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Starr43

Starr43

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Starr43
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  • Elodie is definitely the same voice actress as Cheryl which is fine.. what has bothered me though is that they’re so similar it’s as if they just set aside alternate takes during Cheryls audio recording sessions or went back and compiled throwaways to slap on another character. The voice actress for Cheryl is hands down one of, if not the best performers they have in the game so I completely understand why they would be used multiple times. Unfortunately they used them almost back to back on different survivors which made it impossible not to notice. It takes a bit away from Cheryl being unique especially since she’s licensed but I’ll say it again.. the voice actress is so good that I’m okay with it in the end. She’s fantastic.

  • @AhoyWolf said:

    You could also add Breakout for another 7% for the ultimate speed!

    Ahh You’re awesome! I completely forgot about breakout:p

  • @Kind_Lemon said:

    wait...so, if I die accidentally after reaching struggle phase, someone can just come in and replace me on the hook and then die themselves once they spawn and don't press struggle fast enough? Or, do they spawn right on top of the dying survivor in the corner or anywhere else where the killer suddenly had a survivor on the hook and now has no idea where the newest survivor has appeared?

    There are plenty more questions to ask, but just from those above, it doesn't seem like your idea is incredibly feasible as of right now.

    It was my overly convoluted and poorly thought way to save games that still had potential to play out somewhat normally. Possibly even an alternative to bots if BHVR ever decided to add them.. that’s all.


    you would spawn away from the killer normally and never on a hook

  • @Lambch0p said:

    So after struggling with my gaming PC for multiple weeks straight and having multiple blue screens of death I am strongly considering selling my PC and moving to console. I have a PS4 Pro and I am okay with re buying some killers and re earning BP/perks. My biggest concern is if the game is good/playable on PS4 Pro for playing killer. If I can get my PC repaired I will later sell it and get a PS5, but for a few months I will likely have to make due with my PS4 Pro. Does the game currently run well on PS4 Pro and is it possible to play well as killer with a controller against PC survivors. I am at my wits end with PC gaming and have come to learn it’s not for me. The only game I really enjoy playing on my PC is DBD so if it runs well on PS4 Pro/PS5 I will probably sell my PC but before doing so I need to know how the game runs on these platforms. Any input from console players on these subjects would be greatly appreciated.

    The game is 100% playable on console but you will likely experience unwanted FPS drops/lag spike with a base ps4. It doesn’t always happen but a good example I saw mentioned already is bloodlust.. I’ve literally had my entire camera spin around when the icon pops up. Over the years I’ve encountered situations where players using balanced landing or lithe suddenly freezes you for even just a split second but now you’re facing who knows which way.

    I played a Myers hit tier 3 on me once from like 50 feet as I was running away and the moment the exposed icon popped up I went from running away to running right at him.


    I would hold off on buying dlc until you’re sure you want to continue on console. There is the possibility of cross progression someday, unlikely mind you but possible. I’ve heard the ps5 runs dbd silky smooth but I can’t say from personal experience. Also mouse and keyboard is compatible with ps4 and ps5 but it’s up to game developers to incorporate it or not and currently BHVR hasn’t implemented m&k binding on console.

  • @shalo said:

    Am I missing something? How is it actually useful?

    For me personally it would be useful for good vibe games where I play and chase normally, 1-2 hook everyone but don’t plan on killing anyone. Meme matches too so nobody dies by accident before a classic slug race.


    What it’s actually useful for though is knowing which survivors are closest to death.. if you see multiple survivors and have to choose which chase to take and one of them has been 1 hooked or not hooked vs another on death hook then the counter will help you stay on top of things a bit easier. Things like that.

  • Me as survivor: Literally stopped using DS because unless I was farmed off the hook I like to actively avoid the killer and heal up or do a relatively safe gen with a lot of progress on it etc

    Me as killer: Survivors literally running at me while I’m chasing someone else, jumping in lockers, slow vaulting in my face, holding onto a gen for dear life and it only has 5% progression...

    It’s like.. the vast majority of this stuff happens when they aren’t even on death hook and having it later could have actually either saved them or bought someone else a little extra time


    This might be an unpopular opinion but an extremely good looper that knows how to use dead hard is much more powerful than DS will ever be.

  • @chieften333 said:

    I thought it would have a damage type thing where it could give deep wounds... but this?

    What were they thinking?

    Yea I legitimately thought I misread what they wrote. I definitely thought it would end up being a damage over time similar to the plague. Ah well time will tell how he works out and feels.

  • I really hope it will be a little customizable. The ability to turn the ui/HUD off completely or only display certain things to myself is always a huge plus in my books with games. I don’t always need to see my perks or the gen icon but it might be nice to keep tabs on the hook counter so I’d only have that displayed.. you know? things like that.

  • @Jarol said:

    https://forum.deadbydaylight.com/en/discussion/comment/1850612#Comment_1850612

    I had also forgotten to mention, every time I leave a survivor dying with Calm Spirit it makes me laugh that he doesn't scream, how crazy.

    I still remember a Myers game I played on the swamp. Before anyone could know there was a Myers I gen grabbed a Laurie that was running calm spirit so she didn’t scream but the best part was that because she didn’t scream the Meg was obviously looking the other way and stayed on the gen and got a swift love tap. Lol probably made them both jump.

  • I was doing a Myers daily and ended up on Haddonfield with a hatch spawn offering and a key.. I sensed a possible rainbow rank SWF because it was noticeable early on and the match was essentially over before the first gen was even popped. I think all of them were on death hook with 4 gens left so I picked up Feng with the key and took her to a gen thinking maybe they need to complete a rift challenge for hatch or something. Nea swung by with her flashlight and caught on so I just stalked to tier 3 and then hunted the Dwight and Tapp, give time for a reset while I tier up again and begin chase with someone else. In the end the Feng actually gave me her pink key and Nea gave me her flashlight. These matches don’t happen often so I actually had a lot of fun since chases continued and everyone got to run around and escape together.. including the literal rank 20 bond level 1 Dwight.

    That same night my trapper got a full Steve squad so I put a few screaming perks on like iron maiden and deathbound. I got to practice 360 lunge attacks into surge value and then we had a classic exit gate slug race lol. These matches aren’t for everyone but choir voice screams around the map from a squad of Steve’s was amusing hahaha

    They told me they were drunk by daylight, dying laughing and thanked me for the shenanigans. I needed a good laugh too so it was nice lol


    If I were to try an make a comparison I would use DBD vs something like The Last of Us multiplayer or some other shooter like COD I guess.. the goal is shoot, stab, beat to a pulp, execute, and if the other teams dies more you win.. I’ve never personally witnessed any form of mercy for the sake of both sides having fun.. maybe in DayZ where you don’t shoot on sight and offer some loot then sure I guess..

  • In regards to chase music as the killer..

    Other than making it slightly more difficult to hear survivors.. does anyone else have a hard time trying to not picture the musicians in a recording studio going to town on like bongo drums or whatever and someone shredding a guitar etc? lol

    I know I’m an adhd head but I don’t believe that’s to blame. I think I’m just a straight up weirdo nerd✊ hahaha.

    Surely I’m not completelyyy alone on this, right? 😅

  • Similar Alternative

    Twisted Trapper:

    • Rancor
    • Infectious Fright
    • Remember Me
    • Nemesis
    • Iridescent Stone add-on
    • Honing Stone add-on
    • Cypress Memento Mori

    Get 4 stacks of Remember Me, Trap both exits and make sure all bear traps on the map are set so the two exit gate traps keep resetting. Try to wreak havoc and have some fun.

  • @Zarathos said:

    https://forum.deadbydaylight.com/en/discussion/comment/1848629#Comment_1848629

    Fun options but a lot of what you mention has rudimentary counters or agregious issues like blood warden not opening the gates till last second. Hell they nerfed pop even tho its way more engaging then ruin. Pop was favored by the low pressure killers and now it really hurts its utility seems like a deliberate attempt to push ruin undying.

    Then you have regression perks like surge, dead mans switch and sloppy which all have arbitrary restrictions. Stuff like the m1 clause or targeting specific survivors. Ruin undying is consistent require little time investment no obnoxious hoops that is what half of these "fun" regression perks should look like.

    Instead we keep getting perk that demand we take time out to kick a gen or the m1 clause which is extremly aggravating. Thantophobia overall has been nerfed further. Its ridiclous suggesting a killer uses these perks wjen there just so bad.

    If you want me to kick a gen you have no idea how bad that is to take time out and the consequences that occur as a result. It gives distance to the survivors, allows better hook save prep, reduces time hook pressure so the surviors can take more tiem to work on other gens before needing to hoof it to the save.

    Going forward consider the following when maling regression based perks.

    1. Make the effects hit all gens globally not as powerful as pop but a lesser version that could help slow the game down. If the perk demans kicking gens it needs to be a lot stronger then garbage like oppresion.

    2. Avoid the m1 clause its is way more restrictive then you think and it makes killer builds for power based killers super limiting. Creates a lot of useless perks that the killer will never be able to use effectively at all. Looking at you surge.

    3. Avoid rng regression dying light and obssesion based regression creates a lot of scenarios where your perks can yield no value to little value which on 4 perk loadout is unacceptable.

    I would figuratively kill to have Surge proc regardless of the method of how the survivor is downed.. hatchets, Victor, rites of judgement, grabs... even if a survivor potatoes out and forgets to mend lol. Also unless perks like Surge and Thrilling were tested and were somehow god tier op without cooldowns then I’ll honestly never understand why perks like that have restrictions.

  • I basically gave up on kicking gens entirely quite awhile ago unless I was confident it would significantly regress based on how the match was going. I slowly started becoming a bit of a Surge gamer here and there and I’ll even toss in Knock Out on the off chance their teammates struggle to find them while the gen regresses a little bit longer.

    Honestly though without a death or a slug and you’re not a PGTW gamer then kicking gens feels pretty pointless to me most of the time.

  • @LowSpecGamersMatter said:

    Can we adress this combo already? Like jeez, playing against this in solo Q is the most boring bs to verse. Team mates are trash and cant focus gens nor find totems. All the jobs are due to me. I need to do everything. Like, I used to do everything before this combo already: Do at least 2-3 gens, unhook mates before next stage, get chased for minimum 4 minutes while being super greedy with pallets cuz my team mates cant stand longer than 10 seconds without 100 of them and then find the noed at the end.

    Now? all of this + cleansing minimum 3 Totems on my own. Nothing is getting done. Its super unenganging because most killers ignore me once I loop them for 20 seconds. They realize Im not easy to down so they go for my potatoe mates.

    Any repetitive meta can inevitably become stale and as a survivor you’re going against Ruin, bbq, pop etc so of course it gets boring.

    If you look at it through the killers perspective though. Literally for years tons of people that enjoy playing killer have been hoping for gen speeds to be looked at because sometimes they just fly by way too fast so SOME players (definitely not all) are simply using some perks to try and continue having some fun of their own.

    Do I think Ruin/Undying is fun? No but neither is doing generators lol. It’s much for fun engaging with the killer, helping out survivors, trying to Kobe.. all that jazz.


    Personally I think perks like Devour, Infectious, Agitation, Blood Warden etc. That’s my idea of fun so I’m not putting Ruin/Undying but to each his or her own, right..


    I won’t put words in someone’s mouth and can’t speak for anyone but I am an Otz fan like many others and Ruin/Undying is quite common in a lot of his “win” streak games because it’s effective especially when pressure is spread out. Some players run this combo and you might not even realize it because 3 gens pop during the first chase the killer prolonged.

  • Cruel Limits maybe? Lol

  • I’ve one hook died to NOED many, many times in the past and yes that can suck but I’ve also gotten other survivors off the hook and out on borrowed time and vice versa way more times then I’ve seen NOED used throughout years. There is also the BT bodyguard into dead hard at the exit gate type situations that happen.. with DS it is literally impossible for the killer to stop you.

    in Noed Comment by Starr43
  • @AhoyWolf said:

    To make Calm Spirit the best perk in the game I have a few suggestions.

    It will still do the same things as of now, but with a small twist.

    You start the Trial with a pet Crow.

    This Crow will follow you everywhere you go.

    While interacting with objects (like Totems or Generators) the Crow will idle on them and will be on a look out for any nearby Killer, if the Killer is within a small range (8 meters) from the Crow it will caw, alerting you from the potential danger.

    This Crow is a better teammate than your actual teammates.

    What do you think?

    I’m indifferent to be honest but to continue with the friendly crow idea I would have it fly off to a nearby teammate within the same terror radius or X amount of distance so it can provide a calming influence and prevent their screams as well, maybe temporarily reveal their aura to you too like bond?

    It could counter a few doc screams, iron maiden, dragons grip, residual clown tonic etc

    Personally I think Infectious fright in particular is a really fun and well designed perk so I can’t really get on board with my own little added thought here


    Based on your 8m warning caw idea I’m guessing it’s to help you with stealth killers but Myers breathes like Darth Vader, Ghostface whooshes, Piglette is breathy, roars with an ambush, whips her blade out, wraith clomps around.. lol


    • Most importantly though.. if you’re on high alert then you’ll hear/see crows fly off just slightly in the distance even if it’s a Bubba with tinkerer or dark devotion moving in on you.


  • Off the top of my head maybe if there was an added incentive for chasing the person that unhooked and a bonus for the survivor to take the chase

    Person unhooking: Aura revealed for something like 6 seconds and they become “the target”. Injuring the target awards the killer an extra 2500bp, putting them into dying state 2500bp...

    The survivor that became the target is awarded 2500bp when chase starts and 2500 if they escape chase (DS deactivates if you are the active target.. because sure, why not)

    The target only receives Bloodpoint bonuses once per trial. The killer can have up to 4 different targets each trial.


    I was just winging this but honestly who doesn’t like bloodpoints..

  • I’d be content with 2 traps as base kit. This would mean a very small rework on a few addons.

    Stepping in a trap could have a set time a survivor is stuck, like 20 seconds or something. It could be huge for Trappers to know for sure they have X amount of time to make a decision.

    Possibly alter an addon to allow Trapper to walk through his own traps even while carrying. This could be base kit but honestly isn’t needed.

    Trapper shouldn’t get anything too crazy as a buff... like imagine if he had double bags and was able to call upon the entity to refill his stock mid chase.....

  • @Mrpotato69 said:

    Anyone else feels this is really necessary , ive played in ps4 for almost 3 years but now that crossplay exists I can’t really play with ppl from other consoles as the frames i get on my ps4 are really bad , so i bought a pc some months ago and started playing there , but there’s where my problem starts , as i haven’t bought any dlc bc why would i if i already did it on ps4 , If anyone else have the same problem or sth similar pls leave ur opinion as it may help the devs to realize this problem , ik there’s a lot of balance and optimization problems within the game , but this one is a problem i dont normally hear ppl talk about , that’s why i’m sharing my opinion on it .

    On the bright side.. ps5 will be able to run 60 and potentially upwards of 120fps even though that is wishful thinking. There is also the possibility that mouse and keyboard will eventually become enabled for PS4/PS5.


    But obviously cross progression would be ideal..

  • Correct me if I’m wrong but I believe what the OP means is that the survivors were playing in a way that prevented AFK crows and not attempting to actually complete any objectives to progress the game such as finishing generators.

    It’s a failure to participate in normal gameplay and yes it can be considered taking the game hostage.

    A killer cornering a survivor for X amount of time to try and force a DC is analogous to survivors intentionally prolonging the match.

    Slugs bleed out in 4 minutes but avoiding crows, hiding and refusing to progress the game can go on significantly longer.. 30-60 minutes for example of a killer walking simulator because someone wants to force you to DC out of spite..

  • @ArchFox said:

    I've been trying to get better at using flashlights lately because right now I suck total ass with them, and I managed to blind a killer at a pallet a couple times. I wasn't called out for it or anything, but I couldn't help but feel like a bit of a dick compounding the stuns on this poor guy. Pallet stun, then flashlight blind... So I'm just curious if it's considered a douche move to do so?

    Absolutely nothing wrong with using a flashlight for blinds. Some people will say you’re just wasting time not getting distance but that’s only really an issue if you’re injured and easy to track while blind.

    I honestly only ever hated being blinded at pallets because the screen gave me an instant headache but they’ve replaced the piercing bright light with the red effect which is a little easier on the eyes for sure.

    I’ve considered bringing a Beamer into games to practice again because they keep changing them slightly. I used to line up my aim using my characters right should but it’s more centred now and I’ve been duffing some easy saves that practically fell into my lap.

  • It’s possible that the survivors were queued up for awhile so they got put into a match that is out of their rank range. It’s also possible for a group of rainbow ranks that start off against green/yellow caliber killers and a less experienced player or two in the bunch winds up artificially climbing the ranks into purple or even red.

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1845737#Comment_1845737

    I am mostly in a swf but i will use your suggestions and test some things out.

    Imagine a 4 man all running Poised with a combination of Dance with me, lithe, adrenaline, q&q, SB etc hahaha. That could be interesting on a few maps.

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/1845757#Comment_1845757

    I want to see a mud wrestling match between a shirtless Clown versus skimpily dressed Legions- all 4 of them, they wouldn't stand a chance alone.

    Lmao. Now I’m picturing Clown all greased up in a wrestling singlet looking like Andre the Giant or something hahaa

  • C^caine Vegas Ace Visconti:

    • Second Wind
    • Up the Ante
    • For the People
    • Buckle Up
  • I wouldn’t mind watching a real life Huntress knock out The Spirit in a pay-per-view boxing event... then Anna could stir up Twitter drama to get Freddy in the ring and rag doll him around.. maybe a bar fight against Slinger for the publicity too.

  • Solo or SWF?

    If solo maybe replace visionary and iron for something like Windows of Opportunity and bond. It can be quite useful for pallet save plays or pallets drops into a for the people heal to give a random a chance to realize what’s going on. Works well if the killer is on the other side of a window too obviously.


    If you’re feeling spicy swap the same two out for adrenaline and soul guard. Potential for adrenaline to pop into a soul guard self save or into a full heal over to a for the people play.

  • Okay sooooo... if someone is in a mood then anything either side does can agitate someone.. an example is when I played trapper and it was very standard gameplay (no tunnels, camping etc) I even attempted to let them wiggle free because I was going to let them all escape because it was a bit of a slaughter but they ran off so I continued on as a regular killer.. they stepped in traps at shack, loops and so on leading to a 4K..

    I was told after the match that I quote “play like a p^ss^“. I don’t know how a p^ss^ actually plays as trapper or killer but apparently I accomplished it lol it was likely just stepping in trap embarrassment on top of a bad mood. That’s not the worst I’ve experienced though it’s somewhat of an amusing example I suppose.

  • It’s so upsetting.. I took a little break around rank reset so I would come back excited to play the Halloween event and it’s basically unplayable.. at least for me it’s been unbearable.

  • Sooooo I was bunny hopping all around MacMilly’s and zooming around the outer barrier with Hillbilly...

    I literally can’t complain when a map has bouncy castle potential for Billy.. but hey.. to each their own, right?

  • I used to loveee Boil Over on certain maps back in the day. It was rare but it would get killers to bump into trees and doorways sometimes being just enough to save your life. Now though some areas have like 3 hooks practically right beside each other. Playing killer against Boil Over is a joke so I’m not against removing all hook aura and increasing wiggle effectiveness up to let’s say 100%.. even if it was buffed astronomically then hangman’s would counter it but I still think old hangman’s was just as useless but far superior in it’s own way.

    1. Playing tiles while carrying a survivor with Agitation regardless if they wiggle
    2. used to love finding ways outside of nearly every map with Nurse. Those were patched but Billy might still be able to reach for the stars on dead dawg saloon. Yamaoka temple was great for Billy too but haven’t tried in awhile.
    3. Facing a SWF that is now down to a slugged Jeff with a Tapp on his first hook.. nod my head at Tapp to Kobe.. Tapp 4% Kobe’s, we lock eyes sharing a moment, Tapp gives me his medkit, I nod my head again to show my excitement, we go haze and hook his buddy Jeff that was on death hook and off we go holding hands while we look for the hatch in the swamp. True story😂
  • @MrSmashem said:

    Gonna be honest, idk why stuff like struggling on pickup or even struggling on Phase 2 of Hooks are a thing. Struggling should just be automatic, imo.

    Give me an "End struggle," button instead and call it a day.

    I actually really like your auto struggle idea.. the only downside is I wouldn’t have a chance at finding a survivor willing to role play as my backpack if I’m running Mad Grit, Agi, and Iron lol. Nothing beats winning at a loop while you’re literally carrying someone hahaha

  • Perk: “All in one trip”

    You have the ability to pick up and carry 2 survivors at the same time.

    The second survivor cannot begin wiggling until the first survivor is hooked or escapes. Picking up the second survivor will reset the initial survivors wiggle meter by 50%.

    Killer moves at 100% while carrying and is able to break pallets, kick generators, vault windows.. and for the hell of it the killer can also kick body blocking survivors with their foot and kicking a locker causes the doors to the instantly swing open.

  • @AvisDeene said:

    Yea, you're in what I call the break phase. Take a break until the next chapter release, thats what Im about to do. If they had some endgame goal, like nice cosmetics that I could grind towards, I'd play more, but they don't and I am not a fan of the bloody cosmetics, so no P3ing all my characters.

    Hopefully they will wow us with the next chapter.

    Yep literally starting my break phase to play some chill NHL. :)

  • I know what you mean. Console joysticks are horrendous. I just try my best to consciously rotate left stick in a full circle nice and easy to minimize extra unnecessary ware and tear but the plastic still creates dusk and everything will eventually erode.

  • I used to use Stridor on most of my killers because I just personally like the perk. I don’t have it on Spirit yet though because I never play her but I might figure her out down the road.


    I just had a match where I spawned into The Game (Gideon Meat Plant) and slapped Stridor onto my Pyramid Head. Afterwards my iron will suspicions were correct because 3 of them were running IW but I think I’d be lying if I said Stridor didn’t help me land most of my prediction shots since the walls and staircases are definitely not safe against Pyramid. That tiny bit of Iron Will being countered felt like it helped a lot. It’s likely not worth running in general but I might keep it on just to see if sound only blind shots have potential to become somewhat consistent on other map and loops.

    Addons we’re both common.. 0.5m reach increase Black Straps and Dead Butterfly.

  • @SpaceCoconut said:

    The same if they're too far apart and it takes the killer 16 seconds to get to the opposite side of the map.

    That was the first thing that came to mind.. how when I’m Killer and it’s physically impossible to get to the second door before they open it.. The closest initial door will literally get opened as well while you’re on your way to the other door you have no chance of stopping.

  • Are you saying people should be banned for literally just camping a hooked survivor? One of the issues with that is any new players would potentially be getting banned left, right, and centre. Or people could just camp a slug until they bleed out in 4 minutes before a petition is made for that lol. Then what’s next? Ban survivors for strategically altering their centre of gravity from an upright position to a low squat then back to standing in rapid succession? Shall we boycott all finger pointing and killer head shaking too lol.

    In all seriousness though some matches can just flat out suck but it’s impossible to please some people no matter what you do.. I’ll never forget the game where I made sure I didn’t place anyone on their death hook and even let all of them escape.. I was called something like a garbage person piece of s**t slugging tunnelling trash. Something along those lines... Bigggg sad “lol” after stuff like that.

    Anyway TLDR;

    I think legitimate cheaters should be banned or shadow placed into lobbies with only other cheaters and they can battle it out amongst themselves.

    Camping etc no.. people pay for the game and they can play it how they want within reason. Also Pyramid Head’s “Deathbeds” that move the survivors location is actually something that could help solve literal face camping if it was implemented on first time hook but not struggle phase. I think the killer has the right to secure that kill if they really feel the need to get me out of the game or at the very least lure other survivors in.

  • @Snapshot said:

    ^ Title says all. I have various DCs even in the beginning of the game just when survivors see Pyramid Head. And when I play against a really really organized swf and only get 1 kill or so they bm like there is no end...

    In end-game chat they said multiple times that just by the fact that one is playing Pyramid head, you are toxic.

    I really don't understand. It's by far not the strongest killer out there and I just enjoy the scraping :D So this really confuses me

    Pyramid Head is still the most fun I’ve had playing killer in a long time.. not even lying.

  • Buff Boil Over to break a few of the closest hooks or let me grab a tree or something lol

    I have seen 3-4 hooks so close together so many times that they might as well be side by side like a kindergarten cubby yet when I’m Killer on Lery’s or Badham there is a wall or fence so long that I can’t even make it to a hook😂 sometimes the Gideon meat plant messes me over hard too for some reason.

  • I miss sprinting around maps to try and beat my old record for longest consecutive sprint without a care in the world..

    Now Billy just roars like a man child getting tilted over a bad game of fortnite.

    In all seriousness though.. When I first faced Billy’s back in the day it seemed like BS.. then I started practicing with him.. then facing him as survivor after learning what he’s all about over time he actually felt like one of the most legitimately fair killers in the game.

  • Man you have no idea.. I can’t wait either. I reallyyyy hope most frame drops will be a thing of the past but It’s might just be wishful thinking.. we’ll see. Everything is going to look pretty on it though and backwards compatibility deserves a chefs kiss lol.

  • @ringwinning said:

    I'm always thinking about healing perks because I'm an Iron Will diehard but obviously I want to survive as long as possible. So I have a couple of options. Rely on self-care, which nobody wants to do, rely on the bloodweb to give me medkits, which it never seems to want to do, use Inner Strength, which means I have to spend time looking for totems (or use up another perk slot for detective's hunch), or use Bond, which is a great perk by itself but sometimes you just want to use something other than an aura reading perk. PLUS, sometimes you just can't rely on your team to heal you which is a shame.

    So I'm wondering, for those of you who use it, is Pharmacy reliable? I know it can be used to farm medkits, but is that worth the perk slot to you?

    Botany and desperate measures is literally insane.. medkit for yourself and super speed hand heals for teammates. I am also a huge supporter of Bond. I’ll vouch for that perk all day.

  • I’ll start by saying that I’m not a huge fan of exhaustion perks.. don’t get me wrong dead hard for distance done right can be a life saver or timing it well at an exit gate can be make or break your escape for example


    Lithe works consistently as long as you have a vault BUT if you’re a sprint burst fan then you likely know that if you 99 SB and vault then that very short time while you vault can actually activate your sprint burst so if you plan ahead you can essentially have SB work as a Lithe as well.


    Balanced Landing is one of those perks that I didn’t miss until it was changed because so many maps it got zero use on.. I understand why the permanent 75% stagger reduction was removed but I just don’t honest value with it since the change.


    Head On is mainly there for survivors to mess around and get under some killers skin lol. Obviously it is amazing when a killer carries someone by your locker or you stop a hit from landing mid swing but it‘s mainly there to goof off in my opinion.


    If Sprint Burst has an active ability button though then it would probably be miles ahead of all the exhaustion perks by a long shot.

  • @BugsGalore said:

    As soon as MMR is working properly rank will matter even less than it does now. intil then, I'm stuck in red ranks for both sides since rank reset just sends me back to rank 5.

    Will MMR ever truly work though? It sucks getting my butt whooped by a solid squad but a positive spin is I get to see their tile and pathing skills which I enjoy... on the flip side I hate when I’m Killer facing less experienced players.. like I literally feel bad and it’s not fun for anyone.. If I can help it I try to single hook and then let them heal and do gens and then chase and not kill so we all learn and have a little more fun. I’ve had really bad games as killer too so I have no issues sacrificing myself to a killer during endgame as a fun little suicide pact.

    I’ll never forget a nurse I faced.. The other survivors BM’ing the hell out of her and I felt horrible so I gave the nurse a flashlight I looted and let her try to land close range blinks on me. I think the others saw what was up because they stopped being so cruel.. I get it, the game can be competitive but behind every survivor and every killer is a fellow human..

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