Starr43
Starr43
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- Starr43
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@SnakeSound222 said:
I agree with your Enduring idea, but not the Head On one. Reducing the timer to one second would be too annoying to Killers and give too big of a reward for too little effort.
With a three second activation time, the Survivor has to choose when it's safe to go for a Head On stun. If they jump in a locker at the wrong time, then the Killer can just grab them out of the locker. Reducing that timer to one second will just allow Survivors to jump into a locker and get a stun whenever they feel like it without having to worry about the Killer grabbing them. You'd have to be breathing down their neck for this tactic to fail. Every second is important in a game like DbD, and your Head On idea would just give Survivors a very, very easy way to waste countless seconds without any skill involved. It would also be an SWF bully group's best friend. It's already annoying enough with the three second activation timer and with how ######### the servers can be, so imagine them with a one second timer. I wouldn't be surprised if there's an increase in camping, AFKing and opening gates at the end, and even DCing not because the Killer can't win, but because they don't want to go through stun hell to do so.
Enduring was so beefy when it worked on DS too. A minor tweak again might be nice especially since head on is becoming so popular.
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@Mistikus said:
its fine as it is now
I literally said that in body. Just wanted to hear thoughts of if they were to be altered etc.
end of topic I guess..
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Werewolf perhaps?
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I guess I was just saying it would be cool to have the option. Same as Sidney Campbell. I was really hoping for her.
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@Peanits said:
I don't want to spoil it in case you haven't watched them, so only click this if you've either seen the movies or don't mind having it spoiled.
After surviving her game, she was mentored by Jigsaw to take over after he dies. She rigged her games, though, and killed people who should have lived.
Peanits! I’ve been blessed:p
Thank you so much:)
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1080885#Comment_1080885
I will never touch your rump without permission! I’m only interested in the glorious snoot!
Deal
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1073756#Comment_1073756
Would you let me Boop the Snoot before booping me to death if I wasn’t toxic?
When playing survivor I do my best to not be disrespectful. I just want all of us to have fun and the pinnacle of having fun is booping glorious snoots and hearing Amanda purr.
Personally I love Boops.. it’s sad when someone doesn’t even try to Boop your Snoot.
Amanda is also so bloody adorable when she gets stunned. It’s just the cutest little noise.
Booping with a double forearm Head On is too rough for the precious Snoot and gets you (me) killed haha:p
Always be gentle.
If I turn around to see my Pork Rump getting spanked though.. well I don’t know.. Never caught anyone in the act;p
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1073669#Comment_1073669
I'm glad I'm not the only one who "moves" his survivor into the best position I can... *Kate...
There is nothing worse than a Killer with a lack of Mori etiquette.. if you’re going to kill me then at least take me somewhere nice;)
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All Shinigami have their own personalities, much like humans. It’s not impossible that a Shinigami would cause physical hard for it’s own reasons.
Ryuk likes apples but that may not apply to another Shinigami. Rem and Gelus clearly show empathy which is extremely uncharacteristic of a Shinigami..
Also I have a hard time talking about the Netflix version.. The 2006 live action Japanese movie with Tatsuya Fujiwara is miles above what Netflix pumped out.
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@RobMeister88 said:
None of the above, but rather some quotes (some may be modified to get the point across and for comedic effect).
In red-green ranks, it goes like this most of the time:
"These are great days we're living, bros. We are jolly green giants, walking the Earth with guns (flashlights). These people we wasted here today are some of the finest human beings (killers) we will ever know. After we rotate back to the world (campfire), we're gonna miss not having anyone around that's worth shooting (looping)". -Crazy Earl, Full Metal Jacket
"I lived the life of a selfish man, but I don't have to die that way. If I'm going down, I'm taking you with me". -Michael Enslin, 1408
(basically how it feels sacrificing yourself to save people during endgame when you didn't save anyone before)
"I am in a world of #########, yes. But I am alive. And I'm not afraid". -Pvt. Joker, Full Metal Jacket
(how it feels when you escape after having a bad game due to try hard killers and potato teammates)
Here..
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You want to Boop?
I’ll show you a Boop..
BOOP!
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When the last survivor starts to wiggle..
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😂 caught me off guard.. laughing out loud..
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/1070948#Comment_1070948
Yeah, I’d just like more balance towards items. Granted, I don’t mind keeping mine after a match as I do try to save my toolkit, but it’s unfair if Killers “win” they/we lose everything.
I absolutely get what you’re saying but honestly 1 game as killer with BBQ and pudding can be an easy 90k.. it’s not a million but you replenish items for sure. Some of my killers have so any ridiculous Strong addons but I never use them and then they replenish after some okay games.
Imagine an item pause perk.. mid blind attempt you call upon the entity to render all items useless for 60 seconds with a cooldown
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@Waffleyumboy said:
Dude what? You mean a worse overwhelming presence? If you don't like items Franklin's tier 3 is more than enough.
😂 you said it.. I was thinking it.
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@LustForBP said:
The idea of this perk comes from a recent post I saw where someone labeled a Perk: “Everything Must Go”.
It helped me generate this idea.
Since most killers are voicing their opinion on SWF collaboration with Items, how about a perk that consumes Items during gameplay. This can also help combat Keys and allow a change to Mori’s.
Franklin’s Demise has a similar affect, but only when you M1 a survivor. Franklin’s consumes the item at 0/5/10% per level of the perk.
“Degrading Possession”
- Consumes items in each Survivors possession by 2.5/5/10% during gameplay
- Increases Repairing and Healing speed of Toolkits and Medkits by 0/2/5%
- *Does not apply to Items found in a Match*
Add “Tight Grip” for survivors then:
- Any item found during the game can be kept through death
- Franklin’s will not cause you to drop your item but the 10% charge can be buffed to 20% for FD
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@Cronk said:
So a worse Rancor? #########
If all of your totems are gone.. it’s a superior NOED
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/127732/noed-change-how-would-you-feel-if
This seems more like you’re wanting this perk nerfed than just changed.
There is absolutely nothing wrong with NoED in its current state as with most of the killer perks.
I suppose it seems like a nerf but I honestly could care less about 4k’s..
I do like the idea of catching up to someone with adrenaline I was just chasing and doing a Mori.. if I have Rancor as well then it’s a bonus to find them too.
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@Waffleyumboy said:
Good idea for a new killer perk
I want a killer perk where you can carry 2 survivors at once.. you can’t hook them for 30 seconds and they can’t wiggle for 30 seconds. You can vault windows, break pallet, kick generators, lose the ability to hit other survivors while carrying 2 but you can kick them out of the way with your foot😂
Call it “One Man Army”
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@FrankSRfromIT said:
I wouldn't like it, I don't use NOED a lot, trying to get kills without it,but when I do I like that it is a risk vs reward on if they do totems or not. 50/50 if I will have it at end of game. Makes for some interesting end games.
I hear you. I haven’t used it in builds in such a long time but from both sides it sounds more balanced.
we have all gone games where you and a friend are talking.. okay so I’ve done 3 totems, you’ve done 1.. surely one of the randoms got the last one.. haven’t been hooked all game, escapes every chase.. last gen pops and you die on your first hook at the end of the game..
I admit.. that scenario does fit the name of the perk quite nicely haha
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@TAG said:
At that point, I'd rather just run Rancor.
But the potential for Blood Warden plays..
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1070653#Comment_1070653
I think its more like 100%(Sound) -(100%(Iron will) - 50%(Stridor))= 50% sound made
Simplified 100%-(100%-50%)= 50%
Aka if it works like how I think it does iron will and stridor subtract from eachother BEFORE its applied to the base sound which makes the interaction.
Maybe it’s the wording that throws me off more. No iron will would be 150% but 100% reduction of that is still 0. I guess it would just make more sense if there was a solid number somewhere that sounds of pain are reduced by 20m and Stridor would be worded something along the lines of sounds will always be hurt at a minimum of 10m.
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@TAG said:
If Iron Will reduces pain sounds by 100% and Stridor increases them by 50%, then the total volume of said sounds will be 50%.
50% of 0 is 0.. is it not?
sorry I meant to quote that.
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50% of 0 is 0.. is it not?
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1070602#Comment_1070602
Don't forget Jeff's OH when he gets chainsawsed 😂
I died laughing because of a Jeff once.. we were on the Game Map, Jeff wasn’t hurt and was well over 50 feet away and it’s like he was right in my ear panting/grunting. His asthma is literally more concerning than the risk of Bill dying from COPD/pulmonary edema/LC
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1070557#Comment_1070557
Steve has some funny sounding noises when he gets hit lmao
Lol! Yep.. I used to think Quinten was a little high pitched until Scoops came around haha
Jake Park.. I giggle almost every single time I hear him do that little Oahh! Noise like when he is grabbed. I can’t explain it, it just cracks me up.
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@Umbrae_pk said:
Just kind of curious. Would you switch fromX to Y? Or do you think it's not worth it?
It’s just such a win win.. let’s say you play DBD on PC but you have 3 friends that either don’t play it on console or they do.. you stand to build the console player base by 4 and a minimum of 1.
If there was also console cross play implemented then console players benefit even more.
The real question is if the PC player base would fall. I don’t see it the other way around simply because a console only owner is not likely going to go through the trouble of building a proper PC.
If DBD on console had keyboard and mouse capabilities then I think things could be a little different in a good way.
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@PapiQuentin_ said:
I've been playing Ash recently (2nd main after Quentin) and I've realised that I've been getting tunnelled quite a lot. Played a few games as other characters and had fine games.
Switch back to Ash and tunnelled again.
What's wrong with Groovy boi? D:
It’s because he doesn’t have his Chainsaw equipped or his BoomStick.
It could be just bad luck since a lot of people’s play-styles are forced to change a little because of the rift challenges.
The Rancor challenge build I used was literally designed to tunnel the Obsession the entire game but keep Rancor a secret... I apologized after because it’s BS even though I did switch targets throughout. Rancor, Tinkerer, Bitter Murmur, Insidious. When tinkerer goes off you stand still before your aura will be shown and by the time it’s last gen they are either on the ground or it’s simply too late to escape the exposed status since they had no way of knowing you had Rancor.
I play different survivors from time to time but Quinten is my main as well. It’s almost always basic killer behaviour with the odd time you get carried to a hatch by a Quieten fan. A note to killers though. If you’re a Piggy, Myers, Freddy etc.. for the love of god don’t bring a green Mori and use it on someone else.. use it on me! Lol
I love Bruce Campbell from Evil Dead all the way to Spider-Man on PS2 but people have to hear him say “What now?” and “Look whose shitting in the tall grass” whenever they boot up DBD.. killing Ash is likely a way of taking out their frustration 😂
for me it’s Steve.. I don’t know what it is about that little twerp but I just want to smack all the Steve’s lol maybe it’s because he’s just not Quinten😴
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@HookCampingBubba said:
Nurse is still probably strongest. As a Bubba main I can tell you he's definitely near the bottom. Useless in chases, weak map pressure, no special power, weak addons, his only saving grace is his unrivaled dominance over hooks. I'd love to see a buff for good old Bubba so he can become viable in red ranks.
I just started to actually give Bubba a chance and I’m skill-wise a rank 12ish level but currently at rank 7 so I see mainly rank 1 and 2 survivors that are quite good/strong when I queue into a lobby of 3 waiting on one more so they are potentially at least a 2-3 person group on mic. I haven’t really used his addons and I haven’t learned his chainsaw yet but holy crap I have to be right on their butts to get a down and also pray there isn’t a vault or pallet close by.
T-bagging doesn’t bother me but we all know Bubba has a bad reputation so even if you legitimately didn’t tunnel or camp he seems to get plenty of Points and Butt Dances at the exit gates lol.
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@Waffleyumboy said:
Noed would need a change, maybe it's the perk that makes totems affect exit gates?
Imagine what could happen if Thrill of the Hunt was still active with NOED and you could change it’s location while it was being cleansed..
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@thefallenloser said:
Console player here.
New Nurse and Oni are basically soft nerfed on console, as they way they play is completely reliant on how you can turn the camera, which is not good on console killers at all.
Old Nurse, Billy, Spirit, and yes, Oni (flick is possible, not many people know how to do it, and it's tricky, flick the analog sticks in opposite directions while in Demon Dash) all have insane map pressure and chase potential. Oni especially has what is probably the second best power in the game, after Nurse. If he didn't have to build up his power, it'd be insane. Both Nurses can bypass all survivor defenses and have high movement speed. Billy has insane movement and a one-shot. Spirit has absolutely mental mindgames and movement speed. Oni has a power that literally makes survivors want to hide, because it's so fast and has a one-shot.
Doc is REALLY good. He can stop survivors from looping and their main objective for a long time, plus, he has the best information in the game.
Lemme add in Huntress. Huntress has the highest skill ceiling in the game. Her hatchets are quick and deadly, and scare survivors out of doing certain things. Her small terror radius lets her sneak up on survivors. She can down survivors from across the map. She's insane, but requires a ton of skill.
When I first tried Oni (Controller) I was like a baby Dwight with a chin up inverted camera. I was all over the place... just had to let go of the left stick and move left/right when needed. Thought he would be unplayable with a controller but yea you just have to chill out on the joysticks lol
If console had a nice mouse and keyboard setup I’m sure a lot of people would convert for accuracy and control.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1061413#Comment_1061413
And how is he similar to the others?
Well It’s impossible not to compare Oni with Billy.
Oni is superior because of his lateral mobility and potential to take down more than one person with his power.
Hillbilly is superior in regards to always having his ability without having to go find fuel for his chainsaw. Bubba can take out multiple survivors but can’t dash or sprint and has to walk across a large map. If you’re like me and almost never use NOED well Hillbilly has you covered.. if you’re Oni during endgame and your power runs out at the worst time there’s nothing you can do about it.
Freddy and Demi can travel the entire map in a short time but they are travelling blink unlike Oni and Hillbilly.
You can hear or see each of those using their ability but Oni and especially Hillbilly are like trains.. sometimes it’s too late before you even knew what hit you.
I don’t remember the exact number but Old Nurse was technically the fastest killer because her blink was something like 333% movement speed. I don’t remember Billy’s but I believe it was second but nowhere near that fast.
Old Doc.. ummm so basically you could walk around doing nothing and still benefit from it.. you could also be the most annoying little you know what on a small map with 1 gen left.
New Doc takes more finesse I suppose you could say but without addons it feels like it takes forever to get someone into tier 3 madness and it’s incredibly easy to snap out of it now.
I personally think New Doc was executed beautifully though. Much more enjoyable to play as and on the flip side he’s much more “tolerable” to play against.
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@immortalls96 said:
And please..no sarcastic bs..I'm legitimately trying to raise awareness of something and see what people think
Hillbilly’s chainsaw is always going to be a threat from beginning to end...
Also the only killer that you can completely ignore gens popping in the first few minutes and go have fun trying to parkour..
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1061277#Comment_1061277
But shes too slow at it now...so it doesnt matter against decent teams
Don’t get me wrong I absolutely hate the blink recharge. Nurse was my main and Omega Blink was extremely powerful but I rarely ever use addons. Old Nurse you could Blink twice, fatigue, and then immediately Blink twice again without putting too much distance between you and the survivor. If I play against 2+ dead hards for example now with new Nurse then a smart player will pretty much be on the other side of the map.
I’ve double blinked into a pallet stun and I could brew a cup of coffee faster than her recovery from that.
Back to the point though.. if you’re somewhere like Badham at an insanely long fence and the survivor is on the other side then the Nurse is still the Only killer that can immediately end that situation.
I would figuratively kill to have the original Nurse back even if she was capped at 2 blinks with no addons.
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@immortalls96 said:
And please..no sarcastic bs..I'm legitimately trying to raise awareness of something and see what people think
Old and New Nurse is still the only Killer that can turn certain God loops into a lethal blink death blow..
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NONE..
Survivor perspective:
Oh they have Franklin’s.. well imma just keep my butt moving and maybe make a scavenger hunt out of it..
Oh they have NOED or Devour.. FIND THAT BLOODY TOTEM OR WE’RE ALL TOAST!
Hmm they might have Blood Warden.. I’ll just wait until that person is safely placed on the hook and then I’ll finish the door;p
BBQ.. I will literally stand still and by the time you get to me you probably think I’ve already walked somewhere else and I giggle
Hmm I’m the obsession.. gen pops and I see the killers aura.. Rancor! Honestly Rancor is one of the most satisfying things to survive if you happen to be the obsession for the majority if not the entire match.
Killer perspective:
Little bastard has dead hard.. next time I’ll wait until it’s wasted and giggle at how silly they looked right before they got hit
Little twit stunned me with Head On.. you’ll pay for.. little twits friend stunned me with head on.. okay lol now you little nerds are going to get it;p
Decisive Strike and you’ve been an endearing little Butt dancing dink all game, you’ve been unhooked and I down you at the exit gate.. hell yea I’m picking you’re butt up.. make you earn that escape. If you miss then you’re mine and if you hit it.. gg wp
DS and you hop in a locker.. pffft I’ll eat 4 locker strikes all day, especially with any amount of gens left.
Iron Will... I personally love Stridor so.. muah<3
It’s been a solid game, everyone has been hooked once or on death hook.. everyone is injured.. POP.. 4 adrenaline.. Oh okay well I’m at least going to try and give you all love taps on the way out. Gg
*If you read any of this I think you get the point.. yes sometimes certain perks can make your tears a little extra salty but it is what it is..
It’s the repetition of the same perks that is more boring than anything but to each his or her own..
I have my favourites and I switch things up when I feel like it and that’s how I think it should be.
Have fun out there<3
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@bilaueta said:
I love when my camera locks on the survivor after I swing as if I've hit them but they just keep running away untouched
When that happens as killer it is the most bizarre looking thing because you are swinging your weapon right across their spine but on the flip side I’ve seen the exact animation a bunch of times when I was the survivor avoiding the hit.
It’s like you become Neo from the matrix for a moment and your hit box becomes one with the air..
but you must ask the killer.. is that really air you’re whiffing?
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@LordGlint said:
I always thought he should have some kind of ridiculous looking way of getting around the map, whether that be to take out a bundle of balloons to fly up, only to crash back down at a separate point on the map...or maybe one of those Hopper ball things. Just imagine Clown bouncing around at mach speeds on one of these puppies while laughing maniacally.
🤣 I would love to see The Clown fun-ball bounce over to me to perform his curb stomp Mori 😂
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@Carlosylu said:
- When I brought a "healer" build and I get to face the Plague...
- When I decided not to bring in Spinechill and it's a Stalker...
- When I decided not to bring in BT or DS and it's a Bubba...
- When I brought in BL and it's a map with no falls...
- When I forgot to change a specific perk I had to use last match for a challenge...
- When I hear my SWF mate say "It's Myers"... He's my Nemesis...
- When the game starts and it's Ormond (I hate that map as both roles, I just don't like it)
- When we brought in a map offering and the killer's one wins
Number 1.. anything healing related and it’s the Plague. There’s Murphy’s Law but then there is “I swear to god they purposely matched me against a killer that counters everything I brought” lol
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1034901#Comment_1034901
He is a viable killer.
Many Clown players make the mistake of never advancing beyond only throwing bottles directly at survivors, and are not frugal enough with them during chases.
The Afterpiece Tonic is more effectively used as a trap ahead of survivors, either where you want them to run through the whole expanded gas cloud, or to trick survivors to change direction to run somewhere Clown actually WANTS survivors to go.
Short version: players struggling in matches with Clown aren’t using the gas as a deterrent, and/or they’re not properly thinking about how to get survivors to run through the FULL gas cloud instead of just partial exposure to the gas (direct bottle tosses).
I couldn’t agree with you more..
If you want a survivor to go left then throw a bottle to the right and so on. It’s similar to winding a hatchet with the Huntress to force someone into a dead zone.
Tonics were definitely designed to help control a specific survivors movement. Redheads Pinky is the exception of course.
I suppose I always wanted him to have more tricks up his sleeve but really he was just a highly intelligent psychopath hiding behind a costume.
Slightly off topic but I think BHVR bloody nailed the Doctor perfectly with the recent changes so I know they could do it with a killer like the Clown.
I still don’t like blink recharges on Nurse;p She still outclasses many Killers at certain map locations and situations though. Can’t deny that.
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I just tried Bamboozle, Bitter Murmur, Tinkerer, and Cruel limits.
It made me laugh. Managed to get 3 gen grabs from Tinkerer in that one game. It was a 2k even though I wasn’t planning on actually hooking anyone but I figured why not since Cruel Limits actually paid off in certain spots too. 3 gen grabs on Mother’s Dwelling.. wasn’t expecting that haha.
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@Booper_Of_Snoot said:
He doesn't need a rework. He needs the Sticky Soda Bottle, Garish makeup kit, Ether 5 vol%, Fingerless parade gloves, and robin feather to all be base kit. That will make his ability actually useful in high ranks.
Boop👉🐷
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@Rivyn said:
Let him place traps on gens, lockers, and pallets. When activated, a cloud of his bottle juice erupts, like normal. This would give him a bit of map pressure. And, you know, surprise! Like a clown.
I like something along those lines. Similar to Freddy travelling to gens but I’m regards to the Clown it would be a circus gimmick for the element of surprise.
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@[Deleted User] said:
I hate these threads. We shouldn’t have to have these conversations.
All killers should be viable at all ranks. Period.
But back on topic: I love Clown!! Especially his santa and medieval period type cosmetic. I love the laugh after hitting a survivor and the mayhem he creates.
He needs some kind of carnival / circus type thing going on to help him.
Maybe he can unleash a lion from a cage?
Angry monkeys in a barrel??
Stop drinking maybe ? He’s getting enough cardio chasing survivors I don’t get why he hasn’t lost weight.
I haven’t played him much recently in high green ranks vs red rank death squads but I have fun with him. I gotta bring him out to play more often.
Have you ever seen Kevin James do standup comedy? Big boys can be mobile as **** Lol
I bloody love the Clowns Mori. I just wish he had something more going for him throughout an entire match
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@Waffleyumboy said:
Drinking his own tonics and sprinting around wildly.
Clown doing whippets lol
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@NMCKE said:
This would be a simple:
- Intoxicated survivors will be forced to slow vault pallets and vaults.
- Survivors do not see the killer's red stain while intoxicated.
Just make him better in chases while being weaker in map pressure.
Killers are supposed to be good at what they do, while having a weakness. 😁
Didn’t his intoxication used to cause medium vaults at best but they changed it? I can’t remember but yea now fast vaults are definitely doable while bottled.










