Sonzaishinai
Sonzaishinai
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- Sonzaishinai
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@Schmierbach said:
Just reduce the laceration decay rate while in a chase or while the survivor is running. Rewards the survivor for dropping the chase or not just holding W. Killer doesn't feel pressured to land knifes every couple seconds.
It already works like this actually
Laceration:
- Laceration Meter capacity: 8 Charges
- Laceration Meter Decay rate: -0.235 c/s
- Laceration Meter Decay rate while running: -0.175 c/s
- Laceration Meter Decay delay: 20 seconds
- Laceration Charges bonus per Blade Hit: +1 Charge
- Laceration Charges penalty per Basic Attack: -4 Charges
Source wiki
As for op, just making it so laceration decay is paused while working on a gen would also provide slowdown and doesn't mean it turns into a mend fest like legion.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2144839#Comment_2144839
I'm tired of all these players getting carried by their chairs :(
That's literally what chairs are made for :)
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All he needs is for his bottles to travel faster in the air. The gasclouds going where they need to go faster would make a huge difference for people learning clown
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2143910#Comment_2143910
Very few maps don't have a high wall loop in easy reach.
You can also avoid most of his shots by doing a little wiggle as you run to get to a high wall loop
I have played him and i have the adept but he is literally the weakest killer in the game hands down.
His adept is rediculously easy right now so that doesn't mean much.
The little wiggle survivors do shouldn't make you miss that much. That really just shows that he is the weakest killer in your hands rather then hands down.
Sorry but i disagree. Don't misunderstand he is not strong. But with killers like Myers and trapper around he is nowhere near weakest.
On pc that is. Console is non playable
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He's not the weakest killer and in some circumstances is actually really strong.
He's just very hard (seriously who thought giving him the easy rating was correct?) And the weaknesses that he has are dibilerating.
If you don't waste knives and hit most of them his lethality is actually really high. You can keep throwing knives at a just injured survivor and more often then not already be 3 to 4 out of 8 (or 7) knives closer to downing them.
Happen to get main event during a unhook and you can easilly get 2-3 healthstates out of it
That said reach a high wall loop or a curvy structure and he falls apart to the point where you just better of leaving and ambushing someone else.
He's not strong but if you play to his strenghts and don't allow survivors to exploit his weaknesses to much he's far from the worst.
On pc that is. On console he is straight up unplayable by design. Aim tracking just doesn't work on console
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I would absolutly love Kane as a survivor.
For the brotherhood and stuff
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To answer the actual thread.
Trying to mindgame a big low wall loop. Like you know i can see you right?
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@deckyr said:
that's a normal strategy to ensure you aren't splitting your hooks too much. if you down and hook everyone you see you'll spend too much time and keep people in the game for too long. if you notice it happening then you need to go out of your way to get the killer's attention, otherwise your team's gonna die.
i bet there's a rational explanation for every response to this thread, i'm quite hoping it gets a bunch of traction!
Correct, somebody on these forums cleverly called it anti-tunneling.
As long as a deathhook survivor can progress their objective as fast as a no hook survivor it is pretty clear which one is the most valuable to chase.
And while tunneling leaves 3 other survivors to do what they want. Ignoring one is a good way to apply pressure to most survivors while still trying to reach a 3v1 relatively fast
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You got it fam!
*unhooks in front of an insidious bubba*
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They are also real unfun to learn. Missing with Viktor and getting kicked isn't that big of a deal but it is very frustrating if it happens a lot.
Also survivors can take your power away. And while it is good for you as it turns the game into a 3v1 it does mean you are playing a standert m1 killer. And not even a good one with how much noise her pots and pans make.
When they eventually rework them i hope they look more into the tagteam aspect rather then the be at two places at once aspect.
Things like making it Victor has to be in a certain range of Charlotte but switching between them is instant.
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The problem is that people use the term slugging for both leaving the survivor on the ground for pressure and letting them bleed out for 4 minutes without a reason.
So when people complain about the bleed out slugging people see it and just think slugging in general is toxic
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Not really, having zero cooldown on his knives means that often when you are able to damage a healthstate you can have 3-5 knives in a target while they run away meaning they go down really fast if they don't find anything. Deathslinger who reloads after every shot just can't do that.
Trickster is a killer with great strenghts but with one debilitating weakness. Shack and other long wall loops are a nightmare to deal with and if survivors are lucky/smart and leave the last gens near those structures then yes you are screwed.
Personally i would make it so single knife tosses do double laceration or make it so he doesn't slow down while holding out his knife without throwing.
Also change his rating from easy to hard. People have the misconception that he's easy because he has a lot of knives but you really can't waste any. If you aren't getting at least 3-4 health states with the standert 60 knives you can't really say anything about how strong he is or isn't.
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Would rather have it the other way around and hide all usernames untill the match is over
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This is going rather nicely.
Could it be? A sluzzy discussion that goes into dubbel digget pages
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@xenotimebong said:
I ran Plunderer’s for 5 games in a row last night, opened every chest and didn’t find a single key. The best I got was one purple medkit but otherwise it was yellow and brown items with the occasional green. Doesn’t feel like chests are any different to me.
It seems to be that running plunders actually has the reverse effect now. Try it without plunders and you'll probably notice it more
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Trickster is live, object is still ptb.
Not sure on when the midchapter happens though
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Lord_Tony x Sluzzy is my favorite ship of the forums
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Yeah, cool in theory horrible in practise.
It should just go a step back down when you miss a knife instead of going all the way bàck to 50%.
Also i don't really understand the "based on proximity" part. It seems that no matter where you are the blades do 50% damage
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@GodLikeTerror said:
https://www.youtube.com/watch?v=5xm9g7o3G7c
Here you go bud this is top tier trickster gameplay, but this is a little bit of an older video. I used m1 once when I ran out of knives otherwise I didn't use it at all.
Hell yeah, going to watch this when i get home from work
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Legion goes well with so many builds.
You can slap on anything of remote value and it will work well if you got the m1 gameplay down.
There are very few perks that are actually bad on Legion outside of most of the exposed perks
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He still needs buffs but your suggestions are not that good i feel.
Right now you can catch someone offguard. Chuck knives at them untill they are injured and keep chucking while they run away.
It's really not uncommon to hit 3-5 blades while they run away so reducing the number of knives required is a dangerous change to make.
Making it so he can activate main event whenever is also iffy as while it is situational. Getting it in certain situations is really strong. If you can activate it whenever Trickster would very much become a killer that you don't save people in the basement from
The only change he needs is for single tap blades to do double damage OR that holding out your blades while not throwing doesn't slow you down anymore.
Just so at loops where you can only hit one blade each cycle doesn't take forever.
I want trickster buffs too. The problem is that he's actually really strong outside of this one debilitating weakness so he is very dangerous to be overbuffed.
I don't want him to become a killer where people just leave the second they see it's him.
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So bassicly add madness 3 action disable to deepwound and a scream effect when people mend by themself.
Seems solid. Nothing more annoying then a survivor you just stabbed finishing a gen
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- Mained Old Freddy
- While he had his issues, I just really like his bouncy playstyle and how you really had interactive chases with every survivor. Also he was Freddy
- Took a break from dbd and when i came back he was changed completly
- Played a little but I didn't really like the playstyle anymore
- Yes, i started maining Legion. They also had that information based 4v1 gameplay and did it better tbh. I also really like their looks. I guess right now i would be more of a trickster main but that's just because of his lore/looks and that i want to be better at him
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The more i play with it the more i realise it really wouldn't do anything.
Ricochet is fun but pretty inconsistant and honestly is what his meme addon should be. It is bassicly just a fancy way of earning bp.
He is actually pretty good outside of one debilitating weakness. And that is long wall loops where you can only get like one knife per cycle.
Using your knives is pointless and running it as a 110 killer isn't much better so right now it's usually just leave and find someone else.
Outside of that he's really strong in some scenario's. Largely because of his zero cooldown on his knives.
When i catch someone out of position and injure them with knives i can keep throwing when they run away. Often you can land another 3-4 knives which means they better pray they find something fast. Deathslinger who has to reload after every shot just can't do something like that.
That's why decreasing the number of blades he needs to injure is a real dangerous thing to mess with. The difference between having that usb addon and not is huge
What i would propose is that single tap knives do double laceration damage OR that holding out the knives without throwing doesn't slow him down.
Just so that the loops where you don't have a lot of line of sight don't completly cripple him
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Waiting for 15 seconds to then slug them is the best you can do i think.
That or hitting them so they atleast have to mend.
Also putting a bit more thought of where you hook people. The closest hook isn't always the best. Good luck bodyblocking for someone on a hill for example. Where as bodyblocking in a structure is a lot easier.
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Obsessions are completly perk related.
Sometimes it means the killer doesn't want to m1 you.
Other times it means getting instadowned and moried without even touching a hook
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It's a decent counter against medkits cause even losing a single charge is enough for a standert medkit to not be able to fully heal you anymore.
That's the only use i can think off
It's a pretty underwhelming presence tbh
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@Pukenplag said:
It is the symbol for survivor. The same way the skull is the symbol for killer.
I see, Kinda strange how it only is there on rank 1's apperently
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I'm actually loving the All-Kill chapter. while still some issues trickster is a blast to play and pretty strong as long as survivors don't exploit his weaknesses. so yeah tbh I'm pretty excited for the anniversery. not counting the days or anything like that but pretty exited what they will do with RE
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Hookswarming is in your benifit. They are giving you free pressure.
Hook them in dead zones and just hit the unhooker. Avoid hitting the bt and boom free hook.
Besides the perk you want already exists and is called starstruck. They won't hookbomb if every survivor that attemps it is exposed
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Wraith got a pretty big buff lately so it's no wonder people are playing him more now.
He's actually a really good killer now
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Honestly i agree. There really isn't any reason why killers shouldn't see it.
The argument that it would increase tunneling is flawed. A killer who tunnels is only focussing on one character. A reminder of which character they are focussing on won't change anything.
In my games countless of people would have a much longer game if this information was available. If i vs a weaker survivor squad i generally like to toy with them so everybody gets points and it happened countless times that i accidentally killer a survivor that i didn't know hit second stage or is wearing the same outfit as another survivor
Even if you don't believe that killers can be chill. The adept throphy requires at least 9 hooks. If they have 6 hooks with 2 survivors left and 1 survivor is on deathhook that means that they have to hook the other survivor or they can't get their achievement.
And if those survivors are using the same skin and are called Mo0ns0on and m0onso0n you can't really blame the killer for not remembering.
It would just be a real nice quality of life change that would just relieve some of the so many things killers have to think about. There is zero reason why this shouldn't be a thing
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This was also quite a no-brainer. there might as wel not have been another option
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None, as there will always be somebody that enjoys them
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You can really tell coconut has started their propaganda video's again.
Really something for him to search for something that happened 2 years ago to desperatly try and prove how biased the devs are.
Also didn't people get banned for using wake up too when it was bugged?
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@Friendly_Blendette said:
https://us.v-cdn.net/6030815/uploads/2EGOIYCO6JAO/image.png
I mean ######### it I would want it.
When scooby doo is an option and Child's play isn't
There goes what little hope i had left for the chuckster
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Can we be real here 99% of the community has no idea what they are talking about.
Look at the outcry of rat liver being nerfed despite the fact that it practicly doesn't do anything.
They should listen to feedback (aka trickster's recoil) but they should never obey feedback.
The devs decisions have me scratching my head sometime but i would take them over what the community comes up with anytime
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This just in.
The entire woman dbd playerbase becomes single after a severe case of boobhair
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Killer is constant action. Survivor has break moments.
That's all there is too it. Regardless how you feel about balance killer will and should always be the most tensefull role.
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Who says powers can't be blinded. For all you know you can blind a huntress hatchet midflight.
On a serious note yes Victor should benifit from lightborn and shadowborn too for that matter
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Yeah especially for killers like trickster, clown or nurse where you really need to keep constant pressure
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Holding the game hostage means the game can not end on it's own.
Trapping one survivor in a corner while others are still on the map is not holding the game hostage seeing how the game can end when they do all the gens and trigger egc.
Prolonged bodyblocking does count as grieving so it honestly depends. If you spend 20 minutes running around as Victor not actually doing something then you might want to refrain from doing that in the future.
If you just used Victor to pounce someone on a nearby gen and said survivor was stuck for like a minute or something i think that's not a problem.
They really should make it so if player hitboxes are colliding for like 30 seconds they lose collision for a short time so stuff like this doesn't need to be asked
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@Baby_Victor said:
You think anyone will believe this bait? Lol.
After the fix to his chaser emblem his adept really isn't that hard anymore. It's like impossible to get less then iri chaser it seems if you can aim.
Get a lobby with solo's or a 2 man swf and it's tbh pretty easy. Just don't overcommit to long wall loop chases and your good
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Almost as if the latest chapters had their entire work done in a time where everybody had to stay at home or something
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@TMCalypso said:
I wouldn't put it past them to know how much we look into even the smallest of details and put something in like that just to mess with us...knowing WE WILL over think it and throw us off entirely.
Yeah, they did make a bee pun before releasing a chapter that has nothing to do with bee's before
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As much as i would rather have william birkin.
It would very much surprise me if it isn't mister x.
Which is honestly a shame cause (unpopular oppinion) he's tbh on of the more boring re monster designs
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25% bonus bloodpoints after the match for every survivor morried.
Aka not capped to the 32000 cap but like bbq.
Bam, mories become the best offering again
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Honestly the more i play him the more i start to realise he really isn't that bad.
When you concistantly hit your knives survivors drop like flies. And when i have bad games it most of the time seems to be because I'm missing too much.
Trickster is going to be one of those killers where if your bad at them he's terrible but when you're good and actually hit knives instead of spamming then can be extremly strong.
Going to be the next legion where calling him the worst killer is more of a meme then anything
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BioniX Video Wallpaper Animator is pretty good for using gifs as background if that's what you're searching for
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Weakest: Myers
Strongest: well nurse
