Stryker
Stryker
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- Stryker
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i'd prefer to be able to place the hex whenever i want, and not to be in the hans of a dumb RNG.
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@Regulus47 said:
I never see him anymore but he hardly even got nerfed. He's much more fair now and is still an absolute MONSTER in chase if you can aim, so what's the problem? He's actually kind of fun(?) to go against now. Please more of him instead of huntress haha 🙏
"hardly got nerfed"
"much more fair"
"still an absolute monster"
OH......MY......GOD!
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You know that somethign is wrong when if a player get matched against people of his level(in term of skills), that person is certain going to lose most of the times 8/10 or will sweat alot.
the game isn't balanced and survivors clearly have way more advantages than killers, this is a fact, and the only way for the killer to actually enjoy or have a bit of fun in this game, is that he has to pray that he gets matched against soloQ/less skillful than him "players", otherwise is an unfun sweatfest for him.
so, no, killers mains aren't dramatizing, and i think the recent changes "(boon totems, deathslingher/wraith/pig nerfs) have established that.
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2658168#Comment_2658168
It's really sad how allergic BJVR is towards SWF when we all know PC players use discord and consoles have Party Chat anyway, so nerfing SWF sounds incredibly idiotic to me.
It seems like a no brainer we should buff Solo Q so we can get more engaging and demanding killers like Pinhead.
I dont even buy the argument about communication barriers in Europe, even with massive communication barriers people will find a way to communicate in a basic manner. I played MMOs when I was 12 and there were BRs everywhere, I picked up barebones Portuguese lingo rather quick.
there are 2 options
1) remove the ability to play with friends, strangers only, no communication
but we all know it's impossible since this game gets most of the profit by people that play survivors
2) make a quickplay( no SFW) and make a """competitive""" mode, with SWF allowed
but yet again, nobody will play comp again, and start quickplay matches only, and....we...you know th drill, you know where that will leads.
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if behaviour can't nerf SWF or improve SoloQ, then they're optiong to nerff killers so much, that even soloQ will be able to harrass every killer.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2650100#Comment_2650100
No, playing killer isn't worse than solo Q unless you are a addonless, perkless clown on haddonfield.
Solo Q is the worst experience in this game that's why people would rather play SWF.
i personally disagree, i had much more fun and less stress in soloQ even when i get killed, than playing killer, and one fo the reasons i'm a main killer, is because i find survivor to be extremely boring.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2650094#Comment_2650094
Have you tried playing solo q before?
yes, soloQ and with friends.
soloq is weaker than SFW indeed, can it be frustrating soloq? yes indeed, but playing killer is far, far worse than playing soloQ, PERIOD!.
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@Marigoria said:
Playing with friends? Absolutely disgusting
in dbd? yes, it's disgustingly broken.
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@ManOMaker said:
To respond to the title: no because then no one would play with swfs meaning no one could play survivor with their friends.
ask why nobody wants to play against SWF, mmmmm, thinking 🤔
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@Jokersmile said:
https://forum.deadbydaylight.com/en/discussion/294846/nerfed-boons-dh-ds-bt-ub
I don't think killers want boons to be nerfed as much as they want a better way to deal with it like letting them break the totem would be a good start.
as a killer main, i really, really want boon totems to get completely wiped out of existence :)
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the problem isn't the volume or how hard they are to find(yeah, boons are pretty loud, kinda fine with that), the real problem is that YOU CAN'T DESTROY THEM!, my god, it's so simple but too inconvinient for BH....so they will never fix these [BAD WORD] boon totems.
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Blood back (killer perk)
-your years of killing survivors pay off, your back is trained and bloodthirsty
you pick survivors up 35%/40%/45% faster, and after, you gain 2%/3%/4% extra speed for a brief moment( 4 seconds.)
-killing calm (killer perk)
after kicking a generator, for the next 40/45/50 seconds, whoever touches the gen, after leaving it, get's a 10/15%/20% speed penality for 8 seconds, cooldown is 70/60/55 seconds (if a survivor starts repairing the generator while the perk effect is still active, the survivor will still receive the speed penalty even after the effect ends).
-scourge hook: Hook of doom (killer perk)
after hooking a survivor, the hook regression speed is increased by 4%/8%10%( this effect only applies if the killer is at least 32/30/28 meters away).
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@Jago said:
Do bones.
i'm so sorry for you.
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this is a personal Tiermaker, it's NOT Objective!
-clown: it's basic, it's fun, i throw
bombsbottles of tonic at survivors or at myself and i go brrrr-bubba: simple and efficent, you get rewarded if you play well, quick at destroying things, basement build go brrr
-nemesis: the power is fun to use, is useful and having zombies makes me feel i'm not alone against 4 monsters :)
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Usually, whenever they put something in the PTB, it remains untouched until release even if it is obviously broken or not working...but i wouldn't be surprised if she get nerfed to the ground before release...remember, if it isn't fun to play against, it egts nerfed/changed.... killer's gameplay? who cares?
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behaviour nerfed pinhed, and accused the wraith(pre nerf) to be too Op, imagine what they will do on the new killer....probably gut her and hammer-nerf her to the ground, calling it!.
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@DangerScouse said:
Doesn't matter. She'll be nerfed in a month anyway.
a month? you're optimistic, i say a couple of weeks.
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@GeneralV said:
No, I just think they have no idea what they are doing, nor what is best for the game.
yes and no
Behaviour doesn't know what they're doing on a lot of thing, thats right, but they surely know what is best for their wallets, thats why the game is survivors sided, not becuase they like that role, but because survivors are the majority of dbd players and that's where most of the incoming currency cames.
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@JacksonWise said:
Can't wait to see what is in store today! The teasers were very well done and after two great licenses I am ready for a new original chapter!
nemesis was...is extremely fun and i like everythign about him, couldn't agree more, BUT, pinhead......ugh, it's horrible....it''s a big failure and i just hope the new chapter isn't going to be a pinhead 2.0 (NFT drama aside)
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@gatsby said:
In the past, good Killers expected 4/3ks with little resistance. They could run meta builds and on their mains and have a really dominant performance.
Now since MMR, Killers generally get 1-3ks when playing well. Playing extra sweaty doesn't result in an absolute steamroll most of the time. Personally, I think its healthier and Killers have been slowly changing their mindsets from expecting a 4k to expecting a 2k and being pleasantly surprised if they get more.
It's a painful process to change expectations, but the Devs always said the goal was 2ks. At least getting all four BBQ stacks for max points is still pretty realistic every game.
"a win is now 2k", no, wrong!, a win for the killer is now not get tilted, frustrated and depressed after a game.
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@EntitySpawn said:
Games in a good spot though....
Just why base skill over escapes and kills as well as balancing around 2K 2E.
Honestly the community is to blame for most of it, they always make it a us vs them instead of overall health. That's because you have people that play one side instead of both, half the people that complain about something have never tried it themselves especially with a working rank system
in a good spot!? really? a lot of killers main are leaving the game because not only playing killer is extremely frustrating and unfun than ever!, but some new perks(boon totems) are breaking tha game with insane healing speed, no scratchmarks and no aura detection, + it's a middle finger for killers since they asked for something similar for years but the devs stated that "it would bee too much and things could get out fo hands"
the new MM is pure bullshit and behaviour even dare to say "we took time to make this new mm done as intended, and it will work properly", then they release a dumb Mm that match people not based on skill(like they said), but purely based on kills/escapes(wich again, they told us that they weren't going to do such a simple and dumb MM, yet here we are).
"the communitiy is to blame", hek no!, i agree most of the times, people can be really toxic, bu Behaviour was the worst of the worst..... liying and ignoring the community the whole time is only the tip of the iceberg.
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constantly nerfing the killer and making their gameplay more and more frustrating , yeah, enjoy the bubba era, this is what the game has becomed bacause the devs are a bunch of clowns.
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@Myla said:
They probably would care more about the game as a whole if they were actually playing both sides.
yes and no, Bh surely isn't playing their game, but the reason why this game balance is so unbalanced( survivor sided game, msotly) is because survivors are the majority of players, that's all, ah yes, and survivor side is more fruitful and way easier to sell skins/stuff, than the killer side.
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killer is just unfon and frustrating, most of the times....you rarely get some fun.
survivors is either boring or normal, fun comes when you're a full SWF squad.
so, yeah, i'll rather be bored than angry and frustrated every match.
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@Aurelle said:
I think a skill check should appear every time a survivor touches a gen. That way they can't just tap the gen to avoid it regressing.
skill check are ajoke, there should be some kind of "repairing the damage" animation that starts after the killer kicks the gen in order to continue the main "repairing" of the gen.
i need to waste 3 seocnds to kick a gen? you should also waste some time for repairing the gen after i kick it.
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besides the NFT drama, pinhead is easily forgettable, it's fun? nope, high risk, low reward, you have some kind of nurse-deathslinger mechanic that is quite hard to use, and even if you manage to hit a survivor, the reward is way lower than the risk, you get no benefit from hitting survivors from far away, it still tooks them second to get free, and the passive is just bad, chains spawns are easy to avoid/predict and the fact that it just needs 1 survivor to tap the cube in order to stop the chain hunt for everyone(except the one holding the cube), is just dumb, they don't even need to "solve" the cube to get free..
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2620076#Comment_2620076
The only thing I said was DH is fine and using the perk isn't abusing it. How is that me saying survivor perks can't be broken? Lol
now it's not.
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@ThiccBudhha said:
Use Bubba. I promise you will get at least one of them.
unless you get a giant map full of jungle gyms
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@legacycolt said:
I will use dead Hard every match and nothing can stop me :)
i will camp/ tunnel and use noed in EVERY game with a bubba, and nothing will stop me :p
@GannTM said:
Using a perk is abusing it. Ok.
mori were nerfed because survivors cried that killers were abusing of that addon, guess that broken perks can be abused only by survivors.
@IronKnight55 said:
Using a perk is not abusing it, lmfao. DH is here to stay and it's not an issue. You guys seriously need to get over it.
OBVIOUSLY, DH ISN'T A PROBLEM, NEITHER BOON TOTEMS, BUT RUIN HAD TO BE CHANGED BECAUSE TI WAS BROKEN; UNDYING ALSO HAD TO BE NERFED BECAUSE IT WAS TOO MUCH AND THINGS COULD "GET OUT OF HANDS" DESPITE USING A SIMILAR MECHANIC TO BOON TOTEMS, AND THRILL OF THE HUNT, FOR SOEM REASONS, WAS NERFED WHEN BOON TOTEMS GOT INTRODUCED BECAUSE....MMMM, YES? 🤔remember kids, suvivors perks are NEVER broken no matter what, only killers perk must be changed/balanced.
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there are so many, many things that i would immediately change or fix, but the first thing ever i would change is SWF, by removing this option until a proper gamemode is done like quickplay = just randoms(have fun) --- competitive = SWF allowed(sweating mode on).
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@SlothGirly said:
Vommy Mommy is pretty top tier at the moment anyway and very fun to play. Which is rare, a fun to play killer that is good.
"vommy mommy is fun and strong"
behaviour:***rubbing their hands with malicious intent.
next patch: **we noticed that the plague was a bit too toxic( pun---laugh--eh;eh;eh;)in many ways, so we decided to made some changes and heal her, now she will no longer vomit, but rather she'll eject flowers since she's now a hippy" make love not kills <3
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@LuckyLucy1999 said:
I'm wondering if they do in fact play their own game, as they can't honestly think that the current state of the game is in any way healthy.
The balancing in this game is all over the place and gets worse with each new killer/survivor or update. Boons for example. Why did survivors need these in the first place? How is it ok that they can bless a hex and that is is gone but if the killer snuffs out a boon they can just bless it again. Perks and killers constantly being buffed/nerfed, ruining perfectly fine killers in the process. Clearly some perks are too strong (NOED) but they never get nerfed, yet the wraith gets a nerf for seemingly no reason.
Who is their "balancing" aimed at? The core players who play the game all the time or the Twitch TV crowd.
How about the rampant tunneling and camping from killers which IMHO opinion has increased massivly since the new matchmaking was introduced. The devs can't honestly think that being tunneled out of the game within the first few minutes is a fun experience for survivors. I mean tunneling has always been a thing but the last few months it has increased massively. If I was to start this game today as a new player and was being tunneled out of the game every game, how long do you think I would stick with this game?
I know there is no realistic way to combat camping but surely the devs can come up with some solution to discourage tunneling survivors out of the game.
This is of course only my opinion (with maybe a little salt) but I've played this game for 3 years and used to love it, but the way killers play now makes being a survivor unfun and the way survivors play makes being a killer unfun.
they said wraith was OP, O freacking P, and thats why he deserved some nerfs, so no, i don't think they even know what they are doing at this point.
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blame the devs, if more and more players arre playing like that it's just because Behaviour doesn't know how to balance this game, bubba has no fault.
You HAVE to play the facecamping/slugghing tactic, if you want to get atleast one kill, because the game right now is just a genrushing fest out of control with infinite healing that tooks survivors like 3 seocnds to heals and for that, if killers play "fair" is just a disadvantage at this point and leads only to a certain loss.
basement/facecamping bubba right now it's a valid strategy in order to egt kills, and i'm not even joking, this kind of gameplay rewards the killers more than ever....
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@Deferlo said:
Just like some youtuber said (maybe Scott?), the problem of CoH isn't the perk itself, it's the uncapped healing speed that allow those 4 sec heal. If you cap the speed at 100% or don't bring anything with it, it is a 16 sec infinite selfheal, which would still be strong but not that op i think.
also, the fact that the killer CAN'T detsroy the totem is pure bullshit....blessing a boon again and again and again is just....pure madness, it shouldn be a thing!
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https://www.youtube.com/watch?v=aAcL-VV2YaY&ab_channel=SpooknJukes
what? why should boon totems have a counterplay? boon aren't op, what u talking about?
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well, that's not true, wraith is considered strong,...no, even better....behaviour stated that "he was op" that's why they nerfed him...
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@Wampa1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2610723#Comment_2610723
That is good to hear,I think people forget the game is supposed to be fun,you will always get try hardship and the occasional toxic player but I wouldn’t still play if it wasn’t enjoyable.👍
"people forget the game is supposed to eb for fun", i think also behaviour forgot that the game has to be for fun, insted, they think it should be competitive and they are vbalacing dbd around this thought
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@Seanzu said:
https://us.v-cdn.net/6030815/uploads/BPFI56FI8XD2/image.png
Survivors have had issues with uncleanable totem spots for years now, and they get fixed very very slowly, bhvr just decided to delete the collision around boons so killers never have to worry about that until they're fixed.
fwiw, I'm glad they've done this, but the same should have been done when there were many uncleansable totems as well.
coff decisive stryke and hatch/keys coff coff, welcome tot he club, these were huge, HUGE problems....that killers had to bear over the years..
a mechanic that doesn't work due to a bug is one thing, but a broken mechanic implemented by the devs, that destroys the game balance and people start over-abusing it, it's another matter...
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i just can't help but laugh at people defending and saying,or even pretending, that boon totems aren't op or broken....yet, most of those people usually complaing about NOED.
it's disgusting reading certain stuff...... when undying was released(before the actual changes), it wasn't considered " fair" that 4 people, who have access to tons of stuff like maps/keys/perks to find totems, had to cleanse an hex few times, BUT, 1 player that has to constantly deal with genrushing, has already a lot of pressure on his shoulders AND can't really destroy the totem(because if you destroy it, it can be blessed again and againd and again....) it's totally fair right?
bullshit.
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Remember how much took behaviour to fix Decisive Stryke, Keys and Hatch? welp....see you in few years!.
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who is deathslinger?
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Behaviour: Transferring the same Hex multiple times can get out of hand: Hexes are meant to be strong perks that can be destroyed, and having to destroy the same Hex four times can be a bit much" (they literally said such words, word for word)
also Behaviour:
boon totems, can't be destroyed by killers, can be reignited endlessy by survivors,can also take over hex totmes, can be reignited in a different place, 100% healing speed(you can heal yourslef alone without any help from other survivors, and god...if you bring selfcare/medikit..), aura is completely hidden(bbq is useless), no scratchmarks)...clearly a weaker totem comparated to ruin :)
what a bunch of 🤡
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Serious answer: tunneling and camping has becomed the best option to secure a kill/kills(or atleast, have a real chance to win), i'm not even joking...
Ive tried to play "fair" for some games, i barely had 1(if noone) kill and few hooks, then i tried the tunneling and camping strategy/""scummy"" builds, and guess what, not onlyi managed to secure 2-3 kills without sweating too much, i also had fun for once!( new trapper base camping is quite fun at this point).
Blame the devs, they don't even know what they're doing and if the game is as it is, it's only their fault, nerfing all the fun killers(pig/slingher...yes, i find the pig to be quite funny to play), making the few viable killers B tier(spirit and wraith), forcing the main killers, to use the same build and the same killers over and over bacuse YOU can't have VARIETY in this game if you want to actually have a chance to win or have fun, unless you're a masokist and you like to see 4 SFW people/or soloQ, Tbagging and clicking at the exit gate.
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@Brokenbones said:
But they just nerfed keys and hatch? Notoriously survivor sided mechanics
There are a lot of reasons to be annoyed and upset at BHVR but siding with one aspect of the game isn't one of them imo
finally, i would say...keys and hatch were BROKEN and OVERABUSED mechanicsa for years! and some people act like it was some kind of uncalled or not really needed nerf, something easily avoidable or unnecessary that han't the priority....
remember when the clown reloading was bugged and it allowed him to run extremely fast and catch a surv in few seconds because the mechanic was bugged?, yeah, imagine if we still had that problem....
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"taking a break till they fix gen speed",....well, i think it's a good bye then :(
they will never fix gen speed/gen regression.....cuz, you know """"killer sided game"""
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@Another_LegionMain said:
Oh no one of the weakest killer got a well needed buff! Time to nerf Pig again!
wait, what? legion got buffed? what buff?
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i'm starting to realize that Behaviour's incompetence, is the stronghest ally for killers(sometimes)
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@Labrac said:
Flashlights should have an actual animation. It's just dumb that the survivor is carrying a flashlight and 0.00001 seconds after he clicks the button it is already shining in your face. Give them something like the Slinger treatment.
silly dude, survivors are allowed to ahve fun and bully, killers aren't, you should know.... may i suggest you to read the "survivor Rules" book?
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I will stop tunneling, when survivors will stop tunneling and camping those poor gens :(
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tips?
stop using him and play huntress or trickster instead.
no, i'm serious, he's just boring, clunky and unfuno right now, no reason at all to play him.... :(
