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Souplet

Souplet

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Souplet
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  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2978934#Comment_2978934

    Technically they actually are two separate things. MMR is the Matchmaking Rating you have, it’s a number that goes up or down every match. SBMM is the matchmaking algorithm that tries to pair players up based on their MMRs.

    It’s useful to understand that relationship. For example, your MMR itself is probably a pretty good reflection of how good you are with a specific killer or as a survivor in that, if you are in a match with everybody having around that same MMR, it will usually be a close match with 1-3 deaths. But because of how the matchmaking algorithm has to handle people with outlier ratings and people who leave lobbies and swfs with MMR gaps and things like that it can’t always pair players up who are close in MMR and you get matches that can seem more lopsided.

    So SBMM and MMR aren’t the same thing, the latter is a numerical rating that the former uses as a guide to pair people up when it can.

    Indeed

    But still incorrect from op argument. Sbmm uses mmr to match you against people

    Its a tool using a data, like every other game that works this way

  • I agree with what has been said

    CoH was one of the reason killer player base went this far down. It was strong af and make game absolutely unbalanced for a while (still does)

    I'd rather have fair perks and killers than this kind of ######### (artist is a good example aswell)


    Meta shifting is badly needed because the only way that DH DS UB IW CoH would be replaced if when better perks get introduce (and better perks than DH would be ridiculously broken)

  • MMR = SBMM

    They aren't 2 separate things

  • @ausanimal said:

    https://forum.deadbydaylight.com/en/discussion/comment/2978668#Comment_2978668

    That's right cause its fair for killers to have to snuff a totem 3-5 times a match but it was to much to ask survivors to do the same with old undying when there was 4 people to do it not just one?

    Yeah, its boring to have to explain over and over again that 1 sec for killer = 4 for survivors

    People keep thinking this game as a "me the sruvivor vs him the killer" whereas its a 4v1 game so a side HAS to be stronger than the other

    CoH denies completely this "killer is stronger" since even SETTING A BOON is time efficient for survivors

  • @ShinobuSK said:

    You will get dailies of characters and roles you dont like to play most of the time

    Wrong

    I get 90% of daily killers rituals and i only play killer

    Maybe they try to balance queue time by giving rituals of the least played role, idk

  • Yeah CoH is still broken af

    People will say it got nerfed and is not used that oftent, to that i respond : it is used at least once per game (and thats enough since multiple coh are useless)

    Every. Single. Game.

    It takes 14 seconds to put up a boon

    If the killer wants to snuff it and goes out of his way to do so :

    3 secs detour to go to the boon, 2 secs to snuff it, 3 secs to go back on track. It makes a total of 8 seconds, meaning survivors won 32 seconds. For a perk that is set in 14 secs you can see the probleme there


    Its busted af, unfun and basically gives a free pzrk to everyone

  • Yeah lets remove the luttle fun this killer have left

    Just make him a m1 machine then survivors will be happy

  • I voted for IG but tbh you can bring both with mad grit and insidious

    You wont have a better camping build

  • Because clown is an op killer that really dont need that

    Its basically impossible to win against a clown...

  • @ChiSoxFan11 said:

    Wait until you try Plague's Adept -- where infecting survivors and having them cleanse to give you your power, otherwise known as "playing the killer effectively (or potentially the survivors playing ineffectively), actually hurts you in the Malicious Emblem, since each cleanse counts as the survivors "healing themselves". Fun stuff.

    Myers billy bubba are way worse

    If you play effectively, you get silver in chase

    If you dont play effectively ? Well...

  • Happens on a lot of map tbh

    Every time i see a survivor run where there is no hook and get hit on purpose, i just slug them, they can die on the ground for all i care

  • Stop taking baits please

  • I hate mikaela with a passion

    The noises she makes when you carry her are infuriating


    On the other hand i feel terrible when i hit and kill little bunny feng moon, she is too cute

  • I feel like this person is a baiter for killer side just like Sluzzy is for survivors

    Noted

  • I'm amazed that Sluzzy threads still manage to bait so many people

    Truly well done

  • Killers dont need second chances perks

    Survivor need one particular second chance perk nerfed

    No need to unbalance the game further more

  • @Mandy said:

    We always collect Community feedback and will continue to do so with this update. PTB will likely be on a for a week as usual, and the feedback will be assessed during that period.

    Yeah, feels like a lie to me

    Bhvr always use data related feedback. Ence the infamous "object of obsession isnt broken and unfair, people running it dont make it out alive" and being unchanged forever

    Its like coh not being mentionned as a problem in the anniversary stream. Sure its not ran by 70% of the survivors like dh but its still present in every single match and is a problem since realease. The "answer" is the new killer perk

    Tbh im pretty concerned about perk overhaul (bbq nerf for example ?) and i feel that this "one week ptb testing" is waaaaaaaaay too short of a period

  • Funny coming from a survivor

    In my experience, 90+% of the matches where i 4k, nobody says a thing

    Funny enough, 90+% of the matches where i 0k i got "ggs"

    Go figure :)

  • I get upset when you rub your ass on my face to show me you have ds, bodyblock me or go in a locker to trigger it, yes

    Its an anti tunnel perk, not a "im invincible, chase me baby killer". When people do this, i gladly tunnel them since thats they want

    Otherwise, im fine and usually respect it when you run away

  • If you think they are cheating, they most probably are

    I lost count on cheaters. Subtle speed hacks, boil over, insta power struggle,...

  • Yeah, its like we have to do the job

    I encountered a cheater yesterday who:

    - tp on down survivors

    - insta heal

    - insta get up

    - insta flashlight from behind

    - boil over cheat

    -flip flop, power struggle in 1 sec without the perks

    - run accross traps without triggering it

    - runs at 115%

    - unhooks themself safely


    Among other things. And yet nor the game or EAC manages to detect it. Do i even want to bother to report and upload a video for them all ? Its time consuming, unnefective and boring.

  • @jajay119 said:

    Dead hard isn't fair when 3 people bring it.... but neither is camping and tunnelling. Until survivors perceive that type of behaviour reduced or addressed they will keep bringing it.

    I've never really used dead heard. Can't be bothered wasting a slot on it but I see why other people bring it when we have consistent matches where killers face camp at 5 gens.

    'NERFING THE META' is an exercise in BHVR looking like they're doing something when they're not. If all the meta gets changed or nerfed it will still be the meta just in a new way. BHVR really need to be looking at why so many more survivors are using DH now and why so many killers feel the need to bring regression perks and camp. But that's ACTUALLY doing something to improve the QOL and that would take far too much time from incessantly creating new killers and survivors that no one wants or has asked for.

    Please tell me what dead hard has to do with camping

    I genuinely want to know the connection there

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/2974743#Comment_2974743

    I'm sorry that slowdowns are such an integral part of gameplay to you that going without them would feel like playing an FPS with pistols only, that sounds genuinely unpleasant.

    Most survivors can be beat without them. A decent & coordinated team running their own meta perks? No, you'll lose, but losing sometimes is a small price to pay for not having to run the same crap every single match.

    Anyway a load of them are probably going to be gutted at the same time as the survivor second chances, it's a good a time as any to try something different.

    They wont gut smowdown without changing gens or objectives. Doing so would really bring the fatal blow to the game.

    There is a reason why there are so many slowdowns perks in the game and why everyone uses one of them. It's not because its easier but because its mandatory in the current state of the game. Just as bt should be basekit on survivor side by now.

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/2973666#Comment_2973666

    Slowdown perks are a trap though, if you keep winning with them you'll just get survivors that you can't beat without them.

    Its really the worst argument out there

    The game is bamanced around slowdown. It means that everything is balanced around the FACT that people HAVE to run slowdowns. You can be the best killer out there, if you play against a competent swf without slowdown, you'll lose most of your matches. Thats not a "you got carried by slowdown".

    Let me play csgo with only pistols to get to my true rank. I wont get carried by ak and awp. That's how stupid your argument is

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2974391#Comment_2974391

    I have, it barely changed the outcome

    So? survivors went out and stopped doing gens to remove your hex. That's quite a lot of time wasted.

    You forget that I included Nurse and Blight in the argument. Nurse and Blight very easily can use both Ruin and Pop to maximum value.

    Eh, its a bit too much considering it can stack with Ruin and Tinkerer. It basically tells you if you can ignore the gen or have to go there before it pops.

    Yeah, the game also got balanced by adding anti-tunnel perks. Gens arent too fast, but if that's your main complaint, use perks. If they "fix" genspeeds, that also means reworking all genregression perks into completely different effects. And yeah, just ######### use them if it's annoying you. I have played plenty of games without gen regression. Because do survivors win when the 5th gen is done? No, and my gen regression becomes worthless if there are no gens. Heck, if I have Pop, I often dont really use it unless I happen to go to a gen that's nearly done. No need for me to go out of my way to kick a gen and let my pressure go away so survivors can recover.

    So? If I take DH, DS, BT and UB, I cant take self-care, I cant take Kindred, I cant take Bond, I cant take Resillience, I cant take Spine-Chill etc.

    It's 2 perks, and yeah, Exhaustion perks are survivor resources that are very important once pallet in an area are gone, let alone that deadzones also spawn into the game. Without exhaustion perks, there is very little chance that you can reach a tile before being downed. So if you want to counter 4(!!!) EXHAUSTION PERKS, yeah, you better get to use 2 perks. The same is true for Pop or hex totems. If you hate hex totems, you often have to use 2 perks if you want to get rid of them quickly. You can still counter DH by simply baiting a bit, its really not that hard.

    Killers do not need regression perks to have a chance to win. That's like saying survivors need DS to even have a chance of escaping. If you heavily rely on regression perks, you're simply in the wrong bracket. Stop using regression perks and let the MMR sort you where you should be playing at.

    As for killers going for 12 hooks if there was no DH. Wrong. Killers would be more likely to tunnel. Remember the month where DS was changed to no longer work if you touched any gen, and there were games with no DS at all? Did killers not tunnel that month because there finally was no DS to worry about, or did killers start tunneling so hard that the devs were forced to implement a basekit obsession just to stop the hardcore tunneling? With your logic, there would be no basekit obsession these days. DH, BT and DS are all deterrents to not chase a survivor directly off the hook. Without DH, killers would be more likely to tunnel, as there is no DH. We already have 2 era's when there was at least 1 deterrent unavailable: back when generators were 70 seconds, killers camped and tunneled hardcore to the point where survivors invented the saboteur meta. Without DS being a possibility, killers proxy camped and tunneled hardcore.

    So no, killers would never go for 12 hooks. If you'd remove all the perks that "force killers to tunnel and camp", you'd only end up with more killers tunneling and camping, except they would have no punishment for doing so. Besides, the average amount of hooks in a game is only 8. You have 3 for your first kill, 3 for your second kill, either 2 for your 3rd and 0 for the 4th, or 1 for your 3rd and 1 for the 4th. That's the average. That average will be reduced to 7 after the mori is made basekit, but that's still not even close to 12 hooks. The remaining 4 hooks are an optional objective for the killer, just like hexes, boons and dull totems are optional objectives for survivors.

    Here some exemples of builds i run

    nurse : tinkerer ruin ud retribution

    Legion: bbq jolt ruin pain resonnance

    Oni : ruin infectious brutal strength bbq

    Doctor : huntress lumlaby distressing unerving presence merciless storm

    Clown : jolt, stbfl, discordance, pop

    Deathslinger : ruin ud stbfl bbq


    I could go on since i play all killers and never play the same twice in a row.

    So i have mostly 2 gen regression by build. And its barely enough to cope with second chances survivors get

    I do not struggle in chase at my mmr and since i encounter 70% of dh (i keep track of survivors perks in a google sheet), it means i should be in at least the 70th percentile given the stats devs gave.

    The part where i struggle tho is when i chase a survivor, then i win the chase but they extend it for an extra 30 seconds by pressing e.

    Meanwhile, gens are popping and im too far comited to drop the chase

    Btw you keep bringing ds, bt and ub in the equation whereas i never talked about these. Im fine with ds and bt since i mostly always try to go for the most hooks and i even think they should be basekit at some extent, but i guess you just assume that every killers is a filthy tunneler by nature.

    Talking about exhaustion perks, i dont have or want to counter sb, balanced, lithe, im fine with these and i can play around. So yes, picking blood echo is only for dead hard players. And its not even that good or reliant, its a bad perk.


    I truly think im fine where i stand and that im not biaised on the dh problem. You on the other hand, seem to try to justify that its not broken af by any means. Hell, you even played the "tunnelers killers" card.

    Maybe you should question yourself on this :

    "It seems most people out there are complaining about dead hard and its a fact that dead hard is by very far the most used perk. Am i wrong ?"

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2974349#Comment_2974349

    Considering 4 survivors run DH, and DH is by far the more difficult one to counter, yeah. Use perks to counter it. Every other perk has a vanilla counter:

    DS? Dont tunnel off hook. As long as you do not waste time to chase that survivor, you wont really lose time through DS.

    BT? Count to 12, not that hard.

    UB? Pick up the survivor.

    Self-Care or CoH? Often not really used correctly, but if it does annoy you, Sloppy Butcher!

    That still leaves 1 perk free for gen regression. Leaving your whole "gens pop too fast" argument null and void.

    Because here's another thing, I didnt even include perks like Ruin, Pop or Pain Resonance in the mix. Ruin and Pop alone can massively increase the amount of time survivors spend on generators to the point that DH doesnt even buy time.

    As for genspeed being nerfed. No. Never gonna happen. It was already nerfed from 70 seconds to 80 seconds. If you want to slow down genspeed any more, the effects of the following perks need to be completely removed or gutted to the point of uselessness:

    Ruin, Pop, Thanatophobia, Dying Light, Pain Resonance, Call of Brine, DMS, Dead Lock, Eruption, Jolt, Tinkerer, Grim Embrace, Corrupt Intervention.

    Perks that basically already do what you want in a game.

    As for secondary objecive: Already there. Totems, hexes, boons.

    As for too OP? SB is more powerful. The only reason you do not see SB a lot is because of Nurse and Blight. Once Nurse and Blight are rebalanced a bit, and DH nerfed, I 100% foresee SB replacing DH as an exhaustion perk, and that is the day when survivors will relearn how to 99 SB, which is gonna make you wish DH was reverted.

    Try to play ruin at a decent mmr since boon implementation.

    My hex totems last fo4 less than 2 min in almost every match.

    Pop ? Take out some progress over 1 gen if you can make it there in time

    Scourge hook is great

    The game got balanced for years by adding regression perks. The gens are too fast and the devs know it. They implemented boons ti try to give survivors an incentive to do bones, they kept adding regression perks and here you tell me "just take one regression, its ok"


    And by taking perks you mentiin, i cant play others like stbfl, md grit, bamboozle, etc

    If having the killer to rake 3 perks to counter DEAD HARD is your solution, maybe you should consider to think about ir a bit more.


    The difference between survivors and killers : killers NEED regression perks to even have a chance to win. Survivors dont need dh. At least if you want killers to actually go for 12 hooks and not having them camping.... oh wait

  • I love how you implie that killers are more sweaty than survivors by putting "as sweaty" on c

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/325695/why-do-some-people-say-that-dead-hard-is-a-fair-perk

    Here's why DH is fair:

    Nurse can stack 2 recharge addons and basically give you 0 distance to gain. Without DH, you're not really gonna last.

    Nurse also can use an addon for 3 blinks and use the best recharge addon to compensate the negative, which basically gives her 3 blinks, aka, give you 0 distance. Without DH, you're not really gonna last

    Blight with Alchemist Ring. Without DH, you're gonna be downed fast. That's not even talking about hug tech.

    That is not even talking about perks, as a lot of these killers either build to slug or build to slowdown the game. As long as those exist, DH must remain in the game.

    In any other case, DH isnt really a fair perk, but the same logic goes behind DS. You dont know what the killer is or what they are planning to do. You dont know if the killer is gonna tunnel or not. But if they do and you dont have DS, then you're screwed for no real reason. Since you cant know if it's a Nurse with double recharge, it's always best to equip DH just in case.

    As for counterability, well, technically yes? Blood Echo practically negates any exhaustion perk for some time, and if you really hate DH you can stack Blood Echo and Fearmonger. It's quite the scary combo for killers who dont really need gen regression, but only lose due to DH. I'd imagine Oni would love Blood Echo and Fearmonger these days.

    So your point is

    "Because 2 killers with very specifics addons are op, dh is fine. Screw the other killers, they can take 2 perks to counter a single one from survivor side and leave their regression perks which are absolutely not necessary"

    Let me put this straight

    Dead hard is op because gens are poping too fast. Why ? Because dead hard makes the killer lose tremendous amount of time in every chase, meaning more time to do gens.


    When gen speed gets nerfed or survivors receive a secondary objective, dead hard will be fine. In the meantime its way to op in a game that people played for 6 years and learned to abuse mecanics

  • I agree legion is op af

    He falls in pig tier whom is op for year and bhvr stil didnt nerf her

    in Legion Comment by Souplet
  • Bring pinky finger as clown

    Its like the most frustrated thing for survivors main, i swear everytime i rage equip this, i get one or two dcs

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2965736#Comment_2965736

    out of curiosity what do you use to play with? controller or keyboard+mouse?

    On keyboard

    to describe it precisely, when someone has boil over, its harder to move and you can bump into things, thats alright

    The thing im talking about is that when you pick them up, you can BARELY move forwards and you just left-right uncontrollably, you can just move like 2-3 meters in a direction before they wiggle out


    Here is a video of cmwinter from 1 year ago https://www.youtube.com/watch?v=rUIA0XbjcgU&t=50s

  • @GoodBoyKaru said:

    hi can i get some uhhh context

    Guy on your shoulder and you can barely move, not anymore context to that

  • If bhvr removes bloodlust, i want them to remove windows

    I think thats a fair trade :)

  • Why has the conversation shifted towards bloodlust ?

    Killer IS supposed to be steonger that survivors. Its not a 1v1 game, ffs didnt you watch the video ? Its the exact same answer

  • @HectorBrando said:

    https://forum.deadbydaylight.com/en/discussion/comment/2949706#Comment_2949706

    It is fair, same requirements for everyone, Killer mains, Survivor mains and 50%ers have the same requirements for adepts on both roles or do you think a Survivor main will have a much easier Killer adept? or a Killer main a much harder Survivor adept?. Unfair would be if Survivor mains would have much easier Killer adepts because they play Survivor more.

    Whats next? complaining a side gets more BPs than the other so they should be reduced? Demanding the other side characters to be more expensive?.

    As a killer main, i can assure you that i would have much easier time with survivor adept

  • @DownWithTheSystem said:

    https://forum.deadbydaylight.com/en/discussion/comment/2949735#Comment_2949735

    All i see if someone who has never played The Pig before lmao try her out at anything other than low mmr and you'll see how "op" is she. Learn the game a bit more before you complain about a killer that is considered one of the worst by most of the community.

    Dude you clearly didnt play this game long enough

    Pig is really strong and shod be nerfed asap

    She is even stronger than nurse at times...

  • @Xendritch said:

    The gap is funny yeah but if you're never ever getting merciless killer seems like a skill issue.

    I said it was possible but hard

    I do get merciless with good build, i dont have a skill issue

    I could grind adepts eventually but its not really fun to go out of your way this much to aachieve that


    A minor issue, sure, but reducing the gap could be done

  • @Ula said:

    https://forum.deadbydaylight.com/en/discussion/comment/2949408#Comment_2949408

    I'm part of these who thinks he should have his power turned off near hooks. Why are you against it? Any killer is in a good spot if at least 1 survivor tries to go for the unhook instead of slamming generators when camping.

    Because it would make the killer absolute trash ?

    Basically giving survivor a get out of jail free card

    If you disable this, disable myers stalking, disable billy chainsaw, disable trickster throw, disable huntress throw, disable hag traps, disable nurse blink, disable everything

    If bubba facecamp, do gens and go next, simple as that

  • You aint the only one

    Community asks for this nerf for ages and yet, pig is still untouched as one of the best, if not the best, killer of the cast

    She has map pressure, insane 1v1, stealth, its too much

  • And yet, you still act surprised

    How cute

  • @TWiXT said:

    https://forum.deadbydaylight.com/en/discussion/comment/2948004#Comment_2948004

    Nope... that'd be Clown now (since The Legion and The Ghost Face got buffed to being actually useful), seriously, how does someone buff a killer AND through their own power do the same for survivor at the same time? They gave him a temporary speed boost to help him with his "map pressure" problem, but also allowed survivors to take advantage of it, and then they went above and beyond to nerf his best add-ons in favor of "balance".

    Sigh... these devs man...

    Yeah, clown is in a pretty bad shape (exept for pinky finger which is broken af)

    But sadako has 0 chase power, clown at least, have that. The only thing that helps sadako is that she is like 1m20

  • I bought it yesterday


    Oh boy, how bad is she

    Its like playing a killer without any power

    Manifesting barely does anything, condemn is useless af


    She is really weak, maybe the weakest of the killer cast imho

  • Its still pretty bad

    I mean legion music is a blast, its so freaking enjoyable

    I even bring mixtapes, not for the effect, but just for the music variation


    And ghostface music is just... cheap myers with headache tapped on it

  • 1.CoH is still broken and you see it every single game

    2.hemorage change didnt do anything

  • Go for speedrun wraith

    All seing blood addon

    The grey addon that makes you unclock when breaking pallets

    PWYF, Brutal strenght, fire up, pop

    Its a fun build that will match your playstyle

  • Why would you play slinger over trickster nowadays

    Trickster is just a better and more enjoyable slinger since slinger nerf

    He got all the pros without the cons


    You forgot to mention that with huntress, if you miss, fine, jusy throw another

    As slinger : slowed from the ads, slow during shot animation, slow from the missed shot, has to reload (wich is wayy to long without the keys)

    As trickster : aim, throw

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2946369#Comment_2946369

    If that's how you see it, than go ahead and believe that.

    But the reason why I stopped playing her isn't because she's no longer OP (never saw her as OP in the beginning)

    I stopped playing her because they took away her unpredictability, which is what made her 'stand a chance'

    Which was exactly the problem with the killer and what made it op in the first place


    People asked for months to nerf spirit or give it a kind of counterplay which never existed. There was NO counterplay to old spirit, just a coin toss on the survivor side

    The ONLY "counterplay" was to predrop every pallets you encountered


    The nerf was totally deserved and when sit got nerf, spirit "mains because she is fun to play not because she is op ^^" stopped playing it altogether

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2944777#Comment_2944777

    As a former spirit main and most former spirit players I've talked to. We stopped playing her because BHVR nerfed her to be like every other killer and gave survivors too much information to counter her

    Yeah, so, proving my point "she isnt op anymore and not really fun to play"

  • @Name_Unavailable said:

    • Players then: Is he strong? Is his desgin cool? Is his perks valuable?
    • Players now: Is he gay?

    "Are they"*

    Dont forget to not misgender

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