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"Can't we settle this over a pint? No? Alright, then! Come on!"
*activates Yamaoka's Wraith and shifts into Ogredrive*
https://youtu.be/vdTFwCLcQrg -
@Mr_K said:
Save the shards for stuff you can't get normally. Level Trapper and Huntress instead.
This. They're both Killers you don't even need to invest Iridescent Shards for, so you may as well just save them for something you don't have access to.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/856874#Comment_856874
The charge mechanic on it is there to stop SWF from pelting the killer with rocks every X seconds. The way it is now forces you to get close and risk being found, if it had just a cooldown it would get used WAY more often and also be way less risky.
I don't see the problem with being pelted every X seconds by a Pebble Squad. There is no reason IMO pebble needs to have such a risk.
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Killers have every right to play for a 4k IMO. Simple.
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I don't believe pebble needs the whole "stand in the Killer's TR" thing. I believe it would be completely reasonable if it just had a straightforward cooldown.
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I don't necessarily believe in "you can't nerf one without the other," but I do believe that both are problematic for similar reasons (they both have the ability to end a game prematurely with no downside and with no additional effort needed compared to normal, regardless of the momentum of the game at that point) and both do need to be rebalanced IMO.
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I would only be okay with the option to self-kill aftee your bleed out meter has gone down a certain amount (at least half)
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Struggle phase is tedious and lame. Please change it to something less tedious and lame. The struggle phase is not something that we necessarily need to feel immersed in, and even if we did, button mashing is not a good way to feel immersed.
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Costume idea for Clown: "World's Worst Mime"
Mime face paint and hat, suspenders and striped shirt, invisible knife, still goes "HUEHUEHUE"
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My grandson owns Nintendo, so he can get that guy's dad fired.
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I always find it funny when people refer to the old BT as "nearly pointless."
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@Pleebean said:
https://forum.deadbydaylight.com/en/discussion/comment/843607#Comment_843607
Just because it's for gameplay reasons doesn't make it make any more sense. Logically, it isn't that big of a step to assume we can have the killer and a survivor be the same person considering there can be 4 of the same person per lobby anyways?
It may not make sense from a flavor perspective, but this is where the golden rule of game design comes in: Gameplay trumps flavor. Despite the fact that logically speaking having four Megs existing simultaneously would not make sense, the need to not lock people out of a character that has most of their perks and whatnot (and even the desire to not lock people out of playing whatever character they like when it has no strong impact on the game) trumps the logical failure of having multiple of the same person at the same time.
Meanwhile, there is no game design reason that having Rin as a Survivor and Killer is necessary, beneficial, etc. etc. So there is nothing to really gain from creating such a paradox.
(Plus, Yui is way better than Rin :P )
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@StrodeWins said:
I am pretty passionate about laurie, and have been a fan of the halloween series for a long time now. My only complaint about laurie is how bad her face looks in game compared to her in the movie. She looks so bad compared to any other survivor in terms of looks. plus she’s licensed and paid.
thoughts?
She is better-looking than Quentin, at least.
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@Victor_hensley said:
Sooo many white knights...
When THIS FORUM disagrees with your assessment of a Killer being bad, that should be a sign.
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He's an ancient samurai who got his feewings hurt when people for some reason did not take kindly to him killing other samurai he deemed to be "imposters."
He absorbs blood orbs that pour out of injured Survivors to enter a powered up mode that lets him dash faster and one-shot Survivors with a club.
Killer perks:
1) Inflicts exhaustion and hemorrhage on injured Survivors whenever someone is hooked.
2) Lets you see all pallet and vault point auras within a 24-meter radius (temporarily turns off when he hits people)
3) Anyone who stuns or blinds you (barring wiggling free) becomes the Obsession, becomes Oblivious for some time, and has their aura revealed for 4 seconds
Survivor perks:
1) You can conceal your blood tracks for 3-minutes total
2) Every two minutes, you can reset one pallet that has been dropped but not broken
3) Standing very close to the Killer while carrying someone makes you faster and allows the carried Survivor to wiggle free faster
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/850084#Comment_850084
That's probably the clearest way to say it, yes.
Cool. I should use it when I play Survivor.
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Basically, when you are hooked, it affects your teammates, and when someone else is hooked, it affects you. Correct?
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@PinkMochaV2 said:
https://forum.deadbydaylight.com/en/discussion/comment/848631#Comment_848631
So when do Survivors get to kill the killer?
When Killers get to do gens.
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@nononono said:
https://forum.deadbydaylight.com/en/discussion/comment/849335#Comment_849335
Well not anymore it doesn’t ;)
Sure it does. You still get stagger reduction, speed boost, and now noise reduction.
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@CoffengMin said:
breakout+MoM+new purple medkit addon... just sayin
Good thing my meme build uses Mad Grit. ;)
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@8obot1c said:
Nemesis + Rancor + Furtive Chase = Ultimate Obsession
Can we replace Furtive Chase with Enduring/Spirit Fury?
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@nononono said:
https://forum.deadbydaylight.com/en/discussion/comment/849307#Comment_849307
It’s definitely been something a lot of people hate but don’t even try to change because as you can see in this thread the Devs have their own mind in making this game
Yeah, it sucks being in that position because it is disadvantageous, but that does not make it unbalanced. Again, the perk exists to turn that position much more in your favor.
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@nononono said:
https://forum.deadbydaylight.com/en/discussion/comment/849294#Comment_849294
Yeah but I’m talking about for the people that don’t run balanced landing.
If those people want to avoid that problem, they should run Balanced Landing. This is not an unfair situation for those without BL to be in, nor has it ever been.
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@nononono said:
https://forum.deadbydaylight.com/en/discussion/comment/849281#Comment_849281
Keep being a troll you’re getting nowhere, just making yourself look [bad word]
It's true, though. Balanced Landing literally solves that problem for you.
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@nononono said:
https://forum.deadbydaylight.com/en/discussion/comment/848857#Comment_848857
Except it’s not just realism, it is gameplay. Sometimes you’re doing a gen on a second story floor and have no choice but to jump out of a window and fall down or run off an edge and fall down just to give a free hit to the killer because they get 0 stagger.
There is a perk to fix that issue.
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Me thinks you misunderstood the perk. Either that, or you think Killers won't break the shack pallets.
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@yandere777 said:
https://forum.deadbydaylight.com/en/discussion/comment/848909#Comment_848909
Either I'm dumb and can't find them or they are not posted
https://forum.deadbydaylight.com/en/discussion/105387/patch-notes-3-4-0-ptb#latest
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@yandere777 said:
Where did you find this? Link please lol
PTB patch notes.
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@AokiiSenpaii said:
https://forum.deadbydaylight.com/en/discussion/comment/848835#Comment_848835
So the entity made clown look like 200kg but he falls like a feather?
Well, yeah. Much like how Entity gives all Killers super hearing.
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@Peanits said:
Has anyone asked for a shirtless Oni yet?
No, because if we do, we'll just get Pantless Oni.
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@nononono said:
https://forum.deadbydaylight.com/en/discussion/comment/848631#Comment_848631
https://forum.deadbydaylight.com/en/discussion/comment/848648#Comment_848648
You see, he means killers should stagger too. Killers can fall from any height and be fine which isn’t that fair. They should be staggered at least a little bit. Falling from the hole on the 2nd floor in Hawkins is pretty high yet the killers legs don’t seem to be broken at all :0
If Killers should stagger, they should also be able to naturally vault as fast as Survivors. Equal rights.
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Equal rights. Let Killers vault as fast as Survivors. :)
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@Jimsalabim said:
so we don't have the spirit as survivor... nope we get another kate-like survivor... wanna be britney spears type. Killer looks big but is he related to the spirit? he's not the father at least.
Lets hope they come with something special this chapter it's becoming so dull these chapters with just skins and a killer with some mixed abilities we've seen elsewhere
This is way cooler than just having Rin as a Survivor. Badass biker ftw.
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@PistolTimb said:
"Tunneled alongside my fellow non obsessions."
I see the killer mains have ascended. They can now tunnel multiple survivors at once. The end times are upon us survivor mains... /s
Obviously OP is looking into the future and seeing Legion's new re-work which involves you controlling multiple Legion members at once.
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Tune in next time to find out! Same Bat time! Same Bat channel!
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@HatCreature said:
https://forum.deadbydaylight.com/en/discussion/comment/846211#Comment_846211
Indeed, or just buff the perk since everyone acknowledges it is garbage. Making it actually 18% would be decent since 25 is good and 18 is just a little below that so it would be a decent perk if you didn't have Pop.
I'd be down for that.
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@HatCreature said:
https://forum.deadbydaylight.com/en/discussion/comment/846195#Comment_846195
You don't get regression when you kick a Gen, when you kick a Gen you make the Gen regress by .25 charges per second but it does not actually cause any regression when you kick it. If it is meant to be what you're saying then it should not say additional since there is no pre regression on the Gen.
What they should do to eliminate any confusion is use the templating of Pop Goes the Weasel.
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@HatCreature said:
https://forum.deadbydaylight.com/en/discussion/comment/846183#Comment_846183
Well what is ''additional'' 8% supposed to mean? It looks worded poorly if it means additional gens get 8%. Shouldn't it say that instead?
8% in addition to the regression you get from kicking a gen.
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@aregularplayer said:
Why did people think it was 18% regression? Isn't it written 8% on perk description?
I think people thought the gen exploding meant it would apply normal failed Skill Check regression, and the "additional" 8% was in addition to that.
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I thought this was already known. It regresses the gen by 8% instantly and then applies normal regression afterwards.
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@Usui said:
Honestly I think it's high time they make it so mori cannot be canceled. Tired of hearing about stories like this, it happens to me to a lot especially in red ranks.
Agreed. The benefit to being able to cancel a Mori is SUUUPER slim IMO and not worth the griefing potential.
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The Salaryman :P
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I want a nylon bag as compensation.
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True, though I just personally find the dissenting opinion hard to accept.
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Pig's Endgame Collapse nerf. Dial it back and implement something more sensible, please.
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IMO the info regular bleeding gives is good enough for tracking that Hemorrhage is almost completely pointless. Of all the Status Conditions that can be inflicted onto Survivors, I think Hemorrhage is the worst one by a long shot.
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/845121#Comment_845121
No, he said that he is 100% sure that Ghost Face is getting nerfed after Spirit. I don't remember on what videos/lives did he say that, but I remember him saying it twice, not once.
I'd like to see that for myself, but alright.
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For me, top 5 are:
1) Ghostface
2) Clown
3) Spirit
4) Demogorgon
5) Doctor
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Yes, which is why I asked you believe Hemorrhage is passable enough to be mentioned alongside Mangled. Because you did.
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@Marcus said:
Tru3 thinks that Ghost Face is gonna get nerfed because he considers him a "top 3" killer, but I really don't see why would you nerf an add-on and map reliant killer who gets countered by survivors awareness.
I don't recall him having that belief? What I have heard him say was something along the lines of "If Ghostface gets nerfed under the logic of being too strong, this game is probably gonna die."