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Spooky13

Spooky13

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Spooky13
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  • @xGodSendDeath said:

    The best experience is the cold silence after you clap a 4-man SWF on a survivor-sided map

    No no no, even better is when they start attacking you after you completely destroy them.

  • I've had the idea of an "adrenaline crash" for Legion. Instead of eating a 4 second stun after FF, they eat a 2-3 second stun and then are reduced to 110% movement speed until FF is recharged again, and hitting a survivor outside of FF won't reduce the power meter anymore.

  • Hag or Nurse. Hag is 110%, and I have no clue how to use her traps and am always way too far away to teleport to them when someone triggers them. Nurse, especially on console for me, feels terrible, especially with the blink recharge.

  • @Seltas0208 said:

    Does moo moo have Maurice to keep moo moo company while moo moo recovers?

    While I have mainly been taking Moo Moo to see their siblings on Coldwind Farm, instead of taking them to Maurice, I've been taking Maurice to see them. I've also been taking Demogorgon to see them, and oddly enough they seem to get along. Maybe once Moo Moo can walk by themself I can take Moo Moo, Maurice, and Demo to see Moo Moo's siblings.

    @AAAAA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1068594#Comment_1068594

    Yeah, that should be good. Also, when you have time, please go through the fridge and throw out any Demogorgon food that looks to have been tampered with. Someone seems to think it's funny to slip laxatives in there, and if we don't get that situation sorted out ASAP the Department of Sanitation is either going to shoot me or shoot themselves, and neither of those things is a good outcome.

    I've looked through the fridge, and yes, some of the Demogorgon food has been tampered with. I'm thinking it's probably the Legion trying to get a good laugh again. I've thrown out what has been tampered with, can someone go tell them off and put child-proof locks on the fridge?

  • @CLAUDETTEINABUSH said:

    https://forum.deadbydaylight.com/en/discussion/comment/1067478#Comment_1067478

    Tho how about his/her phycological state? Did you contact the nurse? I know that Dr Carter is a good doctor but he always says bad jokes and laughs but in reality they are not funny at all -_-

    I have consulted Dr. Carter on both their physical and mental health state. Ms. Smithson is more for day to day care, usually when I run out of Lery's offerings. On a side note, Evan has been having trouble with his traps, Jake has been sabotaging them and I have ordered some new ones, would it be ok if I just left them on the MacMillan Estate? Just wondering, because last time I left them on Coldwind Farm, Max tripped on one and got really mad at me.

  • Me too. Between this, Demo roaring and Oni yelling, I'm getting pretty fed up.

  • As I have said, as Head of Maintenance, Moo Moo's bed and surrounding area are being kept as clean as possible. After having consulted with the Doctor, he recommends Moo Moo begin physical therapy. I have been taking Moo Moo to see their siblings on the Coldwind Farm whenever I can.

  • Mhm. 3 Flashlights with great addons, a key, DS, BT, 2 Resilience, 2 Spine Chill, and 2 Prove Thyself. Definitely memeing. The teabagging at every pallet and flashlight clicking was definitely just memeing as well.

  • Clown is probably into some BDSM or CBT stuff. I now hate that I have forced myself to imagine that.

  • @hex_genrush said:

    “ just apply pReassUre “

    ” a good killer doesn’t camp or tunnel “

    ” LMAO NOED BABY KILLER “

    "I can apply extreme pressure as Clown"

  • image.png

    Absolutely loving killer currently.

  • 🦀Big maps are gone🦀

  • The one day where we should of had a snow day last year we didn't. Instead of snow, it had rained the day before and the sidewalks and parts of the streets were covered in ICE. No snow day. On the bright side, walking home was really fun. It was like ice skating, and everybody was trying to push each other over. It was really fun 10/10 would slip again. Enjoy the day off.

  • No Mither, Dead Hard, Decisive, and Resilience should be an alright build for the next few days.

  • @FleshTorpedo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1064145#Comment_1064145

    I can understanding dodging a lobby where all four are running the same character and skins. Can make it almost impossible to keep track of who has how many hooks each survivor has, who has activated/deactivated DS during the match, who is running what perks after having chased/hooked them and moved on to another survivor, etc..

    If they are all running the same character and skins its not the end of the world and I will usually still keep the lobby, but if they are doing that and they are bringing in 2 toolboxes, 1 key, and a medkit, im finding a new lobby. Not dealing with the character and skins with all the items they are bringing in, its almost a guaranteed toxic match with a 4 stack swf. It's usually all Claudettes running an immersed build and bringing a Yamaoka Estate offering when it happens.

    I understand that. Then if you do go into the match against four people with the same skins, they have the audacity to accuse you of tunneling if you happened to kill someone early. Like, no, I just don't know who's who.

  • It basically goes like this.

    1. Devs release new chapter.
    2. New content is buggy.
    3. Devs do a hotfix for any game breaking or major bugs.
    4. It stays like this until mid chapter, where they fix any bugs from the last chapter release. In turn, new bugs are added in.
    5. Again, hotfix for any game breaking bugs.
    6. Devs release new chapter and fix any bugs from mid chapter.
    7. New bugs appear.
    8. Repeat forever.
  • @Carlosylu said:

    It is still not enough... Killers dodge for the dumbest reasons.... Here are some of the messages I got after I had been lobby dodge several times and I asked why:

    "I ain't going against a Claudette"

    "Keys are OP", "Dude, it was a green one and nobody else had an item..." "How would I know?"

    "Prestige skins in my lobby mean trouble"

    "A Dwelf is a tryhard"

    "Davids are toxic"

    "Ninja Nea is BS to go against"

    "I don't go against more than 1 quentin in my lobbies"

    "I hate how Nancy screams"

    Should I go on...?

    Wow. Honestly surprised people dodge over skins and characters. I only dodge if they have 2-3 toolboxes. In the state of the game, especially trying to learn Clown and Doc with terrible perks, there is no way in hell I'm going against a SWF group with toolboxes.

  • As I've said before, I wouldn't mind a FNaF chapter. Hell, Springtrap would probably end up one of my mains, but I just don't think that FNaF is as popular as it was to warrant a chapter. If we got one back when FNaF was in it's heyday, it would make sense. It's like the Angry Birds movie, or the Slenderman movie. They came out so late, everyone had practically forgotten that they existed, and lo and behold, they bombed. Maybe when the next game comes out and the FNaF buzz is back, but right now, I don't see it happening.

  • I like it. I'll take any second game mode at this point even if it means that game mode is me cleaning Clown's belly lint.

  • The game where you either get looped, genrushed, and teabagged, or tunneled, facecamped, and then moried.

    1. 4 man SWF for maximum communication. 1 should ideally run all second chance perks and OoO to run the killer around for the whole match.
    2. Burn a map offering. Any Coldwind map, Haddonfield, or any Red Forest map will do perfectly.
    3. 4 Commodious toolboxes with Instructions and Socket Swivels.
    4. Prove Thyself, Resilience, Leader, Spine Chill, maybe even No Mither to make sure Resilience is always on, and possibly Streetwise for the toolboxes.

    Watch the salt roll in.

  • Renjiro's Bloodu Gloce used to be good before Oni got his flick taken away.

  • It's a killer bug that isn't extremely detrimental to both sides and slightly benefits survivors, so expect it to be fixed in two years at the very least.

  • @Steel_Eyed said:

    You know its bad when the good streamers are straight up tunneling.

    I don't think that good streamers like Otz or Tru3 really need to tunnel, or any killers for that matter. However, they need to tunnel in order to be able to relax while playing killer. Having 4 survivors running around means gens are going to pop fast, especially with map sizes being as they are. Similarly to why people ran Ruin, it gave them leeway to have a fun game where they can make mistakes and allow streamers to read chat. Now, there is no leeway. You either need to tunnel 1 out to make the game easier, or go full try hard mode against 4 survivors as gens pop at the end of every other chase.

  • Trapper's traps need a bit of a rework. Survivors have a few dumb ways to negate them. You can hold them open by doing the Disarm Trap animation, Dead Hard over them. My idea is that as long as the trap is in an open state, the hitbox exists and stepping into it in any way, shape, or form, will cause the trap to activate.

  • If you want to. She is a lot less fun to play than she was. Is she still powerful? Yes. Is she still fun? Absolutely not. Having to arbitrarily wait while you walk around at 96% movement speed feels gross and slow.

  • @Hamtroll said:

    You probably just don't actually have them in a chase so it's not counting. I would not stay at it if they have vaulted 5 times in a row anyways.

    The chase music is still going, the "Chase" score event doesn't pop up that signifies the end of the chase. Pretty sure I still have them in a chase, but again, might not. The reason I stay at it is because I have them at the point where they can't run into the school or they will get hit, so they constantly vault it. Then when I think I have them because they vaulted 3 times in a row during a chase, they basically tell the Entity to eat ######### and vault it again, I don't see this coming because I think the vault blocker is working and commit to going to the other side for the hit, they vault and run into the school, and I break chase.

  • Probably when around Plague released last year, so March/April-ish.

  • I really like Legion's Mori. The fight back aspect of it is really cool. Of course, I have a Wraith bias as well, but I always thought it would be really cool if he grabbed them, rang the bell, turned invisible, you hear the survivor scream, then he uncloaks and throws the dead body down, which is covered in cuts/blood textures.

  • When you hit someone who was teabagging right in front of you at a strong loop but they don't know you have Devour Hope with 3 stacks. That usually shuts them up really fast. Then the other 3 go full totem hunting mode and refuse to get on gens. Devour Hope is amazing.

  • I've only really seen killers DC on Rotten Fields or Haddonfield as soon as the match starts. Honestly can't blame them.

  • NOED and either DS or Dead Hard. NOED gives the killer the opportunity to completely turn around a losing game, DS is DS, and Dead Hard can get you to a loop/window you wouldn't have reached otherwise.

  • @MerGirl2003 said:

    I believe Jules is just her nickname, but with how often they alternate between “Joe”, “Jo”, “Susie” and “Suzie” it’s difficult to say anymore.

    Inb4 Franc and Frank

  • I've always ran DH over Ruin and still do. DH is probably my favorite perk for the risk/reward factor. Seeing everyone go full totem hunting mode the second you hit someone with 3 stacks is hilarious.

  • We technically aren't even done with Year 4 yet. We still have a whole chapter to go. As with last year, they will presumably release it around June/April, which is the Anniversary.

  • But Doctor make funny laugh when zap. He go hee hee and survivor do funny screm.

  • I like 3 the best if it keeps the other benefits of No Mither, being the reduced blood pools and sounds of pain. No Mither is a meme perk at best, and this change might actually make it contend with Unbreakable. They both counter slugging and have the same use, but No Mither gives reduced blood pools and quieter pain grunts at the cost of being Broken.

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1046826#Comment_1046826

    I was a pumpkin headed Nurse with the WW outfit for a long time how dare you :(

    Sorry :( Mainly speaking from experience as a baby Nurse myself. I had the Pumpkinhead for a while too, before swapping to the gas mask and now the Hallowed Blight outfit.

  • @Mr_K said:

    The gas mask was too synonymous with NOED slugging 5 blink Nurses. Because of the ensuing PTSD the Devs decided to remove the mask so survivors could enjoy the game again.

    🙃

    Gas mask Nurse = Tryhard NOED + Slugging

    Pumpkinhead Nurse = Wee baby Nurse.

  • @djsponge10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1046726#Comment_1046726

    You kidding me? If you think she was nerfed, you were never a good nurse to begin with. Her base kit is literally an extra half a second of waiting. If you think she was needed because her OP add ons we’re finally taken out then you just suck as nurse. Nurse wasn’t nerfed EASILY BEST KILLER

    Nurse was most definitely nerfed. Maybe not so much for people who were already die hard Nurse mains, but for new players who are trying to learn Nurse she feels so much worse. I'm not even talking about addons, Nurse's basekit feels a lot worse to play with, and she is definitely not as strong as she once was.

  • @T2K said:

    https://forum.deadbydaylight.com/en/discussion/comment/1046568#Comment_1046568

    Mby you can hook up with some nice killer in the game wearing that xD

    Clown might want more than a finger this time.

  • @Oicimau said:

    What was the pallet vacuum?

    Basically, instead of having to run to the other side of the pallet to drop it, if you pressed the button to drop it while running, you were instantly teleported to the other side, causing a lot of missed hits that nowadays you could've gotten easily.

  • If you get taken to the basement there is a chance you go completely blind, meaning the killer gets a free kill. Alternatively, exhaustion recovers during a chase, and exhaustion perks only have a 20 second cooldown. 110% killers are screwed. No Entity Blocker, so all infinities are open, and there is no Bloodlust either, on top of a lot more pallet spawns. I think survivors win this one.

  • Self castration. New Nurse feels horrible and unfun to play, I dread getting dailies for her.

  • #GiveKateacowgirlhat

    Kate's cosmetics are so lackluster. They always look so trashy. Two of her cosmetics, being this one and Award Night Opulence literally make her look like a prostitute. The only good one is her winter outfit.

  • It was around 9 GB for me on Xbox. Although I did notice that all my loadouts and cosmetics were off, so I had to put all my perks back on, along with dressing all my characters back up and putting all my charms back on.

  • Ghostface and Clown are rather high up there. They are willingly murdering innocents, with Ghostface writing stories for his own posterity, and Clown keeping the fingers as trophies.

    Micheal is the humanized embodiment of evil.

    Doctor experimented on people and gave prolonged torture, enough to attract the attention of the CIA in the MK Ultra era.

    Reboot Freddy was a confirmed kid diddler/murderer.

    Oni killed a whole bunch of "fake" samurai/farmers, kept their top knots as trophies, and went out and murdered and tortured a lord who called him Oni Yamaoka.

  • I was never mad about Ruin's nerf. I was more so mad that they decided to make such a drastic change without addressing why 80% of killers at red ranks ran Ruin. If they were going to change Ruin, they should of waited until either map sizes or toolboxes were dealt with as well, preferably reducing map size, nerfing toolboxes, and nerfing Ruin all in the same update.

  • BBQ, Devour Hope, Brutal Strength, Nurses Calling.

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