Steel_Eyed
Steel_Eyed
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- Steel_Eyed
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Comments
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@Adjatha said:
There is no good reason for them to remove perk tiers.
A lot of players just play for the blood points. A lot of blood points go into unlocking perks. If they cut out 2/3rds of the blood webs you needed to go through to get your perks, bp would be a far lesser draw. Without an excuse to play for BP, people would start playing only for the win (which DbD is wildly not balanced enough to handle). When people don't get wins AND don't need the BP, they'd stop playing.
The grind is the game. Like it or not.
..
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/2760438#Comment_2760438
I already did it in the past and guess what happened... Nothing (I'm still waiting their response for the last report about a cheater 3 months ago)
I had one this weekend. Four days for their Steam ban.
Make sure to read the instructions when reporting. I think BHVR ties the reports to an ID in the game. Not your Steam ID. Then sees who you reported in the game.
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I would say it’s an oversight. Survivors receive the points for rebreaking the totem.
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Cheating is cheating is cheating.
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Most of my killers tend to get a similar build: BBQ, STBFL, PGTW, SH:PR.
Hillbilly uses Enduring over STBFL. Cannibal uses Bamboozle over STBFL. Spirit uses Hex: Ruin over Pop. Artist uses Franklins Demise over STBFL. Deathslinger uses M&A over Pop. Oni IF over STBFL. Et cetera.
Probably my most unique build is Nurse. BBQ, Starstruck, Agitation, SH:PR. Even this is only two perks off my universal build above.
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Record videos of cheaters and learn to properly report through BHVR and Steam. I went through the process with a cheater this weekend, bookmarked a link to their Steam, and they were banned in four days.
What more could I want? I wish I understood it better sooner because this was way more efficient than players led me to believe. “Reporting doesn’t do anything.”
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Apologies for the brag; prior to this event (really during the summer) I finished P3ing all characters. Killer and survivor. So now my mini goal is to unlock all perks on characters.
During this event I finished ‘maxing’ Artist and Spirit. I unlocked Artist’s teachables on the twelve killers that were already ‘maxed’ prior to Artist (Pain Resonance 🥰). I’ve also dumped a ton of points into Cannibal and Demogorgon. For survivor I unlocked all perks on Nea and now working on Felix.
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If you catch a player speed hacking, record a video and report.
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Victor should be able to vault and snuff boons.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2759511#Comment_2759511
Mother’s Glasses is pretty terrible without Wakizashi Saya but I feel like you won’t need Mother’s Glasses for it if you practice using Wakizashi Saya.
I guess you could just zoom back to the husk but I don’t use it enough. I tend to lean towards the addons on her I already liked.
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I actually like quite a few of Deathslinger addons. Reload and miss shot cooldown are probably the best feeling in general, but I mostly play with the mangled hit and additional mend time addons. They slow the survivors down a decent bit.
I can also vouch for both iridescents being great addons. The exposed at twelve meters addon is literally unfair for camping.
The addons I do not like on him currently are the reduce terror radius while aiming addons (I don’t like holding ADS for long periods at all) and the reel speed addons (not fast enough for a noticeable difference). I might even enjoy the terror radius addons if it just straight reduced his terror radius regardless of ADS but don’t think they’d go for that.
I also feel the Thorn green addon should have the Mangled effect on hits as well as breaking free from a chain.
He could use some improvements but I think many of the addons are slept on.
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I’ve been using Waka with the green addon that tells the killer a survivor is by the husk. Also it helps mess with survivors at 50-50 pallets.
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@ThiccBudhha said:
You don't need good trap spots to play Basement Trapper. Always remember that, young one.
Young one? Man, I need to get my post count up.
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@FriendlyBubba said:
https://forum.deadbydaylight.com/en/discussion/comment/2757648#Comment_2757648
5.5.0 has yet to be live so the values are from the PTB but the text is correct.
https://forum.deadbydaylight.com/en/discussion/comment/2757649#Comment_2757649
It could be used for the Light Chasis, so you can rev your chainsaw around places and look for survivors which are really good for indoor maps or you want to scare them away and be ready to use your chainsaw at your command.
https://forum.deadbydaylight.com/en/discussion/comment/2757697#Comment_2757697
You mean freeing themselves from the chain or if someone stands between them that someone gets mangled as well? Because the survivor who got hit by his gun will get the mangled effect regardless if he snapped out of his chain or not.
Just to be clear for anyone else reading this, the rare Deathslinger add on "Honey Locust Thorn" only applies mangled when a survivor breaks free of the chain, not on hits. Currently, the uncommon add on "Rusted Spike" applies mangled on hits after reeling a player in. My suggestion is for HLT to have the effect of current HLT and RS.
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In regards to the Deathslinger green addon, they could just make it apply Mangled with a hit and snapping a chain. Suddenly it’s an addon players would use.
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@Ghouled_Mojo said:
They hate my Trapper.
I hate him too now. It takes too much and the QOL changes they made to him will not get it done. Everyone talks about set up time. It’s the resetting that’s worse. Iridescent basekit when?
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@PeaceNGrease said:
I still think he's better than hillbilly, for what it's worth.
Well, his addons are better than Billy
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I know why. I just don’t empathize with it.
No one cares about another player pressing ctrl when they’re winning.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2756100#Comment_2756100
This has gotta be bait.
I don’t know about a comparison but it is Shadowborn for free on killers. Advantaging Hillbilly, Oni, Nurse, Huntress etc
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@KolbyKolbyKolby said:
It could be that they don't want a single addon to provide 4 seconds. 2 seconds is a solid baseline, and if you want to double it you have to do so at the cost of not being able to run any other addons for that purpose
I was thinking it could be reasonable after all as well but it’s something they’ve never done before. It costs 4000 for an effect. 10000 to double that effect. But it is unlike them and they said that not every addon that would get touched would be shown in the PTB Patch Notes.
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Clown has the same problem
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I played against one recently. They were upset another player was killed so used speed hacks the rest of the match. Normally I AFK hacker matches but recently got my recording software going and just chased them. Got their Steam ID after the match and they suddenly went from holier than thou in the EGC to real quiet. Like, how did you think the speed hacks and teleporting to basement wasn’t obvious?
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Huntress Lullaby with base stacks would be old Ruin all over again. So I’m for it, but don’t expect it.
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There’s lots of small collisions for Hillbilly and Cannibal to deal with, too.
@drakonukaris said:
https://forum.deadbydaylight.com/en/discussion/comment/2754477#Comment_2754477
It is an absolute garbage map, when playing blight I slide off everything on that map.
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@Kurri said:
I wish they would add a setting to the settings menu to just disable end game chat - if it's disabled this way there isn't even a button to turn chat on at the end of the match, and remove the ability to change that same setting during game. You can decide to have it on or off before you get into a lobby.
Just so I can permanently delete the chat and forget it exists.
This already exists.
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Hillbilly is one of the killers I found easier on console than PC.
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My solution for the weak hex problem is that weak hexes should get two totem spawns. I think more hexes like Crowd Control, Huntress Lullaby might actually get picked by killers if they took two hexes for survivors to cure the perk.
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I actually kinda like lightburn as Wraith because you can kinda lock up a survivor trying to burn you. Nurse’s lightburn is basically non-existent. Like it’s there, but noone really uses it properly.
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@BlueJaf said:
I'm not sure how much of an annoyance it would be mechanically speaking. Balance wise I mean.
Victor is already outside of you, in fact if you pick him up you basically have to get him to exit you again, which is a little slower than actually switching character (barely but a little). Also since you're not "leaving him here", you basically won't cover both areas anymore (the place you would be with charlotte and the place you're leaving him to).
Sure in a way you're "carrying him over to where you're going", but getting him back inside you would be the equivalent of a survivor successfully kicking him (except that in this case you get no information on any survivor position since you brought him back inside you yourself).
I’m not against the give-Twins-QOL-changes players. Just seemingly reminding players that they are a high tier killer. Giving them small advantages must be really difficult to do since they are so competitive without them already.
I would loooove for Twins to get some little increases. Picking Victor up would also be an advantage to the killer because you can ‘redistribute’ both killers again rather than moving one. Settling. Moving another.
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@Labrac said:
The CD is only longer if you actually use the 4th crow, which you are only going to use for info. It's not her best addon, but I don't think it's bad either.
That's the point. Why would a player use a fourth crow and eat the penalty? The time it takes to repel is less than half the cooldown time from three to four crows.
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She's really not that good. She still is reduced to m1 killer. She has some cool things she can do, but she's left having to attain downs with a basic m1. It will always be why she will not achieve a higher tier. Just like Legion.
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@GannTM said:
Do they really listen to the Q&A anyway? They got asked a Haddonfield rework last year and still haven’t done anything about it. I know it might be happening soon but I’ll believe it when I see it.
They nerfed the main building (only the same two windows spawn now) and reduced pallets in Haddonfield already. It’s not nearly as strong as it once was.
Theyre probably just updating the aesthetics of the map.
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I think their goal was to make all killer addons meh.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2750102#Comment_2750102
Alright, if you really think he can be played exactly same, then show me a game where you never had to fake / hold ADS, just always commit and shoot asap. That would be fun...
In that video, I have seen you fake 2 times on single survivor that was like 6 meters from you...
Check out 5:40 and 11:40 in that video. There's several quick scope long shots in the vod. The Sprint Burst denial was a solid shot, too.
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Twins may have a harddtime getting QOL changes because of how dominant they are in the game. One of quickest snowball killers around. Without an activation requirement or a need to reload, etc. All the little delays and annoyances they most certainly do have to suffer is to slow them down just a little bit.
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@lauraa said:
I rolled a Mother Daughter Ring out of the blooded so I played a round last night! I grabbed a Mike Reid off a chest thanks to Lethal Pursuer! Good thing too because she was the IW user
I wished I saw her more as survivor I'd rather face her than your average killer
I got a gen grab with Furin and Amulet. The survivors just get used to hearing the phasing sound and stop reacting to it.
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I was playing her a bunch yesterday. She’s still DBD on easy mode.
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Freddy’s base kit is terrible. Now that I think on it, none of his addons make his basekit any better.
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She’s still high tier. Some claim she lossed her top two spot. I did a bunch of Spirit games yesterday. I’m not so sure she has.
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I figure the auto ban system was met with a lot of criticism and dropped. Even in this thread they talk about why it wouldn’t work. During the cheater epidemic I think the community would’ve loved an auto ban system.
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@Pannat1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2750181#Comment_2750181
What are you talking about? It can't be the same, are they braindead?
You can literally go on twitch and ask about deathslinger nerf 99% of people will say the same
PLUS there is 0 Deathslinger in high MMR lmao.
I'm still getting 4k with him time to time even in high MMR, but that because the survivor are stupid and lopping against window mass. Or they don't even look behind while juking.
Deathslinger have 0 skills celling after you understand playing him.
I can literally record a video against tournament player long range shot you will see that I make perfect prediction, I will miss 99% of the time, and I will need another 10 second to just catch up, then you have to pray he doesn't get to pallet or chase start again, you have to pray he doesn't get to save zone. etc. etc.
For mid range and close range or I hit 99% of time.
This post is full of contradictions. Like one sentence to the next:
“Zero Slingers in high MMR; I four kill with him still in high MMR.”
Is Slinger bad or not? I say his chase is amongst the best in the game. Even post nerf. You seem to flip flop.
@Pannat1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2750108#Comment_2750108
no one literally play deathslinger anymore, what a ######### comment by you.
also the nerf literally change his play style "no one notice the nerf jfl" are you braindead
I just saw this reply. I recorded a bunch of games as Slinger that week. This was the most interesting.
Those matches were all 4k’s. It’s just in the matches not uploaded the survivors would quit halfway through the match cause they loss chases so quickly. He’s oppressive.
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@Pannat1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2750108#Comment_2750108
no one literally play deathslinger anymore, what a ######### comment by you.
also the nerf literally change his play style "no one notice the nerf jfl" are you braindead
Embarassing comment. Tone it down. There’s a few players on here who say he plays the same post nerf. They’re saying it because it’s true.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2750093#Comment_2750093
Well, as I could see in that video, lot of zoning with fake / hold ADS, which hey, if you enjoy it, then he is fine and he is same as before, but that's not how most players played. I didn't played like it for sure.
If by lots of zoning you mean there’s lot of 0.4 second shots, long shots, multiple exhaustion perks denied (a Sprint Burst and Balanced Landing). It’s what I used to enjoy about Deathslinger.
I think the key was getting used to shooting at 0.4 seconds instead of the 0.25 it was before.
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https://m.youtube.com/watch?v=B__ma3CQZa4&t=665s
He’s very much viable imo. It really does play the same. Main complaint for me is the terror radius. I’ve now backed off both ADS cooldowns and even the terror radius makes sense.
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@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/2749724#Comment_2749724
But isn't that a big designe flaw in itself. I start dbd I find a killer I really really like lore wise esthetic wise and game play wise and then I stand in front of a big wall cause the more I climb in mmr the less I can play my most beloved killer cause he can't compete
The beauty of this game is playing different killers. I am a big time killer player and I find myself in moods with different killers. Last week was Twins and Deathslinger. Today was Spirit.
Besides. Winning with a low tier killer is also thrilling, too.
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I think OP might be downplaying Artist’s counterplay too much. A team that knows how to play against her is truly difficult in a unique way that pretty much only Hag and Trapper can relate to.
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We all go in and out of potato. Seriously, with the amount of killer I play, the mistakes that I find myself dealing with are just surprising.
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Its a thing. Good luck trying to figure out who actually is running it. Hit validation has made successfully timing E less difficult. All those "exhausted on the ground" complaints are gone.
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Point 1 - I win despite boon totems often. I think there are some killers that really struggle with COH, but it's the lower tier of killers. Killers who struggle in high MMR anyways. I do think COH could use nerfs; mixed with COH is dramatized by the community a bit more than it deserves. COH seems to mostly punish campy killers and COH has not reached Mettle of Man levels of inbalance. If you started around the time of Ghost Face you might remember.
Point 2 - Hard to argue with such a subjective thing. I rarely feel destroyed by a map. There are some changes I would recommend but hardly worth quitting the game over. Going off your example: Haddonfield's main building was significantly nerfed a few patches ago. Haddonfield is not the worse map for killers anymore. In many ways its just swaths of large deadzones. I think the community might be a little slow to what's happened to Haddonfield and it is staying alive as "survivor sided" off a long time reputation that's no longer earned. Seriously.
Point 3 - Not the developer's fault. The steps they have taken for trying to reduce opportunities for toxicity are often criticized (e.g. Cannibal Masks, Chat Filters). Imagine the task of trying to satisfy a large spectrum of individuals with subjective thresholds of toxicity. Your toxicity is another player's banter. I think some of this is truly mean spirited and some of it is misunderstanding since text does not give a sense of tone from other players. I think some of us need to develop maturity in not reacting negatively towards others as well as learning how to react to someone acting negatively.
Point 4 - Dramatic. Keep clutching your pearls I guess. Here's BHVR's response to this back when the community was hyping itself up over NFTs: https://twitter.com/deadbybhvr/status/1450568419083005962
Legendary.
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Nurse’s best map might literally be The Game. I crush with her there.
