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Souplet

Souplet

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  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2944913#Comment_2944913

    I mean.. have you ever said anything against heterosexual relationships in the lore and how much you don’t care about it? Or are you just making these statements when it’s related to LGBTQ+ characters?

    It’s not about straight people being evil (lol) it’s about people like you who act homophobic (even if it might not even be intentional)

    Never read the lore, never will

    Its not an rpg or a stoey focused game, in which, sexual orientation can matter at some point.

    It does not in dbd. If it was subtle in the lore and nobody talk about it i wouldnt care less if they were all lgbt

    People talking about it non stop, thats what upset me. If people made topic lile "is feng is in love with bill?" I would have the exact same answer

  • @Nameless said:

    https://forum.deadbydaylight.com/en/discussion/comment/2944898#Comment_2944898

    Linked does not equal the same. You implied there's sexual behaviour in this game with the addition of David's sexuality... Only there isn't. Last time I logged on DBD, I still didn't see a David butt naked with another survivor having a good time. So no, your point doesn't stand. You simply made up some random stuff to justify your argument and to mask your homophobia.

    But don't worry, your secret is safe with me.

    Oh right here we are, the homo0hobia accusation

    Every time, it leads to that because straight people are evil and not wanting to know who's banging who in their free time makes us some kind of monsters

    Lets make all characters in this game gay, it wont matter, but there will still be no point and be a freaking useless loss of ressources and time, as is this discussion.

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/2944879#Comment_2944879

    Then your argument is only subjective anecdotal evidence and isn't helpful for the op in this thread.

    Yes, you can't go down from iri1. Your original statement, which is even supported by my "research" (see the complete list at the bottom, iri1 has its own drop safety line).

    But you don't know if the downward transition from iri 2 to iri 3, like the op is asking, is no longer possible unlike the indication in the wiki.

    So until a dev or mod gives us a official statement we don't know what's true.

    I made it obvious when i said "you cant go down anymore"

    Its the same at every rank. You can depip but you cant derank, you'll get "brutal killer" when you dont have any pip left.

    If that is not true enough for you, go ahead and try it, if thats still not good enough, i don't care anymore

  • @Nameless said:

    https://forum.deadbydaylight.com/en/discussion/comment/2944875#Comment_2944875

    I'm confused. Do you have trouble understanding the difference between sexuality and sexual behaviour? Did your parents never give you... You know... The talk? You should probably ask them because it might clear up some misconceptions you have about the difference between sexuality and sexual behaviour.

    https://forum.deadbydaylight.com/en/discussion/comment/2944881#Comment_2944881

    Well that's entirely subjective. I haven't read the lore at all, that includes Davids lore as well. I just don't really care about the lore, but the fact alone that there are people that care is good enough for me to support the idea.

    Yes because one isn't at all linked to the other. Right.

    Im not the one talking about it btw, and all the comment on david being "not gay enough" or all the sexual content that followed make me consider its noyhing of a great deal.


    My point remains

  • She would have been fine on any map

    The problem as a killer is that you are always sent to survivors sided maps. Its getting boring

    I rarely see killers bring map offering, exept for memes purposes

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2944875#Comment_2944875

    Correct I care about good representation, and I own the fact that I care about it. Unlike people like you, that say they don't care before proving just how much they care

    No, i don't care since i never imagined anything sexual about the game

    I don't care besause i see charachters for what they are, the fun they bring, not who they are banging

    Sexual orientation ISN'T a characteristic or something you define yourselves around. Maybe you do and in that case im very sorry, but most people dont.

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/2944849#Comment_2944849

    And would you be so kind to tell me when that was change is supposed to have happened?

    Because I went and checked the patch notes for 5.3-5.7 and only 5.5 mentions grades in relation to two issues with one achievement and accidental grade hard reset because of 5.5.1 and none mention depiping or dropping in ranks or grades or anything in that regard.

    Edit: Fyi for anyone, grades came with patch 5.2

    I dont know, im just telling you that it dont go down anymore as a personnal insight since i noticed it a while ago

    I dont read patch notes thorougly and i don't have the history of the game known by heart

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2944860#Comment_2944860

    You cared enough to be against it so clearly you care lmao

    And yet you seem to care about sexual behaviour in a game that is about a killer killing people

    And if we dont want to see this kind lf content in the game that makes us instantly anti lgbt or smth

    Go outside more, really

  • And yet nobody cares

    Stop forcing representation of freaking monsters

    Next step : "is demogoron trans ?!"

  • @burt0r said:

    I think I found the problem.

    https://us.v-cdn.net/6030815/uploads/OPQTWPS1MDV9/screenshot-20220510-111814.png

    This is a screenshot from the wiki page and here it says "grades cannot be lost".

    But:

    https://us.v-cdn.net/6030815/uploads/Y18NAGD1UCBF/screenshot-20220510-111830.png

    In this screenshot from the same page further down we can see that some grades might be handled separately like for example here "bronze IV" and "bronze III-I".

    So you can drop from bronze 3 down to bronce 4 but can drop from bronze 1 to bronze 3.

    But all this is to be taken with the fact that this is still a publicly handled wiki and might not be correct.

    Edit: here the full list

    https://us.v-cdn.net/6030815/uploads/KQU6HSD8H25G/screenshot-20220510-112406.png

    And I guess the blank lines indicate the drop barriers.

    Thats outdated

    As i told you, you cant go down, whatever your rank is

  • I used to be a Deathslinger main, and the nerf made me stop playing him altogether

    Im a huge fps player (mainsly counter strike) with very decent skill at aiming, that's why i enjoyed deathslinger and his scope/fast paced aim gameplay.

    Now he is So. #########. Slow. Its not even enjoyable to play him

    Plus, without the reload addon, its pretty much unwinnable. The sheer amount of time you lose to reload throughout an entire match is ridiculous

  • @burt0r said:

    I haven't played much this year but wasn't the grade system setup that you can't drop from on color down to another like you can't go from gold back to silver or from iri back to gold but could very much go from gold 3 back to gold 4?

    At least that's what I remember. You CAN'T drop between divisions but CAN drop from tiers inside those divisions.

    Not anymore since the mmr

    Now grades dont matter the slightest and you can onmy go up. When you are iri rank 1 you cant go down until reset even if you afk 10 games

  • Because mother dwelling is the biggest map in the game and one of the worst map for killers ?

    Strangely enough you dont see many survivor sending you to glenvale :)

  • @Mazoobi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2944710#Comment_2944710

    One of the best survivor maps?

    I haven't heard someone say something so generous about Rotten Fields before.

    It is

    As said before, map is big, survivors have a lot to work with on the edge and as a killer its hard to keep pressure across the map and find survivors

    Plus its the typical "hold w" map that make killer lose lots of time


    Definetely not killer sided

  • Spirit was never fun to play or to go against

    As a killer main i hate playing her and its the killer i refused to play against as a survivor

    Now that she isnt the best killer in the game (yes, she was better than nurse with the right addons), people dont play her cos they know its not fun to play

    Tldr : killer isnt op anymore but stayed a not fun to play killer > people dont play her

    (Btw she still is one of the best killer in the game, just in the top 5 instead of the top1)

  • Spoiler alert, it was alsovmending simulator before the buff

    Difference is the killer isnt a joke anymore (even tho they still are low tier)

    But survivors want to bully, not feel threaten, hence the hate on top tiers killers

  • @Viskod said:

    https://forum.deadbydaylight.com/en/discussion/comment/2927407#Comment_2927407

    The correlation with Dead Hard and escape rates is meaningless because as you say, so many people take it that naturally you're going to have high escape rates with it, but that doesn't not mean that Dead Hard is the reason they escaped the trial.

    Quite the opposite. I very very rarely ever see anyone use a Dead Hard in a smart or creative way. 99% of the time, they just dash in a straight line ahead of me, and oh look they bought their selves a literal second of not being hit.

    Most people take it because they think they're supposed to take it and have no idea how to properly use it. It is a good perk, but most of its worth as perceived by the community at large is just because they're told it's good and people take it and use it in poor and worthless ways because they don't know any better and aren't thinking for their selves.

    If you never saw dh uqed in a way that makes you fezl completely powerless, im sorry to say that you are in low killer mmr

    Even in mid mmr you often see people using it the right way. In high mmr, perk is there 95% of the time and is NEVER and i say N E V ER used to dodge a hit or gain a "few seconds on a straight line". NEVER

    You are so biased, its actually funny

  • Oh yeah, survivors complaining about one of the weakest killers with clown trapper sadako gf

    Also survivors "why do i have to wait 10 min to find a match ?"

    Also survivors "why killers tunnel"

    Also survivors "dh isnt broken, just bait it out"

    Also survivors "why do i go only versus nurse and blight plz nerf"


    We saw what nerf deathslinger got. He was my main and now he is a slow ass cow with arthritis because "he was not fun to go against"

  • @Pumpkinbros said:

    https://forum.deadbydaylight.com/en/discussion/comment/2929330#Comment_2929330

    still don't see why gaining distance is such a huge issue, just chase them?

    personally, as a survivor I don't run dead hard I find it a bit disingenuine to get good with a perk that basically counts as a free 360 so I learn to 360 the right way. however, if you know how to use it well, I can for sure give those survivors props for a good dead hard, just like otz, killers will play relentlessly so will survivors in a strange way it's balanced

    I'll repeat myself

    If you use dead hard to dodge a hit you are doing it wrong and you cant even begin to understand the issue


    Dead hard is NOT a "hit dodge" perk. It is used to gain DISTANCE

    Scenario (that happens to me every single game) : you are avout to catch up on a survivor after a sucgessful mind game and a 30 sec chase

    There is a window, survivor cant make it because you beat him on the mind game. Survivor uses dead hard, reaches the shack window, here we go again for a whole new chase/mindgame

    Do you understand now ? How is it baitable ? How can you outplay the unevitable ? Tell me because i find it hard to understand


    THIS is the major issue of the perk. THIS is one of the most frustrating thing in the game. THIS is what we talk about when we say there are too many second chances for survivors when killers basically have none


    Stop be the "im kind enough to explain to you that you just have to bait it out" guy

  • @Yankus said:

    Knowing Behavior they'll probably buff it

    "We looked at numbers and saw that low mmr players have less escape rate with dead hard than with sprint burst. In order to adress this issue we will allow dead hard to ve used twice : once in healthy state and once in injured state before the survivor gets the "exhasuted" status"

  • @Dexster said:

    I love how all the Killer mains or tryhards literally complain about any meta perk. Not to be offensive or something but y'all are some crybabies. I don't think Killer mains realize that it's and exhaustion perk (40-50-60s cooldown) and can only be used when you're injured or in a period of time. Dead Hard could literally be worse than Lithe if u think about it. For example, you chase a survivor and u m1 him. He runs to a different loop where he has to use DH, and boom that's it. You just use your ability/mindgames nicely and you should get him in a matter of seconds.

    Personally as a survivor main I don't see such a problem in Dead Hard. I have been playing killer lately. 4/10 matches I was playing against 4k hour survivor mains as Hillbilly. Of course it was stressful and all of them had "tHe MoSt Op MeTa PeRkS". But in the end I played good and got away with 3 kills on average, slugging to snowball and ignoring DH, BT, DS, UB.

    Any killer that plays at a decent mmr will tell you that DH is too strong

    "I don't see the issue". Imagine a killer perk that could shut down a generator every 2 minutes, would it be fair ?

    Its basically the kind of time dead hard offers to good players

  • @Bupkiss said:

    OP, Deadhard is extremely unreliable. It works less than 30% of the time correctly. It actually is probably benefiting you way more than you realize. I bet many of the hits and downs you are getting is because a Survivor used dh and it worked improperly. It seldom works when you hit the button, there is at least a 0.5 second delay before it kicks in, that is if it is going to work at all, it will shoot you in a weird direction sometimes, and you cannot vault or perform an action for at least a second after you use it as prompts are delayed after using dh. Dude, survivors using dh is a killer's dream.

    What the hell did i just read

    Dead hard is used to gain distance, not to dodge a hit. If you use it to dodge a hit you are doing it wrong.

    Good survivors wont ever use it to dodge they will use it to leghten chases by reaching a window or a pallet they couldnt otherwise.

    How is that a killer dream lmao

  • @VegasRalphie said:

    https://forum.deadbydaylight.com/en/discussion/321161/not-so-unpopular-opinion-mmr-isnt-the-issue-dead-hard-is

    So, I am not a fan of survivor B's either (and I play survivor on solo queue at least as much as I do killer - no SWFs though). Dead hard is a pain in the butt for sure, but honestly I don't know that I would rate it or DS as my number one problem in killer games. Most of my issues come from being marched against teams who clearly have a lot more map knowledge/mechanic exploit knowedge than I do. The survivors that aren't as good still have DH but they usually don't use it very well.

    I truly think that if you take dead hard from survivors, games will be less stressful and frustrating

    The main problem as killer is the time you are given and that you starts with a huge disadvantage. Shortening chases would balance thing so the 1st hook doesnt come at the same time as th 1st 2 gens

  • Tunneling is the only way to get a chance to win as a killer

    Camping is the extension of tunneling (exept for toxic players but cant really do anything about this, bt ds exists for that and they are already uber powerful on nob camping killers aswell)


    These are the symptoms, not the disease

    Try nerfing second chances perk and make killers playable instead of them being punchbag for survivors

    The game shouldnt feel more stressful as a killer than it is as a survivor. You play as a killer, not a kid with a stick

  • @espooked said:

    IDk, I never complained about it until I played legion for hours and they dead harded so many of my frenzies, simply outplayed. :(( I would've got fifth one so many times. back 2 being looped as an m1 killer.

    -Killer win rate would probably go higher if it was disabled

    You can extend this to any killer

    Nurse > dead hard on succesful tp

    Blight > dead hard on succesful rush

    Ph > dead hard on sucessful read

    Etc

    M1 sur suffer more of it tho. The perk is ridiculously strong against them and make chase unfun

  • @GentlemanFridge said:

    https://forum.deadbydaylight.com/en/discussion/comment/2927318#Comment_2927318

    Great, but your first and third point are irrelevant to this?

    As is your intervention on a post related to dead hard and mmr

    Just answering to your misplaced comment about sluging

  • @GentlemanFridge said:

    https://forum.deadbydaylight.com/en/discussion/comment/2927239#Comment_2927239

    DS wrecks your games? Dunno man, slugging is a thing too.

    Killer slug for 3 reasons :

    - multiple down scenario where one goes down and another survivor is near

    - ds prevention cos the survivor made sure to go down right after unhook

    -toxicity

    And ds is pretty huge even after nerf

  • Thats the difference

    Lgbt iqnt forced or anything, it barely matters as its a story between friends


    This is the kind of game that suits the so called "inclusion". It shouldnt even be a concern in dbd. Its nit a rpg or story heavy game, characters never speak and yet people going crazy about king being gay


    World is going crazy

  • @[Deleted User] said:

    A lot of players have a perpetual victim complex. Plus hidden MMR gives players the ultimate cop out on improvement. They're somehow max MMR while constantly losing games.

    Im not and i manage to get 3-4k on this map but its not fun and pretty disgusting at some points

    Thing is the big dead zone is a no go for survivors


    Poorly poorly designed map, just delete it all together

  • Map isnt killer sided at all, get good


    Crying about legion, hf vs nurse

  • Its heavily survivor sided and as killer main, its horrible to have to play it non stop


    There are outrageous buildings and god windows, as m1 killer its just unplayable in the current state

  • @The_Krapper said:

    Well you took a long break and picked arguably some of the worst killers in the game and you really blame MMR for that?

    Oh sorry, forgot that i cant play anything but nurse blight


    Thanks

  • 750

    Problem is the lack of variety and the amount of sweat it requires to win is just stupid

    Before SBMM i would match either people with my playtime, people with 10k hours, people with less. It was fun since tryharding was only for hard matches and playing more casually was allowed when survivors werent absolute loop gods, meming with survivors was a thing


    Now, only remains the sweat and the fun is gone

  • What a surprise, game is losing players since matchmaking implementation


    Yet bhvr dont want to remove it to get back to the old system. Yes, because sbmm is such a good idea and could never lead to sweater matches all over the ladder :)

    I truly hope people dont come back for 6th anniversary, maybe bhvr will stop being stubborn about a thung they don't understand

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2363621#Comment_2363621

    Simple:

    Bait him out as Wraiths with that set up usually won't uncloak to get hits at pallets.

    So frequently greeding pallets is very good against that build if forced to wraith uncloak and the build does next to nothing or you loop him for all of eternity/get the double duration pallet stun off on him if he gets in the pallet stun.

    Edit: That build also lacks enough gen defence/slowdown so he gets genrushed hard unless he snowballs fast. Aka its a Feast or Famine build as it rarely has in-betweens.

    Unloack till 99% is really easy, and if i see that they are greeding pallets, i will uncloack and smack them. If they don't have superman reflexes, they can't really avoid it

    Not saying its the most op ######### in the game, but still, vs your average red ranks survivor, it works everytime. Never lost a game with this build

  • Recently i went against a full 4k hours+, stretched res """"to make the game looks better""""" team holding w, making the game absolutely unfun for me.

    From now on i will tunnel the ######### out of survivors if i see that they are good. I mostly avoided this during my 700hours of gameplay, but killing someone fast is, indeed, the best way to win a game and make it fair when survivors are tryharding this much.

    If they want to tryhard with prove thyself, toolboxes, holding w etc, just go for it and tryhard by hard tunneling one of them.

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2363587#Comment_2363587

    Shadow dance is a very minor effect in most games as at max its 60% faster or reduces the kick/vault time by ~30% or about .78 faster.

    For comparison Demo's shred breaks pallets in 2 seconds or .6 seconds faster(Default kick is 2.6 seconds) then normal and up to .9 with a single add-on.

    Also I do not know if its vault speed even works as I have never seen it and its so minor when I used it I swear it didn't have any.

    and swift hunt if you bothered to look at the numbers even when stacked with both the purple and the green only add up to 0.4(~.2 per for green and purple) second(22% faster) faster uncloaking.

    It seems like your grasping for straws to justify why your having trouble with wraith instead of trying to learn how to counter him.

    I main killer but i am a decent survivor aswell. I play wratih often atm with stbfl, brutal strenght, fire up, pop

    Addons : Shadow dance ; the serpent

    I'd really like to know how to counter this, either they drop pallet early or i mach 3 to them with m1 after uncloack. And if they drop pallets early, they are pretty dead

  • @Tsulan said:

    There seems to be a trend of threads with proposals to make the game more enjoyable for survivors.

    Weirdly enough, whenever someone proposes making the game more enjoyable for killers, the thread gets shot down by "git gud" comments or someone explaining that they can easily 4k as rank 1 killer without camping, tunneling or gen slowdown perks.

    I have to admit, I've not played the game since Friday. So I don't know the current lobby times. But wasn't the general consensus that survivors have instant lobbies since the RE patch?

    Did that already change? Or do I miss something?

    Anyway, as mentioned above, killers struggle with the current gen speed. That's why they try to tunnel someone out, since that creates the much needed pressure to finally stand a chance.

    Increasing the gen times won't solve that. Additional objectives would solve that, but survivors have proven that they hate additional objectives. Since they got Undying nerfed, because doing totems was just to much to ask for and still is, as the NOED nerf thread on page 1 proves.

    Resuming: killers don't have time for 12 hook matches, because gens are irresistible for survivors. Attempts to draw survivors attention towards other things failed, because of the stubbornness of survivors. Which results in unpleasant matches for everyone.

    Yeah it was the case, i main killer but i play ocasionnaly with friends on survivor. Survivor lobby got back to the point where they were before RE chapter. So no more killer.

    The meta being hold shift + w and bring prove thyself everygame isn't helping. Gens fly nowadays, more than ever.

    I find myself tunneling more and more to be able to get a 4 k. Playing against good survivor forces you to do that or you might as well be afk.

  • I was going to make a thread but i see there is already one


    Nowadays there isn't a match at high rank that doesn't have a provr thyself in it. Its. Stupidly. Strong.

    Let me explain, dear survivor mains, why it is strong.


    The meta perks for killers (and by meta i mean mandatory if you dont want to lose in 3 minutes) is to run gen control perks. Yes, meta builds for almost every killers cointain at least 3 perks entirely dedicated to control gens. Why ? Because : Gens. Go. To. Fast.


    I've seen many people in my games calling me out for runnung ruin undying corrupt pop etc. And people starts now to run prove thyself consistently to compensate for this.


    Gens go to fast > killer uses gen control perks > survivor use gen speed strategies


    It is not fun for either side to pop gens and escape with 3 hooks. But yet survivor mains still taunt killers.


    Dont be surprised if you got tunneled out. Nowadays its the only way to win a match as a killer.

  • Ok so i've read all the posts on this topic and i'm still amazed how can i be caleld a tunneler on both clips when i got hitted by a 56 and 58 secs ds hooking someone in between both times. Seriously it amazes me, so many survivor mains who cant see how THIS particular events make killer stop playing.


    Then they will cry about 15 mins queue to play against a rank 10 killer while they are rank 1, but whatever.


    I truly hope that the dev clip that has been posted earlier isn't some kind of "yes maybe, you know, maybe, we are looking to change that in 2 years", but an actual reflection and acknowledgement on why this perk is used and abused so often.


    ANd for the people who says "it doesnt happen THAT often", trust me, it is happening quite a lot. I'm not even mentionning ds abuse when doors are opened. Playing killer feels so harmless that it's actually sad.

  • Because tunneling is the best strategy to actually win a game as a killer

    Too often i play softly with survivors, going to the other side of map chasing somebody else when i hook someone, leaving them be. But hey, after 8 hooks and everyone dead on hook, you still lose.


    SO yeah, as long as gens goes this fast, tunneling is the best option we got to actually win games against good survivors.

  • I dont have the "proximity to hook" debuff so no

    In the other hand i got punisherd for letting them heal, as always

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1879789#Comment_1879789

    @SilentPill

    So basically you agree they take no skill. Gotcha.

    Whispers doesn’t require map knowledge at all... wha? Lol it requires you to roam the map at best, which I would hardly call that “skill”.

    Nice attempt at trying to make excuses for the lack of skill those perks have.

    Keep camping and tunneling, I’m pretty sure that is what you would STILL do on a nerfed version of DS. 🙄

    Also, If she had UB, she wouldn’t have recovered past her DS timer that she had left. But pop off I’m sure you think The 60 seconds start the moment the survivor is on the floor.

    I hitted a 56 and a 58 seconds ds after i chased and hooked another survivor in both clip, my fault i didnt count to 60 seconds ?

    In the nea clip, she got unhooked and did a gen from 10% to 100% and still have ds. Is that normal to you ?

  • @Axx said:

    https://forum.deadbydaylight.com/en/discussion/comment/1878947#Comment_1878947

    I mean, you don't let survivors repair gens. If they are good and know how to play, there is little you can actually do on most killers. The devs even said they expect multiple gens to pop during your first chase. How can you prevent something that is supposed to happen?

    JuSt PrEsSuRe GeN


    Yeah, try to pressure map while playing myers ghostface, bubba,... in fact anyone besides billy nurse and spirit

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1878867#Comment_1878867

    I think you didn’t read what I said. I said DS should be unlimited duration but if the survivor touch’s a Gen, gets healed to full health, completely cleanses a totem, unhooks another survivor or if the killer hooks another survivor the perk deactivates.

    Trust me it would still be abused by toxic swf community

    Can't wait to play the game where i hook everyone then they arer just invulnerable messing around with me.


    Yesterday i had to play vs 2 toxics that stayed hidden for legit 15 minutes doing ABSOLUTELY nothing, taking me hostage in the game. Do you really think a change like this won't be abused ?

  • Op here

    Ive read all comments and i can see many people that agrees with me (except some delusionnal that want infinite duration of ds, yeah cos thats a great idea)


    I already feel that player killer is too stressful when it should be the other way around. Killers keep getting nerfed when survivors remains untouched.

    Like, at red rank, you find 1 survivor, you chase him, m1 him, going to another loop, m1 himù again, pick up and hook while minding your surroundings in case of flashlight or pallet save, hook him, going to another gen when... POP POP POP 3 gens done


    1 hook, 2-3 gens, happens to me like A LOT. And then we have to deal with this stupid DS timer, BT, unbreakable....


    Its just too much. No wonder why survivor queues are 10 min when killers have 15 seconds.

  • @Aven_Fallen said:

    Well, for the second Clip, you even tunneled the Laurie. That you did not pick her up immediatly does not mean that you did not tunnel. So...

    Regarding the first Clip, why exactly did you turn around? I dont see any reason to do so, you gave the Claudette free distance by doing that, even if you would have been able to hook the Nea, the Claudette would have probably opened an Exit at this point and would have been able to escape.

    Unbreakable ofc

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