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Stryker

Stryker

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Stryker
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  • not a main pyramid head, i usually use al the killers, and after the nerfs i stopped using him.

    yeah, he indeed is strong and all, but i find him quite clunky and boring(after the nerf), i'll rather use nemesis because he's is more fun and still strong.

  • @R2k said:

    U miss the part where they lost almost 7K players on average, so this peak is most likely is for few days and then everyone will leave.

    not to mention that the game is going to be free for a limited time(not sure if already started), so, seeiong the numbers increase, shouldn't be a surprise.

  • Dear fellow friends, we all know that the game balance is terrible at the moment and that's impossible to win a trial properly without  genrushing and play SWF at high ranks.


    But i want to tell you that we are also responsible of this situation 😐️. Indeed, using cheap mechanics as Brand new part/gen tapping/boon totems and SWF just to get our wins (3+ escapes)) or to secure a draw (2 escapes) is a terrible idea as statistics are artificially tweaked to 2k average doing so.


    So here is what we HAVE TO do :

    • Start a trial keeping in mind that you cannot always escape agains tkillers at your real MMR level or higher
    • Never genrush nor play SWF
    • Do not use Decisive stryke/Borrowed time/Dead hard.
    • Play fair no matter what and try to get as many saves as possible.
    • If you have the choice between a Save or a gen that has almost been repaired, go for the save without camping and running around the hook.
    • Accept to loose 40%+ of your trials


    only killer has to try and suffer right :D

  • @Stryker said:

    https://us.v-cdn.net/6030815/uploads/F50IFNY7F8CQ/r.png

    yeah, they will be back... update isn't even out , yet, alot of people are already leaving.

    we will see the numbers after the new update is released.

    r.png

    just as i said, update is out for about 2 days and the % didn't increased, nay, it did the opposite, and, once again, the update dropped 2 days ago....usually after an update, the % op players increases a bit, THEN it starts going down or remain stable, but not this update, i wonder why 🧐

  • i started avoiding lobbies even without knowing about this bug, thanks for the info!

  • is there a way to report dbd to steam? at this point i'll rather see dbd die as a game, even at the cost of losing all the money i've spent on this game.


    disgusting Behaviour, from the devs to those who dare to defend them.

  • basement bubba intensifies**

  • r.png

    yeah, they will be back... update isn't even out , yet, alot of people are already leaving.


    we will see the numbers after the new update is released.

  • hello, dumb player rught here, what is this NFTs everyone is talking about?(not what happened, i kinda understood the situatio, i just don't get what NFTs is).

  • @slendermansmoom said:

    why do people wanna nurf swfs so much

    yeah, i wonder why, it's not like swf it's a completely broken feature, implemented in a game not designed for people to communicate, and that somewhat makes soloQ a disadvantage and killer's gameplay becomes frustrating and unfun 🤔

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2564822#Comment_2564822

    I mean, aside from the most biased people, everyone should agree that Deathslinger needed some changes. If those were the right changes is a different thing, but he needed something.

    yeah, he needed a buff, NOT A COFFIN!

  • @Regulus47 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2568064#Comment_2568064

    They might not be good with the killers. A really good killer can win with anyone

    what a pathetic excuse to justify soemthing broken "you need to get good in order to"....


    so i guess mori nerf wasn't needed since good survivors can escape from any kind of killer and avoid getting caught right?, or the Borrowed time changes since a good survivor knows when to free someone from the hook, why nerf the spirit/freddy? a really good survivor can mindgame them it's not like they were op, you just need to get good at the game :)

  • ok, new rules, enjoy more camping/tunneling and slugging since even if you play casual, you barely heve the chance to get 1 kill.


    basement bubba era incoming.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2568046#Comment_2568046

    Ah, the whole only three or two viable killer myth. My favorite!

    try to use clown/demogorgon/twins/etc against a squad or players with a brain that have meta perks, see the difference.


    even otz and truetalent are saying these things.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2568015#Comment_2568015

    https://us.v-cdn.net/6030815/uploads/N72RC75KYDE6/image.gif

    Acting like hatch and keys weren’t nerfed into the ground or none of those killer nerfs were needed.

    yes, spirit had no counterplay, and she deserved some changes, but, do you know that the current killer roster has like 3...sorry, i mean, 2 viable killers?(nurse and blight?) spirit nerfs wouldn't be a problem, if only we had more variety and viable killers....


    "those kilelrs nerf were needed", but what about slingher? did he really deserved this massacre? nobody was complaining on him( unlike to spirit), or the wraith.....THE DEVS SAID HE WAS OP!! are you kidding me? whats next? removing bubba chainsaw? make huntress hatchets RNG with recoil?

    oh, and hatch/keys were overabused for years, took them 1 and half a year to fix them after making useless the mori, remember that?

    try to argue better rather than put soem cringy gifs 🤡


  • @Squirrel_Thicc said:

    It's not fun being tunneled it's really that simple.

    neither lose the survivors for few second and see him/them already healed, or 3 gens popping the first few minuts almost always, but here we are...

  • easy solution:


    1) avoid lobby when you see 4 dumbaela stanks

    2) stop palying for a while.

  • let's see


    spirit is dead(maybe cans till works on mid/low ranks)

    deathslingher is 7 feet under the ground

    wraith nerfs because...yes?, less viable GG

    boon totems...... circle heal


    mmmmm definitely not...what? the killerss buffs? ah, you mean MINOR changes that will indeed improve some addons/killers, but still irrilevant on the overall gameplay? yeah....better than nothign at this point.

  • @snowflake102 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2566336#Comment_2566336

    Like ya I'm fine with 1 or 2 hooks but getting none is just a stressful situation

    to be honest, getting just 1-2 hooks is kinda...unbalanced, but that wouldn't be such a big deal " ah damn, 2 hooks, oh well, i'll play another game and will try to improve my skills", the problem are the survivors that start acting cocky and tbagging you.....this game has no balanced and is clearly survivor sided because survivors have too many ways to counter the killer, and the Mm is total garbage... no wondering sometimes it's impossible to even touch some survivors, despite the "what killer you're using" factor, there are people with 2-3k hours that get matched with people that barely have 500/800 hours....and8yet again) not to emntion the "you don't have the perks" factor.


    long short sotry, the devs are changing andleading the game into the "competitive" side, and thats justa joke since msot of this game is PURE RNG! (the perks you may get, the map, the various spawn point of structures;gen;totems; the killers, etc tec).

  • @snowflake102 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2564401#Comment_2564401

    At least someone is agreeing that it's worse then before.

    yep, before the MM was more "constant", now it's like:

    1st game: ,you get normal players that are quite appropriate for you level, usually 2 kills 2 escapes( or 1 kill and many hook, 3 escapes etc etc)

    next game: sweaty SFW fullsquad 0 kills 4 escapes

    the game after: extreme tryhard not SWF (maybe 2 friend and other 2 friends/randoms), few hooks 0 kills

    4th game: yet again sweaty player that clearly aren't at your level and can easily outclass you(maybe one kill but just because they felt pity of you)

    5th: you get matched against people that barely started playign the game or are so bad, that they somewhat manage to hook themselfves(it's a joke).


    this i what heppened to me TODAY!, the MM is completely random and inconsistent, you rather get pro players that bullies you most of the times, or you get dumb survivors that run in circle, and sometimes, maybe you get matched with noamal players and you have a normal game (2 kills 2 escapes)

  • @Freddy96 said:

    You get sweaty players only if you play sweaty in the first place.

    I play without any gen slowdowns and i get sweaty teams once every 10 matches which i will lose against and i will get chill teams again

    not true at all, you're just lucky, i never use sweaty builds(i can't, i have all the killers but i miss a lot of perks) yet i find sweaty tryhard squads almost always, i took a break from the game(3 weeks), now i'm back and it's even worse than before...

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2563539#Comment_2563539

    Which is why I think the "trap" hex Haunted Grounds is the best. It flips the fact that high skill survivors are excellent at cleansing hexes on its head, using their own efficiency and lust to destroy hexes against them for one or two or if you're lucky three quick downs early in the match.

    ah yea, forgot about that hex, but since i'm not used to use hex totems, correct me if i'm wrong, but, is there a chance that they can cleanse it and just destroy the hex without trigghering the oneshot?

  • Oct 19th? wow thanks dude!,thanks for letting me know at which date i should stop palyign this game :).

  • there are no good hex perks, hek perks are garbage because of the trash spawns that are just stupid(spawns near a survivor/next to a gen/ in the middle of the map) 95% of the spawn locations are just ridicolous spots that are extremely easy to find, so, it's not even RNG at this point.

  • @Phasmamain said:

    See you tomorrow!

    you know, these kind of ironic comments wont last long....


    can't wait to say "get gud" when the roles will be switched and survivors will start making "queue time is 4123582375 mins long, plz help! devs do something" posts non stop.


    people are already leaving this game, and even more will when the new update will drop, making jokes and mock will isn't helpful.

  • @jesterkind said:

    This post kinda baffles me, if I'm honest. This upcoming midpatch is looking to be great for Killer, and even adding in Mikaela to the mix doesn't really change that? A bunch of Killers got addon passes on top of the two who got basekit mechanic buffs, Spirit's nerfs were well deserved and Slinger is gonna be in basically the exact same spot he was before, keys are being completely gutted... sure, survivors get one strong perk buff and Mikaela is going to add some strong stuff for them, but this patch categorically is weighted in the killer's favour.

    A nerf isn't always a slap in the face for """your side""", you know. Sometimes they're just necessary for game balance.

    "and Slinger is gonna be in basically the exact same spot he was before", someone clearly never played slingher before 🤦



  • 1) too many non viable killers, unbalanced and unfun.

    2) SWF

    3) unbalanced gameplay, such like genrushing.

  • @Legionair said:

    https://forum.deadbydaylight.com/en/discussion/comment/2558909#Comment_2558909

    I agree with your reasoning, it really isnt that fair, but I personally as a fellow killer main urge you to keep your head up and at least try a few games a day playing normally. I know its hard but keep your head up! hopefully BHVR changes things soon

    i'm trying, i usually play 4-7 games per day, and i'll play "fair", the results? i barely get 4 hooks...i'm not a pro killer, but nor a dumb one, i reached(with the old system) rank 4 few times, and my rank usually always was between 5-8, not that much, but still something, i know how to play, but after the new [BAD WORD] MM, i only get tryhard SFW squads most of the times....and it's frustrating..


    "be strong, get better, learn and increase your skill" stuff like that isn't valid in dbd, since the many flaws the game has, and i want to play for fun, not to be a tryhard competitive that faces tryhard squads every match...

  • @Legionair said:

    https://forum.deadbydaylight.com/en/discussion/comment/2558896#Comment_2558896

    Tunneling and camping in my opinion have always been fair game and justifiable if the survs genrush. They get gens done fast, you kill people fast. win win

    i know,i usually don't camp or tunnel since i know that i get punished if i play like this(if i camp, they do gens) but at this point, i see no difference, if i play fair, the first 2-3 gens(or even more) pop in few minutes, and at the end, i manage to get few hook.... using meta perks such as ruin/undying is useless due to cra **y spawn and pure rng, at this point i'll rather get a kill and let 3 survivors escapre, rather than get NOTHING and see survivors acting cocky.

  • obviously:

    option 1) 50% noone of those options above

    option 2) 50% [insert-random-killer] nerf.

  • after the new( [BAD WORD] update) goes live, i will start tunneling and camping nonstop, especially with bubba basement build, playing fair leads you nowhere and from what i'm seeing, BH only cares about survivors.

  • @Duskk said:

    During the Q&A stream today the devs confirmed that Legion is one of the two killers up next that they are taking a look at. I am very excited, my months of crying on the forums has been answered and my cause is over. Really hyped about what they are gonna do!!

    "today the devs confirmed that Legion is one of the two killers up next that they are taking a look at"


    you know how Behaviour works right? "taking a look" could mean different things, for you, it could mean "buff/rework/fixing",....but to them...it could mean "nerfing"!...and that isn't even that improbable...because, believe it or not, a lot of people(too many people) thinks and say that.....legion is OP


    so, i wouldn't be so surprpised at all if legion gets nerfed instead of buffed...look at slinger, he got destroyed because "IT WaS NoT FuN To PlAy AgAinSt an HaD No CouNtErPlaY!1!!!" needless to say that's not true at all, or wraith, they really dared to say "it's Overpowered", i'm not jokying, they really said that!.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/285749/my-high-mmr-realizations-otzdarvas-message-for-devs

    So what would you suggest? I guess the developers can add bots so you can play against them?

    you know, maybe actually balance the game?

    making ALL killers atleast good?(not meta, just good) coff legion/clown/pig coff coffand no, the new buffs makes some of them kinda okish(and few of them actually good), but we lost slingher and spirit( and wraith got nerfed for...reasons...)

    fixin genrush(yeah, this is a huge problem), and boon totems are coming.

    fixing hex totems that are totally garbage because there are too many ways to find and destroy them+ always the same and really bad spots, and they pop in the first 2 minutes(unless survivors are blind Or 20-40 hours into the game), but hey, boon totems are fine..

    buffing solo surv and nerf SWF????


    adding bots? well for the killers maybe, because soon or later, they will have to, since it's most like that surv queue time will increase alot, because killers are tired and don't want to suffer anymore.

  • read the rules, it's not bannable, if that pissed you off, then take a break, not everyone want to play nice and fair, and that's not wrong.


    if you wnat to report soemone, you should report that surv that DC.

  • yes, i'll rather trade hawkins with the game..

  • they have 2 options.


    1) keep updating DBD and add new stuff while trying to fix(i know it's hard for them, but they can try and we have to believe) the game as much as possible and keep it alive while earning a salary


    2) aim for "dead by daylight 2", stop updating dbd 1 because all your money and workers went on that project, watch the fan get upset because you stopped updating the first game, start losing your fanbase/your popularity.....

    option 2 sounds familiar...mmmh, oh yes, i know a game that tried doing that, overwatch 2,...it did not go well.

  • i just want penny wise ( IT ).

  • well, it isn't that bad, too abd the optimization is garbage...the fps drop is very annoying and no, before you start with "it's your pc", no it isn't, i cna play with everything at max settings(not only dbd), without problems, yet, when i find that map, i get bad framerate, hek, i saw people with stuff like 2080 TI having issue on that map....basically, it's like a russian roulett, if you're lucky, the game is stable, if not, well, enjoy agony.

  • let's see:


    -Survivors takes literally few seconds to break free from his chains

    -After hittign someone with your chain, you barely have the time to reach and hit that person, waste few seconds and the surv will break free before you can get there.

    -Chains are high risk low reward.

    -There is no reason for you to snipe from far with the chains, because you get no benefits(like longer time to break free from them etc etc), unless you use one addon, "original pain"

    -He's extremely depended to the box.

    -Lament configurations takes 90 seconds to activate, meanwhile survivors just need 1 seconds to deactivate it( atleast, whoever is carring the cube, still has to solve the cube to remove the chain hunt, correct me if i'm wrong)

    -BH removed his voice lines, -10 points.

    yep, he's still bad.


    few words to describve him?:

    High risk, low reward, less fun.

  • @Adaez said:

    His nerfs are not even that bad,people just like to exagerate things as always.

    yes and no, maybe the nerfs aren't that bad(well , not really, the terror radius nerf is HUGE), he can still get a lot of hits if you're good at using his rifle, but the new aim delay animations makes him really clunky, annoying, frustrating and unfun to play...he was good in 1v1 chases and had no map pressure, now is just mediocre(if not worse) at 1v1 and still has no map pressure(nay, it's even worse because of the increased terror radius, AND STILL MOVES AT 4.4 SPEED!)


    why should i use deathslinger, with those horrible animations delays, when i can use huntress and(ugh, never tought i would say this) trickers, thats are way more enjoyables and effectives in chases?

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2540645#Comment_2540645

    Yeah, you were talking about wasting a perk slot. So why do that when instead you can just apply basic knowledge and baits?

    you can't make survivors drop items by using "knowledge".., and avoid flashlight isn't always possible, especially when you're playing against SWF squads, even if you manage to "grab" a survivor, it's still hard to avoid getting blinded.

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2540428#Comment_2540428

    K, a wall isnt a perk tho, neither is having basic knowledge and knowing how to bait a save

    wasn't talking about "basic knowledge" or "knowing how to bait a save"......

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2536944#Comment_2536944

    I seriously hate these comments. Who's anyone to say anything done in game is "scummy" or "bad".

    Didn't you read the "Survivor Book Rules?".

  • @Shroompy said:

    every tried looking at a wall? Franklins perhaps? Maybe a little bit of Lightborn?

    yeah, waste some slost for those non-meta perks and see how gens start flying in minutes.

  • @skylerbound said:

    i understood the arguments before mmr, didn’t necessarily agree with them but it made sense. Now with MMR, I have to prepare every match as if im going up against a coordinated SWF which results in overkill for the inevitable soloQ or duos.

    these are two different types of matches, with one group put together randomly and another eliminating variables with discord.

    “But queues will be longer cause lobby’s will be dodged” so? If a killer isn’t prepared or doesn’t have the perks then they shouldn’t commit to a match that would a disadvantage to them. A group got to choose to pick their teammates, why not give the killer the choice to go against a squad or not?

    edit to add: But dodging will make swf queue times longer?? Ok but killer queues are already long, killers aren’t going to dodge for an hour to avoid a swf…

    "edit to add: But dodging will make swf queue times longer?? Ok but killer queues are already long, killers aren’t going to dodge for an hour to avoid a swf…"


    speak fro yourself XD, to be honest, i'll rather wait half an hour and have a single normal and chill match, rather than find 3-4 matches and starts sweating everytime.

  • @Zwergz112 said:

    Everyone screaming a yelling seem to forget that this isn't live, I know people have to speak to be heard but don't forget that this goes through PTB before going live for a reason so alllllll the worries about Boon Totems will likely be seen too before release.

    Calm down people.

    Edit: Remember how Lucky Break was?

    ah yeah, the ptb, "it's ptb, and not live, don't worry, they will change things", just like the new survivor animation?? they were a big and ugly mess in the ptb, and guess what? they got released and they still were a disaster, just like in the ptb......, or the trickster in first release? it was so underpowered and bad, yet almost nothing was changed and they slapped him inside the live version of the game with just minor and useless changes.


    Most of the times, when somethign is released in the ptb, it almost always(95% of the times) it doesn't receive any sort of changes, and then getdireclty released in the live version, THEN after few months that thing get fixed.


    SO, no, even if it's only ptb, i don't have faith, because BH really likes to release broken stuff that probably get fixed months after the live release, i'm even wondering what's the meaning of the PTB if almost nothing get changed before the official release.

  • legion's power concept isn't bad, the real problems are:

    1) the power duration is too short, it should last longer OR recharge faster

    2) in my opinion, deep wound is the main problem, it's extremely easy to heal and the bleed-out timer stops if a survivor start running or healing,... that's the problem because after hitting a survivor, no matter what, if they keep running, deep wound is basically useless....atleast it counters the gen progression a bit.


    deep wound hsould be completely changed(atleast for legion).

  • @ad19970 said:

    We have to wait and see what the effects will be. Hex perks have really strong effects, and therefor have the risk to be removed from the game.

    and such effects are completely worthless because of:

    RNG, maps, keys, very ___very bad totems spawns(always the same), many perks that can help finding totems...there is TOO much conterplay to nullify hex totems.

    i usually watch streamers like otz or truetalent, and when they use hex perks, 9 games out of 10, the hex perks pop in the first 2 minutes... and they don't even care bacuse they're used to that.... but hey """strong effects"""

  • @Kebek said:

    Is that a PIG BUFF ?

    https://us.v-cdn.net/6030815/uploads/FUEXLAI5XI12/image.png

    We don't do that around these parts. You're supposed to nerf her BHVR, she's too OP.

    Reminder, a stupid, sarcastic and dumb joke, could be a potential improvement to the game in their minds.


    so, careful with jokes.... at BH aren't that....smart.

  • -survivors being spoiled and get what they want everytime and killers getting nerfs (pop nerf/tanato nerf/ twins nerfs because yes/mori nerf) not to mention all the bugs that pops out in evry patch(for killers) and takes forever for a fix(nurse/twins yet again/clown/pyramid head/ghostface etc)...but hey, that's fine, no issue so far.

    -Killers getting a bit of (minor) love in one update, even thou 90/95% of the killer roster is non viable and can't be meta: "SEE, this game isn't survivor sided, killers gets love TOO!1!!"

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