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SovererignKing

SovererignKing

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SovererignKing
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  • I find Billy to be overrated. Sure he's got insane map pressure and what not, but unless you're running quick saw (Carb. tuning guide and primer bulb), he turns into just another M1 Killer if you Loop him.

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/599897#Comment_599897

    I haven't read through the rest of the thread yet but I gotta call BS on this. (Call me nitpicky if you will)

    Voice comms is NOT the same thing as Small Game because small game located totems for you. Without small game, you still have to FIND the totems first which is becoming harder with the new updates and preschool variations

    It's definitely not equivalent to OoO. At best, once I've been hooked, I can say "he's head in that general direction" That's not the same as constant view of a killer and their motions outside a certain terror radius.

    It's not the same as premonition or spine chill because i can't tell you that you're looking at the killer and i can't tell if the killer is looking at you, unless I'm in the same area as you and can also see them.

    "His Ruin is by the Killer shack, go get it", "He put a Bear Trap outside the window in building (Ironworks map). Nobody need Small Game when one person saying it lets EVERYONE know where EVERYTHING is.

    "He's over by the gen near the Killer shack" One person sees the Killer, Everyone knows where the Killer is.

    "He's walking right toward the Gen you're on" Don't have to be a genius to know he's looking in your direction.

  • @Galklife said:

    @ABannedCat well i hope killer has fun with 3min games when soloQ players are mashing gens, instead of having game in which survs are screwing around, looting, doing totems, etc xd, ofc they prefer 3min games :)

    @Mister_xD well (but youre into that idea) if i have red rank (not atm but most of the time unfortunatelly i had red rank) and have friends with 30-40h that are starting playing in dbd its for sure fair to play with red rank killer, and tbh recently i have like 4-5 friends that literally have at most 30lvl on 1 surv, so its fair to push them vs red rank :) (and btw these days its more likely for 200h player to have red rank than over 2k hours player because those with 2k know how trash red ranks are so its better to have chill games in purple/green, but new kids on the block doesnt know that so they are like lets hit R1 and be greatest players in community :) )

    but friendly reminder :) with current killer que, matchmaker is ignoring ranks anyway :) so even tho you hate playing vs SWF that avg rank is around yours, atm with current state of game you as killer can easly play vs swf (which you hate most in the world for some reason) that avg rank is way higher than your as killer xd im so fckin amazed how instead of fix you want a change which is fix but with overkill for que :)

    not every swf is sweaty and focused on making killers life miserable xd and remember 1 surv cant carry whole team unless killer will refuse to drop chase xd (which is his fault) xd so he needs to learn that lesson if he wants to rank up (as you would love to)

    Steam Community: Dead by Daylight.

    Sure, cause this is totally fair.

  • I play everyone mostly. I switch between all of the Killers and Survivors with or without perks just to have something different all the time.

    The only one I don’t play is Feng Min. When she gets hit I feel awful. The little squeak and such she makes when hit sounds so dainty and nice she doesn’t deserve to be hurt. I genuinely feel bad hitting Fengs as Killer.

  • @Johnny_XMan said:

    I love how people keep asking for more objectives to slow down gens.... when it practically just buys time for bad killers who have yet to learn how to catch a survivor.

    Half the posts on here about "gen rush" don't explain in detail what they might have done that resulted the gens getting done so quickly.

    Did you bring Ruin?

    Did you apply the right map pressure?

    Were you tunneling someone till their 3rd hook?

    Did you bother to check gens once in a while?

    Etc. Etc.

    These are the questions that need to be answered before someone claims "I got gen rushed".

    https://www.youtube.com/watch?v=j9dM4oNPA18

    Tell me what happened here then? That 1 whole minute I wasted finding my first Survivor? The fact no chase lasted more than 30 seconds (the first one) at the most? The only thing I see I did wrong was not tunnel someone out.

  • Patch 1.4.0 - Revert the change of Survivors hit boxes being made smaller. That way they can’t hug objects closer than Killers and get a minimum of 3 Loops out of everything.

  • OoO is kind of in a weird spot. It shouldn't reveal Stealth Killers. It's also fine when solo's use it, but it's game breaking with a SWF on comm's use it, however that's a SWF issue, not really the fault of the perk itself.

  • In all honesty, I would say that was a SWF that knows the Killer and they messaged each other to farm, but go ahead and Kill the random cause who cares about the random. It’s a sad state of affairs. You have every right to be upset. SWF hurts solo Survivors as well as Killers. If you’re not “one of the pack” you’ll be excluded and left to die or killed off (in this case.)


  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/605381#Comment_605381

    One has 0 effect on the game

    the other forces someone to sit there for an entire 4 minutes, or until they're moried.

    Does tbagging force the killer into an impossible position where they can't do anything but bleed out after four minutes, get moried or DC? I don't think so.

    The fact that you can't see the difference shows how biased you are.

    I'm not arguing that. I'm saying neither helps win the match. Killer's who mori cancel are jerks, Survivors who tea bag are jerks.

    A Killer who mori cancels gets nothing out of it. The other Survivors do Gens and he/she loses. If it's the last person, he/she gains nothing. There is no reason for it other than to upset a survivor.

    A Survivor who tea bagged gets nothing out of it. The game goes on just like normal. There is no reason for it other than to upset the Killer.

    The fact you think i'm arguing "What's worse" is semantics. I don't care which one is worse than the other, BOTH are aimed for no other reason than to upset the other. It's the INTENT TO UPSET SOMEONE, not the effect it has on the game.

    If you want to sit there and think it's OK to tea bag, but not mori cancel then that proves how bias YOU are. Survivors can do nothing toxic and are perfect angels, Killers are bad people, right? You're going to be ok with Survivors doing whatever, but Killers, oh no, can't have that. Going to shame them. I on the other hand will shame BOTH for this behavior, because its toxic for both sides, and only serves to breed more hatred.

    Go ahead though, like usual Senzu, pet your preferred side because in your bias eyes, Survivors can do no wrong. I'll continue to fight toxicity on both fronts while you join your toxic little friends and "have fun".


  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/604503#Comment_604503

    comparing something that has 0 effect on a game (tbagging)

    to something that locks you into position for 4 minutes and stops you from doing anything...

    Great comparison mate, good job.

    Does tea bagging you help you win the game? Nope.

    Does Mori Cancel spamming help you win the game? Nope.

    Same thing, it's BM that doesn't help either side actually win or accomplish anything. It's just annoying the other side.

  • It’s stress levels. Killer is much more stressful just about all the time until you’re in the “safe zone” of two dead and 2-3 Gens left. There is much more pressure for you to preform well individually as a Killer than Survivor. The only time you have the same level of pressure on you to preform well as Survivor is when you’re being chased.

    As Survivor you can relax a bit when you know the Killer is chasing someone else or otherwise occupied.

    It’s the feeling of “busting your balls” at all times as a Killer that drains your mental fortitude. If you lose, it feels like you “busted your balls for nothing”. Where as Survivor it feels like that only if you did a ton of chases and ran the Killer around for 3-4 Gens. Plus, as stated before, the pressure isn’t ALL ON YOU as Survivor, you share it with your team. As Killer, it is ALL on you, and you alone.

  • @gantes said:

    I just can't understand how weak minded you have to be to get THAT pissed off over teabagging

    I mean, wow, the survivor player pressed CTRL vs you repeatedly. Talk about a way to not affect the game whatsoever and still piss off people for some reason

    By getting pissed off you're just tilting and making the game easier for survivors ffs

    Would you say the same if the Killer Mori cancel spammed you for the whole time you’re bleeding out.

  • @OrionsFury4789 said:

    https://forum.deadbydaylight.com/en/discussion/comment/603012#Comment_603012

    Dude I've made you DC in game before , and if he gets butt hurt over a bunch of pixels humping the ground than he deserves to be upset people like you get way too emotional about this game like it's real life or something

    I’ve never rage quit before. I have left matches when something important IRL has come up though. I always sent messages after apologizing. I’ve also had legitimate disconnects from my internet crapping out at times.

    Oh well, person is banned anyway. Guessing a flat out lie to make me look bad.

  • @DaS_only said:

    https://forum.deadbydaylight.com/en/discussion/comment/602928#Comment_602928

    Such a wrong mindset, especially when we talk about 4 random solo survivors.

    You don’t get to have the luxury of a team to help you survive the Killer only when it’s beneficial, then when it becomes detrimental you suddenly get to have the power to stand up to the Killer solo. ( IE : Old Hatch stand offs).

    You live as a team, you die as a team. It’s that simple. Your team failed, like it or not, you were part of that team. However, you are rewarded for simply outliving everyone else via a chance at the hatch. Further rewarded for failing to even get that by a very small chance to open a door.

    If any mindset is wrong, it’s thinking that you should have anything at all after failure, twice over. However the developers did give you one anyway.

  • Someone tea bagged him. You expect him not to be upset? Sure, you didn’t do it, but someone did. Instead of sitting there arguing with him you should have tried to be nice and say something like “I’m sorry someone tea bagged you. It wasn’t me, but whoever did it is an #########. We’re not all like that. I apologize for my teammates behavior.”

    I’ve said that and the Killer immediately apologized for what he said. He was angry cause on of my friends is actually an ######### and tea bagged. I ripped my friend a new one for being an ######### and talked to the Killer.

    Don’t pretend this is about not getting a 4K. He’s mad because someone on your team was being an ######### to him. Please don’t fight toxicity with toxicity. It only breeds more hatred.

  • I find it fine. Whoever finds the hatch first, wins.

    Though you have to look at less from an individual standpoint on the Survivor side. The Killer still beat your team. His/her reward is a high chance he’s going to get you too. You still have a low chance of getting out via hatch, even though technically your team lost. If him/her finds the hatch first, it should be next to impossible to get out. You had your chance with your team to do the Gens, you and your team failed. You then get another chance with the hatch, you can fail again. You get a third chance with the gates.


    It’s a three part system where you survival chance gets more and more slim each failure. I find that fair that I have to fail twice before it becomes near certain death.

  • I’ve only had 6 post game chats be bad out of thousands of games and chats. Both on PS4 and PC (people do send messages on PSN). 5 were angry Survivors (usually angry toxic SWF squads), 1 was a Killer who was digging for salt using Insidious Leatherface and targeted me across three matches.

    Not sure how, but I talked calmly and rationally to the Leatherface. Told him I main Killer though I found his play style boring, it’s a legit tactic considering the only thing Leatherface is good at is camping. He soon changed his play style and went to Billy. Said it was much more fun. Told me the reason he camped for salt was because he was tired of playing nice as Leatherface, just to get toxic tea bagged and was just really angry and frustrated at the game and turned toxic himself.

    Honestly the endgame is chat is usually pleasant or neutral for me. Mostly pleasant surprisingly.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/599897#Comment_599897

    You're hilarious bud, like imagine pretending all SWFs are 4-Man, and imagine pretending survivors have 44 perks per game.

    https://us.v-cdn.net/6030815/uploads/572/ISQ72YP369JA.jpg

    A whopping 5% of matches are with a 4-man squads, maybe it's time you look at how you play instead of creating fictitious scenarios where you're always the victim and just play better.

    There are LITERALLY 100s of killers who rinse the absolute balls off of almost every 4-man they play against because they really aren't that strong.

    I said team of two or more when I first replied to Peanits. Not that all SWF groups are 4 man stacks. Quit lying like you usually do. I know cherry picking arguments, twisting words, and obscuring things as much as possible is your trade mark way of making sure Survivors still dominate this game to fit your bias agenda though, so i'm not surprised.

    In every PvP game you always balance for the maximum potential of every character, or in this case, team has. Just because teams can be bad, doesn't mean we should balance based on a bad teams performance. Then those who are good, just steam roll whoever they want. Tell killers to "git gud", sure, but when it comes to Survivors, hell no. Can't tell them to get good when in a team. Though keep going, coddle the bad teams so they still have a chance, and let the good ones just run amok.

    I'm glad you're a laughing stock on these forums and the steam forums for your "balance" ideals. Nobody takes your clearly bias perspective seriously.


  • @Angelicus23 said:

    Honestly if you can't handle 4 people speaking in a multiplayer game I donvt know how your normal matches can be, and it's really funny how people gets pissed off when they donvt get any kill, doesnvt even check the profiles and just think: "If I dIdN't GeT aNy KiLl It'S jUsT bEcAuSe SwF nOt My SkIlLs"

    Then Survivors whine "We can't get games cause baby Killers dodge our lobbies cause they checked our profiles and don't want to play against our unfair advantages!" Want to even the score? Give Killers 5 extra perk slots like the Survivors get, then we'll see who's pissed off cause they keep loosing.


  • @ASAPTurtle said:

    @SovererignKing Not really. I'm pretty good at survivor but not as good as some others, not only that but the people that I play with are usually higher ranks (10-1) so we get more experienced killers that get creative with their killing which is fun. Sometimes I'm able to 360 those killers sometimes. Dying to those killers also helps me not to make those mistakes again in future matches.

    Does it seem like I'm relying on perks, offerings, items, and etc which were created to help me during the trial which I am suppose to use to their maximum potential. And I guaranteed that you use perks and your power to their maximum potential too. God the hypocrisy is unreal.

    Yeah, you are supposed to use your perks to your advantage. However not stack them with you friends perks, items, and offerings in a predetermined way where you had all the time in the world to take stock of 16 perks. Oh, let's not forget the 7 extra perks you get free without needed slots for them using voice comms. Small Game, Premonition, OoO, Kindred, Empathy, Bond, and Spine Chill.

    Lets do the math : Everyone has their 4 perks, plus everyone has the 7 freebies thanks to voice comms, so 11 perks per player. 44 perks for the Survivors, 4 for the killer. Super fair and balanced. Totally not cheating the system to get a bunch of information perks for free.

    They hypocrisy is real. That you honestly think you as good as you say you are while leaning on the SWF crutch. If not even worse, delusional.

  • @ASAPTurtle said:

    I've played solo survivor for over a year and good lord is it bad. There are those matches where I get my teammates that know what they're doing. Hell, you can loop a killer for 5 minutes and have not a single generator done. It's honestly stupid.

    I recently started playing in a SWF with people who I met in past matches and our lives have been so much easier. Survivors being coordinate, helping each other when needed, and understanding the killers movements through-out the match is not cheating. Some of you killers need a challenge once in a while.

    "So much easier". Exactly. Nobody relying on skill. Just using voice comms, perk synergy, items, offerings, you name it. So you can replace getting good at the game to boost your win rate.

  • @invira_zero said:

    @SovererignKing, yeah i ll keep living in my double sided bubble. SWF is intended feature too, you know. You cant play in SWF, unless person is in your friend list. Its intended, that you have way of communication, even without 3 side programm.

    In steam chat, PS4 party, XONE party.

    And idea of debuff for SWF is trash, cause, example, decreasing repair speed with ruin will make a lot of difference. And so on. I agree, that killer should gain BP bonus for playing the game against SWF, but adjusting numbers for them will broke the game.

    SWF tryhards will stay, as they are atm. Toxic swf will stay too. The only type of SWF that will be damaged is casual players. Also, your opinion, that every SWF playing for ego is #########.

    Balancing the game around voice comms may be great decision. But, instead of giving solo-s VoIP, they may get gestures, callouts, whistles and etc.

    I playing both sides equal, tbh.

    SWF was intended, however the developers already admitted it was rushed out before the game was ready and balanced for it due to demand. They still haven't balanced for it. Again, voice comms is still outside the game, like it or not. You don't get to whine about Irri head on Huntress and the such then say voice comms is OK. Most of all when the developers specifically stated the game was not balanced nor designed to have that level of communication.

    Adjusting the numbers for them, and them alone will make it simply balanced. They get at least 5 or more perks that give information that is vital for free. Not to mention just playing with team mates you know and trust, who can stack in perks with yours for maximum effect, as well as have play styles that synergize well with your own. There are more benefits to SWF than just voice comms.

    SWF tryhards will be manageable instead of blatantly OP. Toxic will actually go down as it's kind of hard to be toxic when you get beaten repeatedly. Casuals will still play, they just won't get boosted to the higher ranks they can now due to leaning on SWF so much.

    Also, please, do tell me how many SWF groups go into a match and do what my friends and I do. Where we purposely restrict ourselves? No calling out the Killers totem location. No calling out trap locations (if applicable). No calling out the Killers location. No saying who the Killer is until everyone already knows.

    It is an ego thing, because they want to dominate and win, by any means. This includes basically cheating.

  • @invira_zero said:

    Using iri heads is cheating. It cuts chase length almost twice.

    Running prayer beads is cheating. Without spine chill, you cant predict it

    Using SweetFX is cheating. When players have different images of the same map, its unfair.

    Git gud

    SWF itself give you ability to not get done on first hook, use your time more efficient. You may be sure, that while you are running with killer, gens are progressing. SWF itself doesnt makes chases harder or easier. If they are 3 minutes length, its not SWF problem. Its your problem. Bodyblock is intended mechanic, that could be used by even solo players, just it ll be less effective. Same goes for gen rush.

    You dont like toxic moves? Want them to be restricted? Ok then, lets punish the killer if they spam mori with... Consuming mori! They are toxic #########, they dont deserve it, didnt they? Killer is wiggling their head? Stun them for 5 seconds!

    Avoid toxicness? Ok, let survivors see which killer they are facing, their addons, blessings, it ll be fair! Spirit? IRON WILL! Nurse? DC! Stealthy boi\oinker? OoO!

    Your whole post is so killer biased, mate, its so salty. And SWF is not a cheating.

    If you want some easy games, derank, you ll get them.

    Using in game items isn’t the same as using out of games programs for help to get stronger. By all means though, live in your bubble.

  • @Peanits said:

    Third party programs are only at risk if they are not authorized by us. We have stated in the past that voice chat is okay to use. As a result, voice chat is not cheating.

    But assuming it was, how would we enforce this? How can you prove that people aren't communicating with their phones, or by playing in the same room as one another? You would end up in a mess of finger pointing and there is absolutely no way to prove it. We would be banning people purely on speculation, and that is not something we want to do.

    Balance the damn game for voice comms. You know damn well 70% or more of the Survivors are in a group of at least two, if not more. Stop telling your ENTIRE Killer player base to “suck it up cause they want to have fun”, when their “fun” is nothing more than an ego trip stomping Killer players using extra help outside of the game.

    Put a debuff on any Survivors that are in a SWF group. Plain and simple. Solo players are unaffected by this debuff.

    Quit being scared of players leaving because they are petty and just want to win all the time.

  • @Nikkiwhat said:

    Lmao...OP.... xD Well, that took longer than I expected to hear from people. He's solid/mid tier, but sure that T-Bag potential is indeed overpowered.

    Edit: By all means sweetheart, downvote me ~_^ makes it so much sweeter. Here, get ya something to wash down the salt

    💀💜🔪

    https://us.v-cdn.net/6030815/uploads/833/BBNFWKLKGZW2.gif


    I absolutely love this. Wish I could upvote more than once.

  • @CantDrownIfASiren said:

    No, killers are missing the point. Survivors dont want to be used for YOUR fun op add on/offering games. The only time these items are fun is in kyf where everyone can bring crazy stuff and usually your killer isnt going to be super sweaty with them.

    If this game were better balanced overall, maybe these add ons could be fun. But usually, its just another unfair thing pissing everybody off. Survivors should be warned when a killer is using his OP equipment so that they may boost themselves accordingly. I'd prefer this when using beads or moris myself, that way I can meme and they have some chance of winning. This is just another poor excuse for Imbalances from the killer side as usual.


    Just as Killers don't want to be used for Survivors fun when they bring best flashlights, toolboxes, and instant heals. Not to mention Killers have to be used for Survivors "fun" when you play on SWF with voice comms to gain an unfair advantage.

  • @George_Soros said:

    @ShrimpTwiggs it's still a minor issue. Stream delay solves most of the problem, as for perk loadout, they don't win you the game. CS is useful against Doc, but not that much.

    But mostly, streaming as a career? Why would anyone want that as a career instead of doing something productive? Honestly, the sooner a streamer is fed up with trifles like this and finds a real job, the better.

    This whole streamsniping thing is not the game's problem, not the devs', not the community's, just some guy's who by the way has all the tools available to prevent it.


    A streamer is an entertainer. Just as any Actor or Actress in movies, television shows, ect. Going to tell them to “get a real job” as well?

    Secondly, Tru3 has told everyone MULTIPLE TIMES. He made his name when he was 14 years old and the whole replacing letters with numbers was a fad then. He stuck with it after all these years. Now people like you use it as a way to attack his personality and him.

    Sounds to me like you have a personal axe to grind here, and are being totally disingenuous with your arguments simply talking out of spite.

  • @DaS_only said:

    Let's solve this issue first: how are you going to know for sure that someone stream sniped?

    Stream snipers aren't gonna say in the chat that they sniped you.

    Some actually admit to it freely and flat out admit they do it just to grief and harass the Streamer.

    I’m a mod for a very popular DBD streamer myself, we’ve been dealing with just this issue for days now. I say those kind of people do need to be banned.

    Being stream sniped or not, it doesn’t matter. It’s right under the “Harassment and heavy Grieving” category. That if a player knowingly and willingly follows another player from match to match for the sole purpose of ruining their games, it’s a ban offense.

    Just because the person is a streamer has no bearing. They should be afforded the same protection as everyone else under this rule.

    To those who say “Well they are asking for it by streaming” shame on you. I don’t want to use this analogy, but just as a woman dressing “provocatively” isn’t an open invitation for a man to accost her, a streamer streaming isn’t an open invitation for someone to snipe and ruin their matches, repeatedly.

  • Honestly, I would like to see a Conceded option for both sides. There would be requirements though.

    1. At least 3 Gens have to be powered before Killers can concede.
    2. Have to be last man standing as Survivor to concede.

    I would like it to be wider spectrum and allow for concede at earlier times, but there is too much potential for abuse then. Killers would just concede right off the bat against SWF groups and make their wait times finding a game even more massive. Survivors would just auto concede against "X" Killer they don't like (Nurse mostly). Killers would just drop it at Loopers, Survivors would just drop it at camp/tunnel.

  • @Oblitiry said:

    https://forum.deadbydaylight.com/en/discussion/comment/559898#Comment_559898

    Lets see! I found every single one of your badly placed traps. Stepped in them and died early lol.

    Added you after that but you went poof for awhile and changed your PSN.

    Oh, I apologize. I've been really busy as of late. Company I work for put me in college classes and new girlfriend. Didn't mean to poof.

  • @Oblitiry said:

    I played against @SovererignKing a long time ago. And @woundcowboy a handful of times. I also survived along side another member that rarely posts these days.

    My PSN isn't identical to my forum name at all.

    Oh? How did that go?

  • There isn’t much of a difference to me. Standard vs. pro felt the same.

  • I agree it should be less stun time now. 3 seconds is plenty of time to get to a Loop or try to juke.

  • 6B4982DD-7791-467B-91A6-6261E2897EF1.gif

    This thread in a nutshell.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/513757#Comment_513757

    I lost in their eyes, I won in my eyes. Why is it so bad that people think they won if they had fun? No need to call people out over saying fun is a win for them.

    I agree with this. Just yesterday I lost a match in Mortal Kombat 11 to a Johnny Cage player. He did the stupidly hilarious “Deadly Uppercut Fail” fatality. It made me laugh so hard I didn’t feel like I lost. Fun can make even a “loss” seem like a “win” just because you had a good time.

  • 2 Kills as Killer or a Pip as Survivor. Anything more is just gravy points. I know the games says I didn’t “win” as Killer with that, but I feel like I did. I killed half of them, I’m good. Might be because I still think along the lines of the old Killer pip system of “9 hooks to pip”.


    Only time I feel I didn’t “win” as Killer with 2 kills is if I’m against some tea bagging flashlight spam clicking SWF bully squad. Then, it’s a 4K or nothing. Don’t be an ######### to me and I’m pretty nice and chill as a Killer. Be a jerk, I’ll be one right back to you.

  • @Watery said:

    https://forum.deadbydaylight.com/en/discussion/comment/511546#Comment_511546

    There’s a difference between killer not playing around a SWF, and a killer who will. 

    Just because it seems unfun now doesn’t necessarily mean you can’t work around it; but that possibility doesn’t seem to exist, for some reason. You can do plenty of things to counter SWF, because at the end of the day, if you haven’t picked up on them, that’s a you problem.

    Mad Grit for Bodyblocking.

    Hangman’s Trick for Sabo.

    Thrilling Tremors for gen tracking AND slowing down game.

    Corrupt Intervention for blocking of generators.

    BBQ&C to get into chases faster.

    Enduring to reduce pallet stuns.

    Spirit Fury to remove pallets in general.

    Lightborn or looking at a wall to counter flashlights. 

    Agitation for getting to hooks faster.

    Thanatophobia for slowing the game down.

    Bloodlust to get hits.

    Iron-Maiden for counter lockers.

    Bamboozle to cut off window vaults.

    Rancor for a free Mori and tracking.

    You have all the tools at your disposal to handle SWF.

    But if you get...

    1. Ran around all game.
    2. Looped.
    3. Flash-light blinded.
    4. can’t make a hook due to body block

    It’s not their fault for doing such; but it’s your duty as the killer to work around it.

    Sure, let me just equip all those perks. Oh wait, I only have 4 slots, not 12. There is no “playing around it.” You just have to hope they screw up enough that’s all their advantages aren’t enough to save their asses.

  • @Carpemortum said:

    What about all the simply decent random groups that people think are SWF and complain about.

    The NUMBERS have spoken. A very minimal amount of lobbies are 4 man SWF. Half of lobbies are solo....

    2 different 2 Man groups enter “Hey our discord is this, join ours.” Oh look, 4 Man group suddenly. One 3 man group enters and invites the random, 4 man group.

    Hell, console it takes one guy 15 seconds to invite all other randoms to a party chat. Instant 4 man group.

    The numbers you’re talking about mean absolutely nothing. Sorry, try again.

  • @TKTK said:

    I find it funny they wont use the PTB to test suggested community buffs to killers to see how it plays out. It's like the PTB isn't really a test build but an early access to the new patch for pc players.

    This right here. I play both PC and PS4 and have to say that’s all the PTB is to me. Early access for PC and nothing more. The developers highly underutilize the PTB.

  • @Galklife said:

    well ofc you can tell extra range perma T3 myersa is great but perma T3 can sneak up on ppl as you suggested, and as i wrote you cant hide vs plague (youre loud, and pretty much showing "hey i worked on that gen", they cant hide in lockers either) if you feel bad about them being perma injured just equip thanato perma penalty on 4 isnt bad

    and about GF well imo he is good vs bad players and bad vs good which is never good thing (like freddy, even nowadays) but hey its 1st day of PTB lets not judge too fast

    Who cares if you can’t hide? Survivors hardly care if they’re found. Dead By Daylight became all about Looping about a year ago. Thanotophonia is a good addition to her to punish that play though.

  • @Galklife said:

    well ppl use them vs swf? Kek im mainly playing solo and every 3 game is nurse, and like every 4 is spirit (which imo is as bad to play vs as nurse, if spirit is good)

    and btw @MasonMyers69 your genius idea about removing blinks and giving her 115 speed is so brilliant so you can crack your head on the wall, when nurse was released she had 110 and 3 blinks as base kit, so tell me why devs didnt removed 1 blink and gave her 115? because Legion was 1st killer they buffed MS xdd

    and btw are your brain ok? if they wont cleanse youre pretty much perma T3 myers (as plague) BUT survs make noise, they are even louder than normal (because of puking) i can play perma T3 myers every game

    Well, Myers has the advantage Plague doesn’t by the fact his TR is much smaller so you can get in close with that T3. Plus the increased Lunge. I get your point, but it’s still weaker than T3 Myers.

    On topic, Ghostface’s Power is utterly useless though. All Survivors have to do is spin their camera, or actually look around (Which many already do thanks to years of training thanks to Wraith, Myers, Pig.) It’s a brilliant idea on paper, but the execution of how Survivors stop Ghostface’s stalking is very poorly implemented mechanic wise as it’s too easy to stop it.

    I would suggest making the area they can “see him” smaller as well as add a timer that they have to “see him” for about 3 seconds before it stops his power. They say it’s bugged right now, but even one second is too short. Should be at least 3 seconds.

  • Do not blink to where they are. Blink ahead of them. Purposely overshoot every blink by two or three meters. This compensates for FPS drops and latency to a degree.

    Start turns early for 180 and 360 Blinks strikes. As in, the moment you let go of R2, start your turn.

    Nurse on PS4 is much more about prediction than precision. Do NOT blink to where they are, Blink to where they are GOING to be. You have to be three seconds ahead in thought process than each Survivor.


    Here are a few videos of mine. Not exactly tutorial material, but you may be able to glean some insight.

    https://m.youtube.com/watch?v=1376HwI65E0 https://m.youtube.com/watch?v=51Ot4FSVXYE&t=2s https://m.youtube.com/watch?v=pQUVljQhTDY&t=4s

    Good Luck in the Fog my friend.

  • I still remember when the Left 4 Dead T-Shirt first came out and Claudette was legit invisible, even more so with new moon offering before they retired them.

  • Pinhead. For the love of The entity, Pinhead.

    F2698457-6E65-41A0-AC80-30CBA21F3DAA.jpeg

    Also, Lestat from Interview With A Vampire. Thought any vampire Killer would be welcome, I am partial to Lestat as my favorite “villain” vampire.


  • @Mushwin said:

    i reallylike the new DS...it soo prevents those killers tunnelling....and MOM, use it with DS and dead hard it's fantastic lol

    Ah yes, as I like to call that "Let me have do overs for screwing up" builds.

  • No issue with DS. Big issue with MoM as it's nothing more than old DS all over again. You get a to soak a hit for no other reason than you got smacked around and were bad at the game.

  • There is nothing wrong here. You did Gens, you did a save. That’s doing your part. Just cause you weren’t Loop Master 3000 doesn’t mean you didn’t contribute.

    People need to stop thinking you need to screw with the Killer in order to Ben “useful”.

  • I have hardly played since Legion came out. Killer is just pure stress and frustration and only fun if the Survivors you’re facing make enough mistakes and aren’t optimal on Gens enough to give you a shot in hell at winning unless you’re playing Nurse.


    Survivor is boring and bland. M1 or run in circles. Easy to win, but still boring. Just Loop and Rush Gens. Blow “crutch perks” A,B,C while using exhaustion perk as a freebie at the start of every chase. Just don’t make enough mistakes your perks aren’t enough to make up for all of them.

  • @HURRI_KAIN said:

    Let's get one thing straight, sitting at exit gates, is not "mocking" the killer. Do you know anything about the piping system? Sitting at the exit gates is more time in the trial, used to be you had to be in trial for 9 minutes to get gold if i recall correctly. If you leave the trial too quickly, you depip. If the killer comes to the gate, you'll get some points for escaping a chase as well. It's a matter of how the piping system works, it's not toxic, and it's not bullying.

    This right here. I've never had an issue with folks just sitting at the gate waiting for me to chainsaw, vomit, whatever M2 you got, or smack them out. I get points, they get points, everyone gets a little extra. It's only if you're tea bagging, flashlight click spamming, or letting me hit you to blow your MoM and DS perks you have saved up. That, gets on my nerves. Stop rubbing it in you won, move on. To me Killers who get angry Survivors even dare to stay at the exit are just a tad bit salty they lost. Don't get me wrong, screaming balance issues aside, can't really blame Survivors for abusing bad balance when it's offered to them on a silver platter. Can blame them if they are not only abusing it, but also flaunting it and rubbing it in your face though.

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