Stryker
Stryker
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- Stryker
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it wouldn be a problem to actually add some counterplay to the spirit, the real problem is that she's one of the few viable killers in the game...wouldn't mind a spirit nerf( and actually, don't really care since i don't like her gameplays as and against her) but the real problem is that most of........almost every killer in the roster are weak and non viable... yeah. maybe the non meta killers are ""fun"" to play..........until 4 gens pop in the first 2-3 minutes..
.....and people(survivors) are wondering why they always face the same 2-3 meta killers(nurse/spirit/blight)witht he same perks over and over again....pardon, now blight and nurse... i can already see future topic "WhY do i FiNd OnlY BliGhT AnD NurSe KiLleRs!1!!, I'ts UnFun !!1!!!"
next on dead by daylight, nurse nerf, after a blink, she has a cooldwon for her M1 of 1.5 seconds, so, survivors can have a chance to escape her and don't get hit
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@Phasmamain said:
The best course of action imo is to nerf the top 3 and then balance around that instead. Much easier than making every killer nurse/spirit strength
knowing how behaviour tend to work, i wouldn't be surprised if they nerf the 3 top-meta killers because in their mind: "if you make all the killers non viable, it means that the killer roster is balanced", and then, leave everything as it is.
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the answer would be "because i enjoy it and i have fun" but to be honest, after you spend some time in the game, you unlock alot of stuff(killers,perks) and you know what's going on, it's really hard to enjoy being the killer.
_if you don't use meta perks: gens will literally fly and the last gen is done in less than 3-4 minutes(even less with a squad)
_if you don't use meta killers, it's basically a disadvantage at this point because most of the killers are just a joke, maybe fun to play, but extremely inefecctive.
_ "try to have fun, don't get mad if you don't get 4 kills", ah yes, not a big problem, the big deal are the survivors, that start tbagging/clicking after they stun you one time, and if you're playing against a squad(not even a full squad) and they have meta perks, it's going to be a pain for you, not to mention the tbagging at the exit gate or the toxic behaviour of the survivors while ingame and at the end of the match......
_as i said, this game balance is...non existencial, and the sooner you'll accept it, the less painfull will be, there is no balance in this game, that's why i no longer get mad when i play as killer and everyone manages to escape...Dbd ISN'T a competitive game, and never will be, so, it's kinda normal for killers to lose, bacuse of the trash abalnce.
long short answer on why i cna't have fun anymore witht he killer:
; Bugs everywhere__some killers are a big joke and non viable(most of them)__more bugs__hex totems are garbage because the spawn locations are extremely bad in most of the maps(90% of the times) they literally spawn in the open/near a gen/on a hill/ in the middle of the most common "looping places"/near a surv after spawning__bugs everywhere at every pacth__MM is sh*t__SWF squads are a serious problem and it's out of control__survivors spawning together most of the times even without offerings__surv spawning right in front of a gen__genrushing is a concrete problem, not to mention that it takes you seconds to regressing a gen( and the regerssion speed is even slower) meanwhile it takes milliseconds to survivors to interrupt regression and make in vain the seconds you spent for that action__Mori are a joke now__too many bugs__AND the devs that obviously and utterly are Survivor sided, alongside The survivors Themselves with all their toxicity and "entitlement".
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@CornHub said:
Play killer & you won't get camped. Problem solved.
it could also be:
"play killer & you will undrestand why so many players, play like that"
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Kinda, i'm a pc player, if the graphic is set to low, usually i have like 40/45 degree(50/54 ingame on some hevy maps), but if i switch to high or even medium, the temp ramp up to 60/58 just in the lobby... hek, the rendering is bad in this game.
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not one bit...
-kicking a gen takes quite a lot
-gen regeression is way too slow
meanwhile gentapping and stop gen regression takes.. milliseconds...
there should be an animation that prevent insta-gen tapping....you need 3 seconds to kick a gen? you should also have 3 seconds before start repairing it again...
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and this is why i check every player's profile in the lobby, before starting a game.
No, i don't care about getting "better" at the game, i want to have fun....
Besides, DBD is so damn unbalanced, that "getting good" isn't even a valid argument....this game has too many factors that can influence your gameplay/preformance, like, the fact that this game is too much RNG based,too many bugs, and a lot of other stuff, such as many, many bugs, old mechanics, and SWF..... a feature that the game wasn't designed for....
solo Q surv aren't that bad, the real problem are SWF squads that are too advantaged, in a game that was originally designed to be played by 4 alone players, unable to communicate...
so no, "getting good" or "be competitive" isn't a thing...
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"2 hooks max without camping, trying to play fairly"
.......again....camping/slugging or tunneling are fair strategies, just like tbagging/clicking and or pointing(and these ones aren't even real strategies).
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Make(by default or by addon) him able to have his yellow and purple bottles separated from each others, so you will have 4 yellow and 4 purple.
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@Morpheus_7_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2175719#Comment_2175719
Gioco solo da sopravvissuto, ma sono pienamente d'accordo con te! Oltretutto è pessimo anche quando ti trovi da solo con 3 che giocano in gruppo! Se ti appendono al gancio puoi morirci perché pensano solo a salvare i loro amici! Senza la SWF però, dovrebbero ripristinare colpo decisivo e altri perk nerfati, perché altrimenti poi gioco si sibilance rebbe dall'altra parte! Ora e sempre NO TUNNELING E NO CAMPING, a meno che non si sia al collasso finale!
mi permetto di dissentire su colpo decisivo, adesso è bilanciato e continua a fare il suo dovere, ovvero punire il tunneling....per 4 anni i surv ne avevano abusato, guadagnando praticamente 60 secondi di immunità, e nel mentre potevano fare ciò che volevano, ora invece non è più cosi, se compi altre azioni, il perk si disattiva...
prima ti correvano addosso di proposito...
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just by buffing deep wound,like, make it that the timer starts immediately and keeps going even if you're running.
that's all, buff that status(only if applied by legion)
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semplice, nerfando o togliendo la SWF.
la SFW è l'acronimo di Survive With Friends, ovvero poter fare un team con altre 3 persone(+ chi invita), sembrerà una sciocchezza, ma le SWF rovinano e sbilanciano il gioco.
DBD NON era stato pensato in questo modo, ovvero avere 4 persone che parlano e comunicano in tempo reale, dbd è pensato per avere 4 persone che non si conoscono, e che collaborano per sopravvivere(ecco perchè esistono i gesti), ma per le attirare gente, gli sviluppatori hanno aggiunto questa opzione appunto per far venire più gente sul gioco.
Problema, il gioco è diventato sbilanciato, infatti, di norma se incontri 4 persone in solo(senza uno o più compagni), di norma ottieni partite bilanciate, ma se becchi un team da 2+ altri 2 in coppia, o peggio, un team da 4, puoi essere bravo quanto vuoi, ma la maggior parte delle volte perdi perchè NON puoi vincere((a maggior ragione se non hai tutti i perk meta del killer).
basterebbe anche solo mettere una modalità, dove le SWF non sono abilitate, altrimenti si va di vecchia maniera, ovvero evitare ad intuito(o mentre controlli i profili steam) le lobby quando pensi di beccare un SWF, io voglio divertirmi, non stressarmi, ok impegnarmi, ma se devo avere degli handicap NO!.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2172185#Comment_2172185
Trickster got buffed a patch after his release
Demo and blight got buffs next patch after his release
Spirit still hasn’t been nerfed yet
I could go on
legion had a bug about his power that wasn't working as intended, took behaviour almost 2 months to fix him
pyramid head had a sound bug with his power, they fixed it like 1 month ago and he was released in 2020..
blight had a pov bug since his release, and got fixed few weeks ago, not to mention all the other bugs he still has, like the hitboxes
demo was released in 2019,he got buffed in 2021
DS was nerfed after 4 years of pure abuse..
i could go on..
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@Phasmamain said:
Pretty sure you can squad up to play overwatch or league competitively
Also keys are being changed soon :)
yeah, "soon"... see you in 3 years...
please, when it comes to killers, BH is fast to act( just when it's about nerfing), but when it's about the surv... eheh, they taaaaaaake their time to "balance" the stuff.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2160645#Comment_2160645
Then don´t feel bad about it.
i know, that's why i don't feel bad or ashamed when i do it.
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@Tsulan said:
Then don´t do it.
you're forced soemtimes
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if you already entered a match and can't avoid the lobby, the simplest way to counter them is to... by going in a corner of the map and point your face on that corner and stay still until they leave.
I'm not even joking, if you do so, you depip, but since this game is so "well done", there is a chance they also depip because at some ranks(1-14 probably), doing only the gens, isn't enoguht to to rank up and you need to be chased/hit by the killer because those extra points(unhooking,running,healing an ally or yourself after an hit etc etc) are needed in order to get a pip.
hek, even if you kill 4 players in 2 minutes, you depip sometimes because you didn't do enough points, because BH did a pretty good job so far.
option 2 to counter SWF is to recognize anSWF and...avoid it...
when people join the lobby, look if they join at the same time, look into their profiles and notice if they are friends, look at their platform(usually, if everyone or more than 2 people are from the same platfrom it's probably an SWF).
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I like when people say "don't avoid SWF squads, play and get better!" those people are probably main surv.
First of all, this game isn't and can't be "competitive", why? well,there are many reasons, like;
-TONS of new bugs in EVERY new patch that affects your gameplay(like the pallets that right now, they do not work half of the times and do not stun the killer/or the hitboxes from patch 4.5.0/some killers get penalized bacause a bug is penalizing his/her gameplay etc etc, so, it doesn't matter if you're good, you get punished because this game is half broken.
-RNG, too much rng that also affect your gameplay, ins ome cases, it's more a matter of luck than actual skill
-matchmaking, being completely broken(one of my friend started playign this game, and got matched with red ranks when his rank wa slike 18-14), and this occoured many times.
-performance, like bad optimizations that makes your game freeze for few seconds because of a bug..(especially on consoles), or the fact that if you set the graphic to low, the game gets brigter with less grass, and this is some sort of small handicap if you do not know this trick and an advantages for those whom knows about this trick.
in the end no, i will not take this game seriously and play it to get better, because it's impossible and DbD isn't a competitive game, so, yes, i will play for fun and avoid SWF.
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pennywise, that's all i ask.
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@Progamer888 said:
https://forum.deadbydaylight.com/en/discussion/comment/2126182#Comment_2126182
As a killer, no, i don't want to waste 20 minutes with queue, and if you just don't go against SWF, you will always be bad.
i don't care, i just want to have fun, not to get bullied because the game is half-broken.....besides, this game isn't even balanced and can't be definited "competitive"....an example?
-just look at the graphic, if you set it above "low", the game becomes darker, instead, it gets brighter at low, and belive it or not, this is a small handicap for the killer(i dare you to say it is not), and a free advantage for the survivors(console players can't even change the graphic, so gg.)
-there are, many, many more other bugs that may advantage the killer(right now the pallet stun is broken) or the survivors( hook could be destroyed permanently after using a perk, dunno if it's baalnced or stilla thing), and the Devs takes them too loong to fix even small problems.
moral of the story, i can't take Dbd seriously on the competitive side, so i just want to have fun, and SWF completely annihilates the fun when playing killer.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2126182#Comment_2126182
if you give an option for killers to avoid SWF that will only make survivor queue times longer.
oh no, poor surv, anyway.
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happend to me today, i went against a SWF(3 people), 2 of them were 3-4 red rank, and 1 rank 13 (with good addons), and yeah, it was extremely painful and unfun(...was using a trickster with 3 bad perks...).
SWF is unfair, because this game isn't balanced at all and it can't be competitive due to many, many problems( such as lightining that changes when you lower the graphic, and putting it on the lowest setting, the game becomes very bright, and not everyone knows this thing, so, if you play a sa killer without knowing this, you basically get a minor handicap.....)
remove SWF? no....but make an option that allows the killers to avoid SWF players.
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@BananaBlooD95 said:
https://forum.deadbydaylight.com/en/discussion/comment/2085132#Comment_2085132
While Clown's buff could have been slightly stronger once you learn when and how to use his new bottle you down survivor on strong pallet way faster because they get slowed and you get faster.
let's be hones, it's a ######### rework, yeah, better than before, but almost nobody tend to use the yellow bottle, because it's not worth most of the times...the real rework were the 3 seconds reload time.
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@Phasmamain said:
You’re joking right?
Killers are getting constant buffs. Great reworks for struggling killers, Great new perks and some very solid new killers. On,y real issue is matchmaking but MMR is their priority at the moment
Solo survivors are really the ones treated like garbage
lol, hope you're kidding right?
reworks? like the clown with an almost useless bottle? or...legion with a ######### buff on mend? constant buffs for the killers? pop and tanato got nerfed not long ago and mori got destroyed along with undying...yeah, constant buffs...
great new perks...pffff, and... solid new killers? are you blind? did you saw the trickster!!!?
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@Friendly_Blendette said:
Honestly things seem to be getting better with BHVR, first they fixed the hud, then they added colorblind, then they buffed wraith, then they fixed blight POV, next they are adressing buttonmashing and suicides on hook. I might eat my words soon enough but like BHVR is giving me hope for the game.
you forgot so many, many more bugs....
-like, yeah, good fix on the blight, too bad the hitboxes for his power are broken and most of the times you just slide instead of bumping into objects....hek, even the hatch is broken for him, the blight can bump into the hatch, and he slides on walls.....
-the hud never needed to be fixed in the first place, it just needed some icon upgrade, the actual hud now is...just bad.
-the pallets now are broken, even more than before..
-i bet that the change on the hooks(buttonmashing), is surely going to be broken, i can already see that mechanic be influenced by the doctor ability...
every patch comes with awful bugs....
so no, good joob my blood points, they "did not a pretty good job so far"
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chapter 20 predictions?'
mmmh, think of something that really fits dbd, that it's cool and can be scary at the same time...done? ok, now trash it and think the most stupid think it cames to your mind!(since this is how behaviour think and works...)
next chapter:
Dead by Sus, the among us chapter!
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2033801#Comment_2033801
They even said rank dosent matter for the mmr testing so how were the games
the games where obviously unbalanced, like i said, i'm shi t with huntress and i went against godtier surv, and i'm good with deathslinger, and the surv were pretty bad.
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to be honest....it's sh it, well, atleast for me, i did some games and:
huntess: i'm not really good with her, i use her sometimes, she's not even at lvl 50(42) and i went against a rank 2-35-10 i was surprised because like i said, i'm not really good with her.
deathslinger: lvevl 25(prestige 1) i usually play him quite a lot, got matched with rank 7-8-8-10 and they were really bad.
hillbilly: lvl 42, i used him just to get his perks, went against 2 red rank(1-3) and 6-5 rank, i'm really bad with him, so why i went against those surv?
for me, this MM was a complete mess and failure.
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quick lesson, if a surv has ttv in their name,it means they are twich streamers playing SWF, just ignored them because most of the times, are just entitled #########.
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yes, but there is just one tiiiiiny problem....."crowd control" is an hex totem...it will get cleanse in few seconds/minutes after the game start.
so, gg.
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if you think that that's unfair and not fun, imagine how it feels to play as a rank 14-10 killer VS red ranks only and maybe even SWF.
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a butterfly?......mmmmmm,.... until dawn? (because of the butterfly effect).
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Chat filther: No one shall ever swear again!
Fu ck/ Sh it/ Di ck:
Allow us to introduce ourselves
joking aside, as if a chat filther will actually tone down the toxicity, AH!, what a joke... if someone can't stand that situation, hiding the chat or directly leave at the end is a faster solution.
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@JinSime said:
That's just how totem works. Sometimes they will spawn in godly hidden places, sometimes not. It's a risk build.
"soemtimes"? "godly hidden places", i'm sorry, but that's not true at all, the odds are like
10% they spawn in a godly place
90% they just spawn near a gen/ in front of a gen/inside a common loop/near a pallet/at the top of a hill/in the middle of the map without cover.
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ahahaha, we are talking about survivors stuff, so, this will take a loooot fo time before we heard again about it....because you know, when it comes to balance the survivors, Behaviour needs a lot of time, but when it comes to killers....
3-2-1 pop goes nerfs!, 3-2-1 tanato nerfs!, 3-2-1 undying nerf! 3-2-1 mori nerfs!
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from my personal experience, ex totem are garbage, they get destroyed in less than 3 minutes(or even less if you find good survivors) because the spawn is....stupid;
in front of a gen/ on the top of a hill/ next to a gen!/ in the center of the map 100% with nothing hiding it/in the middle of some strong loops etc etc.
the only perk that could avoid this " ahaha, hex goes poof in 1 minute" situtation has (obviously) been nerfed....
hex totem must be reworked, or atleast improve the spawn points and hide them a bit better....
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Any tips,info/suggestions/etc about perks or tactics for becoming a better facecamper?
yes, i'm serious and i'm not making a joke nor i'm sarcastic, i usually don't facecamp surv, but god, some of them, really deserve to be brutally facecamped, i don't care if it's dumb/unsportsmanlike, i don't care, as long as i can kill or piss them off, i'm satisfied.
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Ah, peccato, gli hanno appena nerfato tanatofobia, alla faccia di buffargli i perk.
40% pick e win rate con la nurse , quando pure i killer piu' scarsi hanno almeno il 50%, dovrebbero levare il cooldown del blink, oppure fare in modo che l'affaticamento si attiva se si fanno piu' di un blink.
"killer piu' forte" si e no, il potere è forte, ma perchè usare lei, che è estremamente difficile e noiosa/brutta da giocare, quando ci sono killer piu' divertenti e pure forti?(tipo l'oni o lo spirito).
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Perk fatto per punire i chi fa solo i genrush, mettiti a fare i totem e vedi che dopo frigni di meno