Souplet
Souplet
About
- Username
- Souplet
- Joined
- Visits
- 378
- Last Active
Comments
-
@JeanGreyarea said:
i honestly don’t see teammates or opponents suicide on the hook that often. Today team gave up vs a huntress on midwich but that was the only game out of the 30 I played in the past two days. I see dcs more honestly.
I mostly play killer
You can't even begin to imagine the amount of player that give up really early
Its definitely higher on killer like nurse or SM. But it does happen with low tier killers aswell
Its not fun for either side, i dont find it fun to crush a match because 1 or 2 people give up at 5 gens
-
@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717867#Comment_3717867
That's an opinion though. I personally like the twins a lot. The tag team aspect of this character is incredible and leaves a lot of space for creative gameplay. Victor Airlines also exists.
Some people like them, others don't.
I love Pig. Others despise her.
That's no reason to call for a character to be erased.
So you are one of the 3 people that like this killer
Since BHVR works only from spreadsheets and stats, their own stats state that this killer is a failure since its launch. The playrate has been abysmal for years, thats not without reason and its not because the killer is weak or bugged, thats just not true. A good twin player can crush most of their games by playing dirty (i mean, playing with the killer design in mind which is facecamping)
Its not an opinion when the vast majority of the community thinks the same
-
Twins is jsut the worst killer they ever designed
Nobody likes to play against it
Nobody likes to play it (aside from 3 people maybe)
Im a killer main, i dont play survivor much. I played against the twins yesterday and its just 0 fun, there is 0 mindgame to victor. Every twins games feel very boring.
When i have to play as the twins for a challenge or ritual, man does it feels boring. The killer is designed with facecamping in mind. Absolutely unfun
They should just delete them at this point
-
Yeah, and blind the killer aswell
Oh and you can make so gens repairs themself when killer is near hook
-
@OogieBoogie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3713661#Comment_3713661
What OP's suggesting wouldn't affect FTP-Buckle Up since that combo is used near instantly and during the killer's cooldown animation, when they can't do anything else. They're more likely referring to heal-tech at the exit.
Well no context so
And even heal tech at the exit, what impact does it have on the game really. They got out, just go next
-
I just pick lightborn on most of my matches and watch them cry in the post game screen
Its always funny to see a wannabe bully squad still trying to flash you after they obviously noticed you have lightborn.
-
No, just nerf the FTP-Buckle up
No need for what you ask, just wait for the heal to be over and down them immediatly after. Well done, you wasted a massive amount of their time
-
Isn't it freddy ? I recall him being extremely deadly at low mmr and utterly garbage at high mmr
-
Nah its just the most "survivor sided" map on otz tier list so people keep sending you there
I don't mind tho, i personnally find ormond or haddonfield worse
-
I don't know, i only play my doctor with a midwich offering and mad skil lcheck build
-
@vBlossom_ said:
If killers could just get a killer instinct "ping" on survivors every ~2 minutes
- +10 seconds on each gen
- Disable some perks in endgame, because ???
- Entirely removed gen-tapping
- Basekit 2 old STBFL stacks
- Maps got smaller
- Tiles got weaker
- I'm not even starting about aura revealing perks or gen regression meta.
And now killer mains demand basekit (of course) killer instinct on 2 last survivors, because they can't find them?
Idk, equip Whispers maybe?
Im not agreeing with op on this basekit killer instinct but, it does happen that sometimes they just hide and you can't find them.
Getting taken hostage for 15 minutes till the point i give up and dc is not really fun either -
@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3713046#Comment_3713046
I've seen killers using 3 slowdowns with Nowhere to hide, Iri mori and results were 3-4 escape.
Well i do run this build on some killers and sometimes, the survivors are just to good for you, or you played miserably. Yes, it happens
Same goes around for the survivors. Being sent to horrible maps against background player flash / sabo / otr / potential energy abuse and still get a 4k cos they played poorly
-
You can't really do that
People suiciding on the hook is sometimes the best option (hatch play for example).
But i do agree that people giving up is no fun and should be punished. I don't know how tho.
The amount of survivors giving up when they see me or when i beat them fast is ridiculous theses days. I feel bad for the other guys cos, what can i do besides killing them fast and go next
-
Id rather have 4 people with distorsion every game than a single old dead hard
-
Feels garbage to play imo
Its just a m1 killer with map teleport and no other power
here chase power is not a power really
Id rather play clown as m1 killer, at least he makes me laugh
-
Sluggin is a valid strategy. Some perks are designed around slugging
Counterplay to sluggin is easy. If a killer slugs you and stays on you till death, yeah just do gens ?
It sucks for the slugged one, but guess what, bully squad sucks for killers aswell (hence why i run more and more lightborn to counter some of it)
Bring unbreakable
-
You getting unhooked, you rub your ass in my face even if i dont go for you, you body block me then go in a locker ? Hell yeah im gonna tunnel you down and eat the ds
-
@Raptorrotas said:
ITs not like survivors didnt spend the last 5 years gaslighting and conditioning killers into giving them the hatch reguIarily.
"You dont need the 4k" and all that.
Yeah, looks like any way we play is just the wrong way
Picking lightborn : "uh lightborn baby you ruin my fun"
Playing Skull Merchant : "nobody likes you" after giving up
Going for adept : "baby killer clic clic"
Tryharding with meta perk : "uh tryhard op build"
And so on and so on. Now giving hatch or letting people open exit gate is an "ego thing". Yeah, what else could it be
-
Why would i want to use this ?
Most of the time, people dont even bother to hide in lockers
And i'm busy running distressing, unnerving presence, merciless storm, lullaby; dont have room left
-
@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/comment/3037082#Comment_3037082
You do have right to use 6 slows combined with add ons.
The thing is the perks winning for you, not you.
Yes, because you can't actually win without slowdown as clown, myerd or every other low tier killers that i enjoy to play ?
At least, you cant vs survivors with functionning hands.
But if you want to go this way, guess whats winning the game for survivor ? Second chances. What is the most meta and comon build rn ? :)
-
@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/comment/3019184#Comment_3019184
Pop,Ruin,Pain?
The can't kill anyone build getting nerfed. I feel sorry for you.
Oh, because i dont have the right to play 2 or 3 slowdown now ?
Survivor mains being survivor mains i guess
-
@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/3028910#Comment_3028910
Why, though? If it is an effecitve strategy while gens are flying, it doesnt become worse with longer gen times, does it? So the most effecitve way might still be camping, and thus more than enough killer will still do it. But that can easily push the balance in the opposite direction.
Camping isnt fun for killers either. Its sure more fun when it leads to a 4k but camping on its own is boring.
On the other end, chases are so frustrating right now that many of iillers would rather camp than chase cos they feel like they wont have fun by chasing and ending the game at 2 hooks
-
Only counter to hook swarm against m1 at the end of the game. So no.
-
@designator said:
https://forum.deadbydaylight.com/en/discussion/comment/3028919#Comment_3028919
uh yeah it actually does... Dead Hard works consistently on every map. If a survivor brings balanced landing they risk a shelter woods or wretched shop game, and if they bring lithe they risk the game. If they fixed the map design so every map has a balanced landing spot and at least several windows the other perks would be used more.
Dh hard is better than every other exhaustion, period.
Even with more opportunity to use balanced landing or lithe, dead hard is way better. Only dead hard allows you to get a speed boost on demand at the perfect timing and greed this much. Map balance cant change that, only a rework can.
-
Map balance doesnt make dh pick rate 75%
-
Its adressed in a way
If gens take longer and survivors odnt have 3 health state anymore, there wont be 2 gens pop 1st chase then 1.5 second chase
Thats the issue right now. Thats why killers camp and defend gens around hook. Try to play killer at a decent mmr and see gens fly, you will understand that camping and tunneling is the only way to win a game nowadays
If gen speed problem is adressed, i think camping will be less frequent
-
@ShinobuSK said:
Yet I feel the population will be too small anyway. So only way to see testing is to watch streamers in custom lobbies testing new perks without waiting 20min for a game just to get facecamped by clown
This. We will have to trust content creators and find those whom are not biaised, good luck with that
I intend to test the ptb as killer, problem is : why dont we have all perks unlocked on ptb ?
-
Short answer : yes
Longer answer : when a survivor is healthy, you can hear them breathe. When they are injured they do ABSOLUTELY NO SOUND whatsoever. Its a busted perk for hiding AND hiding mid chase
It counters killers like ph, nurse, spirit with no effort at all
There is absolutely no downside using this perk and it nullifies a whole mechanic of the game
-
That's too much to ask of certain people here i'm afraid
-
Off the record needs to be adressed imo, so is 15 seconds bt
We will see with 1st tests but im pretty sure good survivors will be using and abusing those
-
Accessibility shouldnt be a perk. Period.
Dbd mobile has this heart thingy, game just needs accessibility features lile this
And yes, spine chill totally deserves that nerf.
-
Actually agrees, i want to see where it leads us
Getting bored af having to use the same perks against the same perks over and over again. And seeing how mostly survivors (and some killers) are crying right now, meta will change indeed.
-
@Walex90 said:
https://forum.deadbydaylight.com/en/discussion/comment/3019338#Comment_3019338
BT wouldn't bother you if you weren't tunneling (unless the unhooked surv is bodyblocking which won't appear often), same applies to DS.
DH is useless if you're playing right, and that only leaves the surv with one perk which is IW... that's getting DESTROYED and changes the game COMPLETELY (for the killer's HUGE advantage once again!).
"Bt bodyblocking wont appear often"
Oh dear, you really don't know whats going on in this game do you ?
And did you just said that dead hard is not an actually useful perks and is baitable ?
I will stop arguing there, my time isnt this little valuable
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3019374#Comment_3019374
Oh I did, I just heavily disagree. Things being meta isn't a problem, things being overpowered is the problem.
Killers got regression perks nerfed, just to get others buffed. So where is the killer "meta shakeup"? it's still going to be slowdown after slowdown + gens going from 80 seconds to 90 seconds.
Survivor meta trashed, what is the replacement? Calm spirit "buff"? Maybe the Pharmacy "buff"? Sole Survivor?
I see exhaustion after exhaustion after exhaustion every game, meanwhile gen slowdowns meta perks have been trashed. What is the replacement ? Coulrophobia buff ? Monstrous shrine "buff" ?
As i said in my 1st response to you before you started all this : both killers and survivors got good and bad changes. Get on with it
-
@Walex90 said:
https://forum.deadbydaylight.com/en/discussion/comment/3019230#Comment_3019230
>You got injured ? Go heal or take the risk of being found.
>Healing in this game is easy af
Oh look, another killer main that doesn't understand simple things like not knowing where the other survivor is/might be in order to get healed / having a medkit with no more charges etc. etc. There are soooo many scenarios that make you look stupid/clueless rn.
And yet i play both survivors and killers, so quit trying to discreditate people and accept the fact that you are wrong.
Imagine calling people for being "killer mains" while you create a thread to cry about iron will nerf. That's rich don't you think ?
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3019358#Comment_3019358
Buzz words with 0 value.
Would have value if you could take account everything that was said earlier
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3019342#Comment_3019342
So you don't run perks that exist because you don't want to. Seems like a you problem.
Why should survivor perks be nerfed because some killers decide to not run strong perks?
Meta shakeup 🙂
-
@sharonra480 said:
The way some of these people are taking some of these thread topics meant for discussion about the game so personally truly blows my mind. Some of us don't like the changes but saying people are crying over this idiotic meta shakeup or telling people to change their perks is kind of sad honestly. Why can't killers change off regression? Why do I always encounter regression in every single game?
Why do i encounter dead hard iw bt ds every single game ? Why survivor wouldnt change their perks ?
-
@night_ph said:
https://forum.deadbydaylight.com/en/discussion/comment/3019298#Comment_3019298
Yes, the majority is not against changing the meta, but what's the point of making excesses? What's next, the same nerf of new meta skills without any clear choice? And how long will this continue?
What change would you make to iw that discourage 60% of people of using it besides nerfing it ?
Meta is stall for so many years now. There are hundreds of perks to be used and yet people get mad over one of the most used one getting nerfed
Use other perks. Thats the whole point of this update, to make you change your builds. Just do it instead of asking for prenerf iw
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3019160#Comment_3019160
2 perks that got trashed to the ground yes. Your point? You have none, you just want to showcase nothing at this point besides arguing with no intelligence.
And i use ruin pop painres bbq and so on, do you see me crying over it ? No. But they got trashed to the ground aswell.
Maybe you should put the pride aside and actually accept that this patch is long overdue
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3019141#Comment_3019141
Actually no but nice try, its kindred, lithe, iron will and spine chill/bond. Any comments about your assumption mistake?
And you cry about the 2 perks of your build that got nerfed, imaging accusing someone of being biased while doing this :)
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3019109#Comment_3019109
Elaborate, how was it broken?
Let me guess your build
Spine chill, IW, DH, resilience ?
Now wonder :)
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3019045#Comment_3019045
I’m not biased, I’m stating facts.
You even admitted right now that solo q was “maybe” nerfed. Get real.
Talking to a wall 101
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3019031#Comment_3019031
If you think this update isn’t a buff to killers and a big fat nerf to solo q survivors we clearly aren’t reading the same patch notes.
Again, you are missing the point.
But yes, killers got somewhat buffed (thid remains to be seen what it actually looks like) and they needed it. Its no secret that survivors had it easier.
Nerf to soloQ survivors ? Maybe, but bt basekit among others buff is not that bad
It seems to me that you are the biased one
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3019010#Comment_3019010
Another useless comment. I didn’t see you complain about unoriginal threads when people were making 10+ a day about how dead hard was op. Bias much?
The fact is dead hard was op
You all crying about a dev note that isnt even in the game yet with absolutely 0 atguments besides "######### is wrong with you" "you're killing the game" "why do you favor survivor/killer" "this is bs"
Both sides got their up and nerf with pros and cons. Both sides desperatly needed it. They said they will gut the meta, they did. Now we will see where it leads us but crying over meta perks being nerfed is missing the point entirely
Btw, there are no biaos since there are killers nerf i find to be misplaced as well, but i want to see what the final product looks like
-
Oh no another useless but yet "i surely have something original to rant about this update" topic
Definitely not getting old
-
Pallet vacum
Not being able to follow survivors through some gaps (actually infuriating)
Iy benefits more survivors than killers
-
@[Deleted User] said:
I think for killer, if gen regression is going to be weaker across the board then No Way Out, Grim Embrace and Deadlock could be more popular. If Sprint Burst is going to be more popular then i think Fearmonger will become a popular counter.
For survivor i think Lithe will be meta because even though there's arguments for sprint burst being better, Lithe is more fun. You don't have to walk around everywhere, it's sprint burst on demand.
It really depends on the perks that they buff that will turn out meta though.
If gen regression is nerfed and they dont change gens speed and game pace, oh boy it will be fun
-
Dead Hard - (nerf) - dash distance doubled. invincibility frames removed.
Yes
-
So, bear with me here, mathematically speaking
30 000 000/40 = 750 000
Peak players on steam is 96k
I HIGHLY DOUBT that there are 600k console players
How did that even pass ?