?
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IMO Cypress sucks and Ivory/Ebony are too strong. Even one successful Mori early enough can just screw the Survivor team badly, and beyond that it's just overkill. It's not even like you need to put much effort into it compared to normal.
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The one thing I don't like about Keys is their ability to get multiple people to escape early before all the gens are done, almost completely regardless of the momentum the Killer has at that point. I think 4-man Key escapes after the gens are done are fine, I think opening the Hatch with a Key after it's been closed is fine, I think the aura-reading of the Keys are fine and could probably stand to be improved.
If you're going to have the ability to be able to end the game earlier than usual, there should absolutely be either an extra challenge/condition to making that happen, further restrictions to how the Key can be used to open the Hatch, or penalties for having an item that affords you such a luxury.
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Is this idea even possible to accomplish?
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@xility said:
https://forum.deadbydaylight.com/en/discussion/comment/822390#Comment_822390
Pig main for over a year (rank 1 always). She is not weak. I think people need to incorporate a strategy with her based on what's occurring within their present situation. There are many ways to play with pig's traps then one would think. I have multiple strategies based on the outcomes I am always up against. If pig gets a buff I am happy, otherwise, she is easily underated and way better then what people claim. If you play her correctly (like I do) I would place her in A tier. Call me crazy but I know the pig inside out and devoted my play style to her.
I disagree, but let's save that for a more relevant thread. :P
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/822935#Comment_822935
This is why we use the keys to lock the toolboxes sadly they are starting to become dull keys as of late.
I...er...you see, but the Map...um...dammit.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/822562#Comment_822562
Sadly Bear Traps fail in the presence of Flashlight stuns.
Just for future reference Blinding a Trapper into his own trap is literally the best feeling I ever had in this game.
Flashlights can be sabotaged with toolboxes, though, so moot point. :P
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If I don't know when to maybe play around DS, I simply won't.
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I think you need to make the add-on so she only has one Hatchet at all times. Having access to multiple when they can self-reload upon hit can still be problematic IMO.