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Starr43

Starr43

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Starr43
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  • I thought I would hate the token meter but the timing is honestly like a waltz.. Charge and 123 rev, 123 rev, 123 rev. Personally I think they’ve messed with killers like Nurse and Billy in an attempt to force people into getting dlc killers.

    Without addons Bubba can 3 step waltz down the majority of the Silent Hill hallways.

    Oh and don’t worry about pips.. I didn’t play Killer for about a month so I was sitting at purple 5.. my first game since before reset it matched me against three rank 20’s and a red 4.. game right after it was mixed like rank 6, 8,9, 2. You’ll notice the player skill level go up if you keep sweeping the matches regardless of pips. I hopped on an alternate account I hadn’t used in awhile to see how things really were and my 1 perk rank 20 killer was up against red ranks immediately. Just play and try to have fun<3

  • @MonsterInMyMind said:

    With johnny depp as a new survivor paragraph imma be honest i would be totally excited for something like that. Let me know your thoughts

    https://us.v-cdn.net/6030815/uploads/6WVSW6CUAPG1/hey-do-you-remember-podcast-sleepy-hollow-1999.jpg

    I could see it working with the Headless Horseman. His power could potentially be the ability to summon his horse and traverse the map similar to Oni or Billy. A survivor on death-hook being hit by the Horseman while his power is active could behead them similar to the mini Mori that Pyramidhead is capable of.


    Picture all 4 survivors on death-hook getting decapitated by an elegant rampage.

  • @Cosmin262 said:

    "all of the above auras" are hidden ,and also off the record does save distortion tokens.I tested this:D

    You are seriously amazing. Huge thumbs up:)

  • I think Piglette, Myers, and a peekaboo Ghostface are generally the most fun but I strongly believe they should be immune to Spine Chill while undetectable. If Myers was immune to SC and his terror radius could only be heard during a chase regardless of EW tier level I personally think that would take him to a whole different level of true Myers.

  • @MrCoffee said:

    If you could buff Pig how would you buff her?

    #1 Make her immune to Spine Chill (this goes for all stealth killers and never should have been removed from tier 1 Myers)

    #2 Crouch to stand and vice versa should be on par with the speed of Ghostface

    #3 Reverse bear traps have to be removed otherwise the exit gates and hatch will be deadly

    #4 If a survivor removes their trap, any other survivors currently wearing a trap gets a percentage of remaining time left cut short

    #5 Remove gens as the catalyst to start the trap timer and give Amanda the ability to manually trigger the countdown

    #6 Increase her stun audio by about 20% because I still think it’s one of the most adorable things in the world. Seriously though:p

  • As a survivor I’ve had random teammates call me things like a waste of human life just for unhooking them during second phase because the other 2 got slugged and I avoided it specifically to save that person.

    Killers and survivors sometimes feel the need to “rub it in” even though the game was well mannered.

    I get called every slur under the sun when I play killer and I’m a non-meta player just playing for fun. I like to try and give a good chase then let 1 or all leave happily. Not always but sometimes.

    I also lose hook count sometimes and someone from a group dies and I get the slurs coming at me and told to kill myself etc

    There’s chill people out there so I like exchanging ggs here and there but sometimes you’re simply damned if you do and dammed if you don’t.

  • 2F38442E-211F-4722-8BEF-F5F827252312.jpeg

    How could you possibly hate my Susie?

  • 8CDF455E-8D17-41B3-940E-783D6069D9D9.jpeg

    When you’ve escaped every chase for 5 gens and personally cleansed 3-4 totems solo but die on your first hook during endgame.

  • E008F1A8-9A18-4CB5-A803-2A4F33E569EA.jpeg 4AB5C15B-6D36-4048-B2B1-B91A8ECD237A.jpeg 1182E05E-B043-4B2C-8F05-B254699E3953.jpeg 888E9EC3-652E-45DC-B4BC-ECFA938F66A4.jpeg

    To be fair though.. I pretty much gave up on playing killer a few months solely because grabs were so broken they were nearly impossible to land. It was like I as the killer was constantly being pushed aside and being denied the interruption ability, whether it was at a pallet, window, locker, gen.. it just wasn’t happening.

    Window vaulting is significantly better so getting grabbed like this while playing on the survivor side of things is much more forgivable in my opinion.

  • It’s likely bugged. Ps4 things like bloody party streamers haven’t been adding points after the game, playing against a Ghostface with sloppy butcher etc but then scoreboard shows it was a perkless Deathslinger etc. All sorts of odd things lately. Have you seen the jitterbug unhook thing? That one is pretty silly. I died on a second phase lag hook too. That hasn’t happened in forever but it’s back.

  • @Booper_Of_Snoot said:

    Doesnt unlock for licensed characters, only unlocks for non licensed home made characters, and only unlocks 1 at a time

    Boop🐷👈

    ☺️

  • Yea.. I escaped with a crown as Cheryl and found out about licensed characters.. then I saw what the cosmetic actually looked like for the first time and I wasn’t upset at all. Let me unlock a legitimate crown or a crown t-shirt I can rock on my Kate/Jeff etc. It’s like a dunce cap for a rookie Angel😇

  • @Golden_spider said:

    Aftercare: Instead of losing all aura reading when hooked it either:

    • Keeps all Aura reading obtained but is disabled for a minute after being unhooked.
    • removes the Aura reading for the Survivor who's Aura has been revealed the longest (whoever you got Aura reading for first) every time you're hooked.

    Boil Over: Remove the Hook aura obscuring, replace with slowing the Killers carry speed by 4-6%.

    Buckle Up: Remove the Aura intensity part, replace with Dying Survivors within 8 meters can recover at 50% speed while being healed.

    Fixated: Works while injured.

    Cruel Limits: Blocks all Vault Spots and Dropped Pallets within 32 meters of the completed generator for 30/35/40 seconds for Survivors, any Pallets dropped within 32 meters of the most recent completed generator while the perk is still active will be blocked for the remaining amount of time.

    Fire Up: Also gives 1% Movement Speed for every 2 Tokens.

    Franklin's Demise: Remove the Item is dropped part, replace with Survivors hit will have their carried item disabled for 30/40/50 seconds. Items that become disabled lose 5% of their maximum charges.

    Furtive Chase: remove reduced Terror Radius in a chase part, replace with your Terror Radius is reduced by 4 meters per token towards the Obsession.

    this is quite long but you can skim through the bold for a quick read.

    • Aftercare - Honestly this perk is amazing. It’s map-wide Bond but you have to earn it and you can lose it. Maybe add a 10-15% (maybe stackable) healing speed bonus for each survivor affected by your aftercare. So if your aftercare is active on all 3 survivors then healing speed bonuses would be 30-45% faster. Or the bonus could be applied to only you for a more practical version of autodidact. Allow stacking with Botany, Resilience etc

    If someone asked for a quick on the spot change to Aftercare then I would say change it so your aura is still shown to survivors that you interacted with prior to being hooked but your aura reading ability resets.

    I actually misread Furtive Chase when I first started out using it. I thought it sounded amazing.. Then I eventually looked at the description properly and was super bummed. I 100% agree that each token should reduce your TR in general.

    Boil Over I used to love but I swear hooks get closer and closer every day and the aura distribution was almost always completely useless.

    • Boil Over - I’d like to see something like all hook auras are hidden and your wiggle wobbling potential cranked up to at least 120% from the 75. You’re bucking for your life let’s see some more tree and doorway struggles lol

    Buckle Up I actually used this perk today and picked my friend up from dying to injured then I got smacked down by the Doctor. I must have misread this perk as well because the last two times I ran that perk I was expecting us to see the Killers Aura for 6 seconds similar to Breakdown and Babysitter. First time was a Billy and today was Doc. No perks or addons to prevent aura reading the killers

    • Buckle Up - It think would be interesting to give the person that is now in the injured state a 5 second active ability window where they can sprint at 150% for 3 seconds and leave no scratch marks. If the sprint isn’t used within the 5 second window then the active ability option is removed

    • Fixated - 100% on board with it working while injured. To balance things out maybe cause scratch mark to last 3 seconds longer across all tiers

    • For the People - I legitimately think this perk should be useable while in the injured state. Putting yourself into the dying state to try and save someone else sounds like a beautiful sacrifice. It would also have great synergy with my fake version of Buckle Up. To Balance things out maybe have your aura revealed to the killer while in the dying state.

    • Franklin’s Demise - this perk is brilliant and I bloody hate it. I hate saying it but this perk so far doesn’t need any changes. If you have ever taken that first hit and uttered something along the lines of “F^^k they have F^^^^^g Franklin’s”, then you know why it’s brilliant. The only true counter is not caring about any item you ever have or hope to survive with. It can alter how some people play and even cause them spend time looking for an item that is lost somewhere in the swamp instead of doing other objectives. If I use Franklin’s then I’d have to be in a pretty bitter mood and misery loves company.. It’s a me thing but I have honestly felt horrible for even using Franklin’s halfway through matches because now after playing for years it’s a minor annoyance “ah eff you Mr. Killer” when I’m the survivor but I’ve definitely had those bummed, depressed, miserable, bitter moments in the past coming across FD.. so I tend to use Lightborn and a Mori instead lol;p

    • Hex: The Third Seal - just imagine how strong this perk could potentially be if the hex blinded you from skill checks until the totem is cleansed..

  • Not to be meme but maybe play something else..







    😏

  • I’ve died in dreams many times. The most memorable was when I put a bullet in my own head. Everything went dark but I remained in this pitch black void realizing quickly that I was still capable of thinking. The odds of surviving a .44 through the roof of my mouth were nearly impossible. I remember wondering if it was normal to be able to continue thinking if I were truly dead. There was a sense of ease as if there was no longer anything to worry about. Then things quickly turned into a panic of what happens next.. I wondered if I would be stuck in this void all alone for eternity. Then I started to worry that my ability to retain conscious thought would fade. I became overwhelmed with the concept of losing all conscious thought forever. It was an intense struggle to process what had happened, what was happening, and what was going to happen next. The final thought I remember having was that I just had to let it all go and that everything would be okay because I had to accept that whatever was going to happen next I had no control over.

    Then I woke up.

  • @dastru said:

    https://us.v-cdn.net/6030815/uploads/CUPC4EBJSBZC/tenor-3.gif

    get over it, its time for a real killer and not some dorky series or lame 80/90s movie "killer" yeahhhh

    Oh so Jeffrey Dahmer then..

  • If anything I’d rather see Hex: The Third Seal block out skill checks and also cause affected survivors to perceive hex totems as dull totems.

  • @StrodeWins said:

    i’ve noticed this, and know it’s faster than other killers.

    why does oni get this special treatment?

    he’s basically running to the hook..

    He has short itty bitty legs so it takes about 3 steps to equal one of Myers strides for example.

    Zero proof but I swear agitation bugs out and makes killers faster without carrying someone. I also swear that more Huntress Hatchets lands with bleed or exhaustion addons than if you ran no addons at all.


    I think it’s fixed but I wouldn’t be surprised if some killers used to use perks like sloppy butcher specifically so the status icon lag spike would kill players on the hook in second phase. Death by status icon has become less and less frequent though throughout patches.


    I still know it’s Ghostface every game because the entire screen has a split moment of lag if they go into stealth.

  • Boil Over was once my guilty pleasure/favourite perk. Having a killer get caught on trees and door frames was the best. Over time hooks got closer and closer and it’s not like Boil Over was a sure escape but hooks are essentially side by side on a lot of maps now.


    If anything I would say to remove hook aura altogether. Killer would have to prep And double check the next time they pick you up

  • Déjà Vu is more useful than a PIP unless you’re doing for an achievement. Just my opinion.

    ps. Deja, bond, and better together is almost kind of good on maps like Lery’s and the Game if you solo queue

  • Have they ever used macros, cheat engine etc even if it was never used for DBD?


    You can hook the first person you see and then stand there until they die and that’s not going to get someone banned.

    You can be against a Pig 10 games in a row with a SWF and do nothing but try to Boop the snoot.. that won’t get the 4 of you banned either.

    A Veteran rank 1 trapper decides to play Hillbilly for the first time ever and does nothing but bump into objects and walls all game for 20+ games... they aren’t getting banned.


    I play don’t touch my Totem with Billy and Thrill of the Hunt.. I’ve done guess which one is the real Hag in the basement. Hide and seek clown where I literally find hiding spots near gens or areas people are likely to pass by and give them a scare then to hide again. Refuse to kill any Susie. I can only moonwalk the entire trial. Pretend to be afk to lure a group.. the game gets repetitive and you’re allowed to change things up.

  • @mistar_z said:

    I mean other than hammering on reload addons.

    Bitter Murmur can help you land shots when you’re cornblind.. other situations you can land shots you likely wouldn’t have been able to anticipate as well.

  • @Babyyy_Boyy said:

    what do you guys think? I’m currently stuck in between and can’t tell or decide what he needs. I’d say nerf.

    I personally would like to see the travel distance of his harpoon increased to allow for full map arc shots

  • @Booper_Of_Snoot said:

    might be the gold toolbox, remember how elaborate the hawkins gold toolbox is

    👉🐷 Boop:p

  • I think there needs to be more incentive for survivors to interact with the killer.

    aggressive survivors that enjoy the high risk of being chased serve a purpose and so do survivors that prefer a low risk stealthy approach.

    I personally get extremely bored and like to get closer to the killer. I enjoy helping someone on a gen, finding the odd totem, saving and taking protection hits are my favourite. I’m not a Loop Master but I won’t learn any new tricks if I don’t risk dying. I like when a killer genuinely outplays me and then I get to try it out when I hop on as the killer and also improve on running around a certain area as survivor.


    I’ve been avoiding playing Killer a bit lately. I don’t care about going for sweaty 4k’s but there’s a lot of survivors out there that seem to enjoy doing gens and leaving in 5 minutes. I literally just open the door myself on those games. Goes both ways though.. it’s not exactly enjoyable for anyone if chases last for a few seconds and everyone is either hooked or slugged with 4-5 gens left to go. I tend to let people wiggle free and finish a meme game so everyone has a little more fun. Sometimes I get hate mail or a D/C before I can even show them I’m not going to kill them all. That’s always a punch in the heart lol.

    I had a SWF about a month ago that was so much fun though. I put on Thrill of the Hunt Franklin’s etc on Billy, they 99’d the gates and then went along with the shenanigans. I messaged them after to thank them for playing along and they said they were dying laughing in their group chat because of the setup I had going on. Long story short, I let them all get their items back and escape but I kept my precious totem.


    I love playing against Piglettes that don’t down me with a ticking trap on my head because I like to try and see how many saves, totems, or gens I can get done before I absolutely have to try and get the trap off. DBD could thrive with more things like that.

  • It seems very desynchronized since the latest chapter. Noticed an icon on top left of the screen. I’m assuming it a ping indicator. Likely from higher than average player volume at the moment.

    First time ever where survivor queue was almost instant and had to wait as killer. Never have to wait to play killer on console in my experience but opposite with survivor.

  • @ABannedCat said:

    The Nurse rework. Having to stare at this cooldown, while the survivor gains ground on you gets boring real quick.

    Please don’t make me cry. I hate it.

  • @neekocheeko said:

    iT's OnLy LaTeNcY bRo

    No I’m strong enough to admit it.. I wAs OuT PlAyeD lol

  • @DBD_Pinhead said:

    No because Huntress is better in every way.

    Were you the guy in Monto’s video today that didn’t unhook anyone and went totem hunting Lol Likely not but your name..

  • I tend to get DLC and then they gather dust. Like Oni is a ton of fun but I go back to Billy instead literally because I can sprint if I want at any time. If I could dash with Oni even if I couldn’t one-shot then I would be using Oni way more.

    To the point.. I hope they increase the speed or make some changes even if it’s something minor. I will likely be getting the Killer and survivor. Honesty kills don’t matter and shooting survivors just seems like a ton of fun so I can’t really see me not getting the DLC.


    Servers not properly syncing more than it should needs to be address before anything though.

  • @Dannly said:

    What's your usual ping?

    My ping is usually around 60ish. If I really high-ball it then I’d say a little over 100 max

  • @fcc2014 said:

    On Ps4 i can use it mostly consistent on Xbox not at all.

    Ps4 it was okay for quite awhile but with grabs and random teleporting lately I’m not surprised.

    If hit people and lost them because they literally slide about 10 feet somewhere else and grabs are such a pain. Not always but it’s wonky as hell.

  • @sk1913 said:

    same for me, did not work a lot of time, really useless now, unpredictable

    Yea I stopped using it because of the unpredictability and took a liking to windows of opportunity but I’ve been rocking Ace recently and it hasn’t came up in the web lol

  • @TankTopTru3 said:

    Well done and welcome to the club!

    One of us, one of us...

    Totally just reminded me of the bar scene from Leprechaun 2. You’ll know what I’m talking about if you’re a Leprechaun fan like me:p

  • @KingOfBadRNG said:

    I've gotten it almost a year ago right now I'm struggling with skilled huntress.

    Almost all of my long shots are because of bitter murmur and somehow tons on the swamp.. I’ll be chasing someone when another gets unhooked and I throw a Hail Mary from the boat (usually where I’ve happened to be).

    Nurses would help if they have a death wish but good luck if they aren’t potatoes lol.

    Any long shot downs need an element of pure luck and obviously skill/practise. Decreased cooldown helps but so many people know how to do decent fake-outs now so it’s even tougher.


    I just hate how anything number related doesn’t tell you your progress so who knows how many you’ve actually downed but they didn’t register.

  • @ChiTenshi said:

    https://us.v-cdn.net/6030815/uploads/503/EB0XKXX3MC6U.gif

    When I have a key and I see my toxic team-mate die on the hook

    😂😂😂 I’m dying!

  • @Tactless_Ninja said:

    https://forum.deadbydaylight.com/en/discussion/comment/1101945#Comment_1101945

    Chill as in no sweaty trophy hunting (except Myers and Huntress). Just rift challenges for that. Though survivor hitsquads will change your mind very quickly.

    I P3'd Jeff and maxed all perks, then moved onto killers. Killers benefit more from having all perks if you plan on playing around with different builds.

    True. I have every character and multiple with every perk so it’s not too big of a deal.. it’s the killers for sure. Biggest downside of unlocking so many perks is trying to find your favourites again. I think Freddy and Plague are the only killers that I only have a couple dozen perks on. The others are all either maxed or close to it but I haven’t p3’d a killer for the cosmetics yet.

    Meg was actually my first P3 character strictly for the trophy but I would play her more if I could get the Death Garden mask.


    Currently saving bloodpoints for the next Killer. I say werewolf but I’m fine with being completely Pinheaded and wrong about a Werewolf:p

  • @Boss said:

    Holy moly, amazing job!

    Yea it’s nerdy of me but I had to do it. Doc was holding his last prescription pad so I got him to fill it out. Lol

  • @Tactless_Ninja said:

    You're now in the cool kids club. Your reward is chill games and new goal of P3ing every character in the game.

    Hahaha:p I always love chill games. I’ve been thinking about P3ing my Quentin for so long now but he’s got all the goodies lol

  • @Aztreonam78 said:

    NOED activates only if the Killer at least first hooked all Survivors.

    This should make Killers more interactable and prevent them from "1 camped, other NOEDed" tactic.

    I still like the idea of extra dull totems being added to the map and the killer can move hex totems to wherever they please as long as a dull totems remains. The thought I had for NOED to have a synergy with that concept was that for every dull totem remaining on the map the exit gate has 2 seconds added to the timer..


    I saw some things about DS as well.. people might hate me for saying it but the Devs did a pretty good job (no joke intended lol)

    It can’t be compared to NOED though.. maybe to Dead Hard.. it’s a get out of jail free card if you get to use it.. I sometimes only run DS or MoM because if nobody has an obsession perk then the killer won’t worry about DS. I also either have my timer run out while doing a gen or get left on the ground and heal up... happens quite a bit.


    When you’re the killer and they DS you at the gate, that’s what Blood Warden is for;p helps ease the pain.

  • Sweet, thanks guys.

    I admit I hover over the Leave Match icon every now and then and say don’t quit you bastard lol. The penalty affecting both with a cooldown gives me more reason to not even consider it haha

  • @Kind_Lemon said:

    Head On stuns and Pallet Stuns are both physical stuns that result from a survivor interacting with an object. Unlike DS which is used to give injured survivors who were recently hooked a chance to avoid the killer's overwhelming power (in theory, yes, ik), Head On stuns and Pallet stuns should both be affected by Enduring (100% increase in stun recovery rate).

    I’m in favour of at least having enduring work against head on

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