[SUGG] Rancor conditions

(hello)

I had an idea about Rancor yesterday while playing with it.

I'm not sure about that but i think Rancor was in the game before the End Game Collapse was added right ? So it seems to be that Rancor need to be changed a little.

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How it currently works :

- You see location of all survivors each time a gen is repaired + obs see your aura

- when all gen are completed obs is exposed and can be moried.


How it should work :

- keep the aura and location part

- change the exposed to when the gates are powered, which means also when you close the hatch.


What does "gates are powered" means ?

  • When all 5 gens are repaired, the gates are powered and ready to be open
  • When in a 1v1 situation and you close the hatch starting the End Game Collapse the gates are powered


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Thank for your attention :D

Comments

  • No...

    The obsession will just leave once the Endgame Collapse starts, which is more likely to happen when the Survivors open the gate, making Rancor's effect practically useless.

    It'd just be a nerf.

  • @thefallenloser said:

    No...

    The obsession will just leave once the Endgame Collapse starts, which is more likely to happen when the Survivors open the gate, making Rancor's effect practically useless.

    It'd just be a nerf.

    it's not when the End Game Collapse happens. But when the gates are powered so when all 5 gens are done and if you are in 1v1 and you close the hatch.

  • Rancor's value doesn't lie in being able to mori the obsession. Rancor's value lies in being able to see their auras. Too many killers use Rancor for the mori piece, and miss where it's value actually lies. So change the half or not, just don't touch the first half

  • @Adeloo said:

    (hello)

    I had an idea about Rancor yesterday while playing with it.

    I'm not sure about that but i think Rancor was in the game before the End Game Collapse was added right ? So it seems to be that Rancor need to be changed a little.

    -----

    How it currently works :

    - You see location of all survivors each time a gen is repaired + obs see your aura

    - when all gen are completed obs is exposed and can be moried.

    How it should work :

    - keep the aura and location part

    - change the exposed to when the gates are powered, which means also when you close the hatch.

    -----

    Thank for your attention :D

    I wish. But the devs have forgot about poor spirit girl (unless we're talking about nerfs ?)

  • As someone who has been both the victim of and has used rancor: If the exposed only triggers from endgame collaspe (and not when all gens are done), the obsssion is almost always the first to leave, and thus would make the chance to mori almost impossible.

  • @RainbowPatooie said:

    As someone who has been both the victim of and has used rancor: If the exposed only triggers from endgame collaspe (and not when all gens are done), the obsssion is almost always the first to leave, and thus would make the chance to mori almost impossible.

    but i replied to a similar post and i don't suggest for it to trigger when the End Game Collapse happen but when the doors are powered which only happen in two occasions : 5 gens done or closing the hatch, closing the hatch usually being in a 1v1 the survivor then is sure to get moried.

  • @Adeloo said:

    https://forum.deadbydaylight.com/en/discussion/comment/830569#Comment_830569

    but i replied to a similar post and i don't suggest for it to trigger when the End Game Collapse happen but when the doors are powered which only happen in two occasions : 5 gens done or closing the hatch, closing the hatch usually being in a 1v1 the survivor then is sure to get moried.

    Agreed. You said it well.

  • OP wants to buff Rancor so it also functions when the Killer closes the Hatch, not nerf it so it only works when the Gates are open.

  • @TAG said:

    OP wants to buff Rancor so it also functions when the Killer closes the Hatch, not nerf it so it only works when the Gates are open.

    It's both a buff and a nerf.

  • No, its not.

    How it currently works: 5 gens are powered.

    How he is suggesting it should work like: When gates are powered, not opened.

    Everything else is the same. This is a crystal clear buff. The only change is making it so that its a perk which can be used in different situations without touching the situations it works like now.

    @EuphoricBliss35 said:

    Rancor's value doesn't lie in being able to mori the obsession. Rancor's value lies in being able to see their auras. Too many killers use Rancor for the mori piece, and miss where it's value actually lies. So change the half or not, just don't touch the first half

    The perk works for both things. Location and mori. If it doesnt touch YOUR main use of the perk, and its not overpowered or anything, whats wrong about buffing aspects of the perk so that it can be used more?

  • I think I misread, my bad.

  • It would be a buff to help with the Mori ritual or challenges ^^

  • @Adeloo said:

    https://forum.deadbydaylight.com/en/discussion/comment/829583#Comment_829583

    it's not when the End Game Collapse happens. But when the gates are powered so when all 5 gens are done and if you are in 1v1 and you close the hatch.

    The effect already triggers once all 5 gens are done. Adding two more requirements is once again, a nerf. A survivor who knows they have Rancor will just immediately leave from the gate. What benefit would come from only having it triggered once you're in a 1v1 AND the hatch is closed?

  • @thefallenloser said:

    https://forum.deadbydaylight.com/en/discussion/comment/829856#Comment_829856

    The effect already triggers once all 5 gens are done. Adding two more requirements is once again, a nerf. A survivor who knows they have Rancor will just immediately leave from the gate. What benefit would come from only having it triggered once you're in a 1v1 AND the hatch is closed?

    it's not only when in 1v1 but also when the all gens are done. Remember that there is still time between the moment the gens ar epowered and the gates are opened.

  • @Adeloo said:

    https://forum.deadbydaylight.com/en/discussion/comment/831926#Comment_831926

    it's not only when in 1v1 but also when the all gens are done. Remember that there is still time between the moment the gens ar epowered and the gates are opened.

    So... your suggestion is to have the perk work exactly the same as it currently does?

    EDIT: SORRY SORRY

    So you're suggesting that it can also work when hatch is closed but not all 5 gens are powered, gotcha.

  • @thefallenloser said:

    https://forum.deadbydaylight.com/en/discussion/comment/831955#Comment_831955

    So... your suggestion is to have the perk work exactly the same as it currently does?

    EDIT: SORRY SORRY

    So you're suggesting that it can also work when hatch is closed but not all 5 gens are powered, gotcha.

    yus exactly :) i think i will edit my post to be more clear <3

  • @Adeloo said:

    https://forum.deadbydaylight.com/en/discussion/comment/831979#Comment_831979

    yus exactly :) i think i will edit my post to be more clear <3

    Yeah it was a bit unclear, I got confused too.